Метод | Описание | |
---|---|---|
Apply ( ) : void | ||
GetSecondaryShader ( |
||
ScreenShaderData ( |
||
ScreenShaderData ( string passName ) : Microsoft.Xna.Framework | ||
UseColor ( Color color ) : |
||
UseColor ( Microsoft.Xna.Framework.Vector3 color ) : |
||
UseColor ( float r, float g, float b ) : |
||
UseGlobalOpacity ( float opacity ) : |
||
UseIntensity ( float intensity ) : |
||
UseOpacity ( float opacity ) : |
||
UseProgress ( float progress ) : |
||
UseSecondaryColor ( Color color ) : |
||
UseSecondaryColor ( Microsoft.Xna.Framework.Vector3 color ) : |
||
UseSecondaryColor ( float r, float g, float b ) : |
||
UseTargetPosition ( Vector2 position ) : |
public GetSecondaryShader ( |
||
player | ||
Результат |
public ScreenShaderData ( |
||
shader | ||
passName | string | |
Результат | Microsoft.Xna.Framework |
public ScreenShaderData ( string passName ) : Microsoft.Xna.Framework | ||
passName | string | |
Результат | Microsoft.Xna.Framework |
public UseColor ( Color color ) : |
||
color | Color | |
Результат |
public UseColor ( Microsoft.Xna.Framework.Vector3 color ) : |
||
color | Microsoft.Xna.Framework.Vector3 | |
Результат |
public UseColor ( float r, float g, float b ) : |
||
r | float | |
g | float | |
b | float | |
Результат |
public UseGlobalOpacity ( float opacity ) : |
||
opacity | float | |
Результат |
public UseIntensity ( float intensity ) : |
||
intensity | float | |
Результат |
public UseOpacity ( float opacity ) : |
||
opacity | float | |
Результат |
public UseProgress ( float progress ) : |
||
progress | float | |
Результат |
public UseSecondaryColor ( Color color ) : |
||
color | Color | |
Результат |
public UseSecondaryColor ( Microsoft.Xna.Framework.Vector3 color ) : |
||
color | Microsoft.Xna.Framework.Vector3 | |
Результат |
public UseSecondaryColor ( float r, float g, float b ) : |
||
r | float | |
g | float | |
b | float | |
Результат |
public UseTargetPosition ( Vector2 position ) : |
||
position | Vector2 | |
Результат |