메소드 | 설명 | |
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Apply ( ) : void | ||
GetSecondaryShader ( |
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ScreenShaderData ( |
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ScreenShaderData ( string passName ) : Microsoft.Xna.Framework | ||
UseColor ( Color color ) : |
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UseColor ( Microsoft.Xna.Framework.Vector3 color ) : |
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UseColor ( float r, float g, float b ) : |
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UseGlobalOpacity ( float opacity ) : |
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UseIntensity ( float intensity ) : |
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UseOpacity ( float opacity ) : |
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UseProgress ( float progress ) : |
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UseSecondaryColor ( Color color ) : |
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UseSecondaryColor ( Microsoft.Xna.Framework.Vector3 color ) : |
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UseSecondaryColor ( float r, float g, float b ) : |
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UseTargetPosition ( Vector2 position ) : |
public GetSecondaryShader ( |
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player | ||
리턴 |
public ScreenShaderData ( |
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shader | ||
passName | string | |
리턴 | Microsoft.Xna.Framework |
public ScreenShaderData ( string passName ) : Microsoft.Xna.Framework | ||
passName | string | |
리턴 | Microsoft.Xna.Framework |
public UseColor ( Color color ) : |
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color | Color | |
리턴 |
public UseColor ( Microsoft.Xna.Framework.Vector3 color ) : |
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color | Microsoft.Xna.Framework.Vector3 | |
리턴 |
public UseColor ( float r, float g, float b ) : |
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r | float | |
g | float | |
b | float | |
리턴 |
public UseGlobalOpacity ( float opacity ) : |
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opacity | float | |
리턴 |
public UseIntensity ( float intensity ) : |
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intensity | float | |
리턴 |
public UseOpacity ( float opacity ) : |
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opacity | float | |
리턴 |
public UseProgress ( float progress ) : |
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progress | float | |
리턴 |
public UseSecondaryColor ( Color color ) : |
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color | Color | |
리턴 |
public UseSecondaryColor ( Microsoft.Xna.Framework.Vector3 color ) : |
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color | Microsoft.Xna.Framework.Vector3 | |
리턴 |
public UseSecondaryColor ( float r, float g, float b ) : |
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r | float | |
g | float | |
b | float | |
리턴 |
public UseTargetPosition ( Vector2 position ) : |
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position | Vector2 | |
리턴 |