Метод |
Описание |
|
HandleCatchNpc ( GetDataHandlerArgs args ) : bool |
|
|
HandleChestActive ( GetDataHandlerArgs args ) : bool |
|
|
HandleChestItem ( GetDataHandlerArgs args ) : bool |
|
|
HandleChestOpen ( GetDataHandlerArgs args ) : bool |
|
|
HandleCompleteAnglerQuest ( GetDataHandlerArgs args ) : bool |
|
|
HandleConnecting ( GetDataHandlerArgs args ) : bool |
|
|
HandleDoorUse ( GetDataHandlerArgs args ) : bool |
|
|
HandleGemLockToggle ( GetDataHandlerArgs args ) : bool |
|
|
HandleGetSection ( GetDataHandlerArgs args ) : bool |
|
|
HandleItemDrop ( GetDataHandlerArgs args ) : bool |
|
|
HandleItemOwner ( GetDataHandlerArgs args ) : bool |
|
|
HandleKillPortal ( GetDataHandlerArgs args ) : bool |
|
|
HandleLiquidSet ( GetDataHandlerArgs args ) : bool |
|
|
HandleLoadNetModule ( GetDataHandlerArgs args ) : bool |
|
|
HandleMassWireOperation ( GetDataHandlerArgs args ) : bool |
|
|
HandleNpcStrike ( GetDataHandlerArgs args ) : bool |
|
|
HandleNpcTeleportPortal ( GetDataHandlerArgs args ) : bool |
|
|
HandleNumberOfAnglerQuestsCompleted ( GetDataHandlerArgs args ) : bool |
|
|
HandlePaintTile ( GetDataHandlerArgs args ) : bool |
|
|
HandlePaintWall ( GetDataHandlerArgs args ) : bool |
|
|
HandlePassword ( GetDataHandlerArgs args ) : bool |
|
|
HandlePlaceItemFrame ( GetDataHandlerArgs args ) : bool |
|
|
HandlePlaceObject ( GetDataHandlerArgs args ) : bool |
Handle PlaceObject event |
|
HandlePlaceTileEntity ( GetDataHandlerArgs args ) : bool |
|
|
HandlePlayerAddBuff ( GetDataHandlerArgs args ) : bool |
|
|
HandlePlayerAnimation ( GetDataHandlerArgs args ) : bool |
|
|
HandlePlayerBuffList ( GetDataHandlerArgs args ) : bool |
|
|
HandlePlayerDamage ( GetDataHandlerArgs args ) : bool |
|
|
HandlePlayerInfo ( GetDataHandlerArgs args ) : bool |
|
|
HandlePlayerKillMe ( GetDataHandlerArgs args ) : bool |
|
|
HandlePlayerMana ( GetDataHandlerArgs args ) : bool |
|
|
HandlePlayerSlot ( GetDataHandlerArgs args ) : bool |
|
|
HandlePlayerTeam ( GetDataHandlerArgs args ) : bool |
|
|
HandlePlayerUpdate ( GetDataHandlerArgs args ) : bool |
|
|
HandleProjectileKill ( GetDataHandlerArgs args ) : bool |
|
|
HandleProjectileNew ( GetDataHandlerArgs args ) : bool |
|
|
HandleSendTileSquare ( GetDataHandlerArgs args ) : bool |
|
|
HandleSign ( GetDataHandlerArgs args ) : bool |
|
|
HandleSpawn ( GetDataHandlerArgs args ) : bool |
|
|
HandleSpawnBoss ( GetDataHandlerArgs args ) : bool |
|
|
HandleSpecial ( GetDataHandlerArgs args ) : bool |
|
|
HandleSyncExtraValue ( GetDataHandlerArgs args ) : bool |
|
|
HandleTeleport ( GetDataHandlerArgs args ) : bool |
|
|
HandleTile ( GetDataHandlerArgs args ) : bool |
|
|
HandleTileKill ( GetDataHandlerArgs args ) : bool |
|
|
HandleToggleParty ( GetDataHandlerArgs args ) : bool |
|
|
HandleTogglePvp ( GetDataHandlerArgs args ) : bool |
|
|
OnChestItemChange ( short id, byte slot, short stacks, byte prefix, short type ) : bool |
|
|
OnChestOpen ( int x, int y, TShockAPI.TSPlayer player ) : bool |
|
|
OnGemLockToggle ( Int32 x, Int32 y, bool on ) : bool |
|
|
OnItemDrop ( short id, Vector2 pos, Vector2 vel, short stacks, byte prefix, bool noDelay, short type ) : bool |
|
|
OnKillMe ( byte plr, byte direction, short damage, bool pvp ) : bool |
|
|
OnLiquidSet ( int tilex, int tiley, byte amount, byte type ) : bool |
|
|
OnNPCSpecial ( byte id, byte type ) : bool |
|
|
OnNPCStrike ( short id, byte dir, short dmg, float knockback, byte crit ) : bool |
|
|
OnNewProjectile ( short ident, Vector2 pos, Vector2 vel, float knockback, short dmg, byte owner, short type, int index ) : bool |
|
|
OnPaintTile ( Int32 x, Int32 y, byte t ) : bool |
|
|
OnPaintWall ( Int32 x, Int32 y, byte t ) : bool |
|
|
OnPlayerAnimation ( ) : bool |
|
|
OnPlayerBuff ( byte id, byte type, short time ) : bool |
|
|
OnPlayerBuffUpdate ( byte id ) : bool |
|
|
OnPlayerDamage ( byte id, byte dir, short dmg, bool pvp, bool crit ) : bool |
|
|
OnPlayerHP ( byte _plr, short _cur, short _max ) : bool |
|
|
OnPlayerInfo ( byte _plrid, byte _hair, int _style, byte _difficulty, string _name ) : bool |
|
|
OnPlayerMana ( byte _plr, short _cur, short _max ) : bool |
|
|
OnPlayerSlot ( byte _plr, byte _slot, short _stack, byte _prefix, short _type ) : bool |
|
|
OnPlayerSpawn ( byte player, int spawnX, int spawnY ) : bool |
|
|
OnPlayerTeam ( byte _id, byte _team ) : bool |
|
|
OnPlayerUpdate ( byte player, byte control, byte item, Vector2 position, Vector2 velocity, byte pulley ) : bool |
|
|
OnPvpToggled ( byte _id, bool _pvp ) : bool |
|
|
OnSendTileSquare ( short size, int tilex, int tiley ) : bool |
|
|
OnSignEvent ( short id, int x, int y ) : bool |
|
|
OnTeleport ( Int16 id, byte f, float x, float y ) : bool |
|
|
OnTileEdit ( TShockAPI.TSPlayer ply, int x, int y, EditAction action, EditType editDetail, short editData, byte style ) : bool |
|
|
OnTileKill ( int tilex, int tiley ) : bool |
|
|
OnUpdateNPCHome ( short id, short x, short y, byte homeless ) : bool |
|
|
UpdateNPCHome ( GetDataHandlerArgs args ) : bool |
|
|