Method |
Description |
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HandleCatchNpc ( GetDataHandlerArgs args ) : bool |
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HandleChestActive ( GetDataHandlerArgs args ) : bool |
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HandleChestItem ( GetDataHandlerArgs args ) : bool |
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HandleChestOpen ( GetDataHandlerArgs args ) : bool |
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HandleCompleteAnglerQuest ( GetDataHandlerArgs args ) : bool |
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HandleConnecting ( GetDataHandlerArgs args ) : bool |
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HandleDoorUse ( GetDataHandlerArgs args ) : bool |
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HandleGemLockToggle ( GetDataHandlerArgs args ) : bool |
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HandleGetSection ( GetDataHandlerArgs args ) : bool |
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HandleItemDrop ( GetDataHandlerArgs args ) : bool |
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HandleItemOwner ( GetDataHandlerArgs args ) : bool |
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HandleKillPortal ( GetDataHandlerArgs args ) : bool |
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HandleLiquidSet ( GetDataHandlerArgs args ) : bool |
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HandleLoadNetModule ( GetDataHandlerArgs args ) : bool |
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HandleMassWireOperation ( GetDataHandlerArgs args ) : bool |
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HandleNpcStrike ( GetDataHandlerArgs args ) : bool |
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HandleNpcTeleportPortal ( GetDataHandlerArgs args ) : bool |
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HandleNumberOfAnglerQuestsCompleted ( GetDataHandlerArgs args ) : bool |
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HandlePaintTile ( GetDataHandlerArgs args ) : bool |
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HandlePaintWall ( GetDataHandlerArgs args ) : bool |
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HandlePassword ( GetDataHandlerArgs args ) : bool |
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HandlePlaceItemFrame ( GetDataHandlerArgs args ) : bool |
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HandlePlaceObject ( GetDataHandlerArgs args ) : bool |
Handle PlaceObject event |
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HandlePlaceTileEntity ( GetDataHandlerArgs args ) : bool |
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HandlePlayerAddBuff ( GetDataHandlerArgs args ) : bool |
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HandlePlayerAnimation ( GetDataHandlerArgs args ) : bool |
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HandlePlayerBuffList ( GetDataHandlerArgs args ) : bool |
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HandlePlayerDamage ( GetDataHandlerArgs args ) : bool |
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HandlePlayerInfo ( GetDataHandlerArgs args ) : bool |
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HandlePlayerKillMe ( GetDataHandlerArgs args ) : bool |
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HandlePlayerMana ( GetDataHandlerArgs args ) : bool |
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HandlePlayerSlot ( GetDataHandlerArgs args ) : bool |
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HandlePlayerTeam ( GetDataHandlerArgs args ) : bool |
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HandlePlayerUpdate ( GetDataHandlerArgs args ) : bool |
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HandleProjectileKill ( GetDataHandlerArgs args ) : bool |
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HandleProjectileNew ( GetDataHandlerArgs args ) : bool |
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HandleSendTileSquare ( GetDataHandlerArgs args ) : bool |
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HandleSign ( GetDataHandlerArgs args ) : bool |
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HandleSpawn ( GetDataHandlerArgs args ) : bool |
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HandleSpawnBoss ( GetDataHandlerArgs args ) : bool |
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HandleSpecial ( GetDataHandlerArgs args ) : bool |
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HandleSyncExtraValue ( GetDataHandlerArgs args ) : bool |
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HandleTeleport ( GetDataHandlerArgs args ) : bool |
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HandleTile ( GetDataHandlerArgs args ) : bool |
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HandleTileKill ( GetDataHandlerArgs args ) : bool |
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HandleToggleParty ( GetDataHandlerArgs args ) : bool |
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HandleTogglePvp ( GetDataHandlerArgs args ) : bool |
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OnChestItemChange ( short id, byte slot, short stacks, byte prefix, short type ) : bool |
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OnChestOpen ( int x, int y, TShockAPI.TSPlayer player ) : bool |
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OnGemLockToggle ( Int32 x, Int32 y, bool on ) : bool |
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OnItemDrop ( short id, Vector2 pos, Vector2 vel, short stacks, byte prefix, bool noDelay, short type ) : bool |
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OnKillMe ( byte plr, byte direction, short damage, bool pvp ) : bool |
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OnLiquidSet ( int tilex, int tiley, byte amount, byte type ) : bool |
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OnNPCSpecial ( byte id, byte type ) : bool |
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OnNPCStrike ( short id, byte dir, short dmg, float knockback, byte crit ) : bool |
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OnNewProjectile ( short ident, Vector2 pos, Vector2 vel, float knockback, short dmg, byte owner, short type, int index ) : bool |
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OnPaintTile ( Int32 x, Int32 y, byte t ) : bool |
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OnPaintWall ( Int32 x, Int32 y, byte t ) : bool |
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OnPlayerAnimation ( ) : bool |
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OnPlayerBuff ( byte id, byte type, short time ) : bool |
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OnPlayerBuffUpdate ( byte id ) : bool |
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OnPlayerDamage ( byte id, byte dir, short dmg, bool pvp, bool crit ) : bool |
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OnPlayerHP ( byte _plr, short _cur, short _max ) : bool |
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OnPlayerInfo ( byte _plrid, byte _hair, int _style, byte _difficulty, string _name ) : bool |
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OnPlayerMana ( byte _plr, short _cur, short _max ) : bool |
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OnPlayerSlot ( byte _plr, byte _slot, short _stack, byte _prefix, short _type ) : bool |
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OnPlayerSpawn ( byte player, int spawnX, int spawnY ) : bool |
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OnPlayerTeam ( byte _id, byte _team ) : bool |
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OnPlayerUpdate ( byte player, byte control, byte item, Vector2 position, Vector2 velocity, byte pulley ) : bool |
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OnPvpToggled ( byte _id, bool _pvp ) : bool |
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OnSendTileSquare ( short size, int tilex, int tiley ) : bool |
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OnSignEvent ( short id, int x, int y ) : bool |
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OnTeleport ( Int16 id, byte f, float x, float y ) : bool |
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OnTileEdit ( TShockAPI.TSPlayer ply, int x, int y, EditAction action, EditType editDetail, short editData, byte style ) : bool |
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OnTileKill ( int tilex, int tiley ) : bool |
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OnUpdateNPCHome ( short id, short x, short y, byte homeless ) : bool |
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UpdateNPCHome ( GetDataHandlerArgs args ) : bool |
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