Свойство | Тип | Описание | |
---|---|---|---|
PlayerStats |
Метод | Описание | |
---|---|---|
Deactivate ( ) : void | ||
DidHit ( int damageDone, int playerIndexReciever ) : void | ||
GotHit ( int damagePoints, int playerIndex ) : void | ||
GotKilled ( int &killerIndex ) : bool |
Removes one life for player and sets the killersIndex
|
|
Killed ( int playerIndex ) : void | ||
Load ( Microsoft.Xna.Framework.Content.ContentManager content ) : void | ||
OnNext ( GameStateManager value ) : void | ||
PlayerStatsController ( |
||
Unload ( ) : void | ||
Update ( |
public DidHit ( int damageDone, int playerIndexReciever ) : void | ||
damageDone | int | |
playerIndexReciever | int | |
Результат | void |
public GotHit ( int damagePoints, int playerIndex ) : void | ||
damagePoints | int | |
playerIndex | int | |
Результат | void |
public GotKilled ( int &killerIndex ) : bool | ||
killerIndex | int | |
Результат | bool |
public Load ( Microsoft.Xna.Framework.Content.ContentManager content ) : void | ||
content | Microsoft.Xna.Framework.Content.ContentManager | |
Результат | void |
public OnNext ( GameStateManager value ) : void | ||
value | GameStateManager | |
Результат | void |
public PlayerStatsController ( |
||
screen | ||
characterModel | ||
gameOptions | ||
Результат | System |
public Update ( |
||
gameTime | ||
Результат | void |