프로퍼티 | 타입 | 설명 | |
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PlayerStats |
메소드 | 설명 | |
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Deactivate ( ) : void | ||
DidHit ( int damageDone, int playerIndexReciever ) : void | ||
GotHit ( int damagePoints, int playerIndex ) : void | ||
GotKilled ( int &killerIndex ) : bool |
Removes one life for player and sets the killersIndex
|
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Killed ( int playerIndex ) : void | ||
Load ( Microsoft.Xna.Framework.Content.ContentManager content ) : void | ||
OnNext ( GameStateManager value ) : void | ||
PlayerStatsController ( |
||
Unload ( ) : void | ||
Update ( |
public DidHit ( int damageDone, int playerIndexReciever ) : void | ||
damageDone | int | |
playerIndexReciever | int | |
리턴 | void |
public GotHit ( int damagePoints, int playerIndex ) : void | ||
damagePoints | int | |
playerIndex | int | |
리턴 | void |
public Load ( Microsoft.Xna.Framework.Content.ContentManager content ) : void | ||
content | Microsoft.Xna.Framework.Content.ContentManager | |
리턴 | void |
public PlayerStatsController ( |
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screen | ||
characterModel | ||
gameOptions | ||
리턴 | System |
public Update ( |
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gameTime | ||
리턴 | void |