Метод | Описание | |
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CreateBitmap ( |
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CreateBitmap ( |
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CreateColor ( |
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CreateColorFilter ( |
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CreateCompose ( |
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CreateCompose ( |
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CreateEmpty ( ) : |
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CreateLinearGradient ( |
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CreateLinearGradient ( |
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CreateLocalMatrix ( |
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CreatePerlinNoiseFractalNoise ( float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed ) : |
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CreatePerlinNoiseFractalNoise ( float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, |
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CreatePerlinNoiseTurbulence ( float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed ) : |
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CreatePerlinNoiseTurbulence ( float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, |
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CreateRadialGradient ( |
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CreateRadialGradient ( |
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CreateSweepGradient ( |
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CreateSweepGradient ( |
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CreateTwoPointConicalGradient ( |
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CreateTwoPointConicalGradient ( |
Метод | Описание | |
---|---|---|
Dispose ( bool disposing ) : void |
Метод | Описание | |
---|---|---|
SKShader ( |
public static CreateBitmap ( |
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src | ||
tmx | SKShaderTileMode | |
tmy | SKShaderTileMode | |
Результат |
public static CreateBitmap ( |
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src | ||
tmx | SKShaderTileMode | |
tmy | SKShaderTileMode | |
localMatrix | ||
Результат |
public static CreateColor ( |
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color | ||
Результат |
public static CreateColorFilter ( |
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shader | ||
filter | ||
Результат |
public static CreateCompose ( |
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shaderA | ||
shaderB | ||
Результат |
public static CreateCompose ( |
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shaderA | ||
shaderB | ||
mode | SKXferMode | |
Результат |
public static CreateEmpty ( ) : |
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Результат |
public static CreateLinearGradient ( |
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start | ||
end | ||
colors | ||
colorPos | float | |
mode | SKShaderTileMode | |
Результат |
public static CreateLinearGradient ( |
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start | ||
end | ||
colors | ||
colorPos | float | |
mode | SKShaderTileMode | |
localMatrix | ||
Результат |
public static CreateLocalMatrix ( |
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shader | ||
localMatrix | ||
Результат |
public static CreatePerlinNoiseFractalNoise ( float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed ) : |
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baseFrequencyX | float | |
baseFrequencyY | float | |
numOctaves | int | |
seed | float | |
Результат |
public static CreatePerlinNoiseFractalNoise ( float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, |
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baseFrequencyX | float | |
baseFrequencyY | float | |
numOctaves | int | |
seed | float | |
tileSize | ||
Результат |
public static CreatePerlinNoiseTurbulence ( float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed ) : |
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baseFrequencyX | float | |
baseFrequencyY | float | |
numOctaves | int | |
seed | float | |
Результат |
public static CreatePerlinNoiseTurbulence ( float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, |
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baseFrequencyX | float | |
baseFrequencyY | float | |
numOctaves | int | |
seed | float | |
tileSize | ||
Результат |
public static CreateRadialGradient ( |
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center | ||
radius | float | |
colors | ||
colorPos | float | |
mode | SKShaderTileMode | |
Результат |
public static CreateRadialGradient ( |
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center | ||
radius | float | |
colors | ||
colorPos | float | |
mode | SKShaderTileMode | |
localMatrix | ||
Результат |
public static CreateSweepGradient ( |
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center | ||
colors | ||
colorPos | float | |
Результат |
public static CreateSweepGradient ( |
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center | ||
colors | ||
colorPos | float | |
localMatrix | ||
Результат |
public static CreateTwoPointConicalGradient ( |
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start | ||
startRadius | float | |
end | ||
endRadius | float | |
colors | ||
colorPos | float | |
mode | SKShaderTileMode | |
Результат |
public static CreateTwoPointConicalGradient ( |
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start | ||
startRadius | float | |
end | ||
endRadius | float | |
colors | ||
colorPos | float | |
mode | SKShaderTileMode | |
localMatrix | ||
Результат |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | |
Результат | void |