Метод | Описание | |
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CustomController1 ( |
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controllerActivated ( Target>.Dictionary |
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processSkeletonFrame ( SkeletonData skeleton, Target>.Dictionary |
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removeAllBalls ( ) : void |
Метод | Описание | |
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addPastBallLocation ( double x, double y ) : void | ||
areArmsStraight ( SkeletonData skeleton ) : bool | ||
areWristsTogether ( SkeletonData skeleton ) : bool | ||
computeBallDirection ( ) : double[] | ||
computeGrownRadius ( double currentR ) : double | ||
computeLaunchAngle ( SkeletonData skeleton ) : double | ||
getDistance ( double x, double y, double z ) : double | ||
getJointForBall ( SkeletonData skeleton ) : double[] | ||
handleTargetIntersected ( |
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isCloseToBody ( SkeletonData skeleton ) : bool |
public CustomController1 ( |
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win | ||
Результат | System |
public controllerActivated ( Target>.Dictionary |
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targets | Target>.Dictionary | |
Результат | void |
public processSkeletonFrame ( SkeletonData skeleton, Target>.Dictionary |
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skeleton | SkeletonData | |
targets | Target>.Dictionary | |
Результат | void |