메소드 | 설명 | |
---|---|---|
CustomController1 ( |
||
controllerActivated ( Target>.Dictionary |
||
processSkeletonFrame ( SkeletonData skeleton, Target>.Dictionary |
||
removeAllBalls ( ) : void |
메소드 | 설명 | |
---|---|---|
addPastBallLocation ( double x, double y ) : void | ||
areArmsStraight ( SkeletonData skeleton ) : bool | ||
areWristsTogether ( SkeletonData skeleton ) : bool | ||
computeBallDirection ( ) : double[] | ||
computeGrownRadius ( double currentR ) : double | ||
computeLaunchAngle ( SkeletonData skeleton ) : double | ||
getDistance ( double x, double y, double z ) : double | ||
getJointForBall ( SkeletonData skeleton ) : double[] | ||
handleTargetIntersected ( |
||
isCloseToBody ( SkeletonData skeleton ) : bool |
public CustomController1 ( |
||
win | ||
리턴 | System |
public controllerActivated ( Target>.Dictionary |
||
targets | Target>.Dictionary | |
리턴 | void |
public processSkeletonFrame ( SkeletonData skeleton, Target>.Dictionary |
||
skeleton | SkeletonData | |
targets | Target>.Dictionary | |
리턴 | void |