Свойство | Тип | Описание | |
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m_Min | float3 |
Метод | Описание | |
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Add ( |
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BoundingBox ( ) : System | ||
BoundingBox ( float _MinX, float _MinY, float _MinZ, float _MaxX, float _MaxY, float _MaxZ ) : System | ||
BoundingBox ( |
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GetCorners ( ) : SharpMath.float3[] | ||
Grow ( |
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Grow ( |
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Intersect ( |
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IsHitBy ( |
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IsInsideHitBy ( |
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IsOutsideHitBy ( Ray _Ray ) : bool | ||
Rationalize ( float3 _Source ) : float3 | ||
Set ( float3 _Min, float3 _Max ) : BoundingBox | ||
ToString ( ) : string | ||
Transform ( float4x4 _Transform ) : float3[] | ||
operator ( ) : BoundingBox | ||
operator ( ) : bool |
public BoundingBox ( float _MinX, float _MinY, float _MinZ, float _MaxX, float _MaxY, float _MaxZ ) : System | ||
_MinX | float | |
_MinY | float | |
_MinZ | float | |
_MaxX | float | |
_MaxY | float | |
_MaxZ | float | |
Результат | System |
public BoundingBox ( |
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_Min | ||
_Max | ||
Результат | System |
public GetCorners ( ) : SharpMath.float3[] | ||
Результат | SharpMath.float3[] |
public Grow ( |
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_BBox | ||
_Transform | ||
Результат | void |
public Rationalize ( float3 _Source ) : float3 | ||
_Source | float3 | |
Результат | float3 |
public Set ( float3 _Min, float3 _Max ) : BoundingBox | ||
_Min | float3 | |
_Max | float3 | |
Результат | BoundingBox |
public Transform ( float4x4 _Transform ) : float3[] | ||
_Transform | float4x4 | |
Результат | float3[] |
public static operator ( ) : BoundingBox | ||
Результат | BoundingBox |