Method |
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Add ( float3 _Point ) : void |
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BoundingBox ( ) : System |
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BoundingBox ( float _MinX, float _MinY, float _MinZ, float _MaxX, float _MaxY, float _MaxZ ) : System |
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BoundingBox ( float3 _Min, float3 _Max ) : System |
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GetCorners ( ) : SharpMath.float3[] |
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Grow ( BoundingBox _BBox, float4x4 _Transform ) : void |
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Grow ( float3 _GrowSize ) : void |
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Intersect ( Ray _Ray ) : bool |
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IsHitBy ( Ray _Ray ) : bool |
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IsInsideHitBy ( Ray _Ray ) : bool |
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IsOutsideHitBy ( Ray _Ray ) : bool |
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Rationalize ( float3 _Source ) : float3 |
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Set ( float3 _Min, float3 _Max ) : BoundingBox |
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ToString ( ) : string |
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Transform ( float4x4 _Transform ) : float3[] |
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operator ( ) : BoundingBox |
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operator ( ) : bool |
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