Метод |
Описание |
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CanFit ( Server.Map map, int x, int y, int z ) : bool |
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CheckFloor ( Server.Map map, int x, int y ) : void |
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CheckPoint ( Server.Map map, int x, int y ) : void |
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GetFloorZ ( Server.Map map, int x, int y, int &z ) : bool |
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IsArcheryWeapon ( int itemID ) : bool |
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IsArmor ( int itemID ) : bool |
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IsClothes ( int itemID ) : bool |
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IsDisplayCase ( int itemID ) : bool |
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IsFloor ( Server.Map map, int x, int y, bool canFit ) : bool |
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IsFloor ( int itemID ) : bool |
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IsMetalWeapon ( int itemID ) : bool |
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IsStaticFloor ( int itemID ) : bool |
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Process ( Server.Map map, Server.Rectangle2D regions ) : void |
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ProcessDisplayCase ( Server.Map map, Server.StaticTile tiles, int x, int y ) : void |
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ProcessDisplayedItem ( int itemID ) : ShopFlags |
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RecurseFindFloor ( Server.Map map, int x, int y, ArrayList floor ) : void |
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VendorGen_OnCommand ( CommandEventArgs e ) : void |
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