Méthode |
Description |
|
CanFit ( Server.Map map, int x, int y, int z ) : bool |
|
|
CheckFloor ( Server.Map map, int x, int y ) : void |
|
|
CheckPoint ( Server.Map map, int x, int y ) : void |
|
|
GetFloorZ ( Server.Map map, int x, int y, int &z ) : bool |
|
|
IsArcheryWeapon ( int itemID ) : bool |
|
|
IsArmor ( int itemID ) : bool |
|
|
IsClothes ( int itemID ) : bool |
|
|
IsDisplayCase ( int itemID ) : bool |
|
|
IsFloor ( Server.Map map, int x, int y, bool canFit ) : bool |
|
|
IsFloor ( int itemID ) : bool |
|
|
IsMetalWeapon ( int itemID ) : bool |
|
|
IsStaticFloor ( int itemID ) : bool |
|
|
Process ( Server.Map map, Server.Rectangle2D regions ) : void |
|
|
ProcessDisplayCase ( Server.Map map, Server.StaticTile tiles, int x, int y ) : void |
|
|
ProcessDisplayedItem ( int itemID ) : ShopFlags |
|
|
RecurseFindFloor ( Server.Map map, int x, int y, ArrayList floor ) : void |
|
|
VendorGen_OnCommand ( CommandEventArgs e ) : void |
|
|