Метод | Описание | |
---|---|---|
Dispose ( ) : void | ||
DxCube ( SlimDX.Direct3D10.Device device ) : System | ||
Render ( ) : void |
Метод | Описание | |
---|---|---|
CreateIndexBuffer ( ) : void | ||
CreateVertexBuffer ( ) : void | ||
LoadEffect ( string shaderFileName = @"Assets\light.fx" ) : void |
public DxCube ( SlimDX.Direct3D10.Device device ) : System | ||
device | SlimDX.Direct3D10.Device | |
Результат | System |