Метод |
Описание |
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AddNewLayer ( string name ) : void |
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GameScreenEditor ( ) : System |
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GetPosition ( ) : Point |
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Load ( string file ) : void |
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LoadLayer ( string file ) : bool |
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MoveLayerDown ( int index ) : void |
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MoveLayerUp ( int index ) : void |
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Position ( Point newPosition ) : void |
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Position ( int x, int y ) : void |
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ProcessKeyboard ( KeyboardInfo info ) : void |
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ProcessMouse ( MouseInfo info ) : void |
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RemoveLayer ( int index ) : void |
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Render ( ) : void |
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Reset ( ) : void |
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Resize ( int width, int height ) : void |
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Save ( string file ) : void |
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SaveLayer ( int index, string file ) : void |
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SetActiveLayer ( int index ) : void |
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SyncObjectsToLayer ( ) : void |
Draws all of the game objects to the game object render layer |
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ToString ( ) : string |
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