Метод | Описание | |
---|---|---|
Initiate ( |
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InteractionEffector ( FullBodyBipedEffector effectorType ) : UnityEngine | ||
OnPostFBBIK ( |
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Pause ( ) : bool | ||
ResetToDefaults ( |
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Resume ( ) : bool | ||
Start ( RootMotion.FinalIK.InteractionObject interactionObject, string tag, float fadeInTime, bool interrupt ) : bool | ||
Stop ( ) : bool | ||
Update ( |
Метод | Описание | |
---|---|---|
PickUp ( |
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TriggerUntriggeredEvents ( bool checkTime, bool &pickUp, bool &pause ) : void |
public Initiate ( |
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interactionSystem | ||
solver | ||
Результат | void |
public InteractionEffector ( FullBodyBipedEffector effectorType ) : UnityEngine | ||
effectorType | FullBodyBipedEffector | |
Результат | UnityEngine |
public OnPostFBBIK ( |
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fullBody | ||
Результат | void |
public ResetToDefaults ( |
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solver | ||
speed | float | |
Результат | bool |
public Start ( RootMotion.FinalIK.InteractionObject interactionObject, string tag, float fadeInTime, bool interrupt ) : bool | ||
interactionObject | RootMotion.FinalIK.InteractionObject | |
tag | string | |
fadeInTime | float | |
interrupt | bool | |
Результат | bool |
public Update ( |
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root | ||
solver | ||
speed | float | |
Результат | void |