Метод | Описание | |
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GetBestRPos ( this targetPosition ) : int>.KeyValuePair |
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GetBestRPos ( this targetPosition, GameObject targetEnemy ) : int>.KeyValuePair |
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GetRHits ( this castPosition ) : int | ||
GetRHits ( this castPosition, GameObject targetEnemy ) : int | ||
GetStunDuration ( this target ) : int | ||
HasSpellShield ( this target ) : bool | ||
HasUndyingBuff ( this target ) : bool | ||
TotalShieldHealth ( this target ) : float |
public static GetBestRPos ( this targetPosition ) : int>.KeyValuePair |
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targetPosition | this | |
Результат | int>.KeyValuePair |
public static GetBestRPos ( this targetPosition, GameObject targetEnemy ) : int>.KeyValuePair |
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targetPosition | this | |
targetEnemy | GameObject | |
Результат | int>.KeyValuePair |
public static GetRHits ( this castPosition ) : int | ||
castPosition | this | |
Результат | int |
public static GetRHits ( this castPosition, GameObject targetEnemy ) : int | ||
castPosition | this | |
targetEnemy | GameObject | |
Результат | int |
public static GetStunDuration ( this target ) : int | ||
target | this | |
Результат | int |
public static HasSpellShield ( this target ) : bool | ||
target | this | |
Результат | bool |
public static HasUndyingBuff ( this target ) : bool | ||
target | this | |
Результат | bool |
public static TotalShieldHealth ( this target ) : float | ||
target | this | |
Результат | float |