C# Класс Protogame.ProtogameEventsModule

The event management module, which provides functionality for translating input data into events and propagating it through an event system. While you can still use the conventional Mouse, Keyboard, GamePad and Joystick APIs from XNA, events allow you to handle scenarios where input should be consumed by an object and not propagated to any others.
Наследование: IProtoinjectModule
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Открытые методы

Метод Описание
Load ( IKernel kernel ) : void

Описание методов

Load() публичный Метод

public Load ( IKernel kernel ) : void
kernel IKernel
Результат void