C# Class Protogame.ProtogameEventsModule

The event management module, which provides functionality for translating input data into events and propagating it through an event system. While you can still use the conventional Mouse, Keyboard, GamePad and Joystick APIs from XNA, events allow you to handle scenarios where input should be consumed by an object and not propagated to any others.
Inheritance: IProtoinjectModule
Exibir arquivo Open project: RedpointGames/Protogame

Public Methods

Method Description
Load ( IKernel kernel ) : void

Method Details

Load() public method

public Load ( IKernel kernel ) : void
kernel IKernel
return void