Метод | Описание | |
---|---|---|
Dispose ( ) : void | ||
MyDesignedWorld ( IEntityFactory entityFactory ) : System.Collections.Generic | ||
RenderAbove ( IGameContext gameContext, IRenderContext renderContext ) : void | ||
RenderBelow ( IGameContext gameContext, IRenderContext renderContext ) : void | ||
Update ( IGameContext gameContext, IUpdateContext updateContext ) : void |
public MyDesignedWorld ( IEntityFactory entityFactory ) : System.Collections.Generic | ||
entityFactory | IEntityFactory | |
Результат | System.Collections.Generic |
public RenderAbove ( IGameContext gameContext, IRenderContext renderContext ) : void | ||
gameContext | IGameContext | |
renderContext | IRenderContext | |
Результат | void |
public RenderBelow ( IGameContext gameContext, IRenderContext renderContext ) : void | ||
gameContext | IGameContext | |
renderContext | IRenderContext | |
Результат | void |
public Update ( IGameContext gameContext, IUpdateContext updateContext ) : void | ||
gameContext | IGameContext | |
updateContext | IUpdateContext | |
Результат | void |