Свойство | Тип | Описание | |
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debugDrawer | |||
level | |||
models | Model>.Dictionary | ||
mouseState | SharpDX.Toolkit.Input.MouseState |
Метод | Описание | |
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OnHolding ( |
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OnManipulationCompleted ( |
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OnManipulationStarted ( |
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OnManipulationUpdated ( |
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Project2Game ( LevelSelection levelSelection ) : System |
Initializes a new instance of the Project2Game class.
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Tapped ( |
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incScore ( int x ) : void | ||
isPaused ( ) : bool | ||
restartGame ( ) : void | ||
togglePaused ( ) : void |
Метод | Описание | |
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Draw ( SharpDX.Toolkit.GameTime gameTime ) : void | ||
Initialize ( ) : void | ||
LoadContent ( ) : void | ||
OnExiting ( object sender, |
Use this method body to do stuff while the game is exiting.
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Update ( SharpDX.Toolkit.GameTime gameTime ) : void |
Метод | Описание | |
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OnDeviceCreated ( object sender, |
When the virtual graphics device is created, we need to grab its viewport dimensions to pass into the graphicsManager's PreferredBackBuffer Width and Height variables. This data is not available until the device has been initialised.
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TestPause ( ) : void |
protected Draw ( SharpDX.Toolkit.GameTime gameTime ) : void | ||
gameTime | SharpDX.Toolkit.GameTime | |
Результат | void |
protected OnExiting ( object sender, |
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sender | object | |
args | ||
Результат | void |
public OnHolding ( |
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sender | ||
args | ||
Результат | void |
public OnManipulationCompleted ( |
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sender | ||
args | ||
Результат | void |
public OnManipulationStarted ( |
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sender | ||
args | ||
Результат | void |
public OnManipulationUpdated ( |
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sender | ||
args | ||
Результат | void |
public Project2Game ( LevelSelection levelSelection ) : System | ||
levelSelection | LevelSelection | |
Результат | System |
public Tapped ( |
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sender | ||
args | ||
Результат | void |
protected Update ( SharpDX.Toolkit.GameTime gameTime ) : void | ||
gameTime | SharpDX.Toolkit.GameTime | |
Результат | void |
public Level,Project2.GameObjects level | ||
Результат |