Property | Type | Description | |
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debugDrawer | |||
level | |||
models | Model>.Dictionary | ||
mouseState | SharpDX.Toolkit.Input.MouseState |
Method | Description | |
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OnHolding ( |
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OnManipulationCompleted ( |
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OnManipulationStarted ( |
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OnManipulationUpdated ( |
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Project2Game ( LevelSelection levelSelection ) : System |
Initializes a new instance of the Project2Game class.
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Tapped ( |
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incScore ( int x ) : void | ||
isPaused ( ) : bool | ||
restartGame ( ) : void | ||
togglePaused ( ) : void |
Method | Description | |
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Draw ( SharpDX.Toolkit.GameTime gameTime ) : void | ||
Initialize ( ) : void | ||
LoadContent ( ) : void | ||
OnExiting ( object sender, |
Use this method body to do stuff while the game is exiting.
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Update ( SharpDX.Toolkit.GameTime gameTime ) : void |
Method | Description | |
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OnDeviceCreated ( object sender, |
When the virtual graphics device is created, we need to grab its viewport dimensions to pass into the graphicsManager's PreferredBackBuffer Width and Height variables. This data is not available until the device has been initialised.
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TestPause ( ) : void |
protected Draw ( SharpDX.Toolkit.GameTime gameTime ) : void | ||
gameTime | SharpDX.Toolkit.GameTime | |
return | void |
protected OnExiting ( object sender, |
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sender | object | |
args | ||
return | void |
public OnHolding ( |
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sender | ||
args | ||
return | void |
public OnManipulationCompleted ( |
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sender | ||
args | ||
return | void |
public OnManipulationStarted ( |
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sender | ||
args | ||
return | void |
public OnManipulationUpdated ( |
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sender | ||
args | ||
return | void |
public Project2Game ( LevelSelection levelSelection ) : System | ||
levelSelection | LevelSelection | |
return | System |
public Tapped ( |
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sender | ||
args | ||
return | void |
protected Update ( SharpDX.Toolkit.GameTime gameTime ) : void | ||
gameTime | SharpDX.Toolkit.GameTime | |
return | void |