Метод | Описание | |
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Instance ( |
This isn't really the singleton pattern, but eh.
|
Метод | Описание | |
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GameStateManager ( |
Метод | Описание | |
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IUpdateable ( SharpDX.Toolkit.GameTime gameTime ) : void |
protected GameStateManager ( |
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game | ||
Результат | System |
public static Instance ( |
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game | ||
Результат |