Свойство | Тип | Описание | |
---|---|---|---|
iprot_ | TProtocol | ||
oprot_ | TProtocol | ||
seqid_ | int |
Метод | Описание | |
---|---|---|
ActivateScene ( sbyte _sceneId ) : bool | ||
AddAssociation ( int _homeId, sbyte _nodeId, sbyte _groupIdx, sbyte _targetNodeId ) : void | ||
AddSceneValueListSelection_Int32 ( sbyte _sceneId, |
||
AddSceneValueListSelection_String ( sbyte _sceneId, |
||
AddSceneValue_Bool ( sbyte _sceneId, |
||
AddSceneValue_Float ( sbyte _sceneId, |
||
AddSceneValue_Int16 ( sbyte _sceneId, RemoteValueID _valueId, short _value ) : bool | ||
AddSceneValue_Int32 ( sbyte _sceneId, RemoteValueID _valueId, int _value ) : bool | ||
AddSceneValue_String ( sbyte _sceneId, RemoteValueID _valueId, string _value ) : bool | ||
AddSceneValue_Uint8 ( sbyte _sceneId, RemoteValueID _valueId, sbyte _value ) : bool | ||
BeginControllerCommand ( int _homeId, DriverControllerCommand _command, bool _highPower, sbyte _nodeId, sbyte _arg ) : bool | ||
Begin_ActivateScene ( AsyncCallback callback, object state, sbyte _sceneId ) : IAsyncResult | ||
Begin_AddAssociation ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _groupIdx, sbyte _targetNodeId ) : IAsyncResult | ||
Begin_AddSceneValueListSelection_Int32 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, int _value ) : IAsyncResult | ||
Begin_AddSceneValueListSelection_String ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, string _value ) : IAsyncResult | ||
Begin_AddSceneValue_Bool ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, bool _value ) : IAsyncResult | ||
Begin_AddSceneValue_Float ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, double _value ) : IAsyncResult | ||
Begin_AddSceneValue_Int16 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, short _value ) : IAsyncResult | ||
Begin_AddSceneValue_Int32 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, int _value ) : IAsyncResult | ||
Begin_AddSceneValue_String ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, string _value ) : IAsyncResult | ||
Begin_AddSceneValue_Uint8 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, sbyte _value ) : IAsyncResult | ||
Begin_BeginControllerCommand ( AsyncCallback callback, object state, int _homeId, DriverControllerCommand _command, bool _highPower, sbyte _nodeId, sbyte _arg ) : IAsyncResult | ||
Begin_CancelControllerCommand ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
Begin_ClearSwitchPoints ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
Begin_CreateScene ( AsyncCallback callback, object state ) : IAsyncResult | ||
Begin_DisablePoll ( AsyncCallback callback, object state, RemoteValueID _valueId ) : IAsyncResult | ||
Begin_EnablePoll ( AsyncCallback callback, object state, RemoteValueID _valueId, sbyte _intensity ) : IAsyncResult | ||
Begin_GetAllScenes ( AsyncCallback callback, object state ) : IAsyncResult | ||
Begin_GetAssociations ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _groupIdx ) : IAsyncResult | ||
Begin_GetControllerInterfaceType ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
Begin_GetControllerNodeId ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
Begin_GetControllerPath ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
Begin_GetDriverStatistics ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
Begin_GetGroupLabel ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _groupIdx ) : IAsyncResult | ||
Begin_GetLibraryTypeName ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
Begin_GetLibraryVersion ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
Begin_GetMaxAssociations ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _groupIdx ) : IAsyncResult | ||
Begin_GetNodeBasic ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
Begin_GetNodeClassInformation ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _commandClassId ) : IAsyncResult | ||
Begin_GetNodeGeneric ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
Begin_GetNodeLocation ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
Begin_GetNodeManufacturerId ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
Begin_GetNodeManufacturerName ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
Begin_GetNodeMaxBaudRate ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
Begin_GetNodeName ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
Begin_GetNodeNeighbors ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
Begin_GetNodeProductId ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
Begin_GetNodeProductName ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
Begin_GetNodeProductType ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
Begin_GetNodeQueryStage ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
Begin_GetNodeSecurity ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
Begin_GetNodeSpecific ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
Begin_GetNodeStatistics ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
Begin_GetNodeType ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
Begin_GetNodeVersion ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
Begin_GetNumGroups ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
Begin_GetNumScenes ( AsyncCallback callback, object state ) : IAsyncResult | ||
Begin_GetNumSwitchPoints ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
Begin_GetPollInterval ( AsyncCallback callback, object state ) : IAsyncResult | ||
Begin_GetSUCNodeId ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
Begin_GetSceneLabel ( AsyncCallback callback, object state, sbyte _sceneId ) : IAsyncResult | ||
Begin_GetSendQueueCount ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
Begin_GetSwitchPoint ( AsyncCallback callback, object state, RemoteValueID _id, sbyte _idx ) : IAsyncResult | ||
Begin_GetValueAsBool ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
Begin_GetValueAsByte ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
Begin_GetValueAsFloat ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
Begin_GetValueAsInt ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
Begin_GetValueAsShort ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
Begin_GetValueAsString ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
Begin_GetValueFloatPrecision ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
Begin_GetValueHelp ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
Begin_GetValueLabel ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
Begin_GetValueListItems ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
Begin_GetValueListSelection_Int32 ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
Begin_GetValueListSelection_String ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
Begin_GetValueMax ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
Begin_GetValueMin ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
Begin_GetValueUnits ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
Begin_HealNetwork ( AsyncCallback callback, object state, int _homeId, bool _doRR ) : IAsyncResult | ||
Begin_HealNetworkNode ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, bool _doRR ) : IAsyncResult | ||
Begin_IsBridgeController ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
Begin_IsNodeAwake ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
Begin_IsNodeBeamingDevice ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
Begin_IsNodeFailed ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
Begin_IsNodeFrequentListeningDevice ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
Begin_IsNodeInfoReceived ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
Begin_IsNodeListeningDevice ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
Begin_IsNodeRoutingDevice ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
Begin_IsNodeSecurityDevice ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
Begin_IsPrimaryController ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
Begin_IsStaticUpdateController ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
Begin_IsValuePolled ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
Begin_IsValueReadOnly ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
Begin_IsValueSet ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
Begin_IsValueWriteOnly ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
Begin_LogDriverStatistics ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
Begin_PressButton ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
Begin_RefreshNodeInfo ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
Begin_RefreshValue ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
Begin_ReleaseButton ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
Begin_RemoveAllScenes ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
Begin_RemoveAssociation ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _groupIdx, sbyte _targetNodeId ) : IAsyncResult | ||
Begin_RemoveScene ( AsyncCallback callback, object state, sbyte _sceneId ) : IAsyncResult | ||
Begin_RemoveSceneValue ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult | ||
Begin_RemoveSwitchPoint ( AsyncCallback callback, object state, RemoteValueID _id, sbyte _hours, sbyte _minutes ) : IAsyncResult | ||
Begin_RequestAllConfigParams ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
Begin_RequestConfigParam ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _param ) : IAsyncResult | ||
Begin_RequestNodeDynamic ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
Begin_RequestNodeState ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
Begin_ResetController ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
Begin_SceneExists ( AsyncCallback callback, object state, sbyte _sceneId ) : IAsyncResult | ||
Begin_SceneGetValueAsBool ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult | ||
Begin_SceneGetValueAsByte ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult | ||
Begin_SceneGetValueAsFloat ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult | ||
Begin_SceneGetValueAsInt ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult | ||
Begin_SceneGetValueAsShort ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult | ||
Begin_SceneGetValueAsString ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult | ||
Begin_SceneGetValueListSelection_Int32 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult | ||
Begin_SceneGetValueListSelection_String ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult | ||
Begin_SceneGetValues ( AsyncCallback callback, object state, sbyte _sceneId ) : IAsyncResult | ||
Begin_SendAllValues ( AsyncCallback callback, object state ) : IAsyncResult | ||
Begin_SetChangeVerified ( AsyncCallback callback, object state, RemoteValueID _id, bool _verify ) : IAsyncResult | ||
Begin_SetConfigParam ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _param, int _value, sbyte _size ) : IAsyncResult | ||
Begin_SetNodeLevel ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _level ) : IAsyncResult | ||
Begin_SetNodeLocation ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, string _location ) : IAsyncResult | ||
Begin_SetNodeManufacturerName ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, string _manufacturerName ) : IAsyncResult | ||
Begin_SetNodeName ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, string _nodeName ) : IAsyncResult | ||
Begin_SetNodeOff ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
Begin_SetNodeOn ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
Begin_SetNodeProductName ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, string _productName ) : IAsyncResult | ||
Begin_SetPollIntensity ( AsyncCallback callback, object state, RemoteValueID _valueId, sbyte _intensity ) : IAsyncResult | ||
Begin_SetPollInterval ( AsyncCallback callback, object state, int _milliseconds, bool _bIntervalBetweenPolls ) : IAsyncResult | ||
Begin_SetSceneLabel ( AsyncCallback callback, object state, sbyte _sceneId, string _value ) : IAsyncResult | ||
Begin_SetSceneValueListSelection_Int32 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, int _value ) : IAsyncResult | ||
Begin_SetSceneValueListSelection_String ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, string _value ) : IAsyncResult | ||
Begin_SetSceneValue_Bool ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, bool _value ) : IAsyncResult | ||
Begin_SetSceneValue_Float ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, double _value ) : IAsyncResult | ||
Begin_SetSceneValue_Int16 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, short _value ) : IAsyncResult | ||
Begin_SetSceneValue_Int32 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, int _value ) : IAsyncResult | ||
Begin_SetSceneValue_String ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, string _value ) : IAsyncResult | ||
Begin_SetSceneValue_Uint8 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, sbyte _value ) : IAsyncResult | ||
Begin_SetSwitchPoint ( AsyncCallback callback, object state, RemoteValueID _id, sbyte _hours, sbyte _minutes, sbyte _setback ) : IAsyncResult | ||
Begin_SetValueHelp ( AsyncCallback callback, object state, RemoteValueID _id, string _value ) : IAsyncResult | ||
Begin_SetValueLabel ( AsyncCallback callback, object state, RemoteValueID _id, string _value ) : IAsyncResult | ||
Begin_SetValueListSelection ( AsyncCallback callback, object state, RemoteValueID _id, string _selectedItem ) : IAsyncResult | ||
Begin_SetValueUnits ( AsyncCallback callback, object state, RemoteValueID _id, string _value ) : IAsyncResult | ||
Begin_SetValue_Bool ( AsyncCallback callback, object state, RemoteValueID _id, bool _value ) : IAsyncResult | ||
Begin_SetValue_Float ( AsyncCallback callback, object state, RemoteValueID _id, double _value ) : IAsyncResult | ||
Begin_SetValue_String ( AsyncCallback callback, object state, RemoteValueID _id, string _value ) : IAsyncResult | ||
Begin_SetValue_UInt8 ( AsyncCallback callback, object state, RemoteValueID _id, sbyte _value ) : IAsyncResult | ||
Begin_SetValue_UInt8_UInt8 ( AsyncCallback callback, object state, RemoteValueID _id, List |
||
Begin_SetValue_int16 ( AsyncCallback callback, object state, RemoteValueID _id, short _value ) : IAsyncResult | ||
Begin_SetValue_int32 ( AsyncCallback callback, object state, RemoteValueID _id, int _value ) : IAsyncResult | ||
Begin_SoftReset ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
Begin_SwitchAllOff ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
Begin_SwitchAllOn ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
Begin_TestNetwork ( AsyncCallback callback, object state, int _homeId, int _count ) : IAsyncResult | ||
Begin_TestNetworkNode ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, int _count ) : IAsyncResult | ||
Begin_WriteConfig ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
Begin_isPolled ( AsyncCallback callback, object state, RemoteValueID _valueId ) : IAsyncResult | ||
Begin_ping ( AsyncCallback callback, object state ) : IAsyncResult | ||
CancelControllerCommand ( int _homeId ) : bool | ||
ClearSwitchPoints ( RemoteValueID _id ) : void | ||
Client ( TProtocol prot ) : System | ||
Client ( TProtocol iprot, TProtocol oprot ) : System | ||
CreateScene ( ) : sbyte | ||
DisablePoll ( RemoteValueID _valueId ) : bool | ||
Dispose ( ) : void | ||
EnablePoll ( RemoteValueID _valueId, sbyte _intensity ) : bool | ||
End_ActivateScene ( IAsyncResult asyncResult ) : bool | ||
End_AddAssociation ( IAsyncResult asyncResult ) : void | ||
End_AddSceneValueListSelection_Int32 ( IAsyncResult asyncResult ) : bool | ||
End_AddSceneValueListSelection_String ( IAsyncResult asyncResult ) : bool | ||
End_AddSceneValue_Bool ( IAsyncResult asyncResult ) : bool | ||
End_AddSceneValue_Float ( IAsyncResult asyncResult ) : bool | ||
End_AddSceneValue_Int16 ( IAsyncResult asyncResult ) : bool | ||
End_AddSceneValue_Int32 ( IAsyncResult asyncResult ) : bool | ||
End_AddSceneValue_String ( IAsyncResult asyncResult ) : bool | ||
End_AddSceneValue_Uint8 ( IAsyncResult asyncResult ) : bool | ||
End_BeginControllerCommand ( IAsyncResult asyncResult ) : bool | ||
End_CancelControllerCommand ( IAsyncResult asyncResult ) : bool | ||
End_ClearSwitchPoints ( IAsyncResult asyncResult ) : void | ||
End_CreateScene ( IAsyncResult asyncResult ) : sbyte | ||
End_DisablePoll ( IAsyncResult asyncResult ) : bool | ||
End_EnablePoll ( IAsyncResult asyncResult ) : bool | ||
End_GetAllScenes ( IAsyncResult asyncResult ) : GetAllScenesReturnStruct | ||
End_GetAssociations ( IAsyncResult asyncResult ) : GetAssociationsReturnStruct | ||
End_GetControllerInterfaceType ( IAsyncResult asyncResult ) : int | ||
End_GetControllerNodeId ( IAsyncResult asyncResult ) : sbyte | ||
End_GetControllerPath ( IAsyncResult asyncResult ) : string | ||
End_GetDriverStatistics ( IAsyncResult asyncResult ) : GetDriverStatisticsReturnStruct | ||
End_GetGroupLabel ( IAsyncResult asyncResult ) : string | ||
End_GetLibraryTypeName ( IAsyncResult asyncResult ) : string | ||
End_GetLibraryVersion ( IAsyncResult asyncResult ) : string | ||
End_GetMaxAssociations ( IAsyncResult asyncResult ) : sbyte | ||
End_GetNodeBasic ( IAsyncResult asyncResult ) : sbyte | ||
End_GetNodeClassInformation ( IAsyncResult asyncResult ) : Bool_GetNodeClassInformation | ||
End_GetNodeGeneric ( IAsyncResult asyncResult ) : sbyte | ||
End_GetNodeLocation ( IAsyncResult asyncResult ) : string | ||
End_GetNodeManufacturerId ( IAsyncResult asyncResult ) : string | ||
End_GetNodeManufacturerName ( IAsyncResult asyncResult ) : string | ||
End_GetNodeMaxBaudRate ( IAsyncResult asyncResult ) : int | ||
End_GetNodeName ( IAsyncResult asyncResult ) : string | ||
End_GetNodeNeighbors ( IAsyncResult asyncResult ) : UInt32_ListByte | ||
End_GetNodeProductId ( IAsyncResult asyncResult ) : string | ||
End_GetNodeProductName ( IAsyncResult asyncResult ) : string | ||
End_GetNodeProductType ( IAsyncResult asyncResult ) : string | ||
End_GetNodeQueryStage ( IAsyncResult asyncResult ) : string | ||
End_GetNodeSecurity ( IAsyncResult asyncResult ) : sbyte | ||
End_GetNodeSpecific ( IAsyncResult asyncResult ) : sbyte | ||
End_GetNodeStatistics ( IAsyncResult asyncResult ) : GetNodeStatisticsReturnStruct | ||
End_GetNodeType ( IAsyncResult asyncResult ) : string | ||
End_GetNodeVersion ( IAsyncResult asyncResult ) : sbyte | ||
End_GetNumGroups ( IAsyncResult asyncResult ) : sbyte | ||
End_GetNumScenes ( IAsyncResult asyncResult ) : sbyte | ||
End_GetNumSwitchPoints ( IAsyncResult asyncResult ) : sbyte | ||
End_GetPollInterval ( IAsyncResult asyncResult ) : int | ||
End_GetSUCNodeId ( IAsyncResult asyncResult ) : sbyte | ||
End_GetSceneLabel ( IAsyncResult asyncResult ) : string | ||
End_GetSendQueueCount ( IAsyncResult asyncResult ) : int | ||
End_GetSwitchPoint ( IAsyncResult asyncResult ) : GetSwitchPointReturnStruct | ||
End_GetValueAsBool ( IAsyncResult asyncResult ) : Bool_Bool | ||
End_GetValueAsByte ( IAsyncResult asyncResult ) : Bool_UInt8 | ||
End_GetValueAsFloat ( IAsyncResult asyncResult ) : Bool_Float | ||
End_GetValueAsInt ( IAsyncResult asyncResult ) : Bool_Int | ||
End_GetValueAsShort ( IAsyncResult asyncResult ) : Bool_Int16 | ||
End_GetValueAsString ( IAsyncResult asyncResult ) : Bool_String | ||
End_GetValueFloatPrecision ( IAsyncResult asyncResult ) : Bool_UInt8 | ||
End_GetValueHelp ( IAsyncResult asyncResult ) : string | ||
End_GetValueLabel ( IAsyncResult asyncResult ) : string | ||
End_GetValueListItems ( IAsyncResult asyncResult ) : Bool_ListString | ||
End_GetValueListSelection_Int32 ( IAsyncResult asyncResult ) : Bool_Int | ||
End_GetValueListSelection_String ( IAsyncResult asyncResult ) : Bool_String | ||
End_GetValueMax ( IAsyncResult asyncResult ) : int | ||
End_GetValueMin ( IAsyncResult asyncResult ) : int | ||
End_GetValueUnits ( IAsyncResult asyncResult ) : string | ||
End_HealNetwork ( IAsyncResult asyncResult ) : void | ||
End_HealNetworkNode ( IAsyncResult asyncResult ) : void | ||
End_IsBridgeController ( IAsyncResult asyncResult ) : bool | ||
End_IsNodeAwake ( IAsyncResult asyncResult ) : bool | ||
End_IsNodeBeamingDevice ( IAsyncResult asyncResult ) : bool | ||
End_IsNodeFailed ( IAsyncResult asyncResult ) : bool | ||
End_IsNodeFrequentListeningDevice ( IAsyncResult asyncResult ) : bool | ||
End_IsNodeInfoReceived ( IAsyncResult asyncResult ) : bool | ||
End_IsNodeListeningDevice ( IAsyncResult asyncResult ) : bool | ||
End_IsNodeRoutingDevice ( IAsyncResult asyncResult ) : bool | ||
End_IsNodeSecurityDevice ( IAsyncResult asyncResult ) : bool | ||
End_IsPrimaryController ( IAsyncResult asyncResult ) : bool | ||
End_IsStaticUpdateController ( IAsyncResult asyncResult ) : bool | ||
End_IsValuePolled ( IAsyncResult asyncResult ) : bool | ||
End_IsValueReadOnly ( IAsyncResult asyncResult ) : bool | ||
End_IsValueSet ( IAsyncResult asyncResult ) : bool | ||
End_IsValueWriteOnly ( IAsyncResult asyncResult ) : bool | ||
End_LogDriverStatistics ( IAsyncResult asyncResult ) : void | ||
End_PressButton ( IAsyncResult asyncResult ) : bool | ||
End_RefreshNodeInfo ( IAsyncResult asyncResult ) : bool | ||
End_RefreshValue ( IAsyncResult asyncResult ) : bool | ||
End_ReleaseButton ( IAsyncResult asyncResult ) : bool | ||
End_RemoveAllScenes ( IAsyncResult asyncResult ) : void | ||
End_RemoveAssociation ( IAsyncResult asyncResult ) : void | ||
End_RemoveScene ( IAsyncResult asyncResult ) : bool | ||
End_RemoveSceneValue ( IAsyncResult asyncResult ) : bool | ||
End_RemoveSwitchPoint ( IAsyncResult asyncResult ) : bool | ||
End_RequestAllConfigParams ( IAsyncResult asyncResult ) : void | ||
End_RequestConfigParam ( IAsyncResult asyncResult ) : void | ||
End_RequestNodeDynamic ( IAsyncResult asyncResult ) : bool | ||
End_RequestNodeState ( IAsyncResult asyncResult ) : bool | ||
End_ResetController ( IAsyncResult asyncResult ) : void | ||
End_SceneExists ( IAsyncResult asyncResult ) : bool | ||
End_SceneGetValueAsBool ( IAsyncResult asyncResult ) : Bool_Bool | ||
End_SceneGetValueAsByte ( IAsyncResult asyncResult ) : Bool_UInt8 | ||
End_SceneGetValueAsFloat ( IAsyncResult asyncResult ) : Bool_Float | ||
End_SceneGetValueAsInt ( IAsyncResult asyncResult ) : Bool_Int | ||
End_SceneGetValueAsShort ( IAsyncResult asyncResult ) : Bool_Int16 | ||
End_SceneGetValueAsString ( IAsyncResult asyncResult ) : Bool_String | ||
End_SceneGetValueListSelection_Int32 ( IAsyncResult asyncResult ) : Bool_Int | ||
End_SceneGetValueListSelection_String ( IAsyncResult asyncResult ) : Bool_String | ||
End_SceneGetValues ( IAsyncResult asyncResult ) : SceneGetValuesReturnStruct | ||
End_SendAllValues ( IAsyncResult asyncResult ) : void | ||
End_SetChangeVerified ( IAsyncResult asyncResult ) : void | ||
End_SetConfigParam ( IAsyncResult asyncResult ) : bool | ||
End_SetNodeLevel ( IAsyncResult asyncResult ) : void | ||
End_SetNodeLocation ( IAsyncResult asyncResult ) : void | ||
End_SetNodeManufacturerName ( IAsyncResult asyncResult ) : void | ||
End_SetNodeName ( IAsyncResult asyncResult ) : void | ||
End_SetNodeOff ( IAsyncResult asyncResult ) : void | ||
End_SetNodeOn ( IAsyncResult asyncResult ) : void | ||
End_SetNodeProductName ( IAsyncResult asyncResult ) : void | ||
End_SetPollIntensity ( IAsyncResult asyncResult ) : void | ||
End_SetPollInterval ( IAsyncResult asyncResult ) : void | ||
End_SetSceneLabel ( IAsyncResult asyncResult ) : void | ||
End_SetSceneValueListSelection_Int32 ( IAsyncResult asyncResult ) : bool | ||
End_SetSceneValueListSelection_String ( IAsyncResult asyncResult ) : bool | ||
End_SetSceneValue_Bool ( IAsyncResult asyncResult ) : bool | ||
End_SetSceneValue_Float ( IAsyncResult asyncResult ) : bool | ||
End_SetSceneValue_Int16 ( IAsyncResult asyncResult ) : bool | ||
End_SetSceneValue_Int32 ( IAsyncResult asyncResult ) : bool | ||
End_SetSceneValue_String ( IAsyncResult asyncResult ) : bool | ||
End_SetSceneValue_Uint8 ( IAsyncResult asyncResult ) : bool | ||
End_SetSwitchPoint ( IAsyncResult asyncResult ) : bool | ||
End_SetValueHelp ( IAsyncResult asyncResult ) : void | ||
End_SetValueLabel ( IAsyncResult asyncResult ) : void | ||
End_SetValueListSelection ( IAsyncResult asyncResult ) : bool | ||
End_SetValueUnits ( IAsyncResult asyncResult ) : void | ||
End_SetValue_Bool ( IAsyncResult asyncResult ) : bool | ||
End_SetValue_Float ( IAsyncResult asyncResult ) : bool | ||
End_SetValue_String ( IAsyncResult asyncResult ) : bool | ||
End_SetValue_UInt8 ( IAsyncResult asyncResult ) : bool | ||
End_SetValue_UInt8_UInt8 ( IAsyncResult asyncResult ) : bool | ||
End_SetValue_int16 ( IAsyncResult asyncResult ) : bool | ||
End_SetValue_int32 ( IAsyncResult asyncResult ) : bool | ||
End_SoftReset ( IAsyncResult asyncResult ) : void | ||
End_SwitchAllOff ( IAsyncResult asyncResult ) : void | ||
End_SwitchAllOn ( IAsyncResult asyncResult ) : void | ||
End_TestNetwork ( IAsyncResult asyncResult ) : void | ||
End_TestNetworkNode ( IAsyncResult asyncResult ) : void | ||
End_WriteConfig ( IAsyncResult asyncResult ) : void | ||
End_isPolled ( IAsyncResult asyncResult ) : bool | ||
End_ping ( IAsyncResult asyncResult ) : void | ||
GetAllScenes ( ) : GetAllScenesReturnStruct | ||
GetAssociations ( int _homeId, sbyte _nodeId, sbyte _groupIdx ) : GetAssociationsReturnStruct | ||
GetControllerInterfaceType ( int _homeId ) : int | ||
GetControllerNodeId ( int _homeId ) : sbyte |
\name Drivers Methods for adding and removing drivers and obtaining basic controller information.
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GetControllerPath ( int _homeId ) : string | ||
GetDriverStatistics ( int _homeId ) : GetDriverStatisticsReturnStruct | ||
GetGroupLabel ( int _homeId, sbyte _nodeId, sbyte _groupIdx ) : string | ||
GetLibraryTypeName ( int _homeId ) : string | ||
GetLibraryVersion ( int _homeId ) : string | ||
GetMaxAssociations ( int _homeId, sbyte _nodeId, sbyte _groupIdx ) : sbyte | ||
GetNodeBasic ( int _homeId, sbyte _nodeId ) : sbyte | ||
GetNodeClassInformation ( int _homeId, sbyte _nodeId, sbyte _commandClassId ) : Bool_GetNodeClassInformation | ||
GetNodeGeneric ( int _homeId, sbyte _nodeId ) : sbyte | ||
GetNodeLocation ( int _homeId, sbyte _nodeId ) : string | ||
GetNodeManufacturerId ( int _homeId, sbyte _nodeId ) : string | ||
GetNodeManufacturerName ( int _homeId, sbyte _nodeId ) : string | ||
GetNodeMaxBaudRate ( int _homeId, sbyte _nodeId ) : int | ||
GetNodeName ( int _homeId, sbyte _nodeId ) : string | ||
GetNodeNeighbors ( int _homeId, sbyte _nodeId ) : UInt32_ListByte | ||
GetNodeProductId ( int _homeId, sbyte _nodeId ) : string | ||
GetNodeProductName ( int _homeId, sbyte _nodeId ) : string | ||
GetNodeProductType ( int _homeId, sbyte _nodeId ) : string | ||
GetNodeQueryStage ( int _homeId, sbyte _nodeId ) : string | ||
GetNodeSecurity ( int _homeId, sbyte _nodeId ) : sbyte | ||
GetNodeSpecific ( int _homeId, sbyte _nodeId ) : sbyte | ||
GetNodeStatistics ( int _homeId, sbyte _nodeId ) : GetNodeStatisticsReturnStruct | ||
GetNodeType ( int _homeId, sbyte _nodeId ) : string | ||
GetNodeVersion ( int _homeId, sbyte _nodeId ) : sbyte | ||
GetNumGroups ( int _homeId, sbyte _nodeId ) : sbyte | ||
GetNumScenes ( ) : sbyte | ||
GetNumSwitchPoints ( RemoteValueID _id ) : sbyte | ||
GetPollInterval ( ) : int | ||
GetSUCNodeId ( int _homeId ) : sbyte | ||
GetSceneLabel ( sbyte _sceneId ) : string | ||
GetSendQueueCount ( int _homeId ) : int | ||
GetSwitchPoint ( RemoteValueID _id, sbyte _idx ) : GetSwitchPointReturnStruct | ||
GetValueAsBool ( RemoteValueID _id ) : Bool_Bool | ||
GetValueAsByte ( RemoteValueID _id ) : Bool_UInt8 | ||
GetValueAsFloat ( RemoteValueID _id ) : Bool_Float | ||
GetValueAsInt ( RemoteValueID _id ) : Bool_Int | ||
GetValueAsShort ( RemoteValueID _id ) : Bool_Int16 | ||
GetValueAsString ( RemoteValueID _id ) : Bool_String | ||
GetValueFloatPrecision ( RemoteValueID _id ) : Bool_UInt8 | ||
GetValueHelp ( RemoteValueID _id ) : string | ||
GetValueLabel ( RemoteValueID _id ) : string | ||
GetValueListItems ( RemoteValueID _id ) : Bool_ListString | ||
GetValueListSelection_Int32 ( RemoteValueID _id ) : Bool_Int | ||
GetValueListSelection_String ( RemoteValueID _id ) : Bool_String | ||
GetValueMax ( RemoteValueID _id ) : int | ||
GetValueMin ( RemoteValueID _id ) : int | ||
GetValueUnits ( RemoteValueID _id ) : string | ||
HealNetwork ( int _homeId, bool _doRR ) : void | ||
HealNetworkNode ( int _homeId, sbyte _nodeId, bool _doRR ) : void | ||
IsBridgeController ( int _homeId ) : bool | ||
IsNodeAwake ( int _homeId, sbyte _nodeId ) : bool | ||
IsNodeBeamingDevice ( int _homeId, sbyte _nodeId ) : bool | ||
IsNodeFailed ( int _homeId, sbyte _nodeId ) : bool | ||
IsNodeFrequentListeningDevice ( int _homeId, sbyte _nodeId ) : bool | ||
IsNodeInfoReceived ( int _homeId, sbyte _nodeId ) : bool | ||
IsNodeListeningDevice ( int _homeId, sbyte _nodeId ) : bool | ||
IsNodeRoutingDevice ( int _homeId, sbyte _nodeId ) : bool | ||
IsNodeSecurityDevice ( int _homeId, sbyte _nodeId ) : bool | ||
IsPrimaryController ( int _homeId ) : bool | ||
IsStaticUpdateController ( int _homeId ) : bool | ||
IsValuePolled ( RemoteValueID _id ) : bool | ||
IsValueReadOnly ( RemoteValueID _id ) : bool | ||
IsValueSet ( RemoteValueID _id ) : bool | ||
IsValueWriteOnly ( RemoteValueID _id ) : bool | ||
LogDriverStatistics ( int _homeId ) : void | ||
PressButton ( RemoteValueID _id ) : bool | ||
RefreshNodeInfo ( int _homeId, sbyte _nodeId ) : bool | ||
RefreshValue ( RemoteValueID _id ) : bool | ||
ReleaseButton ( RemoteValueID _id ) : bool | ||
RemoveAllScenes ( int _homeId ) : void | ||
RemoveAssociation ( int _homeId, sbyte _nodeId, sbyte _groupIdx, sbyte _targetNodeId ) : void | ||
RemoveScene ( sbyte _sceneId ) : bool | ||
RemoveSceneValue ( sbyte _sceneId, RemoteValueID _valueId ) : bool | ||
RemoveSwitchPoint ( RemoteValueID _id, sbyte _hours, sbyte _minutes ) : bool | ||
RequestAllConfigParams ( int _homeId, sbyte _nodeId ) : void | ||
RequestConfigParam ( int _homeId, sbyte _nodeId, sbyte _param ) : void | ||
RequestNodeDynamic ( int _homeId, sbyte _nodeId ) : bool | ||
RequestNodeState ( int _homeId, sbyte _nodeId ) : bool | ||
ResetController ( int _homeId ) : void | ||
SceneExists ( sbyte _sceneId ) : bool | ||
SceneGetValueAsBool ( sbyte _sceneId, RemoteValueID _valueId ) : Bool_Bool | ||
SceneGetValueAsByte ( sbyte _sceneId, RemoteValueID _valueId ) : Bool_UInt8 | ||
SceneGetValueAsFloat ( sbyte _sceneId, RemoteValueID _valueId ) : Bool_Float | ||
SceneGetValueAsInt ( sbyte _sceneId, RemoteValueID _valueId ) : Bool_Int | ||
SceneGetValueAsShort ( sbyte _sceneId, RemoteValueID _valueId ) : Bool_Int16 | ||
SceneGetValueAsString ( sbyte _sceneId, RemoteValueID _valueId ) : Bool_String | ||
SceneGetValueListSelection_Int32 ( sbyte _sceneId, RemoteValueID _valueId ) : Bool_Int | ||
SceneGetValueListSelection_String ( sbyte _sceneId, RemoteValueID _valueId ) : Bool_String | ||
SceneGetValues ( sbyte _sceneId ) : SceneGetValuesReturnStruct | ||
SendAllValues ( ) : void | ||
SetChangeVerified ( RemoteValueID _id, bool _verify ) : void | ||
SetConfigParam ( int _homeId, sbyte _nodeId, sbyte _param, int _value, sbyte _size ) : bool | ||
SetNodeLevel ( int _homeId, sbyte _nodeId, sbyte _level ) : void | ||
SetNodeLocation ( int _homeId, sbyte _nodeId, string _location ) : void | ||
SetNodeManufacturerName ( int _homeId, sbyte _nodeId, string _manufacturerName ) : void | ||
SetNodeName ( int _homeId, sbyte _nodeId, string _nodeName ) : void | ||
SetNodeOff ( int _homeId, sbyte _nodeId ) : void | ||
SetNodeOn ( int _homeId, sbyte _nodeId ) : void | ||
SetNodeProductName ( int _homeId, sbyte _nodeId, string _productName ) : void | ||
SetPollIntensity ( RemoteValueID _valueId, sbyte _intensity ) : void | ||
SetPollInterval ( int _milliseconds, bool _bIntervalBetweenPolls ) : void | ||
SetSceneLabel ( sbyte _sceneId, string _value ) : void | ||
SetSceneValueListSelection_Int32 ( sbyte _sceneId, RemoteValueID _valueId, int _value ) : bool | ||
SetSceneValueListSelection_String ( sbyte _sceneId, RemoteValueID _valueId, string _value ) : bool | ||
SetSceneValue_Bool ( sbyte _sceneId, RemoteValueID _valueId, bool _value ) : bool | ||
SetSceneValue_Float ( sbyte _sceneId, RemoteValueID _valueId, double _value ) : bool | ||
SetSceneValue_Int16 ( sbyte _sceneId, RemoteValueID _valueId, short _value ) : bool | ||
SetSceneValue_Int32 ( sbyte _sceneId, RemoteValueID _valueId, int _value ) : bool | ||
SetSceneValue_String ( sbyte _sceneId, RemoteValueID _valueId, string _value ) : bool | ||
SetSceneValue_Uint8 ( sbyte _sceneId, RemoteValueID _valueId, sbyte _value ) : bool | ||
SetSwitchPoint ( RemoteValueID _id, sbyte _hours, sbyte _minutes, sbyte _setback ) : bool | ||
SetValueHelp ( RemoteValueID _id, string _value ) : void | ||
SetValueLabel ( RemoteValueID _id, string _value ) : void | ||
SetValueListSelection ( RemoteValueID _id, string _selectedItem ) : bool | ||
SetValueUnits ( RemoteValueID _id, string _value ) : void | ||
SetValue_Bool ( RemoteValueID _id, bool _value ) : bool | ||
SetValue_Float ( RemoteValueID _id, double _value ) : bool | ||
SetValue_String ( RemoteValueID _id, string _value ) : bool | ||
SetValue_UInt8 ( RemoteValueID _id, sbyte _value ) : bool | ||
SetValue_UInt8_UInt8 ( RemoteValueID _id, List |
||
SetValue_int16 ( RemoteValueID _id, short _value ) : bool | ||
SetValue_int32 ( RemoteValueID _id, int _value ) : bool | ||
SoftReset ( int _homeId ) : void | ||
SwitchAllOff ( int _homeId ) : void | ||
SwitchAllOn ( int _homeId ) : void | ||
TestNetwork ( int _homeId, int _count ) : void | ||
TestNetworkNode ( int _homeId, sbyte _nodeId, int _count ) : void | ||
WriteConfig ( int _homeId ) : void |
\name Configuration For saving the Z-Wave network configuration so that the entire network does not need to be polled every time the application starts.
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isPolled ( RemoteValueID _valueId ) : bool | ||
ping ( ) : void | ||
recv_ActivateScene ( ) : bool | ||
recv_AddAssociation ( ) : void | ||
recv_AddSceneValueListSelection_Int32 ( ) : bool | ||
recv_AddSceneValueListSelection_String ( ) : bool | ||
recv_AddSceneValue_Bool ( ) : bool | ||
recv_AddSceneValue_Float ( ) : bool | ||
recv_AddSceneValue_Int16 ( ) : bool | ||
recv_AddSceneValue_Int32 ( ) : bool | ||
recv_AddSceneValue_String ( ) : bool | ||
recv_AddSceneValue_Uint8 ( ) : bool | ||
recv_BeginControllerCommand ( ) : bool | ||
recv_CancelControllerCommand ( ) : bool | ||
recv_ClearSwitchPoints ( ) : void | ||
recv_CreateScene ( ) : sbyte | ||
recv_DisablePoll ( ) : bool | ||
recv_EnablePoll ( ) : bool | ||
recv_GetAllScenes ( ) : GetAllScenesReturnStruct | ||
recv_GetAssociations ( ) : GetAssociationsReturnStruct | ||
recv_GetControllerInterfaceType ( ) : int | ||
recv_GetControllerNodeId ( ) : sbyte | ||
recv_GetControllerPath ( ) : string | ||
recv_GetDriverStatistics ( ) : GetDriverStatisticsReturnStruct | ||
recv_GetGroupLabel ( ) : string | ||
recv_GetLibraryTypeName ( ) : string | ||
recv_GetLibraryVersion ( ) : string | ||
recv_GetMaxAssociations ( ) : sbyte | ||
recv_GetNodeBasic ( ) : sbyte | ||
recv_GetNodeClassInformation ( ) : Bool_GetNodeClassInformation | ||
recv_GetNodeGeneric ( ) : sbyte | ||
recv_GetNodeLocation ( ) : string | ||
recv_GetNodeManufacturerId ( ) : string | ||
recv_GetNodeManufacturerName ( ) : string | ||
recv_GetNodeMaxBaudRate ( ) : int | ||
recv_GetNodeName ( ) : string | ||
recv_GetNodeNeighbors ( ) : UInt32_ListByte | ||
recv_GetNodeProductId ( ) : string | ||
recv_GetNodeProductName ( ) : string | ||
recv_GetNodeProductType ( ) : string | ||
recv_GetNodeQueryStage ( ) : string | ||
recv_GetNodeSecurity ( ) : sbyte | ||
recv_GetNodeSpecific ( ) : sbyte | ||
recv_GetNodeStatistics ( ) : GetNodeStatisticsReturnStruct | ||
recv_GetNodeType ( ) : string | ||
recv_GetNodeVersion ( ) : sbyte | ||
recv_GetNumGroups ( ) : sbyte | ||
recv_GetNumScenes ( ) : sbyte | ||
recv_GetNumSwitchPoints ( ) : sbyte | ||
recv_GetPollInterval ( ) : int | ||
recv_GetSUCNodeId ( ) : sbyte | ||
recv_GetSceneLabel ( ) : string | ||
recv_GetSendQueueCount ( ) : int | ||
recv_GetSwitchPoint ( ) : GetSwitchPointReturnStruct | ||
recv_GetValueAsBool ( ) : Bool_Bool | ||
recv_GetValueAsByte ( ) : Bool_UInt8 | ||
recv_GetValueAsFloat ( ) : Bool_Float | ||
recv_GetValueAsInt ( ) : Bool_Int | ||
recv_GetValueAsShort ( ) : Bool_Int16 | ||
recv_GetValueAsString ( ) : Bool_String | ||
recv_GetValueFloatPrecision ( ) : Bool_UInt8 | ||
recv_GetValueHelp ( ) : string | ||
recv_GetValueLabel ( ) : string | ||
recv_GetValueListItems ( ) : Bool_ListString | ||
recv_GetValueListSelection_Int32 ( ) : Bool_Int | ||
recv_GetValueListSelection_String ( ) : Bool_String | ||
recv_GetValueMax ( ) : int | ||
recv_GetValueMin ( ) : int | ||
recv_GetValueUnits ( ) : string | ||
recv_HealNetwork ( ) : void | ||
recv_HealNetworkNode ( ) : void | ||
recv_IsBridgeController ( ) : bool | ||
recv_IsNodeAwake ( ) : bool | ||
recv_IsNodeBeamingDevice ( ) : bool | ||
recv_IsNodeFailed ( ) : bool | ||
recv_IsNodeFrequentListeningDevice ( ) : bool | ||
recv_IsNodeInfoReceived ( ) : bool | ||
recv_IsNodeListeningDevice ( ) : bool | ||
recv_IsNodeRoutingDevice ( ) : bool | ||
recv_IsNodeSecurityDevice ( ) : bool | ||
recv_IsPrimaryController ( ) : bool | ||
recv_IsStaticUpdateController ( ) : bool | ||
recv_IsValuePolled ( ) : bool | ||
recv_IsValueReadOnly ( ) : bool | ||
recv_IsValueSet ( ) : bool | ||
recv_IsValueWriteOnly ( ) : bool | ||
recv_LogDriverStatistics ( ) : void | ||
recv_PressButton ( ) : bool | ||
recv_RefreshNodeInfo ( ) : bool | ||
recv_RefreshValue ( ) : bool | ||
recv_ReleaseButton ( ) : bool | ||
recv_RemoveAllScenes ( ) : void | ||
recv_RemoveAssociation ( ) : void | ||
recv_RemoveScene ( ) : bool | ||
recv_RemoveSceneValue ( ) : bool | ||
recv_RemoveSwitchPoint ( ) : bool | ||
recv_RequestAllConfigParams ( ) : void | ||
recv_RequestConfigParam ( ) : void | ||
recv_RequestNodeDynamic ( ) : bool | ||
recv_RequestNodeState ( ) : bool | ||
recv_ResetController ( ) : void | ||
recv_SceneExists ( ) : bool | ||
recv_SceneGetValueAsBool ( ) : Bool_Bool | ||
recv_SceneGetValueAsByte ( ) : Bool_UInt8 | ||
recv_SceneGetValueAsFloat ( ) : Bool_Float | ||
recv_SceneGetValueAsInt ( ) : Bool_Int | ||
recv_SceneGetValueAsShort ( ) : Bool_Int16 | ||
recv_SceneGetValueAsString ( ) : Bool_String | ||
recv_SceneGetValueListSelection_Int32 ( ) : Bool_Int | ||
recv_SceneGetValueListSelection_String ( ) : Bool_String | ||
recv_SceneGetValues ( ) : SceneGetValuesReturnStruct | ||
recv_SendAllValues ( ) : void | ||
recv_SetChangeVerified ( ) : void | ||
recv_SetConfigParam ( ) : bool | ||
recv_SetNodeLevel ( ) : void | ||
recv_SetNodeLocation ( ) : void | ||
recv_SetNodeManufacturerName ( ) : void | ||
recv_SetNodeName ( ) : void | ||
recv_SetNodeOff ( ) : void | ||
recv_SetNodeOn ( ) : void | ||
recv_SetNodeProductName ( ) : void | ||
recv_SetPollIntensity ( ) : void | ||
recv_SetPollInterval ( ) : void | ||
recv_SetSceneLabel ( ) : void | ||
recv_SetSceneValueListSelection_Int32 ( ) : bool | ||
recv_SetSceneValueListSelection_String ( ) : bool | ||
recv_SetSceneValue_Bool ( ) : bool | ||
recv_SetSceneValue_Float ( ) : bool | ||
recv_SetSceneValue_Int16 ( ) : bool | ||
recv_SetSceneValue_Int32 ( ) : bool | ||
recv_SetSceneValue_String ( ) : bool | ||
recv_SetSceneValue_Uint8 ( ) : bool | ||
recv_SetSwitchPoint ( ) : bool | ||
recv_SetValueHelp ( ) : void | ||
recv_SetValueLabel ( ) : void | ||
recv_SetValueListSelection ( ) : bool | ||
recv_SetValueUnits ( ) : void | ||
recv_SetValue_Bool ( ) : bool | ||
recv_SetValue_Float ( ) : bool | ||
recv_SetValue_String ( ) : bool | ||
recv_SetValue_UInt8 ( ) : bool | ||
recv_SetValue_UInt8_UInt8 ( ) : bool | ||
recv_SetValue_int16 ( ) : bool | ||
recv_SetValue_int32 ( ) : bool | ||
recv_SoftReset ( ) : void | ||
recv_SwitchAllOff ( ) : void | ||
recv_SwitchAllOn ( ) : void | ||
recv_TestNetwork ( ) : void | ||
recv_TestNetworkNode ( ) : void | ||
recv_WriteConfig ( ) : void | ||
recv_isPolled ( ) : bool | ||
recv_ping ( ) : void | ||
send_ActivateScene ( AsyncCallback callback, object state, sbyte _sceneId ) : IAsyncResult | ||
send_ActivateScene ( sbyte _sceneId ) : void | ||
send_AddAssociation ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _groupIdx, sbyte _targetNodeId ) : IAsyncResult | ||
send_AddAssociation ( int _homeId, sbyte _nodeId, sbyte _groupIdx, sbyte _targetNodeId ) : void | ||
send_AddSceneValueListSelection_Int32 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, int _value ) : IAsyncResult | ||
send_AddSceneValueListSelection_Int32 ( sbyte _sceneId, RemoteValueID _valueId, int _value ) : void | ||
send_AddSceneValueListSelection_String ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, string _value ) : IAsyncResult | ||
send_AddSceneValueListSelection_String ( sbyte _sceneId, RemoteValueID _valueId, string _value ) : void | ||
send_AddSceneValue_Bool ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, bool _value ) : IAsyncResult | ||
send_AddSceneValue_Bool ( sbyte _sceneId, RemoteValueID _valueId, bool _value ) : void | ||
send_AddSceneValue_Float ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, double _value ) : IAsyncResult | ||
send_AddSceneValue_Float ( sbyte _sceneId, RemoteValueID _valueId, double _value ) : void | ||
send_AddSceneValue_Int16 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, short _value ) : IAsyncResult | ||
send_AddSceneValue_Int16 ( sbyte _sceneId, RemoteValueID _valueId, short _value ) : void | ||
send_AddSceneValue_Int32 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, int _value ) : IAsyncResult | ||
send_AddSceneValue_Int32 ( sbyte _sceneId, RemoteValueID _valueId, int _value ) : void | ||
send_AddSceneValue_String ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, string _value ) : IAsyncResult | ||
send_AddSceneValue_String ( sbyte _sceneId, RemoteValueID _valueId, string _value ) : void | ||
send_AddSceneValue_Uint8 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, sbyte _value ) : IAsyncResult | ||
send_AddSceneValue_Uint8 ( sbyte _sceneId, RemoteValueID _valueId, sbyte _value ) : void | ||
send_BeginControllerCommand ( AsyncCallback callback, object state, int _homeId, DriverControllerCommand _command, bool _highPower, sbyte _nodeId, sbyte _arg ) : IAsyncResult | ||
send_BeginControllerCommand ( int _homeId, DriverControllerCommand _command, bool _highPower, sbyte _nodeId, sbyte _arg ) : void | ||
send_CancelControllerCommand ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
send_CancelControllerCommand ( int _homeId ) : void | ||
send_ClearSwitchPoints ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
send_ClearSwitchPoints ( RemoteValueID _id ) : void | ||
send_CreateScene ( AsyncCallback callback, object state ) : IAsyncResult | ||
send_CreateScene ( ) : void | ||
send_DisablePoll ( AsyncCallback callback, object state, RemoteValueID _valueId ) : IAsyncResult | ||
send_DisablePoll ( RemoteValueID _valueId ) : void | ||
send_EnablePoll ( AsyncCallback callback, object state, RemoteValueID _valueId, sbyte _intensity ) : IAsyncResult | ||
send_EnablePoll ( RemoteValueID _valueId, sbyte _intensity ) : void | ||
send_GetAllScenes ( AsyncCallback callback, object state ) : IAsyncResult | ||
send_GetAllScenes ( ) : void | ||
send_GetAssociations ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _groupIdx ) : IAsyncResult | ||
send_GetAssociations ( int _homeId, sbyte _nodeId, sbyte _groupIdx ) : void | ||
send_GetControllerInterfaceType ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
send_GetControllerInterfaceType ( int _homeId ) : void | ||
send_GetControllerNodeId ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
send_GetControllerNodeId ( int _homeId ) : void | ||
send_GetControllerPath ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
send_GetControllerPath ( int _homeId ) : void | ||
send_GetDriverStatistics ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
send_GetDriverStatistics ( int _homeId ) : void | ||
send_GetGroupLabel ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _groupIdx ) : IAsyncResult | ||
send_GetGroupLabel ( int _homeId, sbyte _nodeId, sbyte _groupIdx ) : void | ||
send_GetLibraryTypeName ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
send_GetLibraryTypeName ( int _homeId ) : void | ||
send_GetLibraryVersion ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
send_GetLibraryVersion ( int _homeId ) : void | ||
send_GetMaxAssociations ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _groupIdx ) : IAsyncResult | ||
send_GetMaxAssociations ( int _homeId, sbyte _nodeId, sbyte _groupIdx ) : void | ||
send_GetNodeBasic ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
send_GetNodeBasic ( int _homeId, sbyte _nodeId ) : void | ||
send_GetNodeClassInformation ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _commandClassId ) : IAsyncResult | ||
send_GetNodeClassInformation ( int _homeId, sbyte _nodeId, sbyte _commandClassId ) : void | ||
send_GetNodeGeneric ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
send_GetNodeGeneric ( int _homeId, sbyte _nodeId ) : void | ||
send_GetNodeLocation ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
send_GetNodeLocation ( int _homeId, sbyte _nodeId ) : void | ||
send_GetNodeManufacturerId ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
send_GetNodeManufacturerId ( int _homeId, sbyte _nodeId ) : void | ||
send_GetNodeManufacturerName ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
send_GetNodeManufacturerName ( int _homeId, sbyte _nodeId ) : void | ||
send_GetNodeMaxBaudRate ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
send_GetNodeMaxBaudRate ( int _homeId, sbyte _nodeId ) : void | ||
send_GetNodeName ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
send_GetNodeName ( int _homeId, sbyte _nodeId ) : void | ||
send_GetNodeNeighbors ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
send_GetNodeNeighbors ( int _homeId, sbyte _nodeId ) : void | ||
send_GetNodeProductId ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
send_GetNodeProductId ( int _homeId, sbyte _nodeId ) : void | ||
send_GetNodeProductName ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
send_GetNodeProductName ( int _homeId, sbyte _nodeId ) : void | ||
send_GetNodeProductType ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
send_GetNodeProductType ( int _homeId, sbyte _nodeId ) : void | ||
send_GetNodeQueryStage ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
send_GetNodeQueryStage ( int _homeId, sbyte _nodeId ) : void | ||
send_GetNodeSecurity ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
send_GetNodeSecurity ( int _homeId, sbyte _nodeId ) : void | ||
send_GetNodeSpecific ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
send_GetNodeSpecific ( int _homeId, sbyte _nodeId ) : void | ||
send_GetNodeStatistics ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
send_GetNodeStatistics ( int _homeId, sbyte _nodeId ) : void | ||
send_GetNodeType ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
send_GetNodeType ( int _homeId, sbyte _nodeId ) : void | ||
send_GetNodeVersion ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
send_GetNodeVersion ( int _homeId, sbyte _nodeId ) : void | ||
send_GetNumGroups ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
send_GetNumGroups ( int _homeId, sbyte _nodeId ) : void | ||
send_GetNumScenes ( AsyncCallback callback, object state ) : IAsyncResult | ||
send_GetNumScenes ( ) : void | ||
send_GetNumSwitchPoints ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
send_GetNumSwitchPoints ( RemoteValueID _id ) : void | ||
send_GetPollInterval ( AsyncCallback callback, object state ) : IAsyncResult | ||
send_GetPollInterval ( ) : void | ||
send_GetSUCNodeId ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
send_GetSUCNodeId ( int _homeId ) : void | ||
send_GetSceneLabel ( AsyncCallback callback, object state, sbyte _sceneId ) : IAsyncResult | ||
send_GetSceneLabel ( sbyte _sceneId ) : void | ||
send_GetSendQueueCount ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
send_GetSendQueueCount ( int _homeId ) : void | ||
send_GetSwitchPoint ( AsyncCallback callback, object state, RemoteValueID _id, sbyte _idx ) : IAsyncResult | ||
send_GetSwitchPoint ( RemoteValueID _id, sbyte _idx ) : void | ||
send_GetValueAsBool ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
send_GetValueAsBool ( RemoteValueID _id ) : void | ||
send_GetValueAsByte ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
send_GetValueAsByte ( RemoteValueID _id ) : void | ||
send_GetValueAsFloat ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
send_GetValueAsFloat ( RemoteValueID _id ) : void | ||
send_GetValueAsInt ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
send_GetValueAsInt ( RemoteValueID _id ) : void | ||
send_GetValueAsShort ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
send_GetValueAsShort ( RemoteValueID _id ) : void | ||
send_GetValueAsString ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
send_GetValueAsString ( RemoteValueID _id ) : void | ||
send_GetValueFloatPrecision ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
send_GetValueFloatPrecision ( RemoteValueID _id ) : void | ||
send_GetValueHelp ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
send_GetValueHelp ( RemoteValueID _id ) : void | ||
send_GetValueLabel ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
send_GetValueLabel ( RemoteValueID _id ) : void | ||
send_GetValueListItems ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
send_GetValueListItems ( RemoteValueID _id ) : void | ||
send_GetValueListSelection_Int32 ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
send_GetValueListSelection_Int32 ( RemoteValueID _id ) : void | ||
send_GetValueListSelection_String ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
send_GetValueListSelection_String ( RemoteValueID _id ) : void | ||
send_GetValueMax ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
send_GetValueMax ( RemoteValueID _id ) : void | ||
send_GetValueMin ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
send_GetValueMin ( RemoteValueID _id ) : void | ||
send_GetValueUnits ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
send_GetValueUnits ( RemoteValueID _id ) : void | ||
send_HealNetwork ( AsyncCallback callback, object state, int _homeId, bool _doRR ) : IAsyncResult | ||
send_HealNetwork ( int _homeId, bool _doRR ) : void | ||
send_HealNetworkNode ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, bool _doRR ) : IAsyncResult | ||
send_HealNetworkNode ( int _homeId, sbyte _nodeId, bool _doRR ) : void | ||
send_IsBridgeController ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
send_IsBridgeController ( int _homeId ) : void | ||
send_IsNodeAwake ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
send_IsNodeAwake ( int _homeId, sbyte _nodeId ) : void | ||
send_IsNodeBeamingDevice ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
send_IsNodeBeamingDevice ( int _homeId, sbyte _nodeId ) : void | ||
send_IsNodeFailed ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
send_IsNodeFailed ( int _homeId, sbyte _nodeId ) : void | ||
send_IsNodeFrequentListeningDevice ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
send_IsNodeFrequentListeningDevice ( int _homeId, sbyte _nodeId ) : void | ||
send_IsNodeInfoReceived ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
send_IsNodeInfoReceived ( int _homeId, sbyte _nodeId ) : void | ||
send_IsNodeListeningDevice ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
send_IsNodeListeningDevice ( int _homeId, sbyte _nodeId ) : void | ||
send_IsNodeRoutingDevice ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
send_IsNodeRoutingDevice ( int _homeId, sbyte _nodeId ) : void | ||
send_IsNodeSecurityDevice ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
send_IsNodeSecurityDevice ( int _homeId, sbyte _nodeId ) : void | ||
send_IsPrimaryController ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
send_IsPrimaryController ( int _homeId ) : void | ||
send_IsStaticUpdateController ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
send_IsStaticUpdateController ( int _homeId ) : void | ||
send_IsValuePolled ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
send_IsValuePolled ( RemoteValueID _id ) : void | ||
send_IsValueReadOnly ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
send_IsValueReadOnly ( RemoteValueID _id ) : void | ||
send_IsValueSet ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
send_IsValueSet ( RemoteValueID _id ) : void | ||
send_IsValueWriteOnly ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
send_IsValueWriteOnly ( RemoteValueID _id ) : void | ||
send_LogDriverStatistics ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
send_LogDriverStatistics ( int _homeId ) : void | ||
send_PressButton ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
send_PressButton ( RemoteValueID _id ) : void | ||
send_RefreshNodeInfo ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
send_RefreshNodeInfo ( int _homeId, sbyte _nodeId ) : void | ||
send_RefreshValue ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
send_RefreshValue ( RemoteValueID _id ) : void | ||
send_ReleaseButton ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
send_ReleaseButton ( RemoteValueID _id ) : void | ||
send_RemoveAllScenes ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
send_RemoveAllScenes ( int _homeId ) : void | ||
send_RemoveAssociation ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _groupIdx, sbyte _targetNodeId ) : IAsyncResult | ||
send_RemoveAssociation ( int _homeId, sbyte _nodeId, sbyte _groupIdx, sbyte _targetNodeId ) : void | ||
send_RemoveScene ( AsyncCallback callback, object state, sbyte _sceneId ) : IAsyncResult | ||
send_RemoveScene ( sbyte _sceneId ) : void | ||
send_RemoveSceneValue ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult | ||
send_RemoveSceneValue ( sbyte _sceneId, RemoteValueID _valueId ) : void | ||
send_RemoveSwitchPoint ( AsyncCallback callback, object state, RemoteValueID _id, sbyte _hours, sbyte _minutes ) : IAsyncResult | ||
send_RemoveSwitchPoint ( RemoteValueID _id, sbyte _hours, sbyte _minutes ) : void | ||
send_RequestAllConfigParams ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
send_RequestAllConfigParams ( int _homeId, sbyte _nodeId ) : void | ||
send_RequestConfigParam ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _param ) : IAsyncResult | ||
send_RequestConfigParam ( int _homeId, sbyte _nodeId, sbyte _param ) : void | ||
send_RequestNodeDynamic ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
send_RequestNodeDynamic ( int _homeId, sbyte _nodeId ) : void | ||
send_RequestNodeState ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
send_RequestNodeState ( int _homeId, sbyte _nodeId ) : void | ||
send_ResetController ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
send_ResetController ( int _homeId ) : void | ||
send_SceneExists ( AsyncCallback callback, object state, sbyte _sceneId ) : IAsyncResult | ||
send_SceneExists ( sbyte _sceneId ) : void | ||
send_SceneGetValueAsBool ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult | ||
send_SceneGetValueAsBool ( sbyte _sceneId, RemoteValueID _valueId ) : void | ||
send_SceneGetValueAsByte ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult | ||
send_SceneGetValueAsByte ( sbyte _sceneId, RemoteValueID _valueId ) : void | ||
send_SceneGetValueAsFloat ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult | ||
send_SceneGetValueAsFloat ( sbyte _sceneId, RemoteValueID _valueId ) : void | ||
send_SceneGetValueAsInt ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult | ||
send_SceneGetValueAsInt ( sbyte _sceneId, RemoteValueID _valueId ) : void | ||
send_SceneGetValueAsShort ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult | ||
send_SceneGetValueAsShort ( sbyte _sceneId, RemoteValueID _valueId ) : void | ||
send_SceneGetValueAsString ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult | ||
send_SceneGetValueAsString ( sbyte _sceneId, RemoteValueID _valueId ) : void | ||
send_SceneGetValueListSelection_Int32 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult | ||
send_SceneGetValueListSelection_Int32 ( sbyte _sceneId, RemoteValueID _valueId ) : void | ||
send_SceneGetValueListSelection_String ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult | ||
send_SceneGetValueListSelection_String ( sbyte _sceneId, RemoteValueID _valueId ) : void | ||
send_SceneGetValues ( AsyncCallback callback, object state, sbyte _sceneId ) : IAsyncResult | ||
send_SceneGetValues ( sbyte _sceneId ) : void | ||
send_SendAllValues ( AsyncCallback callback, object state ) : IAsyncResult | ||
send_SendAllValues ( ) : void | ||
send_SetChangeVerified ( AsyncCallback callback, object state, RemoteValueID _id, bool _verify ) : IAsyncResult | ||
send_SetChangeVerified ( RemoteValueID _id, bool _verify ) : void | ||
send_SetConfigParam ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _param, int _value, sbyte _size ) : IAsyncResult | ||
send_SetConfigParam ( int _homeId, sbyte _nodeId, sbyte _param, int _value, sbyte _size ) : void | ||
send_SetNodeLevel ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _level ) : IAsyncResult | ||
send_SetNodeLevel ( int _homeId, sbyte _nodeId, sbyte _level ) : void | ||
send_SetNodeLocation ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, string _location ) : IAsyncResult | ||
send_SetNodeLocation ( int _homeId, sbyte _nodeId, string _location ) : void | ||
send_SetNodeManufacturerName ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, string _manufacturerName ) : IAsyncResult | ||
send_SetNodeManufacturerName ( int _homeId, sbyte _nodeId, string _manufacturerName ) : void | ||
send_SetNodeName ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, string _nodeName ) : IAsyncResult | ||
send_SetNodeName ( int _homeId, sbyte _nodeId, string _nodeName ) : void | ||
send_SetNodeOff ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
send_SetNodeOff ( int _homeId, sbyte _nodeId ) : void | ||
send_SetNodeOn ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
send_SetNodeOn ( int _homeId, sbyte _nodeId ) : void | ||
send_SetNodeProductName ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, string _productName ) : IAsyncResult | ||
send_SetNodeProductName ( int _homeId, sbyte _nodeId, string _productName ) : void | ||
send_SetPollIntensity ( AsyncCallback callback, object state, RemoteValueID _valueId, sbyte _intensity ) : IAsyncResult | ||
send_SetPollIntensity ( RemoteValueID _valueId, sbyte _intensity ) : void | ||
send_SetPollInterval ( AsyncCallback callback, object state, int _milliseconds, bool _bIntervalBetweenPolls ) : IAsyncResult | ||
send_SetPollInterval ( int _milliseconds, bool _bIntervalBetweenPolls ) : void | ||
send_SetSceneLabel ( AsyncCallback callback, object state, sbyte _sceneId, string _value ) : IAsyncResult | ||
send_SetSceneLabel ( sbyte _sceneId, string _value ) : void | ||
send_SetSceneValueListSelection_Int32 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, int _value ) : IAsyncResult | ||
send_SetSceneValueListSelection_Int32 ( sbyte _sceneId, RemoteValueID _valueId, int _value ) : void | ||
send_SetSceneValueListSelection_String ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, string _value ) : IAsyncResult | ||
send_SetSceneValueListSelection_String ( sbyte _sceneId, RemoteValueID _valueId, string _value ) : void | ||
send_SetSceneValue_Bool ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, bool _value ) : IAsyncResult | ||
send_SetSceneValue_Bool ( sbyte _sceneId, RemoteValueID _valueId, bool _value ) : void | ||
send_SetSceneValue_Float ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, double _value ) : IAsyncResult | ||
send_SetSceneValue_Float ( sbyte _sceneId, RemoteValueID _valueId, double _value ) : void | ||
send_SetSceneValue_Int16 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, short _value ) : IAsyncResult | ||
send_SetSceneValue_Int16 ( sbyte _sceneId, RemoteValueID _valueId, short _value ) : void | ||
send_SetSceneValue_Int32 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, int _value ) : IAsyncResult | ||
send_SetSceneValue_Int32 ( sbyte _sceneId, RemoteValueID _valueId, int _value ) : void | ||
send_SetSceneValue_String ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, string _value ) : IAsyncResult | ||
send_SetSceneValue_String ( sbyte _sceneId, RemoteValueID _valueId, string _value ) : void | ||
send_SetSceneValue_Uint8 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, sbyte _value ) : IAsyncResult | ||
send_SetSceneValue_Uint8 ( sbyte _sceneId, RemoteValueID _valueId, sbyte _value ) : void | ||
send_SetSwitchPoint ( AsyncCallback callback, object state, RemoteValueID _id, sbyte _hours, sbyte _minutes, sbyte _setback ) : IAsyncResult | ||
send_SetSwitchPoint ( RemoteValueID _id, sbyte _hours, sbyte _minutes, sbyte _setback ) : void | ||
send_SetValueHelp ( AsyncCallback callback, object state, RemoteValueID _id, string _value ) : IAsyncResult | ||
send_SetValueHelp ( RemoteValueID _id, string _value ) : void | ||
send_SetValueLabel ( AsyncCallback callback, object state, RemoteValueID _id, string _value ) : IAsyncResult | ||
send_SetValueLabel ( RemoteValueID _id, string _value ) : void | ||
send_SetValueListSelection ( AsyncCallback callback, object state, RemoteValueID _id, string _selectedItem ) : IAsyncResult | ||
send_SetValueListSelection ( RemoteValueID _id, string _selectedItem ) : void | ||
send_SetValueUnits ( AsyncCallback callback, object state, RemoteValueID _id, string _value ) : IAsyncResult | ||
send_SetValueUnits ( RemoteValueID _id, string _value ) : void | ||
send_SetValue_Bool ( AsyncCallback callback, object state, RemoteValueID _id, bool _value ) : IAsyncResult | ||
send_SetValue_Bool ( RemoteValueID _id, bool _value ) : void | ||
send_SetValue_Float ( AsyncCallback callback, object state, RemoteValueID _id, double _value ) : IAsyncResult | ||
send_SetValue_Float ( RemoteValueID _id, double _value ) : void | ||
send_SetValue_String ( AsyncCallback callback, object state, RemoteValueID _id, string _value ) : IAsyncResult | ||
send_SetValue_String ( RemoteValueID _id, string _value ) : void | ||
send_SetValue_UInt8 ( AsyncCallback callback, object state, RemoteValueID _id, sbyte _value ) : IAsyncResult | ||
send_SetValue_UInt8 ( RemoteValueID _id, sbyte _value ) : void | ||
send_SetValue_UInt8_UInt8 ( AsyncCallback callback, object state, RemoteValueID _id, List |
||
send_SetValue_UInt8_UInt8 ( RemoteValueID _id, List |
||
send_SetValue_int16 ( AsyncCallback callback, object state, RemoteValueID _id, short _value ) : IAsyncResult | ||
send_SetValue_int16 ( RemoteValueID _id, short _value ) : void | ||
send_SetValue_int32 ( AsyncCallback callback, object state, RemoteValueID _id, int _value ) : IAsyncResult | ||
send_SetValue_int32 ( RemoteValueID _id, int _value ) : void | ||
send_SoftReset ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
send_SoftReset ( int _homeId ) : void | ||
send_SwitchAllOff ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
send_SwitchAllOff ( int _homeId ) : void | ||
send_SwitchAllOn ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
send_SwitchAllOn ( int _homeId ) : void | ||
send_TestNetwork ( AsyncCallback callback, object state, int _homeId, int _count ) : IAsyncResult | ||
send_TestNetwork ( int _homeId, int _count ) : void | ||
send_TestNetworkNode ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, int _count ) : IAsyncResult | ||
send_TestNetworkNode ( int _homeId, sbyte _nodeId, int _count ) : void | ||
send_WriteConfig ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
send_WriteConfig ( int _homeId ) : void | ||
send_isPolled ( AsyncCallback callback, object state, RemoteValueID _valueId ) : IAsyncResult | ||
send_isPolled ( RemoteValueID _valueId ) : void | ||
send_ping ( AsyncCallback callback, object state ) : IAsyncResult | ||
send_ping ( ) : void |
Метод | Описание | |
---|---|---|
Dispose ( bool disposing ) : void |
public ActivateScene ( sbyte _sceneId ) : bool | ||
_sceneId | sbyte | |
Результат | bool |
public AddAssociation ( int _homeId, sbyte _nodeId, sbyte _groupIdx, sbyte _targetNodeId ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
_groupIdx | sbyte | |
_targetNodeId | sbyte | |
Результат | void |
public AddSceneValueListSelection_Int32 ( sbyte _sceneId, |
||
_sceneId | sbyte | |
_valueId | ||
_value | int | |
Результат | bool |
public AddSceneValueListSelection_String ( sbyte _sceneId, |
||
_sceneId | sbyte | |
_valueId | ||
_value | string | |
Результат | bool |
public AddSceneValue_Bool ( sbyte _sceneId, |
||
_sceneId | sbyte | |
_valueId | ||
_value | bool | |
Результат | bool |
public AddSceneValue_Float ( sbyte _sceneId, |
||
_sceneId | sbyte | |
_valueId | ||
_value | double | |
Результат | bool |
public AddSceneValue_Int16 ( sbyte _sceneId, RemoteValueID _valueId, short _value ) : bool | ||
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | short | |
Результат | bool |
public AddSceneValue_Int32 ( sbyte _sceneId, RemoteValueID _valueId, int _value ) : bool | ||
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | int | |
Результат | bool |
public AddSceneValue_String ( sbyte _sceneId, RemoteValueID _valueId, string _value ) : bool | ||
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | string | |
Результат | bool |
public AddSceneValue_Uint8 ( sbyte _sceneId, RemoteValueID _valueId, sbyte _value ) : bool | ||
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | sbyte | |
Результат | bool |
public BeginControllerCommand ( int _homeId, DriverControllerCommand _command, bool _highPower, sbyte _nodeId, sbyte _arg ) : bool | ||
_homeId | int | |
_command | DriverControllerCommand | |
_highPower | bool | |
_nodeId | sbyte | |
_arg | sbyte | |
Результат | bool |
public Begin_ActivateScene ( AsyncCallback callback, object state, sbyte _sceneId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
Результат | IAsyncResult |
public Begin_AddAssociation ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _groupIdx, sbyte _targetNodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
_groupIdx | sbyte | |
_targetNodeId | sbyte | |
Результат | IAsyncResult |
public Begin_AddSceneValueListSelection_Int32 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, int _value ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | int | |
Результат | IAsyncResult |
public Begin_AddSceneValueListSelection_String ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, string _value ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | string | |
Результат | IAsyncResult |
public Begin_AddSceneValue_Bool ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, bool _value ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | bool | |
Результат | IAsyncResult |
public Begin_AddSceneValue_Float ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, double _value ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | double | |
Результат | IAsyncResult |
public Begin_AddSceneValue_Int16 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, short _value ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | short | |
Результат | IAsyncResult |
public Begin_AddSceneValue_Int32 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, int _value ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | int | |
Результат | IAsyncResult |
public Begin_AddSceneValue_String ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, string _value ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | string | |
Результат | IAsyncResult |
public Begin_AddSceneValue_Uint8 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, sbyte _value ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | sbyte | |
Результат | IAsyncResult |
public Begin_BeginControllerCommand ( AsyncCallback callback, object state, int _homeId, DriverControllerCommand _command, bool _highPower, sbyte _nodeId, sbyte _arg ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_command | DriverControllerCommand | |
_highPower | bool | |
_nodeId | sbyte | |
_arg | sbyte | |
Результат | IAsyncResult |
public Begin_CancelControllerCommand ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
Результат | IAsyncResult |
public Begin_ClearSwitchPoints ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
Результат | IAsyncResult |
public Begin_CreateScene ( AsyncCallback callback, object state ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
Результат | IAsyncResult |
public Begin_DisablePoll ( AsyncCallback callback, object state, RemoteValueID _valueId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_valueId | RemoteValueID | |
Результат | IAsyncResult |
public Begin_EnablePoll ( AsyncCallback callback, object state, RemoteValueID _valueId, sbyte _intensity ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_valueId | RemoteValueID | |
_intensity | sbyte | |
Результат | IAsyncResult |
public Begin_GetAllScenes ( AsyncCallback callback, object state ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
Результат | IAsyncResult |
public Begin_GetAssociations ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _groupIdx ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
_groupIdx | sbyte | |
Результат | IAsyncResult |
public Begin_GetControllerInterfaceType ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
Результат | IAsyncResult |
public Begin_GetControllerNodeId ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
Результат | IAsyncResult |
public Begin_GetControllerPath ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
Результат | IAsyncResult |
public Begin_GetDriverStatistics ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
Результат | IAsyncResult |
public Begin_GetGroupLabel ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _groupIdx ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
_groupIdx | sbyte | |
Результат | IAsyncResult |
public Begin_GetLibraryTypeName ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
Результат | IAsyncResult |
public Begin_GetLibraryVersion ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
Результат | IAsyncResult |
public Begin_GetMaxAssociations ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _groupIdx ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
_groupIdx | sbyte | |
Результат | IAsyncResult |
public Begin_GetNodeBasic ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public Begin_GetNodeClassInformation ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _commandClassId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
_commandClassId | sbyte | |
Результат | IAsyncResult |
public Begin_GetNodeGeneric ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public Begin_GetNodeLocation ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public Begin_GetNodeManufacturerId ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public Begin_GetNodeManufacturerName ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public Begin_GetNodeMaxBaudRate ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public Begin_GetNodeName ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public Begin_GetNodeNeighbors ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public Begin_GetNodeProductId ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public Begin_GetNodeProductName ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public Begin_GetNodeProductType ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public Begin_GetNodeQueryStage ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public Begin_GetNodeSecurity ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public Begin_GetNodeSpecific ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public Begin_GetNodeStatistics ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public Begin_GetNodeType ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public Begin_GetNodeVersion ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public Begin_GetNumGroups ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public Begin_GetNumScenes ( AsyncCallback callback, object state ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
Результат | IAsyncResult |
public Begin_GetNumSwitchPoints ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
Результат | IAsyncResult |
public Begin_GetPollInterval ( AsyncCallback callback, object state ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
Результат | IAsyncResult |
public Begin_GetSUCNodeId ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
Результат | IAsyncResult |
public Begin_GetSceneLabel ( AsyncCallback callback, object state, sbyte _sceneId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
Результат | IAsyncResult |
public Begin_GetSendQueueCount ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
Результат | IAsyncResult |
public Begin_GetSwitchPoint ( AsyncCallback callback, object state, RemoteValueID _id, sbyte _idx ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
_idx | sbyte | |
Результат | IAsyncResult |
public Begin_GetValueAsBool ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
Результат | IAsyncResult |
public Begin_GetValueAsByte ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
Результат | IAsyncResult |
public Begin_GetValueAsFloat ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
Результат | IAsyncResult |
public Begin_GetValueAsInt ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
Результат | IAsyncResult |
public Begin_GetValueAsShort ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
Результат | IAsyncResult |
public Begin_GetValueAsString ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
Результат | IAsyncResult |
public Begin_GetValueFloatPrecision ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
Результат | IAsyncResult |
public Begin_GetValueHelp ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
Результат | IAsyncResult |
public Begin_GetValueLabel ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
Результат | IAsyncResult |
public Begin_GetValueListItems ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
Результат | IAsyncResult |
public Begin_GetValueListSelection_Int32 ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
Результат | IAsyncResult |
public Begin_GetValueListSelection_String ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
Результат | IAsyncResult |
public Begin_GetValueMax ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
Результат | IAsyncResult |
public Begin_GetValueMin ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
Результат | IAsyncResult |
public Begin_GetValueUnits ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
Результат | IAsyncResult |
public Begin_HealNetwork ( AsyncCallback callback, object state, int _homeId, bool _doRR ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_doRR | bool | |
Результат | IAsyncResult |
public Begin_HealNetworkNode ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, bool _doRR ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
_doRR | bool | |
Результат | IAsyncResult |
public Begin_IsBridgeController ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
Результат | IAsyncResult |
public Begin_IsNodeAwake ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public Begin_IsNodeBeamingDevice ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public Begin_IsNodeFailed ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public Begin_IsNodeFrequentListeningDevice ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public Begin_IsNodeInfoReceived ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public Begin_IsNodeListeningDevice ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public Begin_IsNodeRoutingDevice ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public Begin_IsNodeSecurityDevice ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public Begin_IsPrimaryController ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
Результат | IAsyncResult |
public Begin_IsStaticUpdateController ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
Результат | IAsyncResult |
public Begin_IsValuePolled ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
Результат | IAsyncResult |
public Begin_IsValueReadOnly ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
Результат | IAsyncResult |
public Begin_IsValueSet ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
Результат | IAsyncResult |
public Begin_IsValueWriteOnly ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
Результат | IAsyncResult |
public Begin_LogDriverStatistics ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
Результат | IAsyncResult |
public Begin_PressButton ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
Результат | IAsyncResult |
public Begin_RefreshNodeInfo ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public Begin_RefreshValue ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
Результат | IAsyncResult |
public Begin_ReleaseButton ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
Результат | IAsyncResult |
public Begin_RemoveAllScenes ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
Результат | IAsyncResult |
public Begin_RemoveAssociation ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _groupIdx, sbyte _targetNodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
_groupIdx | sbyte | |
_targetNodeId | sbyte | |
Результат | IAsyncResult |
public Begin_RemoveScene ( AsyncCallback callback, object state, sbyte _sceneId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
Результат | IAsyncResult |
public Begin_RemoveSceneValue ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
_valueId | RemoteValueID | |
Результат | IAsyncResult |
public Begin_RemoveSwitchPoint ( AsyncCallback callback, object state, RemoteValueID _id, sbyte _hours, sbyte _minutes ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
_hours | sbyte | |
_minutes | sbyte | |
Результат | IAsyncResult |
public Begin_RequestAllConfigParams ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public Begin_RequestConfigParam ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _param ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
_param | sbyte | |
Результат | IAsyncResult |
public Begin_RequestNodeDynamic ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public Begin_RequestNodeState ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public Begin_ResetController ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
Результат | IAsyncResult |
public Begin_SceneExists ( AsyncCallback callback, object state, sbyte _sceneId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
Результат | IAsyncResult |
public Begin_SceneGetValueAsBool ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
_valueId | RemoteValueID | |
Результат | IAsyncResult |
public Begin_SceneGetValueAsByte ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
_valueId | RemoteValueID | |
Результат | IAsyncResult |
public Begin_SceneGetValueAsFloat ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
_valueId | RemoteValueID | |
Результат | IAsyncResult |
public Begin_SceneGetValueAsInt ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
_valueId | RemoteValueID | |
Результат | IAsyncResult |
public Begin_SceneGetValueAsShort ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
_valueId | RemoteValueID | |
Результат | IAsyncResult |
public Begin_SceneGetValueAsString ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
_valueId | RemoteValueID | |
Результат | IAsyncResult |
public Begin_SceneGetValueListSelection_Int32 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
_valueId | RemoteValueID | |
Результат | IAsyncResult |
public Begin_SceneGetValueListSelection_String ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
_valueId | RemoteValueID | |
Результат | IAsyncResult |
public Begin_SceneGetValues ( AsyncCallback callback, object state, sbyte _sceneId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
Результат | IAsyncResult |
public Begin_SendAllValues ( AsyncCallback callback, object state ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
Результат | IAsyncResult |
public Begin_SetChangeVerified ( AsyncCallback callback, object state, RemoteValueID _id, bool _verify ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
_verify | bool | |
Результат | IAsyncResult |
public Begin_SetConfigParam ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _param, int _value, sbyte _size ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
_param | sbyte | |
_value | int | |
_size | sbyte | |
Результат | IAsyncResult |
public Begin_SetNodeLevel ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _level ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
_level | sbyte | |
Результат | IAsyncResult |
public Begin_SetNodeLocation ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, string _location ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
_location | string | |
Результат | IAsyncResult |
public Begin_SetNodeManufacturerName ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, string _manufacturerName ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
_manufacturerName | string | |
Результат | IAsyncResult |
public Begin_SetNodeName ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, string _nodeName ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
_nodeName | string | |
Результат | IAsyncResult |
public Begin_SetNodeOff ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public Begin_SetNodeOn ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public Begin_SetNodeProductName ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, string _productName ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
_productName | string | |
Результат | IAsyncResult |
public Begin_SetPollIntensity ( AsyncCallback callback, object state, RemoteValueID _valueId, sbyte _intensity ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_valueId | RemoteValueID | |
_intensity | sbyte | |
Результат | IAsyncResult |
public Begin_SetPollInterval ( AsyncCallback callback, object state, int _milliseconds, bool _bIntervalBetweenPolls ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_milliseconds | int | |
_bIntervalBetweenPolls | bool | |
Результат | IAsyncResult |
public Begin_SetSceneLabel ( AsyncCallback callback, object state, sbyte _sceneId, string _value ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
_value | string | |
Результат | IAsyncResult |
public Begin_SetSceneValueListSelection_Int32 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, int _value ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | int | |
Результат | IAsyncResult |
public Begin_SetSceneValueListSelection_String ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, string _value ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | string | |
Результат | IAsyncResult |
public Begin_SetSceneValue_Bool ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, bool _value ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | bool | |
Результат | IAsyncResult |
public Begin_SetSceneValue_Float ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, double _value ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | double | |
Результат | IAsyncResult |
public Begin_SetSceneValue_Int16 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, short _value ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | short | |
Результат | IAsyncResult |
public Begin_SetSceneValue_Int32 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, int _value ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | int | |
Результат | IAsyncResult |
public Begin_SetSceneValue_String ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, string _value ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | string | |
Результат | IAsyncResult |
public Begin_SetSceneValue_Uint8 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, sbyte _value ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | sbyte | |
Результат | IAsyncResult |
public Begin_SetSwitchPoint ( AsyncCallback callback, object state, RemoteValueID _id, sbyte _hours, sbyte _minutes, sbyte _setback ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
_hours | sbyte | |
_minutes | sbyte | |
_setback | sbyte | |
Результат | IAsyncResult |
public Begin_SetValueHelp ( AsyncCallback callback, object state, RemoteValueID _id, string _value ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
_value | string | |
Результат | IAsyncResult |
public Begin_SetValueLabel ( AsyncCallback callback, object state, RemoteValueID _id, string _value ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
_value | string | |
Результат | IAsyncResult |
public Begin_SetValueListSelection ( AsyncCallback callback, object state, RemoteValueID _id, string _selectedItem ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
_selectedItem | string | |
Результат | IAsyncResult |
public Begin_SetValueUnits ( AsyncCallback callback, object state, RemoteValueID _id, string _value ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
_value | string | |
Результат | IAsyncResult |
public Begin_SetValue_Bool ( AsyncCallback callback, object state, RemoteValueID _id, bool _value ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
_value | bool | |
Результат | IAsyncResult |
public Begin_SetValue_Float ( AsyncCallback callback, object state, RemoteValueID _id, double _value ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
_value | double | |
Результат | IAsyncResult |
public Begin_SetValue_String ( AsyncCallback callback, object state, RemoteValueID _id, string _value ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
_value | string | |
Результат | IAsyncResult |
public Begin_SetValue_UInt8 ( AsyncCallback callback, object state, RemoteValueID _id, sbyte _value ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
_value | sbyte | |
Результат | IAsyncResult |
public Begin_SetValue_UInt8_UInt8 ( AsyncCallback callback, object state, RemoteValueID _id, List |
||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
_value | List |
|
_length | sbyte | |
Результат | IAsyncResult |
public Begin_SetValue_int16 ( AsyncCallback callback, object state, RemoteValueID _id, short _value ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
_value | short | |
Результат | IAsyncResult |
public Begin_SetValue_int32 ( AsyncCallback callback, object state, RemoteValueID _id, int _value ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
_value | int | |
Результат | IAsyncResult |
public Begin_SoftReset ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
Результат | IAsyncResult |
public Begin_SwitchAllOff ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
Результат | IAsyncResult |
public Begin_SwitchAllOn ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
Результат | IAsyncResult |
public Begin_TestNetwork ( AsyncCallback callback, object state, int _homeId, int _count ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_count | int | |
Результат | IAsyncResult |
public Begin_TestNetworkNode ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, int _count ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
_count | int | |
Результат | IAsyncResult |
public Begin_WriteConfig ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
Результат | IAsyncResult |
public Begin_isPolled ( AsyncCallback callback, object state, RemoteValueID _valueId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_valueId | RemoteValueID | |
Результат | IAsyncResult |
public Begin_ping ( AsyncCallback callback, object state ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
Результат | IAsyncResult |
public CancelControllerCommand ( int _homeId ) : bool | ||
_homeId | int | |
Результат | bool |
public ClearSwitchPoints ( RemoteValueID _id ) : void | ||
_id | RemoteValueID | |
Результат | void |
public Client ( TProtocol iprot, TProtocol oprot ) : System | ||
iprot | TProtocol | |
oprot | TProtocol | |
Результат | System |
public DisablePoll ( RemoteValueID _valueId ) : bool | ||
_valueId | RemoteValueID | |
Результат | bool |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | |
Результат | void |
public EnablePoll ( RemoteValueID _valueId, sbyte _intensity ) : bool | ||
_valueId | RemoteValueID | |
_intensity | sbyte | |
Результат | bool |
public End_ActivateScene ( IAsyncResult asyncResult ) : bool | ||
asyncResult | IAsyncResult | |
Результат | bool |
public End_AddAssociation ( IAsyncResult asyncResult ) : void | ||
asyncResult | IAsyncResult | |
Результат | void |
public End_AddSceneValueListSelection_Int32 ( IAsyncResult asyncResult ) : bool | ||
asyncResult | IAsyncResult | |
Результат | bool |
public End_AddSceneValueListSelection_String ( IAsyncResult asyncResult ) : bool | ||
asyncResult | IAsyncResult | |
Результат | bool |
public End_AddSceneValue_Bool ( IAsyncResult asyncResult ) : bool | ||
asyncResult | IAsyncResult | |
Результат | bool |
public End_AddSceneValue_Float ( IAsyncResult asyncResult ) : bool | ||
asyncResult | IAsyncResult | |
Результат | bool |
public End_AddSceneValue_Int16 ( IAsyncResult asyncResult ) : bool | ||
asyncResult | IAsyncResult | |
Результат | bool |
public End_AddSceneValue_Int32 ( IAsyncResult asyncResult ) : bool | ||
asyncResult | IAsyncResult | |
Результат | bool |
public End_AddSceneValue_String ( IAsyncResult asyncResult ) : bool | ||
asyncResult | IAsyncResult | |
Результат | bool |
public End_AddSceneValue_Uint8 ( IAsyncResult asyncResult ) : bool | ||
asyncResult | IAsyncResult | |
Результат | bool |
public End_BeginControllerCommand ( IAsyncResult asyncResult ) : bool | ||
asyncResult | IAsyncResult | |
Результат | bool |
public End_CancelControllerCommand ( IAsyncResult asyncResult ) : bool | ||
asyncResult | IAsyncResult | |
Результат | bool |
public End_ClearSwitchPoints ( IAsyncResult asyncResult ) : void | ||
asyncResult | IAsyncResult | |
Результат | void |
public End_CreateScene ( IAsyncResult asyncResult ) : sbyte | ||
asyncResult | IAsyncResult | |
Результат | sbyte |
public End_DisablePoll ( IAsyncResult asyncResult ) : bool | ||
asyncResult | IAsyncResult | |
Результат | bool |
public End_EnablePoll ( IAsyncResult asyncResult ) : bool | ||
asyncResult | IAsyncResult | |
Результат | bool |
public End_GetAllScenes ( IAsyncResult asyncResult ) : GetAllScenesReturnStruct | ||
asyncResult | IAsyncResult | |
Результат | GetAllScenesReturnStruct |
public End_GetAssociations ( IAsyncResult asyncResult ) : GetAssociationsReturnStruct | ||
asyncResult | IAsyncResult | |
Результат | GetAssociationsReturnStruct |
public End_GetControllerInterfaceType ( IAsyncResult asyncResult ) : int | ||
asyncResult | IAsyncResult | |
Результат | int |
public End_GetControllerNodeId ( IAsyncResult asyncResult ) : sbyte | ||
asyncResult | IAsyncResult | |
Результат | sbyte |
public End_GetControllerPath ( IAsyncResult asyncResult ) : string | ||
asyncResult | IAsyncResult | |
Результат | string |
public End_GetDriverStatistics ( IAsyncResult asyncResult ) : GetDriverStatisticsReturnStruct | ||
asyncResult | IAsyncResult | |
Результат | GetDriverStatisticsReturnStruct |
public End_GetGroupLabel ( IAsyncResult asyncResult ) : string | ||
asyncResult | IAsyncResult | |
Результат | string |
public End_GetLibraryTypeName ( IAsyncResult asyncResult ) : string | ||
asyncResult | IAsyncResult | |
Результат | string |
public End_GetLibraryVersion ( IAsyncResult asyncResult ) : string | ||
asyncResult | IAsyncResult | |
Результат | string |
public End_GetMaxAssociations ( IAsyncResult asyncResult ) : sbyte | ||
asyncResult | IAsyncResult | |
Результат | sbyte |
public End_GetNodeBasic ( IAsyncResult asyncResult ) : sbyte | ||
asyncResult | IAsyncResult | |
Результат | sbyte |
public End_GetNodeClassInformation ( IAsyncResult asyncResult ) : Bool_GetNodeClassInformation | ||
asyncResult | IAsyncResult | |
Результат | Bool_GetNodeClassInformation |
public End_GetNodeGeneric ( IAsyncResult asyncResult ) : sbyte | ||
asyncResult | IAsyncResult | |
Результат | sbyte |
public End_GetNodeLocation ( IAsyncResult asyncResult ) : string | ||
asyncResult | IAsyncResult | |
Результат | string |
public End_GetNodeManufacturerId ( IAsyncResult asyncResult ) : string | ||
asyncResult | IAsyncResult | |
Результат | string |
public End_GetNodeManufacturerName ( IAsyncResult asyncResult ) : string | ||
asyncResult | IAsyncResult | |
Результат | string |
public End_GetNodeMaxBaudRate ( IAsyncResult asyncResult ) : int | ||
asyncResult | IAsyncResult | |
Результат | int |
public End_GetNodeName ( IAsyncResult asyncResult ) : string | ||
asyncResult | IAsyncResult | |
Результат | string |
public End_GetNodeNeighbors ( IAsyncResult asyncResult ) : UInt32_ListByte | ||
asyncResult | IAsyncResult | |
Результат | UInt32_ListByte |
public End_GetNodeProductId ( IAsyncResult asyncResult ) : string | ||
asyncResult | IAsyncResult | |
Результат | string |
public End_GetNodeProductName ( IAsyncResult asyncResult ) : string | ||
asyncResult | IAsyncResult | |
Результат | string |
public End_GetNodeProductType ( IAsyncResult asyncResult ) : string | ||
asyncResult | IAsyncResult | |
Результат | string |
public End_GetNodeQueryStage ( IAsyncResult asyncResult ) : string | ||
asyncResult | IAsyncResult | |
Результат | string |
public End_GetNodeSecurity ( IAsyncResult asyncResult ) : sbyte | ||
asyncResult | IAsyncResult | |
Результат | sbyte |
public End_GetNodeSpecific ( IAsyncResult asyncResult ) : sbyte | ||
asyncResult | IAsyncResult | |
Результат | sbyte |
public End_GetNodeStatistics ( IAsyncResult asyncResult ) : GetNodeStatisticsReturnStruct | ||
asyncResult | IAsyncResult | |
Результат | GetNodeStatisticsReturnStruct |
public End_GetNodeType ( IAsyncResult asyncResult ) : string | ||
asyncResult | IAsyncResult | |
Результат | string |
public End_GetNodeVersion ( IAsyncResult asyncResult ) : sbyte | ||
asyncResult | IAsyncResult | |
Результат | sbyte |
public End_GetNumGroups ( IAsyncResult asyncResult ) : sbyte | ||
asyncResult | IAsyncResult | |
Результат | sbyte |
public End_GetNumScenes ( IAsyncResult asyncResult ) : sbyte | ||
asyncResult | IAsyncResult | |
Результат | sbyte |
public End_GetNumSwitchPoints ( IAsyncResult asyncResult ) : sbyte | ||
asyncResult | IAsyncResult | |
Результат | sbyte |
public End_GetPollInterval ( IAsyncResult asyncResult ) : int | ||
asyncResult | IAsyncResult | |
Результат | int |
public End_GetSUCNodeId ( IAsyncResult asyncResult ) : sbyte | ||
asyncResult | IAsyncResult | |
Результат | sbyte |
public End_GetSceneLabel ( IAsyncResult asyncResult ) : string | ||
asyncResult | IAsyncResult | |
Результат | string |
public End_GetSendQueueCount ( IAsyncResult asyncResult ) : int | ||
asyncResult | IAsyncResult | |
Результат | int |
public End_GetSwitchPoint ( IAsyncResult asyncResult ) : GetSwitchPointReturnStruct | ||
asyncResult | IAsyncResult | |
Результат | GetSwitchPointReturnStruct |
public End_GetValueAsBool ( IAsyncResult asyncResult ) : Bool_Bool | ||
asyncResult | IAsyncResult | |
Результат | Bool_Bool |
public End_GetValueAsByte ( IAsyncResult asyncResult ) : Bool_UInt8 | ||
asyncResult | IAsyncResult | |
Результат | Bool_UInt8 |
public End_GetValueAsFloat ( IAsyncResult asyncResult ) : Bool_Float | ||
asyncResult | IAsyncResult | |
Результат | Bool_Float |
public End_GetValueAsInt ( IAsyncResult asyncResult ) : Bool_Int | ||
asyncResult | IAsyncResult | |
Результат | Bool_Int |
public End_GetValueAsShort ( IAsyncResult asyncResult ) : Bool_Int16 | ||
asyncResult | IAsyncResult | |
Результат | Bool_Int16 |
public End_GetValueAsString ( IAsyncResult asyncResult ) : Bool_String | ||
asyncResult | IAsyncResult | |
Результат | Bool_String |
public End_GetValueFloatPrecision ( IAsyncResult asyncResult ) : Bool_UInt8 | ||
asyncResult | IAsyncResult | |
Результат | Bool_UInt8 |
public End_GetValueHelp ( IAsyncResult asyncResult ) : string | ||
asyncResult | IAsyncResult | |
Результат | string |
public End_GetValueLabel ( IAsyncResult asyncResult ) : string | ||
asyncResult | IAsyncResult | |
Результат | string |
public End_GetValueListItems ( IAsyncResult asyncResult ) : Bool_ListString | ||
asyncResult | IAsyncResult | |
Результат | Bool_ListString |
public End_GetValueListSelection_Int32 ( IAsyncResult asyncResult ) : Bool_Int | ||
asyncResult | IAsyncResult | |
Результат | Bool_Int |
public End_GetValueListSelection_String ( IAsyncResult asyncResult ) : Bool_String | ||
asyncResult | IAsyncResult | |
Результат | Bool_String |
public End_GetValueMax ( IAsyncResult asyncResult ) : int | ||
asyncResult | IAsyncResult | |
Результат | int |
public End_GetValueMin ( IAsyncResult asyncResult ) : int | ||
asyncResult | IAsyncResult | |
Результат | int |
public End_GetValueUnits ( IAsyncResult asyncResult ) : string | ||
asyncResult | IAsyncResult | |
Результат | string |
public End_HealNetwork ( IAsyncResult asyncResult ) : void | ||
asyncResult | IAsyncResult | |
Результат | void |
public End_HealNetworkNode ( IAsyncResult asyncResult ) : void | ||
asyncResult | IAsyncResult | |
Результат | void |
public End_IsBridgeController ( IAsyncResult asyncResult ) : bool | ||
asyncResult | IAsyncResult | |
Результат | bool |
public End_IsNodeAwake ( IAsyncResult asyncResult ) : bool | ||
asyncResult | IAsyncResult | |
Результат | bool |
public End_IsNodeBeamingDevice ( IAsyncResult asyncResult ) : bool | ||
asyncResult | IAsyncResult | |
Результат | bool |
public End_IsNodeFailed ( IAsyncResult asyncResult ) : bool | ||
asyncResult | IAsyncResult | |
Результат | bool |
public End_IsNodeFrequentListeningDevice ( IAsyncResult asyncResult ) : bool | ||
asyncResult | IAsyncResult | |
Результат | bool |
public End_IsNodeInfoReceived ( IAsyncResult asyncResult ) : bool | ||
asyncResult | IAsyncResult | |
Результат | bool |
public End_IsNodeListeningDevice ( IAsyncResult asyncResult ) : bool | ||
asyncResult | IAsyncResult | |
Результат | bool |
public End_IsNodeRoutingDevice ( IAsyncResult asyncResult ) : bool | ||
asyncResult | IAsyncResult | |
Результат | bool |
public End_IsNodeSecurityDevice ( IAsyncResult asyncResult ) : bool | ||
asyncResult | IAsyncResult | |
Результат | bool |
public End_IsPrimaryController ( IAsyncResult asyncResult ) : bool | ||
asyncResult | IAsyncResult | |
Результат | bool |
public End_IsStaticUpdateController ( IAsyncResult asyncResult ) : bool | ||
asyncResult | IAsyncResult | |
Результат | bool |
public End_IsValuePolled ( IAsyncResult asyncResult ) : bool | ||
asyncResult | IAsyncResult | |
Результат | bool |
public End_IsValueReadOnly ( IAsyncResult asyncResult ) : bool | ||
asyncResult | IAsyncResult | |
Результат | bool |
public End_IsValueSet ( IAsyncResult asyncResult ) : bool | ||
asyncResult | IAsyncResult | |
Результат | bool |
public End_IsValueWriteOnly ( IAsyncResult asyncResult ) : bool | ||
asyncResult | IAsyncResult | |
Результат | bool |
public End_LogDriverStatistics ( IAsyncResult asyncResult ) : void | ||
asyncResult | IAsyncResult | |
Результат | void |
public End_PressButton ( IAsyncResult asyncResult ) : bool | ||
asyncResult | IAsyncResult | |
Результат | bool |
public End_RefreshNodeInfo ( IAsyncResult asyncResult ) : bool | ||
asyncResult | IAsyncResult | |
Результат | bool |
public End_RefreshValue ( IAsyncResult asyncResult ) : bool | ||
asyncResult | IAsyncResult | |
Результат | bool |
public End_ReleaseButton ( IAsyncResult asyncResult ) : bool | ||
asyncResult | IAsyncResult | |
Результат | bool |
public End_RemoveAllScenes ( IAsyncResult asyncResult ) : void | ||
asyncResult | IAsyncResult | |
Результат | void |
public End_RemoveAssociation ( IAsyncResult asyncResult ) : void | ||
asyncResult | IAsyncResult | |
Результат | void |
public End_RemoveScene ( IAsyncResult asyncResult ) : bool | ||
asyncResult | IAsyncResult | |
Результат | bool |
public End_RemoveSceneValue ( IAsyncResult asyncResult ) : bool | ||
asyncResult | IAsyncResult | |
Результат | bool |
public End_RemoveSwitchPoint ( IAsyncResult asyncResult ) : bool | ||
asyncResult | IAsyncResult | |
Результат | bool |
public End_RequestAllConfigParams ( IAsyncResult asyncResult ) : void | ||
asyncResult | IAsyncResult | |
Результат | void |
public End_RequestConfigParam ( IAsyncResult asyncResult ) : void | ||
asyncResult | IAsyncResult | |
Результат | void |
public End_RequestNodeDynamic ( IAsyncResult asyncResult ) : bool | ||
asyncResult | IAsyncResult | |
Результат | bool |
public End_RequestNodeState ( IAsyncResult asyncResult ) : bool | ||
asyncResult | IAsyncResult | |
Результат | bool |
public End_ResetController ( IAsyncResult asyncResult ) : void | ||
asyncResult | IAsyncResult | |
Результат | void |
public End_SceneExists ( IAsyncResult asyncResult ) : bool | ||
asyncResult | IAsyncResult | |
Результат | bool |
public End_SceneGetValueAsBool ( IAsyncResult asyncResult ) : Bool_Bool | ||
asyncResult | IAsyncResult | |
Результат | Bool_Bool |
public End_SceneGetValueAsByte ( IAsyncResult asyncResult ) : Bool_UInt8 | ||
asyncResult | IAsyncResult | |
Результат | Bool_UInt8 |
public End_SceneGetValueAsFloat ( IAsyncResult asyncResult ) : Bool_Float | ||
asyncResult | IAsyncResult | |
Результат | Bool_Float |
public End_SceneGetValueAsInt ( IAsyncResult asyncResult ) : Bool_Int | ||
asyncResult | IAsyncResult | |
Результат | Bool_Int |
public End_SceneGetValueAsShort ( IAsyncResult asyncResult ) : Bool_Int16 | ||
asyncResult | IAsyncResult | |
Результат | Bool_Int16 |
public End_SceneGetValueAsString ( IAsyncResult asyncResult ) : Bool_String | ||
asyncResult | IAsyncResult | |
Результат | Bool_String |
public End_SceneGetValueListSelection_Int32 ( IAsyncResult asyncResult ) : Bool_Int | ||
asyncResult | IAsyncResult | |
Результат | Bool_Int |
public End_SceneGetValueListSelection_String ( IAsyncResult asyncResult ) : Bool_String | ||
asyncResult | IAsyncResult | |
Результат | Bool_String |
public End_SceneGetValues ( IAsyncResult asyncResult ) : SceneGetValuesReturnStruct | ||
asyncResult | IAsyncResult | |
Результат | SceneGetValuesReturnStruct |
public End_SendAllValues ( IAsyncResult asyncResult ) : void | ||
asyncResult | IAsyncResult | |
Результат | void |
public End_SetChangeVerified ( IAsyncResult asyncResult ) : void | ||
asyncResult | IAsyncResult | |
Результат | void |
public End_SetConfigParam ( IAsyncResult asyncResult ) : bool | ||
asyncResult | IAsyncResult | |
Результат | bool |
public End_SetNodeLevel ( IAsyncResult asyncResult ) : void | ||
asyncResult | IAsyncResult | |
Результат | void |
public End_SetNodeLocation ( IAsyncResult asyncResult ) : void | ||
asyncResult | IAsyncResult | |
Результат | void |
public End_SetNodeManufacturerName ( IAsyncResult asyncResult ) : void | ||
asyncResult | IAsyncResult | |
Результат | void |
public End_SetNodeName ( IAsyncResult asyncResult ) : void | ||
asyncResult | IAsyncResult | |
Результат | void |
public End_SetNodeOff ( IAsyncResult asyncResult ) : void | ||
asyncResult | IAsyncResult | |
Результат | void |
public End_SetNodeOn ( IAsyncResult asyncResult ) : void | ||
asyncResult | IAsyncResult | |
Результат | void |
public End_SetNodeProductName ( IAsyncResult asyncResult ) : void | ||
asyncResult | IAsyncResult | |
Результат | void |
public End_SetPollIntensity ( IAsyncResult asyncResult ) : void | ||
asyncResult | IAsyncResult | |
Результат | void |
public End_SetPollInterval ( IAsyncResult asyncResult ) : void | ||
asyncResult | IAsyncResult | |
Результат | void |
public End_SetSceneLabel ( IAsyncResult asyncResult ) : void | ||
asyncResult | IAsyncResult | |
Результат | void |
public End_SetSceneValueListSelection_Int32 ( IAsyncResult asyncResult ) : bool | ||
asyncResult | IAsyncResult | |
Результат | bool |
public End_SetSceneValueListSelection_String ( IAsyncResult asyncResult ) : bool | ||
asyncResult | IAsyncResult | |
Результат | bool |
public End_SetSceneValue_Bool ( IAsyncResult asyncResult ) : bool | ||
asyncResult | IAsyncResult | |
Результат | bool |
public End_SetSceneValue_Float ( IAsyncResult asyncResult ) : bool | ||
asyncResult | IAsyncResult | |
Результат | bool |
public End_SetSceneValue_Int16 ( IAsyncResult asyncResult ) : bool | ||
asyncResult | IAsyncResult | |
Результат | bool |
public End_SetSceneValue_Int32 ( IAsyncResult asyncResult ) : bool | ||
asyncResult | IAsyncResult | |
Результат | bool |
public End_SetSceneValue_String ( IAsyncResult asyncResult ) : bool | ||
asyncResult | IAsyncResult | |
Результат | bool |
public End_SetSceneValue_Uint8 ( IAsyncResult asyncResult ) : bool | ||
asyncResult | IAsyncResult | |
Результат | bool |
public End_SetSwitchPoint ( IAsyncResult asyncResult ) : bool | ||
asyncResult | IAsyncResult | |
Результат | bool |
public End_SetValueHelp ( IAsyncResult asyncResult ) : void | ||
asyncResult | IAsyncResult | |
Результат | void |
public End_SetValueLabel ( IAsyncResult asyncResult ) : void | ||
asyncResult | IAsyncResult | |
Результат | void |
public End_SetValueListSelection ( IAsyncResult asyncResult ) : bool | ||
asyncResult | IAsyncResult | |
Результат | bool |
public End_SetValueUnits ( IAsyncResult asyncResult ) : void | ||
asyncResult | IAsyncResult | |
Результат | void |
public End_SetValue_Bool ( IAsyncResult asyncResult ) : bool | ||
asyncResult | IAsyncResult | |
Результат | bool |
public End_SetValue_Float ( IAsyncResult asyncResult ) : bool | ||
asyncResult | IAsyncResult | |
Результат | bool |
public End_SetValue_String ( IAsyncResult asyncResult ) : bool | ||
asyncResult | IAsyncResult | |
Результат | bool |
public End_SetValue_UInt8 ( IAsyncResult asyncResult ) : bool | ||
asyncResult | IAsyncResult | |
Результат | bool |
public End_SetValue_UInt8_UInt8 ( IAsyncResult asyncResult ) : bool | ||
asyncResult | IAsyncResult | |
Результат | bool |
public End_SetValue_int16 ( IAsyncResult asyncResult ) : bool | ||
asyncResult | IAsyncResult | |
Результат | bool |
public End_SetValue_int32 ( IAsyncResult asyncResult ) : bool | ||
asyncResult | IAsyncResult | |
Результат | bool |
public End_SoftReset ( IAsyncResult asyncResult ) : void | ||
asyncResult | IAsyncResult | |
Результат | void |
public End_SwitchAllOff ( IAsyncResult asyncResult ) : void | ||
asyncResult | IAsyncResult | |
Результат | void |
public End_SwitchAllOn ( IAsyncResult asyncResult ) : void | ||
asyncResult | IAsyncResult | |
Результат | void |
public End_TestNetwork ( IAsyncResult asyncResult ) : void | ||
asyncResult | IAsyncResult | |
Результат | void |
public End_TestNetworkNode ( IAsyncResult asyncResult ) : void | ||
asyncResult | IAsyncResult | |
Результат | void |
public End_WriteConfig ( IAsyncResult asyncResult ) : void | ||
asyncResult | IAsyncResult | |
Результат | void |
public End_isPolled ( IAsyncResult asyncResult ) : bool | ||
asyncResult | IAsyncResult | |
Результат | bool |
public End_ping ( IAsyncResult asyncResult ) : void | ||
asyncResult | IAsyncResult | |
Результат | void |
public GetAllScenes ( ) : GetAllScenesReturnStruct | ||
Результат | GetAllScenesReturnStruct |
public GetAssociations ( int _homeId, sbyte _nodeId, sbyte _groupIdx ) : GetAssociationsReturnStruct | ||
_homeId | int | |
_nodeId | sbyte | |
_groupIdx | sbyte | |
Результат | GetAssociationsReturnStruct |
public GetControllerInterfaceType ( int _homeId ) : int | ||
_homeId | int | |
Результат | int |
public GetControllerNodeId ( int _homeId ) : sbyte | ||
_homeId | int | |
Результат | sbyte |
public GetControllerPath ( int _homeId ) : string | ||
_homeId | int | |
Результат | string |
public GetDriverStatistics ( int _homeId ) : GetDriverStatisticsReturnStruct | ||
_homeId | int | |
Результат | GetDriverStatisticsReturnStruct |
public GetGroupLabel ( int _homeId, sbyte _nodeId, sbyte _groupIdx ) : string | ||
_homeId | int | |
_nodeId | sbyte | |
_groupIdx | sbyte | |
Результат | string |
public GetLibraryTypeName ( int _homeId ) : string | ||
_homeId | int | |
Результат | string |
public GetLibraryVersion ( int _homeId ) : string | ||
_homeId | int | |
Результат | string |
public GetMaxAssociations ( int _homeId, sbyte _nodeId, sbyte _groupIdx ) : sbyte | ||
_homeId | int | |
_nodeId | sbyte | |
_groupIdx | sbyte | |
Результат | sbyte |
public GetNodeBasic ( int _homeId, sbyte _nodeId ) : sbyte | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | sbyte |
public GetNodeClassInformation ( int _homeId, sbyte _nodeId, sbyte _commandClassId ) : Bool_GetNodeClassInformation | ||
_homeId | int | |
_nodeId | sbyte | |
_commandClassId | sbyte | |
Результат | Bool_GetNodeClassInformation |
public GetNodeGeneric ( int _homeId, sbyte _nodeId ) : sbyte | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | sbyte |
public GetNodeLocation ( int _homeId, sbyte _nodeId ) : string | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | string |
public GetNodeManufacturerId ( int _homeId, sbyte _nodeId ) : string | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | string |
public GetNodeManufacturerName ( int _homeId, sbyte _nodeId ) : string | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | string |
public GetNodeMaxBaudRate ( int _homeId, sbyte _nodeId ) : int | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | int |
public GetNodeName ( int _homeId, sbyte _nodeId ) : string | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | string |
public GetNodeNeighbors ( int _homeId, sbyte _nodeId ) : UInt32_ListByte | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | UInt32_ListByte |
public GetNodeProductId ( int _homeId, sbyte _nodeId ) : string | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | string |
public GetNodeProductName ( int _homeId, sbyte _nodeId ) : string | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | string |
public GetNodeProductType ( int _homeId, sbyte _nodeId ) : string | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | string |
public GetNodeQueryStage ( int _homeId, sbyte _nodeId ) : string | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | string |
public GetNodeSecurity ( int _homeId, sbyte _nodeId ) : sbyte | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | sbyte |
public GetNodeSpecific ( int _homeId, sbyte _nodeId ) : sbyte | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | sbyte |
public GetNodeStatistics ( int _homeId, sbyte _nodeId ) : GetNodeStatisticsReturnStruct | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | GetNodeStatisticsReturnStruct |
public GetNodeType ( int _homeId, sbyte _nodeId ) : string | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | string |
public GetNodeVersion ( int _homeId, sbyte _nodeId ) : sbyte | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | sbyte |
public GetNumGroups ( int _homeId, sbyte _nodeId ) : sbyte | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | sbyte |
public GetNumSwitchPoints ( RemoteValueID _id ) : sbyte | ||
_id | RemoteValueID | |
Результат | sbyte |
public GetSUCNodeId ( int _homeId ) : sbyte | ||
_homeId | int | |
Результат | sbyte |
public GetSceneLabel ( sbyte _sceneId ) : string | ||
_sceneId | sbyte | |
Результат | string |
public GetSendQueueCount ( int _homeId ) : int | ||
_homeId | int | |
Результат | int |
public GetSwitchPoint ( RemoteValueID _id, sbyte _idx ) : GetSwitchPointReturnStruct | ||
_id | RemoteValueID | |
_idx | sbyte | |
Результат | GetSwitchPointReturnStruct |
public GetValueAsBool ( RemoteValueID _id ) : Bool_Bool | ||
_id | RemoteValueID | |
Результат | Bool_Bool |
public GetValueAsByte ( RemoteValueID _id ) : Bool_UInt8 | ||
_id | RemoteValueID | |
Результат | Bool_UInt8 |
public GetValueAsFloat ( RemoteValueID _id ) : Bool_Float | ||
_id | RemoteValueID | |
Результат | Bool_Float |
public GetValueAsInt ( RemoteValueID _id ) : Bool_Int | ||
_id | RemoteValueID | |
Результат | Bool_Int |
public GetValueAsShort ( RemoteValueID _id ) : Bool_Int16 | ||
_id | RemoteValueID | |
Результат | Bool_Int16 |
public GetValueAsString ( RemoteValueID _id ) : Bool_String | ||
_id | RemoteValueID | |
Результат | Bool_String |
public GetValueFloatPrecision ( RemoteValueID _id ) : Bool_UInt8 | ||
_id | RemoteValueID | |
Результат | Bool_UInt8 |
public GetValueHelp ( RemoteValueID _id ) : string | ||
_id | RemoteValueID | |
Результат | string |
public GetValueLabel ( RemoteValueID _id ) : string | ||
_id | RemoteValueID | |
Результат | string |
public GetValueListItems ( RemoteValueID _id ) : Bool_ListString | ||
_id | RemoteValueID | |
Результат | Bool_ListString |
public GetValueListSelection_Int32 ( RemoteValueID _id ) : Bool_Int | ||
_id | RemoteValueID | |
Результат | Bool_Int |
public GetValueListSelection_String ( RemoteValueID _id ) : Bool_String | ||
_id | RemoteValueID | |
Результат | Bool_String |
public GetValueMax ( RemoteValueID _id ) : int | ||
_id | RemoteValueID | |
Результат | int |
public GetValueMin ( RemoteValueID _id ) : int | ||
_id | RemoteValueID | |
Результат | int |
public GetValueUnits ( RemoteValueID _id ) : string | ||
_id | RemoteValueID | |
Результат | string |
public HealNetwork ( int _homeId, bool _doRR ) : void | ||
_homeId | int | |
_doRR | bool | |
Результат | void |
public HealNetworkNode ( int _homeId, sbyte _nodeId, bool _doRR ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
_doRR | bool | |
Результат | void |
public IsBridgeController ( int _homeId ) : bool | ||
_homeId | int | |
Результат | bool |
public IsNodeAwake ( int _homeId, sbyte _nodeId ) : bool | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | bool |
public IsNodeBeamingDevice ( int _homeId, sbyte _nodeId ) : bool | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | bool |
public IsNodeFailed ( int _homeId, sbyte _nodeId ) : bool | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | bool |
public IsNodeFrequentListeningDevice ( int _homeId, sbyte _nodeId ) : bool | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | bool |
public IsNodeInfoReceived ( int _homeId, sbyte _nodeId ) : bool | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | bool |
public IsNodeListeningDevice ( int _homeId, sbyte _nodeId ) : bool | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | bool |
public IsNodeRoutingDevice ( int _homeId, sbyte _nodeId ) : bool | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | bool |
public IsNodeSecurityDevice ( int _homeId, sbyte _nodeId ) : bool | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | bool |
public IsPrimaryController ( int _homeId ) : bool | ||
_homeId | int | |
Результат | bool |
public IsStaticUpdateController ( int _homeId ) : bool | ||
_homeId | int | |
Результат | bool |
public IsValuePolled ( RemoteValueID _id ) : bool | ||
_id | RemoteValueID | |
Результат | bool |
public IsValueReadOnly ( RemoteValueID _id ) : bool | ||
_id | RemoteValueID | |
Результат | bool |
public IsValueSet ( RemoteValueID _id ) : bool | ||
_id | RemoteValueID | |
Результат | bool |
public IsValueWriteOnly ( RemoteValueID _id ) : bool | ||
_id | RemoteValueID | |
Результат | bool |
public LogDriverStatistics ( int _homeId ) : void | ||
_homeId | int | |
Результат | void |
public PressButton ( RemoteValueID _id ) : bool | ||
_id | RemoteValueID | |
Результат | bool |
public RefreshNodeInfo ( int _homeId, sbyte _nodeId ) : bool | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | bool |
public RefreshValue ( RemoteValueID _id ) : bool | ||
_id | RemoteValueID | |
Результат | bool |
public ReleaseButton ( RemoteValueID _id ) : bool | ||
_id | RemoteValueID | |
Результат | bool |
public RemoveAllScenes ( int _homeId ) : void | ||
_homeId | int | |
Результат | void |
public RemoveAssociation ( int _homeId, sbyte _nodeId, sbyte _groupIdx, sbyte _targetNodeId ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
_groupIdx | sbyte | |
_targetNodeId | sbyte | |
Результат | void |
public RemoveScene ( sbyte _sceneId ) : bool | ||
_sceneId | sbyte | |
Результат | bool |
public RemoveSceneValue ( sbyte _sceneId, RemoteValueID _valueId ) : bool | ||
_sceneId | sbyte | |
_valueId | RemoteValueID | |
Результат | bool |
public RemoveSwitchPoint ( RemoteValueID _id, sbyte _hours, sbyte _minutes ) : bool | ||
_id | RemoteValueID | |
_hours | sbyte | |
_minutes | sbyte | |
Результат | bool |
public RequestAllConfigParams ( int _homeId, sbyte _nodeId ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | void |
public RequestConfigParam ( int _homeId, sbyte _nodeId, sbyte _param ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
_param | sbyte | |
Результат | void |
public RequestNodeDynamic ( int _homeId, sbyte _nodeId ) : bool | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | bool |
public RequestNodeState ( int _homeId, sbyte _nodeId ) : bool | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | bool |
public ResetController ( int _homeId ) : void | ||
_homeId | int | |
Результат | void |
public SceneExists ( sbyte _sceneId ) : bool | ||
_sceneId | sbyte | |
Результат | bool |
public SceneGetValueAsBool ( sbyte _sceneId, RemoteValueID _valueId ) : Bool_Bool | ||
_sceneId | sbyte | |
_valueId | RemoteValueID | |
Результат | Bool_Bool |
public SceneGetValueAsByte ( sbyte _sceneId, RemoteValueID _valueId ) : Bool_UInt8 | ||
_sceneId | sbyte | |
_valueId | RemoteValueID | |
Результат | Bool_UInt8 |
public SceneGetValueAsFloat ( sbyte _sceneId, RemoteValueID _valueId ) : Bool_Float | ||
_sceneId | sbyte | |
_valueId | RemoteValueID | |
Результат | Bool_Float |
public SceneGetValueAsInt ( sbyte _sceneId, RemoteValueID _valueId ) : Bool_Int | ||
_sceneId | sbyte | |
_valueId | RemoteValueID | |
Результат | Bool_Int |
public SceneGetValueAsShort ( sbyte _sceneId, RemoteValueID _valueId ) : Bool_Int16 | ||
_sceneId | sbyte | |
_valueId | RemoteValueID | |
Результат | Bool_Int16 |
public SceneGetValueAsString ( sbyte _sceneId, RemoteValueID _valueId ) : Bool_String | ||
_sceneId | sbyte | |
_valueId | RemoteValueID | |
Результат | Bool_String |
public SceneGetValueListSelection_Int32 ( sbyte _sceneId, RemoteValueID _valueId ) : Bool_Int | ||
_sceneId | sbyte | |
_valueId | RemoteValueID | |
Результат | Bool_Int |
public SceneGetValueListSelection_String ( sbyte _sceneId, RemoteValueID _valueId ) : Bool_String | ||
_sceneId | sbyte | |
_valueId | RemoteValueID | |
Результат | Bool_String |
public SceneGetValues ( sbyte _sceneId ) : SceneGetValuesReturnStruct | ||
_sceneId | sbyte | |
Результат | SceneGetValuesReturnStruct |
public SetChangeVerified ( RemoteValueID _id, bool _verify ) : void | ||
_id | RemoteValueID | |
_verify | bool | |
Результат | void |
public SetConfigParam ( int _homeId, sbyte _nodeId, sbyte _param, int _value, sbyte _size ) : bool | ||
_homeId | int | |
_nodeId | sbyte | |
_param | sbyte | |
_value | int | |
_size | sbyte | |
Результат | bool |
public SetNodeLevel ( int _homeId, sbyte _nodeId, sbyte _level ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
_level | sbyte | |
Результат | void |
public SetNodeLocation ( int _homeId, sbyte _nodeId, string _location ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
_location | string | |
Результат | void |
public SetNodeManufacturerName ( int _homeId, sbyte _nodeId, string _manufacturerName ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
_manufacturerName | string | |
Результат | void |
public SetNodeName ( int _homeId, sbyte _nodeId, string _nodeName ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
_nodeName | string | |
Результат | void |
public SetNodeOff ( int _homeId, sbyte _nodeId ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | void |
public SetNodeOn ( int _homeId, sbyte _nodeId ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | void |
public SetNodeProductName ( int _homeId, sbyte _nodeId, string _productName ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
_productName | string | |
Результат | void |
public SetPollIntensity ( RemoteValueID _valueId, sbyte _intensity ) : void | ||
_valueId | RemoteValueID | |
_intensity | sbyte | |
Результат | void |
public SetPollInterval ( int _milliseconds, bool _bIntervalBetweenPolls ) : void | ||
_milliseconds | int | |
_bIntervalBetweenPolls | bool | |
Результат | void |
public SetSceneLabel ( sbyte _sceneId, string _value ) : void | ||
_sceneId | sbyte | |
_value | string | |
Результат | void |
public SetSceneValueListSelection_Int32 ( sbyte _sceneId, RemoteValueID _valueId, int _value ) : bool | ||
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | int | |
Результат | bool |
public SetSceneValueListSelection_String ( sbyte _sceneId, RemoteValueID _valueId, string _value ) : bool | ||
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | string | |
Результат | bool |
public SetSceneValue_Bool ( sbyte _sceneId, RemoteValueID _valueId, bool _value ) : bool | ||
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | bool | |
Результат | bool |
public SetSceneValue_Float ( sbyte _sceneId, RemoteValueID _valueId, double _value ) : bool | ||
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | double | |
Результат | bool |
public SetSceneValue_Int16 ( sbyte _sceneId, RemoteValueID _valueId, short _value ) : bool | ||
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | short | |
Результат | bool |
public SetSceneValue_Int32 ( sbyte _sceneId, RemoteValueID _valueId, int _value ) : bool | ||
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | int | |
Результат | bool |
public SetSceneValue_String ( sbyte _sceneId, RemoteValueID _valueId, string _value ) : bool | ||
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | string | |
Результат | bool |
public SetSceneValue_Uint8 ( sbyte _sceneId, RemoteValueID _valueId, sbyte _value ) : bool | ||
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | sbyte | |
Результат | bool |
public SetSwitchPoint ( RemoteValueID _id, sbyte _hours, sbyte _minutes, sbyte _setback ) : bool | ||
_id | RemoteValueID | |
_hours | sbyte | |
_minutes | sbyte | |
_setback | sbyte | |
Результат | bool |
public SetValueHelp ( RemoteValueID _id, string _value ) : void | ||
_id | RemoteValueID | |
_value | string | |
Результат | void |
public SetValueLabel ( RemoteValueID _id, string _value ) : void | ||
_id | RemoteValueID | |
_value | string | |
Результат | void |
public SetValueListSelection ( RemoteValueID _id, string _selectedItem ) : bool | ||
_id | RemoteValueID | |
_selectedItem | string | |
Результат | bool |
public SetValueUnits ( RemoteValueID _id, string _value ) : void | ||
_id | RemoteValueID | |
_value | string | |
Результат | void |
public SetValue_Bool ( RemoteValueID _id, bool _value ) : bool | ||
_id | RemoteValueID | |
_value | bool | |
Результат | bool |
public SetValue_Float ( RemoteValueID _id, double _value ) : bool | ||
_id | RemoteValueID | |
_value | double | |
Результат | bool |
public SetValue_String ( RemoteValueID _id, string _value ) : bool | ||
_id | RemoteValueID | |
_value | string | |
Результат | bool |
public SetValue_UInt8 ( RemoteValueID _id, sbyte _value ) : bool | ||
_id | RemoteValueID | |
_value | sbyte | |
Результат | bool |
public SetValue_UInt8_UInt8 ( RemoteValueID _id, List |
||
_id | RemoteValueID | |
_value | List |
|
_length | sbyte | |
Результат | bool |
public SetValue_int16 ( RemoteValueID _id, short _value ) : bool | ||
_id | RemoteValueID | |
_value | short | |
Результат | bool |
public SetValue_int32 ( RemoteValueID _id, int _value ) : bool | ||
_id | RemoteValueID | |
_value | int | |
Результат | bool |
public SwitchAllOff ( int _homeId ) : void | ||
_homeId | int | |
Результат | void |
public TestNetwork ( int _homeId, int _count ) : void | ||
_homeId | int | |
_count | int | |
Результат | void |
public TestNetworkNode ( int _homeId, sbyte _nodeId, int _count ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
_count | int | |
Результат | void |
public isPolled ( RemoteValueID _valueId ) : bool | ||
_valueId | RemoteValueID | |
Результат | bool |
public recv_AddSceneValueListSelection_Int32 ( ) : bool | ||
Результат | bool |
public recv_AddSceneValueListSelection_String ( ) : bool | ||
Результат | bool |
public recv_AddSceneValue_Float ( ) : bool | ||
Результат | bool |
public recv_AddSceneValue_Int16 ( ) : bool | ||
Результат | bool |
public recv_AddSceneValue_Int32 ( ) : bool | ||
Результат | bool |
public recv_AddSceneValue_String ( ) : bool | ||
Результат | bool |
public recv_AddSceneValue_Uint8 ( ) : bool | ||
Результат | bool |
public recv_BeginControllerCommand ( ) : bool | ||
Результат | bool |
public recv_CancelControllerCommand ( ) : bool | ||
Результат | bool |
public recv_GetAllScenes ( ) : GetAllScenesReturnStruct | ||
Результат | GetAllScenesReturnStruct |
public recv_GetAssociations ( ) : GetAssociationsReturnStruct | ||
Результат | GetAssociationsReturnStruct |
public recv_GetControllerInterfaceType ( ) : int | ||
Результат | int |
public recv_GetControllerNodeId ( ) : sbyte | ||
Результат | sbyte |
public recv_GetControllerPath ( ) : string | ||
Результат | string |
public recv_GetDriverStatistics ( ) : GetDriverStatisticsReturnStruct | ||
Результат | GetDriverStatisticsReturnStruct |
public recv_GetLibraryTypeName ( ) : string | ||
Результат | string |
public recv_GetLibraryVersion ( ) : string | ||
Результат | string |
public recv_GetMaxAssociations ( ) : sbyte | ||
Результат | sbyte |
public recv_GetNodeClassInformation ( ) : Bool_GetNodeClassInformation | ||
Результат | Bool_GetNodeClassInformation |
public recv_GetNodeManufacturerId ( ) : string | ||
Результат | string |
public recv_GetNodeManufacturerName ( ) : string | ||
Результат | string |
public recv_GetNodeNeighbors ( ) : UInt32_ListByte | ||
Результат | UInt32_ListByte |
public recv_GetNodeProductName ( ) : string | ||
Результат | string |
public recv_GetNodeProductType ( ) : string | ||
Результат | string |
public recv_GetNodeQueryStage ( ) : string | ||
Результат | string |
public recv_GetNodeStatistics ( ) : GetNodeStatisticsReturnStruct | ||
Результат | GetNodeStatisticsReturnStruct |
public recv_GetNumSwitchPoints ( ) : sbyte | ||
Результат | sbyte |
public recv_GetSwitchPoint ( ) : GetSwitchPointReturnStruct | ||
Результат | GetSwitchPointReturnStruct |
public recv_GetValueAsBool ( ) : Bool_Bool | ||
Результат | Bool_Bool |
public recv_GetValueAsByte ( ) : Bool_UInt8 | ||
Результат | Bool_UInt8 |
public recv_GetValueAsFloat ( ) : Bool_Float | ||
Результат | Bool_Float |
public recv_GetValueAsShort ( ) : Bool_Int16 | ||
Результат | Bool_Int16 |
public recv_GetValueAsString ( ) : Bool_String | ||
Результат | Bool_String |
public recv_GetValueFloatPrecision ( ) : Bool_UInt8 | ||
Результат | Bool_UInt8 |
public recv_GetValueListItems ( ) : Bool_ListString | ||
Результат | Bool_ListString |
public recv_GetValueListSelection_Int32 ( ) : Bool_Int | ||
Результат | Bool_Int |
public recv_GetValueListSelection_String ( ) : Bool_String | ||
Результат | Bool_String |
public recv_IsNodeBeamingDevice ( ) : bool | ||
Результат | bool |
public recv_IsNodeFrequentListeningDevice ( ) : bool | ||
Результат | bool |
public recv_IsNodeListeningDevice ( ) : bool | ||
Результат | bool |
public recv_IsNodeRoutingDevice ( ) : bool | ||
Результат | bool |
public recv_IsNodeSecurityDevice ( ) : bool | ||
Результат | bool |
public recv_IsPrimaryController ( ) : bool | ||
Результат | bool |
public recv_IsStaticUpdateController ( ) : bool | ||
Результат | bool |
public recv_LogDriverStatistics ( ) : void | ||
Результат | void |
public recv_RequestAllConfigParams ( ) : void | ||
Результат | void |
public recv_SceneGetValueAsBool ( ) : Bool_Bool | ||
Результат | Bool_Bool |
public recv_SceneGetValueAsByte ( ) : Bool_UInt8 | ||
Результат | Bool_UInt8 |
public recv_SceneGetValueAsFloat ( ) : Bool_Float | ||
Результат | Bool_Float |
public recv_SceneGetValueAsInt ( ) : Bool_Int | ||
Результат | Bool_Int |
public recv_SceneGetValueAsShort ( ) : Bool_Int16 | ||
Результат | Bool_Int16 |
public recv_SceneGetValueAsString ( ) : Bool_String | ||
Результат | Bool_String |
public recv_SceneGetValueListSelection_Int32 ( ) : Bool_Int | ||
Результат | Bool_Int |
public recv_SceneGetValueListSelection_String ( ) : Bool_String | ||
Результат | Bool_String |
public recv_SceneGetValues ( ) : SceneGetValuesReturnStruct | ||
Результат | SceneGetValuesReturnStruct |
public recv_SetNodeManufacturerName ( ) : void | ||
Результат | void |
public recv_SetSceneValueListSelection_Int32 ( ) : bool | ||
Результат | bool |
public recv_SetSceneValueListSelection_String ( ) : bool | ||
Результат | bool |
public recv_SetSceneValue_Float ( ) : bool | ||
Результат | bool |
public recv_SetSceneValue_Int16 ( ) : bool | ||
Результат | bool |
public recv_SetSceneValue_Int32 ( ) : bool | ||
Результат | bool |
public recv_SetSceneValue_String ( ) : bool | ||
Результат | bool |
public recv_SetSceneValue_Uint8 ( ) : bool | ||
Результат | bool |
public recv_SetValueListSelection ( ) : bool | ||
Результат | bool |
public recv_SetValue_UInt8_UInt8 ( ) : bool | ||
Результат | bool |
public send_ActivateScene ( AsyncCallback callback, object state, sbyte _sceneId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
Результат | IAsyncResult |
public send_ActivateScene ( sbyte _sceneId ) : void | ||
_sceneId | sbyte | |
Результат | void |
public send_AddAssociation ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _groupIdx, sbyte _targetNodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
_groupIdx | sbyte | |
_targetNodeId | sbyte | |
Результат | IAsyncResult |
public send_AddAssociation ( int _homeId, sbyte _nodeId, sbyte _groupIdx, sbyte _targetNodeId ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
_groupIdx | sbyte | |
_targetNodeId | sbyte | |
Результат | void |
public send_AddSceneValueListSelection_Int32 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, int _value ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | int | |
Результат | IAsyncResult |
public send_AddSceneValueListSelection_Int32 ( sbyte _sceneId, RemoteValueID _valueId, int _value ) : void | ||
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | int | |
Результат | void |
public send_AddSceneValueListSelection_String ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, string _value ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | string | |
Результат | IAsyncResult |
public send_AddSceneValueListSelection_String ( sbyte _sceneId, RemoteValueID _valueId, string _value ) : void | ||
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | string | |
Результат | void |
public send_AddSceneValue_Bool ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, bool _value ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | bool | |
Результат | IAsyncResult |
public send_AddSceneValue_Bool ( sbyte _sceneId, RemoteValueID _valueId, bool _value ) : void | ||
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | bool | |
Результат | void |
public send_AddSceneValue_Float ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, double _value ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | double | |
Результат | IAsyncResult |
public send_AddSceneValue_Float ( sbyte _sceneId, RemoteValueID _valueId, double _value ) : void | ||
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | double | |
Результат | void |
public send_AddSceneValue_Int16 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, short _value ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | short | |
Результат | IAsyncResult |
public send_AddSceneValue_Int16 ( sbyte _sceneId, RemoteValueID _valueId, short _value ) : void | ||
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | short | |
Результат | void |
public send_AddSceneValue_Int32 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, int _value ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | int | |
Результат | IAsyncResult |
public send_AddSceneValue_Int32 ( sbyte _sceneId, RemoteValueID _valueId, int _value ) : void | ||
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | int | |
Результат | void |
public send_AddSceneValue_String ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, string _value ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | string | |
Результат | IAsyncResult |
public send_AddSceneValue_String ( sbyte _sceneId, RemoteValueID _valueId, string _value ) : void | ||
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | string | |
Результат | void |
public send_AddSceneValue_Uint8 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, sbyte _value ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | sbyte | |
Результат | IAsyncResult |
public send_AddSceneValue_Uint8 ( sbyte _sceneId, RemoteValueID _valueId, sbyte _value ) : void | ||
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | sbyte | |
Результат | void |
public send_BeginControllerCommand ( AsyncCallback callback, object state, int _homeId, DriverControllerCommand _command, bool _highPower, sbyte _nodeId, sbyte _arg ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_command | DriverControllerCommand | |
_highPower | bool | |
_nodeId | sbyte | |
_arg | sbyte | |
Результат | IAsyncResult |
public send_BeginControllerCommand ( int _homeId, DriverControllerCommand _command, bool _highPower, sbyte _nodeId, sbyte _arg ) : void | ||
_homeId | int | |
_command | DriverControllerCommand | |
_highPower | bool | |
_nodeId | sbyte | |
_arg | sbyte | |
Результат | void |
public send_CancelControllerCommand ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
Результат | IAsyncResult |
public send_CancelControllerCommand ( int _homeId ) : void | ||
_homeId | int | |
Результат | void |
public send_ClearSwitchPoints ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
Результат | IAsyncResult |
public send_ClearSwitchPoints ( RemoteValueID _id ) : void | ||
_id | RemoteValueID | |
Результат | void |
public send_CreateScene ( AsyncCallback callback, object state ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
Результат | IAsyncResult |
public send_DisablePoll ( AsyncCallback callback, object state, RemoteValueID _valueId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_valueId | RemoteValueID | |
Результат | IAsyncResult |
public send_DisablePoll ( RemoteValueID _valueId ) : void | ||
_valueId | RemoteValueID | |
Результат | void |
public send_EnablePoll ( AsyncCallback callback, object state, RemoteValueID _valueId, sbyte _intensity ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_valueId | RemoteValueID | |
_intensity | sbyte | |
Результат | IAsyncResult |
public send_EnablePoll ( RemoteValueID _valueId, sbyte _intensity ) : void | ||
_valueId | RemoteValueID | |
_intensity | sbyte | |
Результат | void |
public send_GetAllScenes ( AsyncCallback callback, object state ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
Результат | IAsyncResult |
public send_GetAssociations ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _groupIdx ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
_groupIdx | sbyte | |
Результат | IAsyncResult |
public send_GetAssociations ( int _homeId, sbyte _nodeId, sbyte _groupIdx ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
_groupIdx | sbyte | |
Результат | void |
public send_GetControllerInterfaceType ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
Результат | IAsyncResult |
public send_GetControllerInterfaceType ( int _homeId ) : void | ||
_homeId | int | |
Результат | void |
public send_GetControllerNodeId ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
Результат | IAsyncResult |
public send_GetControllerNodeId ( int _homeId ) : void | ||
_homeId | int | |
Результат | void |
public send_GetControllerPath ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
Результат | IAsyncResult |
public send_GetControllerPath ( int _homeId ) : void | ||
_homeId | int | |
Результат | void |
public send_GetDriverStatistics ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
Результат | IAsyncResult |
public send_GetDriverStatistics ( int _homeId ) : void | ||
_homeId | int | |
Результат | void |
public send_GetGroupLabel ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _groupIdx ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
_groupIdx | sbyte | |
Результат | IAsyncResult |
public send_GetGroupLabel ( int _homeId, sbyte _nodeId, sbyte _groupIdx ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
_groupIdx | sbyte | |
Результат | void |
public send_GetLibraryTypeName ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
Результат | IAsyncResult |
public send_GetLibraryTypeName ( int _homeId ) : void | ||
_homeId | int | |
Результат | void |
public send_GetLibraryVersion ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
Результат | IAsyncResult |
public send_GetLibraryVersion ( int _homeId ) : void | ||
_homeId | int | |
Результат | void |
public send_GetMaxAssociations ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _groupIdx ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
_groupIdx | sbyte | |
Результат | IAsyncResult |
public send_GetMaxAssociations ( int _homeId, sbyte _nodeId, sbyte _groupIdx ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
_groupIdx | sbyte | |
Результат | void |
public send_GetNodeBasic ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public send_GetNodeBasic ( int _homeId, sbyte _nodeId ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | void |
public send_GetNodeClassInformation ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _commandClassId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
_commandClassId | sbyte | |
Результат | IAsyncResult |
public send_GetNodeClassInformation ( int _homeId, sbyte _nodeId, sbyte _commandClassId ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
_commandClassId | sbyte | |
Результат | void |
public send_GetNodeGeneric ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public send_GetNodeGeneric ( int _homeId, sbyte _nodeId ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | void |
public send_GetNodeLocation ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public send_GetNodeLocation ( int _homeId, sbyte _nodeId ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | void |
public send_GetNodeManufacturerId ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public send_GetNodeManufacturerId ( int _homeId, sbyte _nodeId ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | void |
public send_GetNodeManufacturerName ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public send_GetNodeManufacturerName ( int _homeId, sbyte _nodeId ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | void |
public send_GetNodeMaxBaudRate ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public send_GetNodeMaxBaudRate ( int _homeId, sbyte _nodeId ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | void |
public send_GetNodeName ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public send_GetNodeName ( int _homeId, sbyte _nodeId ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | void |
public send_GetNodeNeighbors ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public send_GetNodeNeighbors ( int _homeId, sbyte _nodeId ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | void |
public send_GetNodeProductId ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public send_GetNodeProductId ( int _homeId, sbyte _nodeId ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | void |
public send_GetNodeProductName ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public send_GetNodeProductName ( int _homeId, sbyte _nodeId ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | void |
public send_GetNodeProductType ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public send_GetNodeProductType ( int _homeId, sbyte _nodeId ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | void |
public send_GetNodeQueryStage ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public send_GetNodeQueryStage ( int _homeId, sbyte _nodeId ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | void |
public send_GetNodeSecurity ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public send_GetNodeSecurity ( int _homeId, sbyte _nodeId ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | void |
public send_GetNodeSpecific ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public send_GetNodeSpecific ( int _homeId, sbyte _nodeId ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | void |
public send_GetNodeStatistics ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public send_GetNodeStatistics ( int _homeId, sbyte _nodeId ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | void |
public send_GetNodeType ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public send_GetNodeType ( int _homeId, sbyte _nodeId ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | void |
public send_GetNodeVersion ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public send_GetNodeVersion ( int _homeId, sbyte _nodeId ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | void |
public send_GetNumGroups ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public send_GetNumGroups ( int _homeId, sbyte _nodeId ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | void |
public send_GetNumScenes ( AsyncCallback callback, object state ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
Результат | IAsyncResult |
public send_GetNumSwitchPoints ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
Результат | IAsyncResult |
public send_GetNumSwitchPoints ( RemoteValueID _id ) : void | ||
_id | RemoteValueID | |
Результат | void |
public send_GetPollInterval ( AsyncCallback callback, object state ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
Результат | IAsyncResult |
public send_GetSUCNodeId ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
Результат | IAsyncResult |
public send_GetSUCNodeId ( int _homeId ) : void | ||
_homeId | int | |
Результат | void |
public send_GetSceneLabel ( AsyncCallback callback, object state, sbyte _sceneId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
Результат | IAsyncResult |
public send_GetSceneLabel ( sbyte _sceneId ) : void | ||
_sceneId | sbyte | |
Результат | void |
public send_GetSendQueueCount ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
Результат | IAsyncResult |
public send_GetSendQueueCount ( int _homeId ) : void | ||
_homeId | int | |
Результат | void |
public send_GetSwitchPoint ( AsyncCallback callback, object state, RemoteValueID _id, sbyte _idx ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
_idx | sbyte | |
Результат | IAsyncResult |
public send_GetSwitchPoint ( RemoteValueID _id, sbyte _idx ) : void | ||
_id | RemoteValueID | |
_idx | sbyte | |
Результат | void |
public send_GetValueAsBool ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
Результат | IAsyncResult |
public send_GetValueAsBool ( RemoteValueID _id ) : void | ||
_id | RemoteValueID | |
Результат | void |
public send_GetValueAsByte ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
Результат | IAsyncResult |
public send_GetValueAsByte ( RemoteValueID _id ) : void | ||
_id | RemoteValueID | |
Результат | void |
public send_GetValueAsFloat ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
Результат | IAsyncResult |
public send_GetValueAsFloat ( RemoteValueID _id ) : void | ||
_id | RemoteValueID | |
Результат | void |
public send_GetValueAsInt ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
Результат | IAsyncResult |
public send_GetValueAsInt ( RemoteValueID _id ) : void | ||
_id | RemoteValueID | |
Результат | void |
public send_GetValueAsShort ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
Результат | IAsyncResult |
public send_GetValueAsShort ( RemoteValueID _id ) : void | ||
_id | RemoteValueID | |
Результат | void |
public send_GetValueAsString ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
Результат | IAsyncResult |
public send_GetValueAsString ( RemoteValueID _id ) : void | ||
_id | RemoteValueID | |
Результат | void |
public send_GetValueFloatPrecision ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
Результат | IAsyncResult |
public send_GetValueFloatPrecision ( RemoteValueID _id ) : void | ||
_id | RemoteValueID | |
Результат | void |
public send_GetValueHelp ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
Результат | IAsyncResult |
public send_GetValueHelp ( RemoteValueID _id ) : void | ||
_id | RemoteValueID | |
Результат | void |
public send_GetValueLabel ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
Результат | IAsyncResult |
public send_GetValueLabel ( RemoteValueID _id ) : void | ||
_id | RemoteValueID | |
Результат | void |
public send_GetValueListItems ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
Результат | IAsyncResult |
public send_GetValueListItems ( RemoteValueID _id ) : void | ||
_id | RemoteValueID | |
Результат | void |
public send_GetValueListSelection_Int32 ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
Результат | IAsyncResult |
public send_GetValueListSelection_Int32 ( RemoteValueID _id ) : void | ||
_id | RemoteValueID | |
Результат | void |
public send_GetValueListSelection_String ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
Результат | IAsyncResult |
public send_GetValueListSelection_String ( RemoteValueID _id ) : void | ||
_id | RemoteValueID | |
Результат | void |
public send_GetValueMax ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
Результат | IAsyncResult |
public send_GetValueMax ( RemoteValueID _id ) : void | ||
_id | RemoteValueID | |
Результат | void |
public send_GetValueMin ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
Результат | IAsyncResult |
public send_GetValueMin ( RemoteValueID _id ) : void | ||
_id | RemoteValueID | |
Результат | void |
public send_GetValueUnits ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
Результат | IAsyncResult |
public send_GetValueUnits ( RemoteValueID _id ) : void | ||
_id | RemoteValueID | |
Результат | void |
public send_HealNetwork ( AsyncCallback callback, object state, int _homeId, bool _doRR ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_doRR | bool | |
Результат | IAsyncResult |
public send_HealNetwork ( int _homeId, bool _doRR ) : void | ||
_homeId | int | |
_doRR | bool | |
Результат | void |
public send_HealNetworkNode ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, bool _doRR ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
_doRR | bool | |
Результат | IAsyncResult |
public send_HealNetworkNode ( int _homeId, sbyte _nodeId, bool _doRR ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
_doRR | bool | |
Результат | void |
public send_IsBridgeController ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
Результат | IAsyncResult |
public send_IsBridgeController ( int _homeId ) : void | ||
_homeId | int | |
Результат | void |
public send_IsNodeAwake ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public send_IsNodeAwake ( int _homeId, sbyte _nodeId ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | void |
public send_IsNodeBeamingDevice ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public send_IsNodeBeamingDevice ( int _homeId, sbyte _nodeId ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | void |
public send_IsNodeFailed ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public send_IsNodeFailed ( int _homeId, sbyte _nodeId ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | void |
public send_IsNodeFrequentListeningDevice ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public send_IsNodeFrequentListeningDevice ( int _homeId, sbyte _nodeId ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | void |
public send_IsNodeInfoReceived ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public send_IsNodeInfoReceived ( int _homeId, sbyte _nodeId ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | void |
public send_IsNodeListeningDevice ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public send_IsNodeListeningDevice ( int _homeId, sbyte _nodeId ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | void |
public send_IsNodeRoutingDevice ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public send_IsNodeRoutingDevice ( int _homeId, sbyte _nodeId ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | void |
public send_IsNodeSecurityDevice ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public send_IsNodeSecurityDevice ( int _homeId, sbyte _nodeId ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | void |
public send_IsPrimaryController ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
Результат | IAsyncResult |
public send_IsPrimaryController ( int _homeId ) : void | ||
_homeId | int | |
Результат | void |
public send_IsStaticUpdateController ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
Результат | IAsyncResult |
public send_IsStaticUpdateController ( int _homeId ) : void | ||
_homeId | int | |
Результат | void |
public send_IsValuePolled ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
Результат | IAsyncResult |
public send_IsValuePolled ( RemoteValueID _id ) : void | ||
_id | RemoteValueID | |
Результат | void |
public send_IsValueReadOnly ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
Результат | IAsyncResult |
public send_IsValueReadOnly ( RemoteValueID _id ) : void | ||
_id | RemoteValueID | |
Результат | void |
public send_IsValueSet ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
Результат | IAsyncResult |
public send_IsValueSet ( RemoteValueID _id ) : void | ||
_id | RemoteValueID | |
Результат | void |
public send_IsValueWriteOnly ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
Результат | IAsyncResult |
public send_IsValueWriteOnly ( RemoteValueID _id ) : void | ||
_id | RemoteValueID | |
Результат | void |
public send_LogDriverStatistics ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
Результат | IAsyncResult |
public send_LogDriverStatistics ( int _homeId ) : void | ||
_homeId | int | |
Результат | void |
public send_PressButton ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
Результат | IAsyncResult |
public send_PressButton ( RemoteValueID _id ) : void | ||
_id | RemoteValueID | |
Результат | void |
public send_RefreshNodeInfo ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public send_RefreshNodeInfo ( int _homeId, sbyte _nodeId ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | void |
public send_RefreshValue ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
Результат | IAsyncResult |
public send_RefreshValue ( RemoteValueID _id ) : void | ||
_id | RemoteValueID | |
Результат | void |
public send_ReleaseButton ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
Результат | IAsyncResult |
public send_ReleaseButton ( RemoteValueID _id ) : void | ||
_id | RemoteValueID | |
Результат | void |
public send_RemoveAllScenes ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
Результат | IAsyncResult |
public send_RemoveAllScenes ( int _homeId ) : void | ||
_homeId | int | |
Результат | void |
public send_RemoveAssociation ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _groupIdx, sbyte _targetNodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
_groupIdx | sbyte | |
_targetNodeId | sbyte | |
Результат | IAsyncResult |
public send_RemoveAssociation ( int _homeId, sbyte _nodeId, sbyte _groupIdx, sbyte _targetNodeId ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
_groupIdx | sbyte | |
_targetNodeId | sbyte | |
Результат | void |
public send_RemoveScene ( AsyncCallback callback, object state, sbyte _sceneId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
Результат | IAsyncResult |
public send_RemoveScene ( sbyte _sceneId ) : void | ||
_sceneId | sbyte | |
Результат | void |
public send_RemoveSceneValue ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
_valueId | RemoteValueID | |
Результат | IAsyncResult |
public send_RemoveSceneValue ( sbyte _sceneId, RemoteValueID _valueId ) : void | ||
_sceneId | sbyte | |
_valueId | RemoteValueID | |
Результат | void |
public send_RemoveSwitchPoint ( AsyncCallback callback, object state, RemoteValueID _id, sbyte _hours, sbyte _minutes ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
_hours | sbyte | |
_minutes | sbyte | |
Результат | IAsyncResult |
public send_RemoveSwitchPoint ( RemoteValueID _id, sbyte _hours, sbyte _minutes ) : void | ||
_id | RemoteValueID | |
_hours | sbyte | |
_minutes | sbyte | |
Результат | void |
public send_RequestAllConfigParams ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public send_RequestAllConfigParams ( int _homeId, sbyte _nodeId ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | void |
public send_RequestConfigParam ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _param ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
_param | sbyte | |
Результат | IAsyncResult |
public send_RequestConfigParam ( int _homeId, sbyte _nodeId, sbyte _param ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
_param | sbyte | |
Результат | void |
public send_RequestNodeDynamic ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public send_RequestNodeDynamic ( int _homeId, sbyte _nodeId ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | void |
public send_RequestNodeState ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public send_RequestNodeState ( int _homeId, sbyte _nodeId ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | void |
public send_ResetController ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
Результат | IAsyncResult |
public send_ResetController ( int _homeId ) : void | ||
_homeId | int | |
Результат | void |
public send_SceneExists ( AsyncCallback callback, object state, sbyte _sceneId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
Результат | IAsyncResult |
public send_SceneExists ( sbyte _sceneId ) : void | ||
_sceneId | sbyte | |
Результат | void |
public send_SceneGetValueAsBool ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
_valueId | RemoteValueID | |
Результат | IAsyncResult |
public send_SceneGetValueAsBool ( sbyte _sceneId, RemoteValueID _valueId ) : void | ||
_sceneId | sbyte | |
_valueId | RemoteValueID | |
Результат | void |
public send_SceneGetValueAsByte ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
_valueId | RemoteValueID | |
Результат | IAsyncResult |
public send_SceneGetValueAsByte ( sbyte _sceneId, RemoteValueID _valueId ) : void | ||
_sceneId | sbyte | |
_valueId | RemoteValueID | |
Результат | void |
public send_SceneGetValueAsFloat ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
_valueId | RemoteValueID | |
Результат | IAsyncResult |
public send_SceneGetValueAsFloat ( sbyte _sceneId, RemoteValueID _valueId ) : void | ||
_sceneId | sbyte | |
_valueId | RemoteValueID | |
Результат | void |
public send_SceneGetValueAsInt ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
_valueId | RemoteValueID | |
Результат | IAsyncResult |
public send_SceneGetValueAsInt ( sbyte _sceneId, RemoteValueID _valueId ) : void | ||
_sceneId | sbyte | |
_valueId | RemoteValueID | |
Результат | void |
public send_SceneGetValueAsShort ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
_valueId | RemoteValueID | |
Результат | IAsyncResult |
public send_SceneGetValueAsShort ( sbyte _sceneId, RemoteValueID _valueId ) : void | ||
_sceneId | sbyte | |
_valueId | RemoteValueID | |
Результат | void |
public send_SceneGetValueAsString ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
_valueId | RemoteValueID | |
Результат | IAsyncResult |
public send_SceneGetValueAsString ( sbyte _sceneId, RemoteValueID _valueId ) : void | ||
_sceneId | sbyte | |
_valueId | RemoteValueID | |
Результат | void |
public send_SceneGetValueListSelection_Int32 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
_valueId | RemoteValueID | |
Результат | IAsyncResult |
public send_SceneGetValueListSelection_Int32 ( sbyte _sceneId, RemoteValueID _valueId ) : void | ||
_sceneId | sbyte | |
_valueId | RemoteValueID | |
Результат | void |
public send_SceneGetValueListSelection_String ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
_valueId | RemoteValueID | |
Результат | IAsyncResult |
public send_SceneGetValueListSelection_String ( sbyte _sceneId, RemoteValueID _valueId ) : void | ||
_sceneId | sbyte | |
_valueId | RemoteValueID | |
Результат | void |
public send_SceneGetValues ( AsyncCallback callback, object state, sbyte _sceneId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
Результат | IAsyncResult |
public send_SceneGetValues ( sbyte _sceneId ) : void | ||
_sceneId | sbyte | |
Результат | void |
public send_SendAllValues ( AsyncCallback callback, object state ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
Результат | IAsyncResult |
public send_SetChangeVerified ( AsyncCallback callback, object state, RemoteValueID _id, bool _verify ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
_verify | bool | |
Результат | IAsyncResult |
public send_SetChangeVerified ( RemoteValueID _id, bool _verify ) : void | ||
_id | RemoteValueID | |
_verify | bool | |
Результат | void |
public send_SetConfigParam ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _param, int _value, sbyte _size ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
_param | sbyte | |
_value | int | |
_size | sbyte | |
Результат | IAsyncResult |
public send_SetConfigParam ( int _homeId, sbyte _nodeId, sbyte _param, int _value, sbyte _size ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
_param | sbyte | |
_value | int | |
_size | sbyte | |
Результат | void |
public send_SetNodeLevel ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _level ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
_level | sbyte | |
Результат | IAsyncResult |
public send_SetNodeLevel ( int _homeId, sbyte _nodeId, sbyte _level ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
_level | sbyte | |
Результат | void |
public send_SetNodeLocation ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, string _location ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
_location | string | |
Результат | IAsyncResult |
public send_SetNodeLocation ( int _homeId, sbyte _nodeId, string _location ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
_location | string | |
Результат | void |
public send_SetNodeManufacturerName ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, string _manufacturerName ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
_manufacturerName | string | |
Результат | IAsyncResult |
public send_SetNodeManufacturerName ( int _homeId, sbyte _nodeId, string _manufacturerName ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
_manufacturerName | string | |
Результат | void |
public send_SetNodeName ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, string _nodeName ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
_nodeName | string | |
Результат | IAsyncResult |
public send_SetNodeName ( int _homeId, sbyte _nodeId, string _nodeName ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
_nodeName | string | |
Результат | void |
public send_SetNodeOff ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public send_SetNodeOff ( int _homeId, sbyte _nodeId ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | void |
public send_SetNodeOn ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
Результат | IAsyncResult |
public send_SetNodeOn ( int _homeId, sbyte _nodeId ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
Результат | void |
public send_SetNodeProductName ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, string _productName ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
_productName | string | |
Результат | IAsyncResult |
public send_SetNodeProductName ( int _homeId, sbyte _nodeId, string _productName ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
_productName | string | |
Результат | void |
public send_SetPollIntensity ( AsyncCallback callback, object state, RemoteValueID _valueId, sbyte _intensity ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_valueId | RemoteValueID | |
_intensity | sbyte | |
Результат | IAsyncResult |
public send_SetPollIntensity ( RemoteValueID _valueId, sbyte _intensity ) : void | ||
_valueId | RemoteValueID | |
_intensity | sbyte | |
Результат | void |
public send_SetPollInterval ( AsyncCallback callback, object state, int _milliseconds, bool _bIntervalBetweenPolls ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_milliseconds | int | |
_bIntervalBetweenPolls | bool | |
Результат | IAsyncResult |
public send_SetPollInterval ( int _milliseconds, bool _bIntervalBetweenPolls ) : void | ||
_milliseconds | int | |
_bIntervalBetweenPolls | bool | |
Результат | void |
public send_SetSceneLabel ( AsyncCallback callback, object state, sbyte _sceneId, string _value ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
_value | string | |
Результат | IAsyncResult |
public send_SetSceneLabel ( sbyte _sceneId, string _value ) : void | ||
_sceneId | sbyte | |
_value | string | |
Результат | void |
public send_SetSceneValueListSelection_Int32 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, int _value ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | int | |
Результат | IAsyncResult |
public send_SetSceneValueListSelection_Int32 ( sbyte _sceneId, RemoteValueID _valueId, int _value ) : void | ||
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | int | |
Результат | void |
public send_SetSceneValueListSelection_String ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, string _value ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | string | |
Результат | IAsyncResult |
public send_SetSceneValueListSelection_String ( sbyte _sceneId, RemoteValueID _valueId, string _value ) : void | ||
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | string | |
Результат | void |
public send_SetSceneValue_Bool ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, bool _value ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | bool | |
Результат | IAsyncResult |
public send_SetSceneValue_Bool ( sbyte _sceneId, RemoteValueID _valueId, bool _value ) : void | ||
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | bool | |
Результат | void |
public send_SetSceneValue_Float ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, double _value ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | double | |
Результат | IAsyncResult |
public send_SetSceneValue_Float ( sbyte _sceneId, RemoteValueID _valueId, double _value ) : void | ||
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | double | |
Результат | void |
public send_SetSceneValue_Int16 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, short _value ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | short | |
Результат | IAsyncResult |
public send_SetSceneValue_Int16 ( sbyte _sceneId, RemoteValueID _valueId, short _value ) : void | ||
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | short | |
Результат | void |
public send_SetSceneValue_Int32 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, int _value ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | int | |
Результат | IAsyncResult |
public send_SetSceneValue_Int32 ( sbyte _sceneId, RemoteValueID _valueId, int _value ) : void | ||
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | int | |
Результат | void |
public send_SetSceneValue_String ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, string _value ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | string | |
Результат | IAsyncResult |
public send_SetSceneValue_String ( sbyte _sceneId, RemoteValueID _valueId, string _value ) : void | ||
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | string | |
Результат | void |
public send_SetSceneValue_Uint8 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, sbyte _value ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | sbyte | |
Результат | IAsyncResult |
public send_SetSceneValue_Uint8 ( sbyte _sceneId, RemoteValueID _valueId, sbyte _value ) : void | ||
_sceneId | sbyte | |
_valueId | RemoteValueID | |
_value | sbyte | |
Результат | void |
public send_SetSwitchPoint ( AsyncCallback callback, object state, RemoteValueID _id, sbyte _hours, sbyte _minutes, sbyte _setback ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
_hours | sbyte | |
_minutes | sbyte | |
_setback | sbyte | |
Результат | IAsyncResult |
public send_SetSwitchPoint ( RemoteValueID _id, sbyte _hours, sbyte _minutes, sbyte _setback ) : void | ||
_id | RemoteValueID | |
_hours | sbyte | |
_minutes | sbyte | |
_setback | sbyte | |
Результат | void |
public send_SetValueHelp ( AsyncCallback callback, object state, RemoteValueID _id, string _value ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
_value | string | |
Результат | IAsyncResult |
public send_SetValueHelp ( RemoteValueID _id, string _value ) : void | ||
_id | RemoteValueID | |
_value | string | |
Результат | void |
public send_SetValueLabel ( AsyncCallback callback, object state, RemoteValueID _id, string _value ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
_value | string | |
Результат | IAsyncResult |
public send_SetValueLabel ( RemoteValueID _id, string _value ) : void | ||
_id | RemoteValueID | |
_value | string | |
Результат | void |
public send_SetValueListSelection ( AsyncCallback callback, object state, RemoteValueID _id, string _selectedItem ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
_selectedItem | string | |
Результат | IAsyncResult |
public send_SetValueListSelection ( RemoteValueID _id, string _selectedItem ) : void | ||
_id | RemoteValueID | |
_selectedItem | string | |
Результат | void |
public send_SetValueUnits ( AsyncCallback callback, object state, RemoteValueID _id, string _value ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
_value | string | |
Результат | IAsyncResult |
public send_SetValueUnits ( RemoteValueID _id, string _value ) : void | ||
_id | RemoteValueID | |
_value | string | |
Результат | void |
public send_SetValue_Bool ( AsyncCallback callback, object state, RemoteValueID _id, bool _value ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
_value | bool | |
Результат | IAsyncResult |
public send_SetValue_Bool ( RemoteValueID _id, bool _value ) : void | ||
_id | RemoteValueID | |
_value | bool | |
Результат | void |
public send_SetValue_Float ( AsyncCallback callback, object state, RemoteValueID _id, double _value ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
_value | double | |
Результат | IAsyncResult |
public send_SetValue_Float ( RemoteValueID _id, double _value ) : void | ||
_id | RemoteValueID | |
_value | double | |
Результат | void |
public send_SetValue_String ( AsyncCallback callback, object state, RemoteValueID _id, string _value ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
_value | string | |
Результат | IAsyncResult |
public send_SetValue_String ( RemoteValueID _id, string _value ) : void | ||
_id | RemoteValueID | |
_value | string | |
Результат | void |
public send_SetValue_UInt8 ( AsyncCallback callback, object state, RemoteValueID _id, sbyte _value ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
_value | sbyte | |
Результат | IAsyncResult |
public send_SetValue_UInt8 ( RemoteValueID _id, sbyte _value ) : void | ||
_id | RemoteValueID | |
_value | sbyte | |
Результат | void |
public send_SetValue_UInt8_UInt8 ( AsyncCallback callback, object state, RemoteValueID _id, List |
||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
_value | List |
|
_length | sbyte | |
Результат | IAsyncResult |
public send_SetValue_UInt8_UInt8 ( RemoteValueID _id, List |
||
_id | RemoteValueID | |
_value | List |
|
_length | sbyte | |
Результат | void |
public send_SetValue_int16 ( AsyncCallback callback, object state, RemoteValueID _id, short _value ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
_value | short | |
Результат | IAsyncResult |
public send_SetValue_int16 ( RemoteValueID _id, short _value ) : void | ||
_id | RemoteValueID | |
_value | short | |
Результат | void |
public send_SetValue_int32 ( AsyncCallback callback, object state, RemoteValueID _id, int _value ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_id | RemoteValueID | |
_value | int | |
Результат | IAsyncResult |
public send_SetValue_int32 ( RemoteValueID _id, int _value ) : void | ||
_id | RemoteValueID | |
_value | int | |
Результат | void |
public send_SoftReset ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
Результат | IAsyncResult |
public send_SoftReset ( int _homeId ) : void | ||
_homeId | int | |
Результат | void |
public send_SwitchAllOff ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
Результат | IAsyncResult |
public send_SwitchAllOff ( int _homeId ) : void | ||
_homeId | int | |
Результат | void |
public send_SwitchAllOn ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
Результат | IAsyncResult |
public send_SwitchAllOn ( int _homeId ) : void | ||
_homeId | int | |
Результат | void |
public send_TestNetwork ( AsyncCallback callback, object state, int _homeId, int _count ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_count | int | |
Результат | IAsyncResult |
public send_TestNetwork ( int _homeId, int _count ) : void | ||
_homeId | int | |
_count | int | |
Результат | void |
public send_TestNetworkNode ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, int _count ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
_nodeId | sbyte | |
_count | int | |
Результат | IAsyncResult |
public send_TestNetworkNode ( int _homeId, sbyte _nodeId, int _count ) : void | ||
_homeId | int | |
_nodeId | sbyte | |
_count | int | |
Результат | void |
public send_WriteConfig ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_homeId | int | |
Результат | IAsyncResult |
public send_WriteConfig ( int _homeId ) : void | ||
_homeId | int | |
Результат | void |
public send_isPolled ( AsyncCallback callback, object state, RemoteValueID _valueId ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
_valueId | RemoteValueID | |
Результат | IAsyncResult |
public send_isPolled ( RemoteValueID _valueId ) : void | ||
_valueId | RemoteValueID | |
Результат | void |
public send_ping ( AsyncCallback callback, object state ) : IAsyncResult | ||
callback | AsyncCallback | |
state | object | |
Результат | IAsyncResult |