C# 클래스 OpenZWave.RemoteManager.Client

상속: Iface
파일 보기 프로젝트 열기: OpenZWave/Thrift4OZW

보호된 프로퍼티들

프로퍼티 타입 설명
iprot_ TProtocol
oprot_ TProtocol
seqid_ int

공개 메소드들

메소드 설명
ActivateScene ( sbyte _sceneId ) : bool
AddAssociation ( int _homeId, sbyte _nodeId, sbyte _groupIdx, sbyte _targetNodeId ) : void
AddSceneValueListSelection_Int32 ( sbyte _sceneId, RemoteValueID _valueId, int _value ) : bool
AddSceneValueListSelection_String ( sbyte _sceneId, RemoteValueID _valueId, string _value ) : bool
AddSceneValue_Bool ( sbyte _sceneId, RemoteValueID _valueId, bool _value ) : bool
AddSceneValue_Float ( sbyte _sceneId, RemoteValueID _valueId, double _value ) : bool
AddSceneValue_Int16 ( sbyte _sceneId, RemoteValueID _valueId, short _value ) : bool
AddSceneValue_Int32 ( sbyte _sceneId, RemoteValueID _valueId, int _value ) : bool
AddSceneValue_String ( sbyte _sceneId, RemoteValueID _valueId, string _value ) : bool
AddSceneValue_Uint8 ( sbyte _sceneId, RemoteValueID _valueId, sbyte _value ) : bool
BeginControllerCommand ( int _homeId, DriverControllerCommand _command, bool _highPower, sbyte _nodeId, sbyte _arg ) : bool
Begin_ActivateScene ( AsyncCallback callback, object state, sbyte _sceneId ) : IAsyncResult
Begin_AddAssociation ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _groupIdx, sbyte _targetNodeId ) : IAsyncResult
Begin_AddSceneValueListSelection_Int32 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, int _value ) : IAsyncResult
Begin_AddSceneValueListSelection_String ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, string _value ) : IAsyncResult
Begin_AddSceneValue_Bool ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, bool _value ) : IAsyncResult
Begin_AddSceneValue_Float ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, double _value ) : IAsyncResult
Begin_AddSceneValue_Int16 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, short _value ) : IAsyncResult
Begin_AddSceneValue_Int32 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, int _value ) : IAsyncResult
Begin_AddSceneValue_String ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, string _value ) : IAsyncResult
Begin_AddSceneValue_Uint8 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, sbyte _value ) : IAsyncResult
Begin_BeginControllerCommand ( AsyncCallback callback, object state, int _homeId, DriverControllerCommand _command, bool _highPower, sbyte _nodeId, sbyte _arg ) : IAsyncResult
Begin_CancelControllerCommand ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
Begin_ClearSwitchPoints ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
Begin_CreateScene ( AsyncCallback callback, object state ) : IAsyncResult
Begin_DisablePoll ( AsyncCallback callback, object state, RemoteValueID _valueId ) : IAsyncResult
Begin_EnablePoll ( AsyncCallback callback, object state, RemoteValueID _valueId, sbyte _intensity ) : IAsyncResult
Begin_GetAllScenes ( AsyncCallback callback, object state ) : IAsyncResult
Begin_GetAssociations ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _groupIdx ) : IAsyncResult
Begin_GetControllerInterfaceType ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
Begin_GetControllerNodeId ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
Begin_GetControllerPath ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
Begin_GetDriverStatistics ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
Begin_GetGroupLabel ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _groupIdx ) : IAsyncResult
Begin_GetLibraryTypeName ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
Begin_GetLibraryVersion ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
Begin_GetMaxAssociations ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _groupIdx ) : IAsyncResult
Begin_GetNodeBasic ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
Begin_GetNodeClassInformation ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _commandClassId ) : IAsyncResult
Begin_GetNodeGeneric ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
Begin_GetNodeLocation ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
Begin_GetNodeManufacturerId ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
Begin_GetNodeManufacturerName ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
Begin_GetNodeMaxBaudRate ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
Begin_GetNodeName ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
Begin_GetNodeNeighbors ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
Begin_GetNodeProductId ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
Begin_GetNodeProductName ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
Begin_GetNodeProductType ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
Begin_GetNodeQueryStage ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
Begin_GetNodeSecurity ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
Begin_GetNodeSpecific ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
Begin_GetNodeStatistics ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
Begin_GetNodeType ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
Begin_GetNodeVersion ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
Begin_GetNumGroups ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
Begin_GetNumScenes ( AsyncCallback callback, object state ) : IAsyncResult
Begin_GetNumSwitchPoints ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
Begin_GetPollInterval ( AsyncCallback callback, object state ) : IAsyncResult
Begin_GetSUCNodeId ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
Begin_GetSceneLabel ( AsyncCallback callback, object state, sbyte _sceneId ) : IAsyncResult
Begin_GetSendQueueCount ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
Begin_GetSwitchPoint ( AsyncCallback callback, object state, RemoteValueID _id, sbyte _idx ) : IAsyncResult
Begin_GetValueAsBool ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
Begin_GetValueAsByte ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
Begin_GetValueAsFloat ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
Begin_GetValueAsInt ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
Begin_GetValueAsShort ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
Begin_GetValueAsString ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
Begin_GetValueFloatPrecision ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
Begin_GetValueHelp ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
Begin_GetValueLabel ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
Begin_GetValueListItems ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
Begin_GetValueListSelection_Int32 ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
Begin_GetValueListSelection_String ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
Begin_GetValueMax ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
Begin_GetValueMin ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
Begin_GetValueUnits ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
Begin_HealNetwork ( AsyncCallback callback, object state, int _homeId, bool _doRR ) : IAsyncResult
Begin_HealNetworkNode ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, bool _doRR ) : IAsyncResult
Begin_IsBridgeController ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
Begin_IsNodeAwake ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
Begin_IsNodeBeamingDevice ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
Begin_IsNodeFailed ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
Begin_IsNodeFrequentListeningDevice ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
Begin_IsNodeInfoReceived ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
Begin_IsNodeListeningDevice ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
Begin_IsNodeRoutingDevice ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
Begin_IsNodeSecurityDevice ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
Begin_IsPrimaryController ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
Begin_IsStaticUpdateController ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
Begin_IsValuePolled ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
Begin_IsValueReadOnly ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
Begin_IsValueSet ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
Begin_IsValueWriteOnly ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
Begin_LogDriverStatistics ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
Begin_PressButton ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
Begin_RefreshNodeInfo ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
Begin_RefreshValue ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
Begin_ReleaseButton ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
Begin_RemoveAllScenes ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
Begin_RemoveAssociation ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _groupIdx, sbyte _targetNodeId ) : IAsyncResult
Begin_RemoveScene ( AsyncCallback callback, object state, sbyte _sceneId ) : IAsyncResult
Begin_RemoveSceneValue ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult
Begin_RemoveSwitchPoint ( AsyncCallback callback, object state, RemoteValueID _id, sbyte _hours, sbyte _minutes ) : IAsyncResult
Begin_RequestAllConfigParams ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
Begin_RequestConfigParam ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _param ) : IAsyncResult
Begin_RequestNodeDynamic ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
Begin_RequestNodeState ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
Begin_ResetController ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
Begin_SceneExists ( AsyncCallback callback, object state, sbyte _sceneId ) : IAsyncResult
Begin_SceneGetValueAsBool ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult
Begin_SceneGetValueAsByte ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult
Begin_SceneGetValueAsFloat ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult
Begin_SceneGetValueAsInt ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult
Begin_SceneGetValueAsShort ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult
Begin_SceneGetValueAsString ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult
Begin_SceneGetValueListSelection_Int32 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult
Begin_SceneGetValueListSelection_String ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult
Begin_SceneGetValues ( AsyncCallback callback, object state, sbyte _sceneId ) : IAsyncResult
Begin_SendAllValues ( AsyncCallback callback, object state ) : IAsyncResult
Begin_SetChangeVerified ( AsyncCallback callback, object state, RemoteValueID _id, bool _verify ) : IAsyncResult
Begin_SetConfigParam ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _param, int _value, sbyte _size ) : IAsyncResult
Begin_SetNodeLevel ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _level ) : IAsyncResult
Begin_SetNodeLocation ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, string _location ) : IAsyncResult
Begin_SetNodeManufacturerName ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, string _manufacturerName ) : IAsyncResult
Begin_SetNodeName ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, string _nodeName ) : IAsyncResult
Begin_SetNodeOff ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
Begin_SetNodeOn ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
Begin_SetNodeProductName ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, string _productName ) : IAsyncResult
Begin_SetPollIntensity ( AsyncCallback callback, object state, RemoteValueID _valueId, sbyte _intensity ) : IAsyncResult
Begin_SetPollInterval ( AsyncCallback callback, object state, int _milliseconds, bool _bIntervalBetweenPolls ) : IAsyncResult
Begin_SetSceneLabel ( AsyncCallback callback, object state, sbyte _sceneId, string _value ) : IAsyncResult
Begin_SetSceneValueListSelection_Int32 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, int _value ) : IAsyncResult
Begin_SetSceneValueListSelection_String ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, string _value ) : IAsyncResult
Begin_SetSceneValue_Bool ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, bool _value ) : IAsyncResult
Begin_SetSceneValue_Float ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, double _value ) : IAsyncResult
Begin_SetSceneValue_Int16 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, short _value ) : IAsyncResult
Begin_SetSceneValue_Int32 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, int _value ) : IAsyncResult
Begin_SetSceneValue_String ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, string _value ) : IAsyncResult
Begin_SetSceneValue_Uint8 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, sbyte _value ) : IAsyncResult
Begin_SetSwitchPoint ( AsyncCallback callback, object state, RemoteValueID _id, sbyte _hours, sbyte _minutes, sbyte _setback ) : IAsyncResult
Begin_SetValueHelp ( AsyncCallback callback, object state, RemoteValueID _id, string _value ) : IAsyncResult
Begin_SetValueLabel ( AsyncCallback callback, object state, RemoteValueID _id, string _value ) : IAsyncResult
Begin_SetValueListSelection ( AsyncCallback callback, object state, RemoteValueID _id, string _selectedItem ) : IAsyncResult
Begin_SetValueUnits ( AsyncCallback callback, object state, RemoteValueID _id, string _value ) : IAsyncResult
Begin_SetValue_Bool ( AsyncCallback callback, object state, RemoteValueID _id, bool _value ) : IAsyncResult
Begin_SetValue_Float ( AsyncCallback callback, object state, RemoteValueID _id, double _value ) : IAsyncResult
Begin_SetValue_String ( AsyncCallback callback, object state, RemoteValueID _id, string _value ) : IAsyncResult
Begin_SetValue_UInt8 ( AsyncCallback callback, object state, RemoteValueID _id, sbyte _value ) : IAsyncResult
Begin_SetValue_UInt8_UInt8 ( AsyncCallback callback, object state, RemoteValueID _id, List _value, sbyte _length ) : IAsyncResult
Begin_SetValue_int16 ( AsyncCallback callback, object state, RemoteValueID _id, short _value ) : IAsyncResult
Begin_SetValue_int32 ( AsyncCallback callback, object state, RemoteValueID _id, int _value ) : IAsyncResult
Begin_SoftReset ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
Begin_SwitchAllOff ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
Begin_SwitchAllOn ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
Begin_TestNetwork ( AsyncCallback callback, object state, int _homeId, int _count ) : IAsyncResult
Begin_TestNetworkNode ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, int _count ) : IAsyncResult
Begin_WriteConfig ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
Begin_isPolled ( AsyncCallback callback, object state, RemoteValueID _valueId ) : IAsyncResult
Begin_ping ( AsyncCallback callback, object state ) : IAsyncResult
CancelControllerCommand ( int _homeId ) : bool
ClearSwitchPoints ( RemoteValueID _id ) : void
Client ( TProtocol prot ) : System
Client ( TProtocol iprot, TProtocol oprot ) : System
CreateScene ( ) : sbyte
DisablePoll ( RemoteValueID _valueId ) : bool
Dispose ( ) : void
EnablePoll ( RemoteValueID _valueId, sbyte _intensity ) : bool
End_ActivateScene ( IAsyncResult asyncResult ) : bool
End_AddAssociation ( IAsyncResult asyncResult ) : void
End_AddSceneValueListSelection_Int32 ( IAsyncResult asyncResult ) : bool
End_AddSceneValueListSelection_String ( IAsyncResult asyncResult ) : bool
End_AddSceneValue_Bool ( IAsyncResult asyncResult ) : bool
End_AddSceneValue_Float ( IAsyncResult asyncResult ) : bool
End_AddSceneValue_Int16 ( IAsyncResult asyncResult ) : bool
End_AddSceneValue_Int32 ( IAsyncResult asyncResult ) : bool
End_AddSceneValue_String ( IAsyncResult asyncResult ) : bool
End_AddSceneValue_Uint8 ( IAsyncResult asyncResult ) : bool
End_BeginControllerCommand ( IAsyncResult asyncResult ) : bool
End_CancelControllerCommand ( IAsyncResult asyncResult ) : bool
End_ClearSwitchPoints ( IAsyncResult asyncResult ) : void
End_CreateScene ( IAsyncResult asyncResult ) : sbyte
End_DisablePoll ( IAsyncResult asyncResult ) : bool
End_EnablePoll ( IAsyncResult asyncResult ) : bool
End_GetAllScenes ( IAsyncResult asyncResult ) : GetAllScenesReturnStruct
End_GetAssociations ( IAsyncResult asyncResult ) : GetAssociationsReturnStruct
End_GetControllerInterfaceType ( IAsyncResult asyncResult ) : int
End_GetControllerNodeId ( IAsyncResult asyncResult ) : sbyte
End_GetControllerPath ( IAsyncResult asyncResult ) : string
End_GetDriverStatistics ( IAsyncResult asyncResult ) : GetDriverStatisticsReturnStruct
End_GetGroupLabel ( IAsyncResult asyncResult ) : string
End_GetLibraryTypeName ( IAsyncResult asyncResult ) : string
End_GetLibraryVersion ( IAsyncResult asyncResult ) : string
End_GetMaxAssociations ( IAsyncResult asyncResult ) : sbyte
End_GetNodeBasic ( IAsyncResult asyncResult ) : sbyte
End_GetNodeClassInformation ( IAsyncResult asyncResult ) : Bool_GetNodeClassInformation
End_GetNodeGeneric ( IAsyncResult asyncResult ) : sbyte
End_GetNodeLocation ( IAsyncResult asyncResult ) : string
End_GetNodeManufacturerId ( IAsyncResult asyncResult ) : string
End_GetNodeManufacturerName ( IAsyncResult asyncResult ) : string
End_GetNodeMaxBaudRate ( IAsyncResult asyncResult ) : int
End_GetNodeName ( IAsyncResult asyncResult ) : string
End_GetNodeNeighbors ( IAsyncResult asyncResult ) : UInt32_ListByte
End_GetNodeProductId ( IAsyncResult asyncResult ) : string
End_GetNodeProductName ( IAsyncResult asyncResult ) : string
End_GetNodeProductType ( IAsyncResult asyncResult ) : string
End_GetNodeQueryStage ( IAsyncResult asyncResult ) : string
End_GetNodeSecurity ( IAsyncResult asyncResult ) : sbyte
End_GetNodeSpecific ( IAsyncResult asyncResult ) : sbyte
End_GetNodeStatistics ( IAsyncResult asyncResult ) : GetNodeStatisticsReturnStruct
End_GetNodeType ( IAsyncResult asyncResult ) : string
End_GetNodeVersion ( IAsyncResult asyncResult ) : sbyte
End_GetNumGroups ( IAsyncResult asyncResult ) : sbyte
End_GetNumScenes ( IAsyncResult asyncResult ) : sbyte
End_GetNumSwitchPoints ( IAsyncResult asyncResult ) : sbyte
End_GetPollInterval ( IAsyncResult asyncResult ) : int
End_GetSUCNodeId ( IAsyncResult asyncResult ) : sbyte
End_GetSceneLabel ( IAsyncResult asyncResult ) : string
End_GetSendQueueCount ( IAsyncResult asyncResult ) : int
End_GetSwitchPoint ( IAsyncResult asyncResult ) : GetSwitchPointReturnStruct
End_GetValueAsBool ( IAsyncResult asyncResult ) : Bool_Bool
End_GetValueAsByte ( IAsyncResult asyncResult ) : Bool_UInt8
End_GetValueAsFloat ( IAsyncResult asyncResult ) : Bool_Float
End_GetValueAsInt ( IAsyncResult asyncResult ) : Bool_Int
End_GetValueAsShort ( IAsyncResult asyncResult ) : Bool_Int16
End_GetValueAsString ( IAsyncResult asyncResult ) : Bool_String
End_GetValueFloatPrecision ( IAsyncResult asyncResult ) : Bool_UInt8
End_GetValueHelp ( IAsyncResult asyncResult ) : string
End_GetValueLabel ( IAsyncResult asyncResult ) : string
End_GetValueListItems ( IAsyncResult asyncResult ) : Bool_ListString
End_GetValueListSelection_Int32 ( IAsyncResult asyncResult ) : Bool_Int
End_GetValueListSelection_String ( IAsyncResult asyncResult ) : Bool_String
End_GetValueMax ( IAsyncResult asyncResult ) : int
End_GetValueMin ( IAsyncResult asyncResult ) : int
End_GetValueUnits ( IAsyncResult asyncResult ) : string
End_HealNetwork ( IAsyncResult asyncResult ) : void
End_HealNetworkNode ( IAsyncResult asyncResult ) : void
End_IsBridgeController ( IAsyncResult asyncResult ) : bool
End_IsNodeAwake ( IAsyncResult asyncResult ) : bool
End_IsNodeBeamingDevice ( IAsyncResult asyncResult ) : bool
End_IsNodeFailed ( IAsyncResult asyncResult ) : bool
End_IsNodeFrequentListeningDevice ( IAsyncResult asyncResult ) : bool
End_IsNodeInfoReceived ( IAsyncResult asyncResult ) : bool
End_IsNodeListeningDevice ( IAsyncResult asyncResult ) : bool
End_IsNodeRoutingDevice ( IAsyncResult asyncResult ) : bool
End_IsNodeSecurityDevice ( IAsyncResult asyncResult ) : bool
End_IsPrimaryController ( IAsyncResult asyncResult ) : bool
End_IsStaticUpdateController ( IAsyncResult asyncResult ) : bool
End_IsValuePolled ( IAsyncResult asyncResult ) : bool
End_IsValueReadOnly ( IAsyncResult asyncResult ) : bool
End_IsValueSet ( IAsyncResult asyncResult ) : bool
End_IsValueWriteOnly ( IAsyncResult asyncResult ) : bool
End_LogDriverStatistics ( IAsyncResult asyncResult ) : void
End_PressButton ( IAsyncResult asyncResult ) : bool
End_RefreshNodeInfo ( IAsyncResult asyncResult ) : bool
End_RefreshValue ( IAsyncResult asyncResult ) : bool
End_ReleaseButton ( IAsyncResult asyncResult ) : bool
End_RemoveAllScenes ( IAsyncResult asyncResult ) : void
End_RemoveAssociation ( IAsyncResult asyncResult ) : void
End_RemoveScene ( IAsyncResult asyncResult ) : bool
End_RemoveSceneValue ( IAsyncResult asyncResult ) : bool
End_RemoveSwitchPoint ( IAsyncResult asyncResult ) : bool
End_RequestAllConfigParams ( IAsyncResult asyncResult ) : void
End_RequestConfigParam ( IAsyncResult asyncResult ) : void
End_RequestNodeDynamic ( IAsyncResult asyncResult ) : bool
End_RequestNodeState ( IAsyncResult asyncResult ) : bool
End_ResetController ( IAsyncResult asyncResult ) : void
End_SceneExists ( IAsyncResult asyncResult ) : bool
End_SceneGetValueAsBool ( IAsyncResult asyncResult ) : Bool_Bool
End_SceneGetValueAsByte ( IAsyncResult asyncResult ) : Bool_UInt8
End_SceneGetValueAsFloat ( IAsyncResult asyncResult ) : Bool_Float
End_SceneGetValueAsInt ( IAsyncResult asyncResult ) : Bool_Int
End_SceneGetValueAsShort ( IAsyncResult asyncResult ) : Bool_Int16
End_SceneGetValueAsString ( IAsyncResult asyncResult ) : Bool_String
End_SceneGetValueListSelection_Int32 ( IAsyncResult asyncResult ) : Bool_Int
End_SceneGetValueListSelection_String ( IAsyncResult asyncResult ) : Bool_String
End_SceneGetValues ( IAsyncResult asyncResult ) : SceneGetValuesReturnStruct
End_SendAllValues ( IAsyncResult asyncResult ) : void
End_SetChangeVerified ( IAsyncResult asyncResult ) : void
End_SetConfigParam ( IAsyncResult asyncResult ) : bool
End_SetNodeLevel ( IAsyncResult asyncResult ) : void
End_SetNodeLocation ( IAsyncResult asyncResult ) : void
End_SetNodeManufacturerName ( IAsyncResult asyncResult ) : void
End_SetNodeName ( IAsyncResult asyncResult ) : void
End_SetNodeOff ( IAsyncResult asyncResult ) : void
End_SetNodeOn ( IAsyncResult asyncResult ) : void
End_SetNodeProductName ( IAsyncResult asyncResult ) : void
End_SetPollIntensity ( IAsyncResult asyncResult ) : void
End_SetPollInterval ( IAsyncResult asyncResult ) : void
End_SetSceneLabel ( IAsyncResult asyncResult ) : void
End_SetSceneValueListSelection_Int32 ( IAsyncResult asyncResult ) : bool
End_SetSceneValueListSelection_String ( IAsyncResult asyncResult ) : bool
End_SetSceneValue_Bool ( IAsyncResult asyncResult ) : bool
End_SetSceneValue_Float ( IAsyncResult asyncResult ) : bool
End_SetSceneValue_Int16 ( IAsyncResult asyncResult ) : bool
End_SetSceneValue_Int32 ( IAsyncResult asyncResult ) : bool
End_SetSceneValue_String ( IAsyncResult asyncResult ) : bool
End_SetSceneValue_Uint8 ( IAsyncResult asyncResult ) : bool
End_SetSwitchPoint ( IAsyncResult asyncResult ) : bool
End_SetValueHelp ( IAsyncResult asyncResult ) : void
End_SetValueLabel ( IAsyncResult asyncResult ) : void
End_SetValueListSelection ( IAsyncResult asyncResult ) : bool
End_SetValueUnits ( IAsyncResult asyncResult ) : void
End_SetValue_Bool ( IAsyncResult asyncResult ) : bool
End_SetValue_Float ( IAsyncResult asyncResult ) : bool
End_SetValue_String ( IAsyncResult asyncResult ) : bool
End_SetValue_UInt8 ( IAsyncResult asyncResult ) : bool
End_SetValue_UInt8_UInt8 ( IAsyncResult asyncResult ) : bool
End_SetValue_int16 ( IAsyncResult asyncResult ) : bool
End_SetValue_int32 ( IAsyncResult asyncResult ) : bool
End_SoftReset ( IAsyncResult asyncResult ) : void
End_SwitchAllOff ( IAsyncResult asyncResult ) : void
End_SwitchAllOn ( IAsyncResult asyncResult ) : void
End_TestNetwork ( IAsyncResult asyncResult ) : void
End_TestNetworkNode ( IAsyncResult asyncResult ) : void
End_WriteConfig ( IAsyncResult asyncResult ) : void
End_isPolled ( IAsyncResult asyncResult ) : bool
End_ping ( IAsyncResult asyncResult ) : void
GetAllScenes ( ) : GetAllScenesReturnStruct
GetAssociations ( int _homeId, sbyte _nodeId, sbyte _groupIdx ) : GetAssociationsReturnStruct
GetControllerInterfaceType ( int _homeId ) : int
GetControllerNodeId ( int _homeId ) : sbyte

\name Drivers Methods for adding and removing drivers and obtaining basic controller information.

GetControllerPath ( int _homeId ) : string
GetDriverStatistics ( int _homeId ) : GetDriverStatisticsReturnStruct
GetGroupLabel ( int _homeId, sbyte _nodeId, sbyte _groupIdx ) : string
GetLibraryTypeName ( int _homeId ) : string
GetLibraryVersion ( int _homeId ) : string
GetMaxAssociations ( int _homeId, sbyte _nodeId, sbyte _groupIdx ) : sbyte
GetNodeBasic ( int _homeId, sbyte _nodeId ) : sbyte
GetNodeClassInformation ( int _homeId, sbyte _nodeId, sbyte _commandClassId ) : Bool_GetNodeClassInformation
GetNodeGeneric ( int _homeId, sbyte _nodeId ) : sbyte
GetNodeLocation ( int _homeId, sbyte _nodeId ) : string
GetNodeManufacturerId ( int _homeId, sbyte _nodeId ) : string
GetNodeManufacturerName ( int _homeId, sbyte _nodeId ) : string
GetNodeMaxBaudRate ( int _homeId, sbyte _nodeId ) : int
GetNodeName ( int _homeId, sbyte _nodeId ) : string
GetNodeNeighbors ( int _homeId, sbyte _nodeId ) : UInt32_ListByte
GetNodeProductId ( int _homeId, sbyte _nodeId ) : string
GetNodeProductName ( int _homeId, sbyte _nodeId ) : string
GetNodeProductType ( int _homeId, sbyte _nodeId ) : string
GetNodeQueryStage ( int _homeId, sbyte _nodeId ) : string
GetNodeSecurity ( int _homeId, sbyte _nodeId ) : sbyte
GetNodeSpecific ( int _homeId, sbyte _nodeId ) : sbyte
GetNodeStatistics ( int _homeId, sbyte _nodeId ) : GetNodeStatisticsReturnStruct
GetNodeType ( int _homeId, sbyte _nodeId ) : string
GetNodeVersion ( int _homeId, sbyte _nodeId ) : sbyte
GetNumGroups ( int _homeId, sbyte _nodeId ) : sbyte
GetNumScenes ( ) : sbyte
GetNumSwitchPoints ( RemoteValueID _id ) : sbyte
GetPollInterval ( ) : int
GetSUCNodeId ( int _homeId ) : sbyte
GetSceneLabel ( sbyte _sceneId ) : string
GetSendQueueCount ( int _homeId ) : int
GetSwitchPoint ( RemoteValueID _id, sbyte _idx ) : GetSwitchPointReturnStruct
GetValueAsBool ( RemoteValueID _id ) : Bool_Bool
GetValueAsByte ( RemoteValueID _id ) : Bool_UInt8
GetValueAsFloat ( RemoteValueID _id ) : Bool_Float
GetValueAsInt ( RemoteValueID _id ) : Bool_Int
GetValueAsShort ( RemoteValueID _id ) : Bool_Int16
GetValueAsString ( RemoteValueID _id ) : Bool_String
GetValueFloatPrecision ( RemoteValueID _id ) : Bool_UInt8
GetValueHelp ( RemoteValueID _id ) : string
GetValueLabel ( RemoteValueID _id ) : string
GetValueListItems ( RemoteValueID _id ) : Bool_ListString
GetValueListSelection_Int32 ( RemoteValueID _id ) : Bool_Int
GetValueListSelection_String ( RemoteValueID _id ) : Bool_String
GetValueMax ( RemoteValueID _id ) : int
GetValueMin ( RemoteValueID _id ) : int
GetValueUnits ( RemoteValueID _id ) : string
HealNetwork ( int _homeId, bool _doRR ) : void
HealNetworkNode ( int _homeId, sbyte _nodeId, bool _doRR ) : void
IsBridgeController ( int _homeId ) : bool
IsNodeAwake ( int _homeId, sbyte _nodeId ) : bool
IsNodeBeamingDevice ( int _homeId, sbyte _nodeId ) : bool
IsNodeFailed ( int _homeId, sbyte _nodeId ) : bool
IsNodeFrequentListeningDevice ( int _homeId, sbyte _nodeId ) : bool
IsNodeInfoReceived ( int _homeId, sbyte _nodeId ) : bool
IsNodeListeningDevice ( int _homeId, sbyte _nodeId ) : bool
IsNodeRoutingDevice ( int _homeId, sbyte _nodeId ) : bool
IsNodeSecurityDevice ( int _homeId, sbyte _nodeId ) : bool
IsPrimaryController ( int _homeId ) : bool
IsStaticUpdateController ( int _homeId ) : bool
IsValuePolled ( RemoteValueID _id ) : bool
IsValueReadOnly ( RemoteValueID _id ) : bool
IsValueSet ( RemoteValueID _id ) : bool
IsValueWriteOnly ( RemoteValueID _id ) : bool
LogDriverStatistics ( int _homeId ) : void
PressButton ( RemoteValueID _id ) : bool
RefreshNodeInfo ( int _homeId, sbyte _nodeId ) : bool
RefreshValue ( RemoteValueID _id ) : bool
ReleaseButton ( RemoteValueID _id ) : bool
RemoveAllScenes ( int _homeId ) : void
RemoveAssociation ( int _homeId, sbyte _nodeId, sbyte _groupIdx, sbyte _targetNodeId ) : void
RemoveScene ( sbyte _sceneId ) : bool
RemoveSceneValue ( sbyte _sceneId, RemoteValueID _valueId ) : bool
RemoveSwitchPoint ( RemoteValueID _id, sbyte _hours, sbyte _minutes ) : bool
RequestAllConfigParams ( int _homeId, sbyte _nodeId ) : void
RequestConfigParam ( int _homeId, sbyte _nodeId, sbyte _param ) : void
RequestNodeDynamic ( int _homeId, sbyte _nodeId ) : bool
RequestNodeState ( int _homeId, sbyte _nodeId ) : bool
ResetController ( int _homeId ) : void
SceneExists ( sbyte _sceneId ) : bool
SceneGetValueAsBool ( sbyte _sceneId, RemoteValueID _valueId ) : Bool_Bool
SceneGetValueAsByte ( sbyte _sceneId, RemoteValueID _valueId ) : Bool_UInt8
SceneGetValueAsFloat ( sbyte _sceneId, RemoteValueID _valueId ) : Bool_Float
SceneGetValueAsInt ( sbyte _sceneId, RemoteValueID _valueId ) : Bool_Int
SceneGetValueAsShort ( sbyte _sceneId, RemoteValueID _valueId ) : Bool_Int16
SceneGetValueAsString ( sbyte _sceneId, RemoteValueID _valueId ) : Bool_String
SceneGetValueListSelection_Int32 ( sbyte _sceneId, RemoteValueID _valueId ) : Bool_Int
SceneGetValueListSelection_String ( sbyte _sceneId, RemoteValueID _valueId ) : Bool_String
SceneGetValues ( sbyte _sceneId ) : SceneGetValuesReturnStruct
SendAllValues ( ) : void
SetChangeVerified ( RemoteValueID _id, bool _verify ) : void
SetConfigParam ( int _homeId, sbyte _nodeId, sbyte _param, int _value, sbyte _size ) : bool
SetNodeLevel ( int _homeId, sbyte _nodeId, sbyte _level ) : void
SetNodeLocation ( int _homeId, sbyte _nodeId, string _location ) : void
SetNodeManufacturerName ( int _homeId, sbyte _nodeId, string _manufacturerName ) : void
SetNodeName ( int _homeId, sbyte _nodeId, string _nodeName ) : void
SetNodeOff ( int _homeId, sbyte _nodeId ) : void
SetNodeOn ( int _homeId, sbyte _nodeId ) : void
SetNodeProductName ( int _homeId, sbyte _nodeId, string _productName ) : void
SetPollIntensity ( RemoteValueID _valueId, sbyte _intensity ) : void
SetPollInterval ( int _milliseconds, bool _bIntervalBetweenPolls ) : void
SetSceneLabel ( sbyte _sceneId, string _value ) : void
SetSceneValueListSelection_Int32 ( sbyte _sceneId, RemoteValueID _valueId, int _value ) : bool
SetSceneValueListSelection_String ( sbyte _sceneId, RemoteValueID _valueId, string _value ) : bool
SetSceneValue_Bool ( sbyte _sceneId, RemoteValueID _valueId, bool _value ) : bool
SetSceneValue_Float ( sbyte _sceneId, RemoteValueID _valueId, double _value ) : bool
SetSceneValue_Int16 ( sbyte _sceneId, RemoteValueID _valueId, short _value ) : bool
SetSceneValue_Int32 ( sbyte _sceneId, RemoteValueID _valueId, int _value ) : bool
SetSceneValue_String ( sbyte _sceneId, RemoteValueID _valueId, string _value ) : bool
SetSceneValue_Uint8 ( sbyte _sceneId, RemoteValueID _valueId, sbyte _value ) : bool
SetSwitchPoint ( RemoteValueID _id, sbyte _hours, sbyte _minutes, sbyte _setback ) : bool
SetValueHelp ( RemoteValueID _id, string _value ) : void
SetValueLabel ( RemoteValueID _id, string _value ) : void
SetValueListSelection ( RemoteValueID _id, string _selectedItem ) : bool
SetValueUnits ( RemoteValueID _id, string _value ) : void
SetValue_Bool ( RemoteValueID _id, bool _value ) : bool
SetValue_Float ( RemoteValueID _id, double _value ) : bool
SetValue_String ( RemoteValueID _id, string _value ) : bool
SetValue_UInt8 ( RemoteValueID _id, sbyte _value ) : bool
SetValue_UInt8_UInt8 ( RemoteValueID _id, List _value, sbyte _length ) : bool
SetValue_int16 ( RemoteValueID _id, short _value ) : bool
SetValue_int32 ( RemoteValueID _id, int _value ) : bool
SoftReset ( int _homeId ) : void
SwitchAllOff ( int _homeId ) : void
SwitchAllOn ( int _homeId ) : void
TestNetwork ( int _homeId, int _count ) : void
TestNetworkNode ( int _homeId, sbyte _nodeId, int _count ) : void
WriteConfig ( int _homeId ) : void

\name Configuration For saving the Z-Wave network configuration so that the entire network does not need to be polled every time the application starts.

isPolled ( RemoteValueID _valueId ) : bool
ping ( ) : void
recv_ActivateScene ( ) : bool
recv_AddAssociation ( ) : void
recv_AddSceneValueListSelection_Int32 ( ) : bool
recv_AddSceneValueListSelection_String ( ) : bool
recv_AddSceneValue_Bool ( ) : bool
recv_AddSceneValue_Float ( ) : bool
recv_AddSceneValue_Int16 ( ) : bool
recv_AddSceneValue_Int32 ( ) : bool
recv_AddSceneValue_String ( ) : bool
recv_AddSceneValue_Uint8 ( ) : bool
recv_BeginControllerCommand ( ) : bool
recv_CancelControllerCommand ( ) : bool
recv_ClearSwitchPoints ( ) : void
recv_CreateScene ( ) : sbyte
recv_DisablePoll ( ) : bool
recv_EnablePoll ( ) : bool
recv_GetAllScenes ( ) : GetAllScenesReturnStruct
recv_GetAssociations ( ) : GetAssociationsReturnStruct
recv_GetControllerInterfaceType ( ) : int
recv_GetControllerNodeId ( ) : sbyte
recv_GetControllerPath ( ) : string
recv_GetDriverStatistics ( ) : GetDriverStatisticsReturnStruct
recv_GetGroupLabel ( ) : string
recv_GetLibraryTypeName ( ) : string
recv_GetLibraryVersion ( ) : string
recv_GetMaxAssociations ( ) : sbyte
recv_GetNodeBasic ( ) : sbyte
recv_GetNodeClassInformation ( ) : Bool_GetNodeClassInformation
recv_GetNodeGeneric ( ) : sbyte
recv_GetNodeLocation ( ) : string
recv_GetNodeManufacturerId ( ) : string
recv_GetNodeManufacturerName ( ) : string
recv_GetNodeMaxBaudRate ( ) : int
recv_GetNodeName ( ) : string
recv_GetNodeNeighbors ( ) : UInt32_ListByte
recv_GetNodeProductId ( ) : string
recv_GetNodeProductName ( ) : string
recv_GetNodeProductType ( ) : string
recv_GetNodeQueryStage ( ) : string
recv_GetNodeSecurity ( ) : sbyte
recv_GetNodeSpecific ( ) : sbyte
recv_GetNodeStatistics ( ) : GetNodeStatisticsReturnStruct
recv_GetNodeType ( ) : string
recv_GetNodeVersion ( ) : sbyte
recv_GetNumGroups ( ) : sbyte
recv_GetNumScenes ( ) : sbyte
recv_GetNumSwitchPoints ( ) : sbyte
recv_GetPollInterval ( ) : int
recv_GetSUCNodeId ( ) : sbyte
recv_GetSceneLabel ( ) : string
recv_GetSendQueueCount ( ) : int
recv_GetSwitchPoint ( ) : GetSwitchPointReturnStruct
recv_GetValueAsBool ( ) : Bool_Bool
recv_GetValueAsByte ( ) : Bool_UInt8
recv_GetValueAsFloat ( ) : Bool_Float
recv_GetValueAsInt ( ) : Bool_Int
recv_GetValueAsShort ( ) : Bool_Int16
recv_GetValueAsString ( ) : Bool_String
recv_GetValueFloatPrecision ( ) : Bool_UInt8
recv_GetValueHelp ( ) : string
recv_GetValueLabel ( ) : string
recv_GetValueListItems ( ) : Bool_ListString
recv_GetValueListSelection_Int32 ( ) : Bool_Int
recv_GetValueListSelection_String ( ) : Bool_String
recv_GetValueMax ( ) : int
recv_GetValueMin ( ) : int
recv_GetValueUnits ( ) : string
recv_HealNetwork ( ) : void
recv_HealNetworkNode ( ) : void
recv_IsBridgeController ( ) : bool
recv_IsNodeAwake ( ) : bool
recv_IsNodeBeamingDevice ( ) : bool
recv_IsNodeFailed ( ) : bool
recv_IsNodeFrequentListeningDevice ( ) : bool
recv_IsNodeInfoReceived ( ) : bool
recv_IsNodeListeningDevice ( ) : bool
recv_IsNodeRoutingDevice ( ) : bool
recv_IsNodeSecurityDevice ( ) : bool
recv_IsPrimaryController ( ) : bool
recv_IsStaticUpdateController ( ) : bool
recv_IsValuePolled ( ) : bool
recv_IsValueReadOnly ( ) : bool
recv_IsValueSet ( ) : bool
recv_IsValueWriteOnly ( ) : bool
recv_LogDriverStatistics ( ) : void
recv_PressButton ( ) : bool
recv_RefreshNodeInfo ( ) : bool
recv_RefreshValue ( ) : bool
recv_ReleaseButton ( ) : bool
recv_RemoveAllScenes ( ) : void
recv_RemoveAssociation ( ) : void
recv_RemoveScene ( ) : bool
recv_RemoveSceneValue ( ) : bool
recv_RemoveSwitchPoint ( ) : bool
recv_RequestAllConfigParams ( ) : void
recv_RequestConfigParam ( ) : void
recv_RequestNodeDynamic ( ) : bool
recv_RequestNodeState ( ) : bool
recv_ResetController ( ) : void
recv_SceneExists ( ) : bool
recv_SceneGetValueAsBool ( ) : Bool_Bool
recv_SceneGetValueAsByte ( ) : Bool_UInt8
recv_SceneGetValueAsFloat ( ) : Bool_Float
recv_SceneGetValueAsInt ( ) : Bool_Int
recv_SceneGetValueAsShort ( ) : Bool_Int16
recv_SceneGetValueAsString ( ) : Bool_String
recv_SceneGetValueListSelection_Int32 ( ) : Bool_Int
recv_SceneGetValueListSelection_String ( ) : Bool_String
recv_SceneGetValues ( ) : SceneGetValuesReturnStruct
recv_SendAllValues ( ) : void
recv_SetChangeVerified ( ) : void
recv_SetConfigParam ( ) : bool
recv_SetNodeLevel ( ) : void
recv_SetNodeLocation ( ) : void
recv_SetNodeManufacturerName ( ) : void
recv_SetNodeName ( ) : void
recv_SetNodeOff ( ) : void
recv_SetNodeOn ( ) : void
recv_SetNodeProductName ( ) : void
recv_SetPollIntensity ( ) : void
recv_SetPollInterval ( ) : void
recv_SetSceneLabel ( ) : void
recv_SetSceneValueListSelection_Int32 ( ) : bool
recv_SetSceneValueListSelection_String ( ) : bool
recv_SetSceneValue_Bool ( ) : bool
recv_SetSceneValue_Float ( ) : bool
recv_SetSceneValue_Int16 ( ) : bool
recv_SetSceneValue_Int32 ( ) : bool
recv_SetSceneValue_String ( ) : bool
recv_SetSceneValue_Uint8 ( ) : bool
recv_SetSwitchPoint ( ) : bool
recv_SetValueHelp ( ) : void
recv_SetValueLabel ( ) : void
recv_SetValueListSelection ( ) : bool
recv_SetValueUnits ( ) : void
recv_SetValue_Bool ( ) : bool
recv_SetValue_Float ( ) : bool
recv_SetValue_String ( ) : bool
recv_SetValue_UInt8 ( ) : bool
recv_SetValue_UInt8_UInt8 ( ) : bool
recv_SetValue_int16 ( ) : bool
recv_SetValue_int32 ( ) : bool
recv_SoftReset ( ) : void
recv_SwitchAllOff ( ) : void
recv_SwitchAllOn ( ) : void
recv_TestNetwork ( ) : void
recv_TestNetworkNode ( ) : void
recv_WriteConfig ( ) : void
recv_isPolled ( ) : bool
recv_ping ( ) : void
send_ActivateScene ( AsyncCallback callback, object state, sbyte _sceneId ) : IAsyncResult
send_ActivateScene ( sbyte _sceneId ) : void
send_AddAssociation ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _groupIdx, sbyte _targetNodeId ) : IAsyncResult
send_AddAssociation ( int _homeId, sbyte _nodeId, sbyte _groupIdx, sbyte _targetNodeId ) : void
send_AddSceneValueListSelection_Int32 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, int _value ) : IAsyncResult
send_AddSceneValueListSelection_Int32 ( sbyte _sceneId, RemoteValueID _valueId, int _value ) : void
send_AddSceneValueListSelection_String ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, string _value ) : IAsyncResult
send_AddSceneValueListSelection_String ( sbyte _sceneId, RemoteValueID _valueId, string _value ) : void
send_AddSceneValue_Bool ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, bool _value ) : IAsyncResult
send_AddSceneValue_Bool ( sbyte _sceneId, RemoteValueID _valueId, bool _value ) : void
send_AddSceneValue_Float ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, double _value ) : IAsyncResult
send_AddSceneValue_Float ( sbyte _sceneId, RemoteValueID _valueId, double _value ) : void
send_AddSceneValue_Int16 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, short _value ) : IAsyncResult
send_AddSceneValue_Int16 ( sbyte _sceneId, RemoteValueID _valueId, short _value ) : void
send_AddSceneValue_Int32 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, int _value ) : IAsyncResult
send_AddSceneValue_Int32 ( sbyte _sceneId, RemoteValueID _valueId, int _value ) : void
send_AddSceneValue_String ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, string _value ) : IAsyncResult
send_AddSceneValue_String ( sbyte _sceneId, RemoteValueID _valueId, string _value ) : void
send_AddSceneValue_Uint8 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, sbyte _value ) : IAsyncResult
send_AddSceneValue_Uint8 ( sbyte _sceneId, RemoteValueID _valueId, sbyte _value ) : void
send_BeginControllerCommand ( AsyncCallback callback, object state, int _homeId, DriverControllerCommand _command, bool _highPower, sbyte _nodeId, sbyte _arg ) : IAsyncResult
send_BeginControllerCommand ( int _homeId, DriverControllerCommand _command, bool _highPower, sbyte _nodeId, sbyte _arg ) : void
send_CancelControllerCommand ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
send_CancelControllerCommand ( int _homeId ) : void
send_ClearSwitchPoints ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
send_ClearSwitchPoints ( RemoteValueID _id ) : void
send_CreateScene ( AsyncCallback callback, object state ) : IAsyncResult
send_CreateScene ( ) : void
send_DisablePoll ( AsyncCallback callback, object state, RemoteValueID _valueId ) : IAsyncResult
send_DisablePoll ( RemoteValueID _valueId ) : void
send_EnablePoll ( AsyncCallback callback, object state, RemoteValueID _valueId, sbyte _intensity ) : IAsyncResult
send_EnablePoll ( RemoteValueID _valueId, sbyte _intensity ) : void
send_GetAllScenes ( AsyncCallback callback, object state ) : IAsyncResult
send_GetAllScenes ( ) : void
send_GetAssociations ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _groupIdx ) : IAsyncResult
send_GetAssociations ( int _homeId, sbyte _nodeId, sbyte _groupIdx ) : void
send_GetControllerInterfaceType ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
send_GetControllerInterfaceType ( int _homeId ) : void
send_GetControllerNodeId ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
send_GetControllerNodeId ( int _homeId ) : void
send_GetControllerPath ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
send_GetControllerPath ( int _homeId ) : void
send_GetDriverStatistics ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
send_GetDriverStatistics ( int _homeId ) : void
send_GetGroupLabel ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _groupIdx ) : IAsyncResult
send_GetGroupLabel ( int _homeId, sbyte _nodeId, sbyte _groupIdx ) : void
send_GetLibraryTypeName ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
send_GetLibraryTypeName ( int _homeId ) : void
send_GetLibraryVersion ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
send_GetLibraryVersion ( int _homeId ) : void
send_GetMaxAssociations ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _groupIdx ) : IAsyncResult
send_GetMaxAssociations ( int _homeId, sbyte _nodeId, sbyte _groupIdx ) : void
send_GetNodeBasic ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
send_GetNodeBasic ( int _homeId, sbyte _nodeId ) : void
send_GetNodeClassInformation ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _commandClassId ) : IAsyncResult
send_GetNodeClassInformation ( int _homeId, sbyte _nodeId, sbyte _commandClassId ) : void
send_GetNodeGeneric ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
send_GetNodeGeneric ( int _homeId, sbyte _nodeId ) : void
send_GetNodeLocation ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
send_GetNodeLocation ( int _homeId, sbyte _nodeId ) : void
send_GetNodeManufacturerId ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
send_GetNodeManufacturerId ( int _homeId, sbyte _nodeId ) : void
send_GetNodeManufacturerName ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
send_GetNodeManufacturerName ( int _homeId, sbyte _nodeId ) : void
send_GetNodeMaxBaudRate ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
send_GetNodeMaxBaudRate ( int _homeId, sbyte _nodeId ) : void
send_GetNodeName ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
send_GetNodeName ( int _homeId, sbyte _nodeId ) : void
send_GetNodeNeighbors ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
send_GetNodeNeighbors ( int _homeId, sbyte _nodeId ) : void
send_GetNodeProductId ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
send_GetNodeProductId ( int _homeId, sbyte _nodeId ) : void
send_GetNodeProductName ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
send_GetNodeProductName ( int _homeId, sbyte _nodeId ) : void
send_GetNodeProductType ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
send_GetNodeProductType ( int _homeId, sbyte _nodeId ) : void
send_GetNodeQueryStage ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
send_GetNodeQueryStage ( int _homeId, sbyte _nodeId ) : void
send_GetNodeSecurity ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
send_GetNodeSecurity ( int _homeId, sbyte _nodeId ) : void
send_GetNodeSpecific ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
send_GetNodeSpecific ( int _homeId, sbyte _nodeId ) : void
send_GetNodeStatistics ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
send_GetNodeStatistics ( int _homeId, sbyte _nodeId ) : void
send_GetNodeType ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
send_GetNodeType ( int _homeId, sbyte _nodeId ) : void
send_GetNodeVersion ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
send_GetNodeVersion ( int _homeId, sbyte _nodeId ) : void
send_GetNumGroups ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
send_GetNumGroups ( int _homeId, sbyte _nodeId ) : void
send_GetNumScenes ( AsyncCallback callback, object state ) : IAsyncResult
send_GetNumScenes ( ) : void
send_GetNumSwitchPoints ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
send_GetNumSwitchPoints ( RemoteValueID _id ) : void
send_GetPollInterval ( AsyncCallback callback, object state ) : IAsyncResult
send_GetPollInterval ( ) : void
send_GetSUCNodeId ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
send_GetSUCNodeId ( int _homeId ) : void
send_GetSceneLabel ( AsyncCallback callback, object state, sbyte _sceneId ) : IAsyncResult
send_GetSceneLabel ( sbyte _sceneId ) : void
send_GetSendQueueCount ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
send_GetSendQueueCount ( int _homeId ) : void
send_GetSwitchPoint ( AsyncCallback callback, object state, RemoteValueID _id, sbyte _idx ) : IAsyncResult
send_GetSwitchPoint ( RemoteValueID _id, sbyte _idx ) : void
send_GetValueAsBool ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
send_GetValueAsBool ( RemoteValueID _id ) : void
send_GetValueAsByte ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
send_GetValueAsByte ( RemoteValueID _id ) : void
send_GetValueAsFloat ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
send_GetValueAsFloat ( RemoteValueID _id ) : void
send_GetValueAsInt ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
send_GetValueAsInt ( RemoteValueID _id ) : void
send_GetValueAsShort ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
send_GetValueAsShort ( RemoteValueID _id ) : void
send_GetValueAsString ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
send_GetValueAsString ( RemoteValueID _id ) : void
send_GetValueFloatPrecision ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
send_GetValueFloatPrecision ( RemoteValueID _id ) : void
send_GetValueHelp ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
send_GetValueHelp ( RemoteValueID _id ) : void
send_GetValueLabel ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
send_GetValueLabel ( RemoteValueID _id ) : void
send_GetValueListItems ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
send_GetValueListItems ( RemoteValueID _id ) : void
send_GetValueListSelection_Int32 ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
send_GetValueListSelection_Int32 ( RemoteValueID _id ) : void
send_GetValueListSelection_String ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
send_GetValueListSelection_String ( RemoteValueID _id ) : void
send_GetValueMax ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
send_GetValueMax ( RemoteValueID _id ) : void
send_GetValueMin ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
send_GetValueMin ( RemoteValueID _id ) : void
send_GetValueUnits ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
send_GetValueUnits ( RemoteValueID _id ) : void
send_HealNetwork ( AsyncCallback callback, object state, int _homeId, bool _doRR ) : IAsyncResult
send_HealNetwork ( int _homeId, bool _doRR ) : void
send_HealNetworkNode ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, bool _doRR ) : IAsyncResult
send_HealNetworkNode ( int _homeId, sbyte _nodeId, bool _doRR ) : void
send_IsBridgeController ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
send_IsBridgeController ( int _homeId ) : void
send_IsNodeAwake ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
send_IsNodeAwake ( int _homeId, sbyte _nodeId ) : void
send_IsNodeBeamingDevice ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
send_IsNodeBeamingDevice ( int _homeId, sbyte _nodeId ) : void
send_IsNodeFailed ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
send_IsNodeFailed ( int _homeId, sbyte _nodeId ) : void
send_IsNodeFrequentListeningDevice ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
send_IsNodeFrequentListeningDevice ( int _homeId, sbyte _nodeId ) : void
send_IsNodeInfoReceived ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
send_IsNodeInfoReceived ( int _homeId, sbyte _nodeId ) : void
send_IsNodeListeningDevice ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
send_IsNodeListeningDevice ( int _homeId, sbyte _nodeId ) : void
send_IsNodeRoutingDevice ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
send_IsNodeRoutingDevice ( int _homeId, sbyte _nodeId ) : void
send_IsNodeSecurityDevice ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
send_IsNodeSecurityDevice ( int _homeId, sbyte _nodeId ) : void
send_IsPrimaryController ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
send_IsPrimaryController ( int _homeId ) : void
send_IsStaticUpdateController ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
send_IsStaticUpdateController ( int _homeId ) : void
send_IsValuePolled ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
send_IsValuePolled ( RemoteValueID _id ) : void
send_IsValueReadOnly ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
send_IsValueReadOnly ( RemoteValueID _id ) : void
send_IsValueSet ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
send_IsValueSet ( RemoteValueID _id ) : void
send_IsValueWriteOnly ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
send_IsValueWriteOnly ( RemoteValueID _id ) : void
send_LogDriverStatistics ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
send_LogDriverStatistics ( int _homeId ) : void
send_PressButton ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
send_PressButton ( RemoteValueID _id ) : void
send_RefreshNodeInfo ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
send_RefreshNodeInfo ( int _homeId, sbyte _nodeId ) : void
send_RefreshValue ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
send_RefreshValue ( RemoteValueID _id ) : void
send_ReleaseButton ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
send_ReleaseButton ( RemoteValueID _id ) : void
send_RemoveAllScenes ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
send_RemoveAllScenes ( int _homeId ) : void
send_RemoveAssociation ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _groupIdx, sbyte _targetNodeId ) : IAsyncResult
send_RemoveAssociation ( int _homeId, sbyte _nodeId, sbyte _groupIdx, sbyte _targetNodeId ) : void
send_RemoveScene ( AsyncCallback callback, object state, sbyte _sceneId ) : IAsyncResult
send_RemoveScene ( sbyte _sceneId ) : void
send_RemoveSceneValue ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult
send_RemoveSceneValue ( sbyte _sceneId, RemoteValueID _valueId ) : void
send_RemoveSwitchPoint ( AsyncCallback callback, object state, RemoteValueID _id, sbyte _hours, sbyte _minutes ) : IAsyncResult
send_RemoveSwitchPoint ( RemoteValueID _id, sbyte _hours, sbyte _minutes ) : void
send_RequestAllConfigParams ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
send_RequestAllConfigParams ( int _homeId, sbyte _nodeId ) : void
send_RequestConfigParam ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _param ) : IAsyncResult
send_RequestConfigParam ( int _homeId, sbyte _nodeId, sbyte _param ) : void
send_RequestNodeDynamic ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
send_RequestNodeDynamic ( int _homeId, sbyte _nodeId ) : void
send_RequestNodeState ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
send_RequestNodeState ( int _homeId, sbyte _nodeId ) : void
send_ResetController ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
send_ResetController ( int _homeId ) : void
send_SceneExists ( AsyncCallback callback, object state, sbyte _sceneId ) : IAsyncResult
send_SceneExists ( sbyte _sceneId ) : void
send_SceneGetValueAsBool ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult
send_SceneGetValueAsBool ( sbyte _sceneId, RemoteValueID _valueId ) : void
send_SceneGetValueAsByte ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult
send_SceneGetValueAsByte ( sbyte _sceneId, RemoteValueID _valueId ) : void
send_SceneGetValueAsFloat ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult
send_SceneGetValueAsFloat ( sbyte _sceneId, RemoteValueID _valueId ) : void
send_SceneGetValueAsInt ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult
send_SceneGetValueAsInt ( sbyte _sceneId, RemoteValueID _valueId ) : void
send_SceneGetValueAsShort ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult
send_SceneGetValueAsShort ( sbyte _sceneId, RemoteValueID _valueId ) : void
send_SceneGetValueAsString ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult
send_SceneGetValueAsString ( sbyte _sceneId, RemoteValueID _valueId ) : void
send_SceneGetValueListSelection_Int32 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult
send_SceneGetValueListSelection_Int32 ( sbyte _sceneId, RemoteValueID _valueId ) : void
send_SceneGetValueListSelection_String ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult
send_SceneGetValueListSelection_String ( sbyte _sceneId, RemoteValueID _valueId ) : void
send_SceneGetValues ( AsyncCallback callback, object state, sbyte _sceneId ) : IAsyncResult
send_SceneGetValues ( sbyte _sceneId ) : void
send_SendAllValues ( AsyncCallback callback, object state ) : IAsyncResult
send_SendAllValues ( ) : void
send_SetChangeVerified ( AsyncCallback callback, object state, RemoteValueID _id, bool _verify ) : IAsyncResult
send_SetChangeVerified ( RemoteValueID _id, bool _verify ) : void
send_SetConfigParam ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _param, int _value, sbyte _size ) : IAsyncResult
send_SetConfigParam ( int _homeId, sbyte _nodeId, sbyte _param, int _value, sbyte _size ) : void
send_SetNodeLevel ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _level ) : IAsyncResult
send_SetNodeLevel ( int _homeId, sbyte _nodeId, sbyte _level ) : void
send_SetNodeLocation ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, string _location ) : IAsyncResult
send_SetNodeLocation ( int _homeId, sbyte _nodeId, string _location ) : void
send_SetNodeManufacturerName ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, string _manufacturerName ) : IAsyncResult
send_SetNodeManufacturerName ( int _homeId, sbyte _nodeId, string _manufacturerName ) : void
send_SetNodeName ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, string _nodeName ) : IAsyncResult
send_SetNodeName ( int _homeId, sbyte _nodeId, string _nodeName ) : void
send_SetNodeOff ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
send_SetNodeOff ( int _homeId, sbyte _nodeId ) : void
send_SetNodeOn ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
send_SetNodeOn ( int _homeId, sbyte _nodeId ) : void
send_SetNodeProductName ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, string _productName ) : IAsyncResult
send_SetNodeProductName ( int _homeId, sbyte _nodeId, string _productName ) : void
send_SetPollIntensity ( AsyncCallback callback, object state, RemoteValueID _valueId, sbyte _intensity ) : IAsyncResult
send_SetPollIntensity ( RemoteValueID _valueId, sbyte _intensity ) : void
send_SetPollInterval ( AsyncCallback callback, object state, int _milliseconds, bool _bIntervalBetweenPolls ) : IAsyncResult
send_SetPollInterval ( int _milliseconds, bool _bIntervalBetweenPolls ) : void
send_SetSceneLabel ( AsyncCallback callback, object state, sbyte _sceneId, string _value ) : IAsyncResult
send_SetSceneLabel ( sbyte _sceneId, string _value ) : void
send_SetSceneValueListSelection_Int32 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, int _value ) : IAsyncResult
send_SetSceneValueListSelection_Int32 ( sbyte _sceneId, RemoteValueID _valueId, int _value ) : void
send_SetSceneValueListSelection_String ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, string _value ) : IAsyncResult
send_SetSceneValueListSelection_String ( sbyte _sceneId, RemoteValueID _valueId, string _value ) : void
send_SetSceneValue_Bool ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, bool _value ) : IAsyncResult
send_SetSceneValue_Bool ( sbyte _sceneId, RemoteValueID _valueId, bool _value ) : void
send_SetSceneValue_Float ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, double _value ) : IAsyncResult
send_SetSceneValue_Float ( sbyte _sceneId, RemoteValueID _valueId, double _value ) : void
send_SetSceneValue_Int16 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, short _value ) : IAsyncResult
send_SetSceneValue_Int16 ( sbyte _sceneId, RemoteValueID _valueId, short _value ) : void
send_SetSceneValue_Int32 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, int _value ) : IAsyncResult
send_SetSceneValue_Int32 ( sbyte _sceneId, RemoteValueID _valueId, int _value ) : void
send_SetSceneValue_String ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, string _value ) : IAsyncResult
send_SetSceneValue_String ( sbyte _sceneId, RemoteValueID _valueId, string _value ) : void
send_SetSceneValue_Uint8 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, sbyte _value ) : IAsyncResult
send_SetSceneValue_Uint8 ( sbyte _sceneId, RemoteValueID _valueId, sbyte _value ) : void
send_SetSwitchPoint ( AsyncCallback callback, object state, RemoteValueID _id, sbyte _hours, sbyte _minutes, sbyte _setback ) : IAsyncResult
send_SetSwitchPoint ( RemoteValueID _id, sbyte _hours, sbyte _minutes, sbyte _setback ) : void
send_SetValueHelp ( AsyncCallback callback, object state, RemoteValueID _id, string _value ) : IAsyncResult
send_SetValueHelp ( RemoteValueID _id, string _value ) : void
send_SetValueLabel ( AsyncCallback callback, object state, RemoteValueID _id, string _value ) : IAsyncResult
send_SetValueLabel ( RemoteValueID _id, string _value ) : void
send_SetValueListSelection ( AsyncCallback callback, object state, RemoteValueID _id, string _selectedItem ) : IAsyncResult
send_SetValueListSelection ( RemoteValueID _id, string _selectedItem ) : void
send_SetValueUnits ( AsyncCallback callback, object state, RemoteValueID _id, string _value ) : IAsyncResult
send_SetValueUnits ( RemoteValueID _id, string _value ) : void
send_SetValue_Bool ( AsyncCallback callback, object state, RemoteValueID _id, bool _value ) : IAsyncResult
send_SetValue_Bool ( RemoteValueID _id, bool _value ) : void
send_SetValue_Float ( AsyncCallback callback, object state, RemoteValueID _id, double _value ) : IAsyncResult
send_SetValue_Float ( RemoteValueID _id, double _value ) : void
send_SetValue_String ( AsyncCallback callback, object state, RemoteValueID _id, string _value ) : IAsyncResult
send_SetValue_String ( RemoteValueID _id, string _value ) : void
send_SetValue_UInt8 ( AsyncCallback callback, object state, RemoteValueID _id, sbyte _value ) : IAsyncResult
send_SetValue_UInt8 ( RemoteValueID _id, sbyte _value ) : void
send_SetValue_UInt8_UInt8 ( AsyncCallback callback, object state, RemoteValueID _id, List _value, sbyte _length ) : IAsyncResult
send_SetValue_UInt8_UInt8 ( RemoteValueID _id, List _value, sbyte _length ) : void
send_SetValue_int16 ( AsyncCallback callback, object state, RemoteValueID _id, short _value ) : IAsyncResult
send_SetValue_int16 ( RemoteValueID _id, short _value ) : void
send_SetValue_int32 ( AsyncCallback callback, object state, RemoteValueID _id, int _value ) : IAsyncResult
send_SetValue_int32 ( RemoteValueID _id, int _value ) : void
send_SoftReset ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
send_SoftReset ( int _homeId ) : void
send_SwitchAllOff ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
send_SwitchAllOff ( int _homeId ) : void
send_SwitchAllOn ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
send_SwitchAllOn ( int _homeId ) : void
send_TestNetwork ( AsyncCallback callback, object state, int _homeId, int _count ) : IAsyncResult
send_TestNetwork ( int _homeId, int _count ) : void
send_TestNetworkNode ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, int _count ) : IAsyncResult
send_TestNetworkNode ( int _homeId, sbyte _nodeId, int _count ) : void
send_WriteConfig ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
send_WriteConfig ( int _homeId ) : void
send_isPolled ( AsyncCallback callback, object state, RemoteValueID _valueId ) : IAsyncResult
send_isPolled ( RemoteValueID _valueId ) : void
send_ping ( AsyncCallback callback, object state ) : IAsyncResult
send_ping ( ) : void

보호된 메소드들

메소드 설명
Dispose ( bool disposing ) : void

메소드 상세

ActivateScene() 공개 메소드

public ActivateScene ( sbyte _sceneId ) : bool
_sceneId sbyte
리턴 bool

AddAssociation() 공개 메소드

public AddAssociation ( int _homeId, sbyte _nodeId, sbyte _groupIdx, sbyte _targetNodeId ) : void
_homeId int
_nodeId sbyte
_groupIdx sbyte
_targetNodeId sbyte
리턴 void

AddSceneValueListSelection_Int32() 공개 메소드

public AddSceneValueListSelection_Int32 ( sbyte _sceneId, RemoteValueID _valueId, int _value ) : bool
_sceneId sbyte
_valueId RemoteValueID
_value int
리턴 bool

AddSceneValueListSelection_String() 공개 메소드

public AddSceneValueListSelection_String ( sbyte _sceneId, RemoteValueID _valueId, string _value ) : bool
_sceneId sbyte
_valueId RemoteValueID
_value string
리턴 bool

AddSceneValue_Bool() 공개 메소드

public AddSceneValue_Bool ( sbyte _sceneId, RemoteValueID _valueId, bool _value ) : bool
_sceneId sbyte
_valueId RemoteValueID
_value bool
리턴 bool

AddSceneValue_Float() 공개 메소드

public AddSceneValue_Float ( sbyte _sceneId, RemoteValueID _valueId, double _value ) : bool
_sceneId sbyte
_valueId RemoteValueID
_value double
리턴 bool

AddSceneValue_Int16() 공개 메소드

public AddSceneValue_Int16 ( sbyte _sceneId, RemoteValueID _valueId, short _value ) : bool
_sceneId sbyte
_valueId RemoteValueID
_value short
리턴 bool

AddSceneValue_Int32() 공개 메소드

public AddSceneValue_Int32 ( sbyte _sceneId, RemoteValueID _valueId, int _value ) : bool
_sceneId sbyte
_valueId RemoteValueID
_value int
리턴 bool

AddSceneValue_String() 공개 메소드

public AddSceneValue_String ( sbyte _sceneId, RemoteValueID _valueId, string _value ) : bool
_sceneId sbyte
_valueId RemoteValueID
_value string
리턴 bool

AddSceneValue_Uint8() 공개 메소드

public AddSceneValue_Uint8 ( sbyte _sceneId, RemoteValueID _valueId, sbyte _value ) : bool
_sceneId sbyte
_valueId RemoteValueID
_value sbyte
리턴 bool

BeginControllerCommand() 공개 메소드

public BeginControllerCommand ( int _homeId, DriverControllerCommand _command, bool _highPower, sbyte _nodeId, sbyte _arg ) : bool
_homeId int
_command DriverControllerCommand
_highPower bool
_nodeId sbyte
_arg sbyte
리턴 bool

Begin_ActivateScene() 공개 메소드

public Begin_ActivateScene ( AsyncCallback callback, object state, sbyte _sceneId ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
리턴 IAsyncResult

Begin_AddAssociation() 공개 메소드

public Begin_AddAssociation ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _groupIdx, sbyte _targetNodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
_groupIdx sbyte
_targetNodeId sbyte
리턴 IAsyncResult

Begin_AddSceneValueListSelection_Int32() 공개 메소드

public Begin_AddSceneValueListSelection_Int32 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, int _value ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
_valueId RemoteValueID
_value int
리턴 IAsyncResult

Begin_AddSceneValueListSelection_String() 공개 메소드

public Begin_AddSceneValueListSelection_String ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, string _value ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
_valueId RemoteValueID
_value string
리턴 IAsyncResult

Begin_AddSceneValue_Bool() 공개 메소드

public Begin_AddSceneValue_Bool ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, bool _value ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
_valueId RemoteValueID
_value bool
리턴 IAsyncResult

Begin_AddSceneValue_Float() 공개 메소드

public Begin_AddSceneValue_Float ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, double _value ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
_valueId RemoteValueID
_value double
리턴 IAsyncResult

Begin_AddSceneValue_Int16() 공개 메소드

public Begin_AddSceneValue_Int16 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, short _value ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
_valueId RemoteValueID
_value short
리턴 IAsyncResult

Begin_AddSceneValue_Int32() 공개 메소드

public Begin_AddSceneValue_Int32 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, int _value ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
_valueId RemoteValueID
_value int
리턴 IAsyncResult

Begin_AddSceneValue_String() 공개 메소드

public Begin_AddSceneValue_String ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, string _value ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
_valueId RemoteValueID
_value string
리턴 IAsyncResult

Begin_AddSceneValue_Uint8() 공개 메소드

public Begin_AddSceneValue_Uint8 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, sbyte _value ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
_valueId RemoteValueID
_value sbyte
리턴 IAsyncResult

Begin_BeginControllerCommand() 공개 메소드

public Begin_BeginControllerCommand ( AsyncCallback callback, object state, int _homeId, DriverControllerCommand _command, bool _highPower, sbyte _nodeId, sbyte _arg ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_command DriverControllerCommand
_highPower bool
_nodeId sbyte
_arg sbyte
리턴 IAsyncResult

Begin_CancelControllerCommand() 공개 메소드

public Begin_CancelControllerCommand ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
리턴 IAsyncResult

Begin_ClearSwitchPoints() 공개 메소드

public Begin_ClearSwitchPoints ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
리턴 IAsyncResult

Begin_CreateScene() 공개 메소드

public Begin_CreateScene ( AsyncCallback callback, object state ) : IAsyncResult
callback AsyncCallback
state object
리턴 IAsyncResult

Begin_DisablePoll() 공개 메소드

public Begin_DisablePoll ( AsyncCallback callback, object state, RemoteValueID _valueId ) : IAsyncResult
callback AsyncCallback
state object
_valueId RemoteValueID
리턴 IAsyncResult

Begin_EnablePoll() 공개 메소드

public Begin_EnablePoll ( AsyncCallback callback, object state, RemoteValueID _valueId, sbyte _intensity ) : IAsyncResult
callback AsyncCallback
state object
_valueId RemoteValueID
_intensity sbyte
리턴 IAsyncResult

Begin_GetAllScenes() 공개 메소드

public Begin_GetAllScenes ( AsyncCallback callback, object state ) : IAsyncResult
callback AsyncCallback
state object
리턴 IAsyncResult

Begin_GetAssociations() 공개 메소드

public Begin_GetAssociations ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _groupIdx ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
_groupIdx sbyte
리턴 IAsyncResult

Begin_GetControllerInterfaceType() 공개 메소드

public Begin_GetControllerInterfaceType ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
리턴 IAsyncResult

Begin_GetControllerNodeId() 공개 메소드

public Begin_GetControllerNodeId ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
리턴 IAsyncResult

Begin_GetControllerPath() 공개 메소드

public Begin_GetControllerPath ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
리턴 IAsyncResult

Begin_GetDriverStatistics() 공개 메소드

public Begin_GetDriverStatistics ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
리턴 IAsyncResult

Begin_GetGroupLabel() 공개 메소드

public Begin_GetGroupLabel ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _groupIdx ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
_groupIdx sbyte
리턴 IAsyncResult

Begin_GetLibraryTypeName() 공개 메소드

public Begin_GetLibraryTypeName ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
리턴 IAsyncResult

Begin_GetLibraryVersion() 공개 메소드

public Begin_GetLibraryVersion ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
리턴 IAsyncResult

Begin_GetMaxAssociations() 공개 메소드

public Begin_GetMaxAssociations ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _groupIdx ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
_groupIdx sbyte
리턴 IAsyncResult

Begin_GetNodeBasic() 공개 메소드

public Begin_GetNodeBasic ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

Begin_GetNodeClassInformation() 공개 메소드

public Begin_GetNodeClassInformation ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _commandClassId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
_commandClassId sbyte
리턴 IAsyncResult

Begin_GetNodeGeneric() 공개 메소드

public Begin_GetNodeGeneric ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

Begin_GetNodeLocation() 공개 메소드

public Begin_GetNodeLocation ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

Begin_GetNodeManufacturerId() 공개 메소드

public Begin_GetNodeManufacturerId ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

Begin_GetNodeManufacturerName() 공개 메소드

public Begin_GetNodeManufacturerName ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

Begin_GetNodeMaxBaudRate() 공개 메소드

public Begin_GetNodeMaxBaudRate ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

Begin_GetNodeName() 공개 메소드

public Begin_GetNodeName ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

Begin_GetNodeNeighbors() 공개 메소드

public Begin_GetNodeNeighbors ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

Begin_GetNodeProductId() 공개 메소드

public Begin_GetNodeProductId ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

Begin_GetNodeProductName() 공개 메소드

public Begin_GetNodeProductName ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

Begin_GetNodeProductType() 공개 메소드

public Begin_GetNodeProductType ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

Begin_GetNodeQueryStage() 공개 메소드

public Begin_GetNodeQueryStage ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

Begin_GetNodeSecurity() 공개 메소드

public Begin_GetNodeSecurity ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

Begin_GetNodeSpecific() 공개 메소드

public Begin_GetNodeSpecific ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

Begin_GetNodeStatistics() 공개 메소드

public Begin_GetNodeStatistics ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

Begin_GetNodeType() 공개 메소드

public Begin_GetNodeType ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

Begin_GetNodeVersion() 공개 메소드

public Begin_GetNodeVersion ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

Begin_GetNumGroups() 공개 메소드

public Begin_GetNumGroups ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

Begin_GetNumScenes() 공개 메소드

public Begin_GetNumScenes ( AsyncCallback callback, object state ) : IAsyncResult
callback AsyncCallback
state object
리턴 IAsyncResult

Begin_GetNumSwitchPoints() 공개 메소드

public Begin_GetNumSwitchPoints ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
리턴 IAsyncResult

Begin_GetPollInterval() 공개 메소드

public Begin_GetPollInterval ( AsyncCallback callback, object state ) : IAsyncResult
callback AsyncCallback
state object
리턴 IAsyncResult

Begin_GetSUCNodeId() 공개 메소드

public Begin_GetSUCNodeId ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
리턴 IAsyncResult

Begin_GetSceneLabel() 공개 메소드

public Begin_GetSceneLabel ( AsyncCallback callback, object state, sbyte _sceneId ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
리턴 IAsyncResult

Begin_GetSendQueueCount() 공개 메소드

public Begin_GetSendQueueCount ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
리턴 IAsyncResult

Begin_GetSwitchPoint() 공개 메소드

public Begin_GetSwitchPoint ( AsyncCallback callback, object state, RemoteValueID _id, sbyte _idx ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
_idx sbyte
리턴 IAsyncResult

Begin_GetValueAsBool() 공개 메소드

public Begin_GetValueAsBool ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
리턴 IAsyncResult

Begin_GetValueAsByte() 공개 메소드

public Begin_GetValueAsByte ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
리턴 IAsyncResult

Begin_GetValueAsFloat() 공개 메소드

public Begin_GetValueAsFloat ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
리턴 IAsyncResult

Begin_GetValueAsInt() 공개 메소드

public Begin_GetValueAsInt ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
리턴 IAsyncResult

Begin_GetValueAsShort() 공개 메소드

public Begin_GetValueAsShort ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
리턴 IAsyncResult

Begin_GetValueAsString() 공개 메소드

public Begin_GetValueAsString ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
리턴 IAsyncResult

Begin_GetValueFloatPrecision() 공개 메소드

public Begin_GetValueFloatPrecision ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
리턴 IAsyncResult

Begin_GetValueHelp() 공개 메소드

public Begin_GetValueHelp ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
리턴 IAsyncResult

Begin_GetValueLabel() 공개 메소드

public Begin_GetValueLabel ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
리턴 IAsyncResult

Begin_GetValueListItems() 공개 메소드

public Begin_GetValueListItems ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
리턴 IAsyncResult

Begin_GetValueListSelection_Int32() 공개 메소드

public Begin_GetValueListSelection_Int32 ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
리턴 IAsyncResult

Begin_GetValueListSelection_String() 공개 메소드

public Begin_GetValueListSelection_String ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
리턴 IAsyncResult

Begin_GetValueMax() 공개 메소드

public Begin_GetValueMax ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
리턴 IAsyncResult

Begin_GetValueMin() 공개 메소드

public Begin_GetValueMin ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
리턴 IAsyncResult

Begin_GetValueUnits() 공개 메소드

public Begin_GetValueUnits ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
리턴 IAsyncResult

Begin_HealNetwork() 공개 메소드

public Begin_HealNetwork ( AsyncCallback callback, object state, int _homeId, bool _doRR ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_doRR bool
리턴 IAsyncResult

Begin_HealNetworkNode() 공개 메소드

public Begin_HealNetworkNode ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, bool _doRR ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
_doRR bool
리턴 IAsyncResult

Begin_IsBridgeController() 공개 메소드

public Begin_IsBridgeController ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
리턴 IAsyncResult

Begin_IsNodeAwake() 공개 메소드

public Begin_IsNodeAwake ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

Begin_IsNodeBeamingDevice() 공개 메소드

public Begin_IsNodeBeamingDevice ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

Begin_IsNodeFailed() 공개 메소드

public Begin_IsNodeFailed ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

Begin_IsNodeFrequentListeningDevice() 공개 메소드

public Begin_IsNodeFrequentListeningDevice ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

Begin_IsNodeInfoReceived() 공개 메소드

public Begin_IsNodeInfoReceived ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

Begin_IsNodeListeningDevice() 공개 메소드

public Begin_IsNodeListeningDevice ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

Begin_IsNodeRoutingDevice() 공개 메소드

public Begin_IsNodeRoutingDevice ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

Begin_IsNodeSecurityDevice() 공개 메소드

public Begin_IsNodeSecurityDevice ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

Begin_IsPrimaryController() 공개 메소드

public Begin_IsPrimaryController ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
리턴 IAsyncResult

Begin_IsStaticUpdateController() 공개 메소드

public Begin_IsStaticUpdateController ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
리턴 IAsyncResult

Begin_IsValuePolled() 공개 메소드

public Begin_IsValuePolled ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
리턴 IAsyncResult

Begin_IsValueReadOnly() 공개 메소드

public Begin_IsValueReadOnly ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
리턴 IAsyncResult

Begin_IsValueSet() 공개 메소드

public Begin_IsValueSet ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
리턴 IAsyncResult

Begin_IsValueWriteOnly() 공개 메소드

public Begin_IsValueWriteOnly ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
리턴 IAsyncResult

Begin_LogDriverStatistics() 공개 메소드

public Begin_LogDriverStatistics ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
리턴 IAsyncResult

Begin_PressButton() 공개 메소드

public Begin_PressButton ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
리턴 IAsyncResult

Begin_RefreshNodeInfo() 공개 메소드

public Begin_RefreshNodeInfo ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

Begin_RefreshValue() 공개 메소드

public Begin_RefreshValue ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
리턴 IAsyncResult

Begin_ReleaseButton() 공개 메소드

public Begin_ReleaseButton ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
리턴 IAsyncResult

Begin_RemoveAllScenes() 공개 메소드

public Begin_RemoveAllScenes ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
리턴 IAsyncResult

Begin_RemoveAssociation() 공개 메소드

public Begin_RemoveAssociation ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _groupIdx, sbyte _targetNodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
_groupIdx sbyte
_targetNodeId sbyte
리턴 IAsyncResult

Begin_RemoveScene() 공개 메소드

public Begin_RemoveScene ( AsyncCallback callback, object state, sbyte _sceneId ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
리턴 IAsyncResult

Begin_RemoveSceneValue() 공개 메소드

public Begin_RemoveSceneValue ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
_valueId RemoteValueID
리턴 IAsyncResult

Begin_RemoveSwitchPoint() 공개 메소드

public Begin_RemoveSwitchPoint ( AsyncCallback callback, object state, RemoteValueID _id, sbyte _hours, sbyte _minutes ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
_hours sbyte
_minutes sbyte
리턴 IAsyncResult

Begin_RequestAllConfigParams() 공개 메소드

public Begin_RequestAllConfigParams ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

Begin_RequestConfigParam() 공개 메소드

public Begin_RequestConfigParam ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _param ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
_param sbyte
리턴 IAsyncResult

Begin_RequestNodeDynamic() 공개 메소드

public Begin_RequestNodeDynamic ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

Begin_RequestNodeState() 공개 메소드

public Begin_RequestNodeState ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

Begin_ResetController() 공개 메소드

public Begin_ResetController ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
리턴 IAsyncResult

Begin_SceneExists() 공개 메소드

public Begin_SceneExists ( AsyncCallback callback, object state, sbyte _sceneId ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
리턴 IAsyncResult

Begin_SceneGetValueAsBool() 공개 메소드

public Begin_SceneGetValueAsBool ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
_valueId RemoteValueID
리턴 IAsyncResult

Begin_SceneGetValueAsByte() 공개 메소드

public Begin_SceneGetValueAsByte ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
_valueId RemoteValueID
리턴 IAsyncResult

Begin_SceneGetValueAsFloat() 공개 메소드

public Begin_SceneGetValueAsFloat ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
_valueId RemoteValueID
리턴 IAsyncResult

Begin_SceneGetValueAsInt() 공개 메소드

public Begin_SceneGetValueAsInt ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
_valueId RemoteValueID
리턴 IAsyncResult

Begin_SceneGetValueAsShort() 공개 메소드

public Begin_SceneGetValueAsShort ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
_valueId RemoteValueID
리턴 IAsyncResult

Begin_SceneGetValueAsString() 공개 메소드

public Begin_SceneGetValueAsString ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
_valueId RemoteValueID
리턴 IAsyncResult

Begin_SceneGetValueListSelection_Int32() 공개 메소드

public Begin_SceneGetValueListSelection_Int32 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
_valueId RemoteValueID
리턴 IAsyncResult

Begin_SceneGetValueListSelection_String() 공개 메소드

public Begin_SceneGetValueListSelection_String ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
_valueId RemoteValueID
리턴 IAsyncResult

Begin_SceneGetValues() 공개 메소드

public Begin_SceneGetValues ( AsyncCallback callback, object state, sbyte _sceneId ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
리턴 IAsyncResult

Begin_SendAllValues() 공개 메소드

public Begin_SendAllValues ( AsyncCallback callback, object state ) : IAsyncResult
callback AsyncCallback
state object
리턴 IAsyncResult

Begin_SetChangeVerified() 공개 메소드

public Begin_SetChangeVerified ( AsyncCallback callback, object state, RemoteValueID _id, bool _verify ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
_verify bool
리턴 IAsyncResult

Begin_SetConfigParam() 공개 메소드

public Begin_SetConfigParam ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _param, int _value, sbyte _size ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
_param sbyte
_value int
_size sbyte
리턴 IAsyncResult

Begin_SetNodeLevel() 공개 메소드

public Begin_SetNodeLevel ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _level ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
_level sbyte
리턴 IAsyncResult

Begin_SetNodeLocation() 공개 메소드

public Begin_SetNodeLocation ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, string _location ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
_location string
리턴 IAsyncResult

Begin_SetNodeManufacturerName() 공개 메소드

public Begin_SetNodeManufacturerName ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, string _manufacturerName ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
_manufacturerName string
리턴 IAsyncResult

Begin_SetNodeName() 공개 메소드

public Begin_SetNodeName ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, string _nodeName ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
_nodeName string
리턴 IAsyncResult

Begin_SetNodeOff() 공개 메소드

public Begin_SetNodeOff ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

Begin_SetNodeOn() 공개 메소드

public Begin_SetNodeOn ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

Begin_SetNodeProductName() 공개 메소드

public Begin_SetNodeProductName ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, string _productName ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
_productName string
리턴 IAsyncResult

Begin_SetPollIntensity() 공개 메소드

public Begin_SetPollIntensity ( AsyncCallback callback, object state, RemoteValueID _valueId, sbyte _intensity ) : IAsyncResult
callback AsyncCallback
state object
_valueId RemoteValueID
_intensity sbyte
리턴 IAsyncResult

Begin_SetPollInterval() 공개 메소드

public Begin_SetPollInterval ( AsyncCallback callback, object state, int _milliseconds, bool _bIntervalBetweenPolls ) : IAsyncResult
callback AsyncCallback
state object
_milliseconds int
_bIntervalBetweenPolls bool
리턴 IAsyncResult

Begin_SetSceneLabel() 공개 메소드

public Begin_SetSceneLabel ( AsyncCallback callback, object state, sbyte _sceneId, string _value ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
_value string
리턴 IAsyncResult

Begin_SetSceneValueListSelection_Int32() 공개 메소드

public Begin_SetSceneValueListSelection_Int32 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, int _value ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
_valueId RemoteValueID
_value int
리턴 IAsyncResult

Begin_SetSceneValueListSelection_String() 공개 메소드

public Begin_SetSceneValueListSelection_String ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, string _value ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
_valueId RemoteValueID
_value string
리턴 IAsyncResult

Begin_SetSceneValue_Bool() 공개 메소드

public Begin_SetSceneValue_Bool ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, bool _value ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
_valueId RemoteValueID
_value bool
리턴 IAsyncResult

Begin_SetSceneValue_Float() 공개 메소드

public Begin_SetSceneValue_Float ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, double _value ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
_valueId RemoteValueID
_value double
리턴 IAsyncResult

Begin_SetSceneValue_Int16() 공개 메소드

public Begin_SetSceneValue_Int16 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, short _value ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
_valueId RemoteValueID
_value short
리턴 IAsyncResult

Begin_SetSceneValue_Int32() 공개 메소드

public Begin_SetSceneValue_Int32 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, int _value ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
_valueId RemoteValueID
_value int
리턴 IAsyncResult

Begin_SetSceneValue_String() 공개 메소드

public Begin_SetSceneValue_String ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, string _value ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
_valueId RemoteValueID
_value string
리턴 IAsyncResult

Begin_SetSceneValue_Uint8() 공개 메소드

public Begin_SetSceneValue_Uint8 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, sbyte _value ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
_valueId RemoteValueID
_value sbyte
리턴 IAsyncResult

Begin_SetSwitchPoint() 공개 메소드

public Begin_SetSwitchPoint ( AsyncCallback callback, object state, RemoteValueID _id, sbyte _hours, sbyte _minutes, sbyte _setback ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
_hours sbyte
_minutes sbyte
_setback sbyte
리턴 IAsyncResult

Begin_SetValueHelp() 공개 메소드

public Begin_SetValueHelp ( AsyncCallback callback, object state, RemoteValueID _id, string _value ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
_value string
리턴 IAsyncResult

Begin_SetValueLabel() 공개 메소드

public Begin_SetValueLabel ( AsyncCallback callback, object state, RemoteValueID _id, string _value ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
_value string
리턴 IAsyncResult

Begin_SetValueListSelection() 공개 메소드

public Begin_SetValueListSelection ( AsyncCallback callback, object state, RemoteValueID _id, string _selectedItem ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
_selectedItem string
리턴 IAsyncResult

Begin_SetValueUnits() 공개 메소드

public Begin_SetValueUnits ( AsyncCallback callback, object state, RemoteValueID _id, string _value ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
_value string
리턴 IAsyncResult

Begin_SetValue_Bool() 공개 메소드

public Begin_SetValue_Bool ( AsyncCallback callback, object state, RemoteValueID _id, bool _value ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
_value bool
리턴 IAsyncResult

Begin_SetValue_Float() 공개 메소드

public Begin_SetValue_Float ( AsyncCallback callback, object state, RemoteValueID _id, double _value ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
_value double
리턴 IAsyncResult

Begin_SetValue_String() 공개 메소드

public Begin_SetValue_String ( AsyncCallback callback, object state, RemoteValueID _id, string _value ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
_value string
리턴 IAsyncResult

Begin_SetValue_UInt8() 공개 메소드

public Begin_SetValue_UInt8 ( AsyncCallback callback, object state, RemoteValueID _id, sbyte _value ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
_value sbyte
리턴 IAsyncResult

Begin_SetValue_UInt8_UInt8() 공개 메소드

public Begin_SetValue_UInt8_UInt8 ( AsyncCallback callback, object state, RemoteValueID _id, List _value, sbyte _length ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
_value List
_length sbyte
리턴 IAsyncResult

Begin_SetValue_int16() 공개 메소드

public Begin_SetValue_int16 ( AsyncCallback callback, object state, RemoteValueID _id, short _value ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
_value short
리턴 IAsyncResult

Begin_SetValue_int32() 공개 메소드

public Begin_SetValue_int32 ( AsyncCallback callback, object state, RemoteValueID _id, int _value ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
_value int
리턴 IAsyncResult

Begin_SoftReset() 공개 메소드

public Begin_SoftReset ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
리턴 IAsyncResult

Begin_SwitchAllOff() 공개 메소드

public Begin_SwitchAllOff ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
리턴 IAsyncResult

Begin_SwitchAllOn() 공개 메소드

public Begin_SwitchAllOn ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
리턴 IAsyncResult

Begin_TestNetwork() 공개 메소드

public Begin_TestNetwork ( AsyncCallback callback, object state, int _homeId, int _count ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_count int
리턴 IAsyncResult

Begin_TestNetworkNode() 공개 메소드

public Begin_TestNetworkNode ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, int _count ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
_count int
리턴 IAsyncResult

Begin_WriteConfig() 공개 메소드

public Begin_WriteConfig ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
리턴 IAsyncResult

Begin_isPolled() 공개 메소드

public Begin_isPolled ( AsyncCallback callback, object state, RemoteValueID _valueId ) : IAsyncResult
callback AsyncCallback
state object
_valueId RemoteValueID
리턴 IAsyncResult

Begin_ping() 공개 메소드

public Begin_ping ( AsyncCallback callback, object state ) : IAsyncResult
callback AsyncCallback
state object
리턴 IAsyncResult

CancelControllerCommand() 공개 메소드

public CancelControllerCommand ( int _homeId ) : bool
_homeId int
리턴 bool

ClearSwitchPoints() 공개 메소드

public ClearSwitchPoints ( RemoteValueID _id ) : void
_id RemoteValueID
리턴 void

Client() 공개 메소드

public Client ( TProtocol prot ) : System
prot TProtocol
리턴 System

Client() 공개 메소드

public Client ( TProtocol iprot, TProtocol oprot ) : System
iprot TProtocol
oprot TProtocol
리턴 System

CreateScene() 공개 메소드

public CreateScene ( ) : sbyte
리턴 sbyte

DisablePoll() 공개 메소드

public DisablePoll ( RemoteValueID _valueId ) : bool
_valueId RemoteValueID
리턴 bool

Dispose() 공개 메소드

public Dispose ( ) : void
리턴 void

Dispose() 보호된 메소드

protected Dispose ( bool disposing ) : void
disposing bool
리턴 void

EnablePoll() 공개 메소드

public EnablePoll ( RemoteValueID _valueId, sbyte _intensity ) : bool
_valueId RemoteValueID
_intensity sbyte
리턴 bool

End_ActivateScene() 공개 메소드

public End_ActivateScene ( IAsyncResult asyncResult ) : bool
asyncResult IAsyncResult
리턴 bool

End_AddAssociation() 공개 메소드

public End_AddAssociation ( IAsyncResult asyncResult ) : void
asyncResult IAsyncResult
리턴 void

End_AddSceneValueListSelection_Int32() 공개 메소드

public End_AddSceneValueListSelection_Int32 ( IAsyncResult asyncResult ) : bool
asyncResult IAsyncResult
리턴 bool

End_AddSceneValueListSelection_String() 공개 메소드

public End_AddSceneValueListSelection_String ( IAsyncResult asyncResult ) : bool
asyncResult IAsyncResult
리턴 bool

End_AddSceneValue_Bool() 공개 메소드

public End_AddSceneValue_Bool ( IAsyncResult asyncResult ) : bool
asyncResult IAsyncResult
리턴 bool

End_AddSceneValue_Float() 공개 메소드

public End_AddSceneValue_Float ( IAsyncResult asyncResult ) : bool
asyncResult IAsyncResult
리턴 bool

End_AddSceneValue_Int16() 공개 메소드

public End_AddSceneValue_Int16 ( IAsyncResult asyncResult ) : bool
asyncResult IAsyncResult
리턴 bool

End_AddSceneValue_Int32() 공개 메소드

public End_AddSceneValue_Int32 ( IAsyncResult asyncResult ) : bool
asyncResult IAsyncResult
리턴 bool

End_AddSceneValue_String() 공개 메소드

public End_AddSceneValue_String ( IAsyncResult asyncResult ) : bool
asyncResult IAsyncResult
리턴 bool

End_AddSceneValue_Uint8() 공개 메소드

public End_AddSceneValue_Uint8 ( IAsyncResult asyncResult ) : bool
asyncResult IAsyncResult
리턴 bool

End_BeginControllerCommand() 공개 메소드

public End_BeginControllerCommand ( IAsyncResult asyncResult ) : bool
asyncResult IAsyncResult
리턴 bool

End_CancelControllerCommand() 공개 메소드

public End_CancelControllerCommand ( IAsyncResult asyncResult ) : bool
asyncResult IAsyncResult
리턴 bool

End_ClearSwitchPoints() 공개 메소드

public End_ClearSwitchPoints ( IAsyncResult asyncResult ) : void
asyncResult IAsyncResult
리턴 void

End_CreateScene() 공개 메소드

public End_CreateScene ( IAsyncResult asyncResult ) : sbyte
asyncResult IAsyncResult
리턴 sbyte

End_DisablePoll() 공개 메소드

public End_DisablePoll ( IAsyncResult asyncResult ) : bool
asyncResult IAsyncResult
리턴 bool

End_EnablePoll() 공개 메소드

public End_EnablePoll ( IAsyncResult asyncResult ) : bool
asyncResult IAsyncResult
리턴 bool

End_GetAllScenes() 공개 메소드

public End_GetAllScenes ( IAsyncResult asyncResult ) : GetAllScenesReturnStruct
asyncResult IAsyncResult
리턴 GetAllScenesReturnStruct

End_GetAssociations() 공개 메소드

public End_GetAssociations ( IAsyncResult asyncResult ) : GetAssociationsReturnStruct
asyncResult IAsyncResult
리턴 GetAssociationsReturnStruct

End_GetControllerInterfaceType() 공개 메소드

public End_GetControllerInterfaceType ( IAsyncResult asyncResult ) : int
asyncResult IAsyncResult
리턴 int

End_GetControllerNodeId() 공개 메소드

public End_GetControllerNodeId ( IAsyncResult asyncResult ) : sbyte
asyncResult IAsyncResult
리턴 sbyte

End_GetControllerPath() 공개 메소드

public End_GetControllerPath ( IAsyncResult asyncResult ) : string
asyncResult IAsyncResult
리턴 string

End_GetDriverStatistics() 공개 메소드

public End_GetDriverStatistics ( IAsyncResult asyncResult ) : GetDriverStatisticsReturnStruct
asyncResult IAsyncResult
리턴 GetDriverStatisticsReturnStruct

End_GetGroupLabel() 공개 메소드

public End_GetGroupLabel ( IAsyncResult asyncResult ) : string
asyncResult IAsyncResult
리턴 string

End_GetLibraryTypeName() 공개 메소드

public End_GetLibraryTypeName ( IAsyncResult asyncResult ) : string
asyncResult IAsyncResult
리턴 string

End_GetLibraryVersion() 공개 메소드

public End_GetLibraryVersion ( IAsyncResult asyncResult ) : string
asyncResult IAsyncResult
리턴 string

End_GetMaxAssociations() 공개 메소드

public End_GetMaxAssociations ( IAsyncResult asyncResult ) : sbyte
asyncResult IAsyncResult
리턴 sbyte

End_GetNodeBasic() 공개 메소드

public End_GetNodeBasic ( IAsyncResult asyncResult ) : sbyte
asyncResult IAsyncResult
리턴 sbyte

End_GetNodeClassInformation() 공개 메소드

public End_GetNodeClassInformation ( IAsyncResult asyncResult ) : Bool_GetNodeClassInformation
asyncResult IAsyncResult
리턴 Bool_GetNodeClassInformation

End_GetNodeGeneric() 공개 메소드

public End_GetNodeGeneric ( IAsyncResult asyncResult ) : sbyte
asyncResult IAsyncResult
리턴 sbyte

End_GetNodeLocation() 공개 메소드

public End_GetNodeLocation ( IAsyncResult asyncResult ) : string
asyncResult IAsyncResult
리턴 string

End_GetNodeManufacturerId() 공개 메소드

public End_GetNodeManufacturerId ( IAsyncResult asyncResult ) : string
asyncResult IAsyncResult
리턴 string

End_GetNodeManufacturerName() 공개 메소드

public End_GetNodeManufacturerName ( IAsyncResult asyncResult ) : string
asyncResult IAsyncResult
리턴 string

End_GetNodeMaxBaudRate() 공개 메소드

public End_GetNodeMaxBaudRate ( IAsyncResult asyncResult ) : int
asyncResult IAsyncResult
리턴 int

End_GetNodeName() 공개 메소드

public End_GetNodeName ( IAsyncResult asyncResult ) : string
asyncResult IAsyncResult
리턴 string

End_GetNodeNeighbors() 공개 메소드

public End_GetNodeNeighbors ( IAsyncResult asyncResult ) : UInt32_ListByte
asyncResult IAsyncResult
리턴 UInt32_ListByte

End_GetNodeProductId() 공개 메소드

public End_GetNodeProductId ( IAsyncResult asyncResult ) : string
asyncResult IAsyncResult
리턴 string

End_GetNodeProductName() 공개 메소드

public End_GetNodeProductName ( IAsyncResult asyncResult ) : string
asyncResult IAsyncResult
리턴 string

End_GetNodeProductType() 공개 메소드

public End_GetNodeProductType ( IAsyncResult asyncResult ) : string
asyncResult IAsyncResult
리턴 string

End_GetNodeQueryStage() 공개 메소드

public End_GetNodeQueryStage ( IAsyncResult asyncResult ) : string
asyncResult IAsyncResult
리턴 string

End_GetNodeSecurity() 공개 메소드

public End_GetNodeSecurity ( IAsyncResult asyncResult ) : sbyte
asyncResult IAsyncResult
리턴 sbyte

End_GetNodeSpecific() 공개 메소드

public End_GetNodeSpecific ( IAsyncResult asyncResult ) : sbyte
asyncResult IAsyncResult
리턴 sbyte

End_GetNodeStatistics() 공개 메소드

public End_GetNodeStatistics ( IAsyncResult asyncResult ) : GetNodeStatisticsReturnStruct
asyncResult IAsyncResult
리턴 GetNodeStatisticsReturnStruct

End_GetNodeType() 공개 메소드

public End_GetNodeType ( IAsyncResult asyncResult ) : string
asyncResult IAsyncResult
리턴 string

End_GetNodeVersion() 공개 메소드

public End_GetNodeVersion ( IAsyncResult asyncResult ) : sbyte
asyncResult IAsyncResult
리턴 sbyte

End_GetNumGroups() 공개 메소드

public End_GetNumGroups ( IAsyncResult asyncResult ) : sbyte
asyncResult IAsyncResult
리턴 sbyte

End_GetNumScenes() 공개 메소드

public End_GetNumScenes ( IAsyncResult asyncResult ) : sbyte
asyncResult IAsyncResult
리턴 sbyte

End_GetNumSwitchPoints() 공개 메소드

public End_GetNumSwitchPoints ( IAsyncResult asyncResult ) : sbyte
asyncResult IAsyncResult
리턴 sbyte

End_GetPollInterval() 공개 메소드

public End_GetPollInterval ( IAsyncResult asyncResult ) : int
asyncResult IAsyncResult
리턴 int

End_GetSUCNodeId() 공개 메소드

public End_GetSUCNodeId ( IAsyncResult asyncResult ) : sbyte
asyncResult IAsyncResult
리턴 sbyte

End_GetSceneLabel() 공개 메소드

public End_GetSceneLabel ( IAsyncResult asyncResult ) : string
asyncResult IAsyncResult
리턴 string

End_GetSendQueueCount() 공개 메소드

public End_GetSendQueueCount ( IAsyncResult asyncResult ) : int
asyncResult IAsyncResult
리턴 int

End_GetSwitchPoint() 공개 메소드

public End_GetSwitchPoint ( IAsyncResult asyncResult ) : GetSwitchPointReturnStruct
asyncResult IAsyncResult
리턴 GetSwitchPointReturnStruct

End_GetValueAsBool() 공개 메소드

public End_GetValueAsBool ( IAsyncResult asyncResult ) : Bool_Bool
asyncResult IAsyncResult
리턴 Bool_Bool

End_GetValueAsByte() 공개 메소드

public End_GetValueAsByte ( IAsyncResult asyncResult ) : Bool_UInt8
asyncResult IAsyncResult
리턴 Bool_UInt8

End_GetValueAsFloat() 공개 메소드

public End_GetValueAsFloat ( IAsyncResult asyncResult ) : Bool_Float
asyncResult IAsyncResult
리턴 Bool_Float

End_GetValueAsInt() 공개 메소드

public End_GetValueAsInt ( IAsyncResult asyncResult ) : Bool_Int
asyncResult IAsyncResult
리턴 Bool_Int

End_GetValueAsShort() 공개 메소드

public End_GetValueAsShort ( IAsyncResult asyncResult ) : Bool_Int16
asyncResult IAsyncResult
리턴 Bool_Int16

End_GetValueAsString() 공개 메소드

public End_GetValueAsString ( IAsyncResult asyncResult ) : Bool_String
asyncResult IAsyncResult
리턴 Bool_String

End_GetValueFloatPrecision() 공개 메소드

public End_GetValueFloatPrecision ( IAsyncResult asyncResult ) : Bool_UInt8
asyncResult IAsyncResult
리턴 Bool_UInt8

End_GetValueHelp() 공개 메소드

public End_GetValueHelp ( IAsyncResult asyncResult ) : string
asyncResult IAsyncResult
리턴 string

End_GetValueLabel() 공개 메소드

public End_GetValueLabel ( IAsyncResult asyncResult ) : string
asyncResult IAsyncResult
리턴 string

End_GetValueListItems() 공개 메소드

public End_GetValueListItems ( IAsyncResult asyncResult ) : Bool_ListString
asyncResult IAsyncResult
리턴 Bool_ListString

End_GetValueListSelection_Int32() 공개 메소드

public End_GetValueListSelection_Int32 ( IAsyncResult asyncResult ) : Bool_Int
asyncResult IAsyncResult
리턴 Bool_Int

End_GetValueListSelection_String() 공개 메소드

public End_GetValueListSelection_String ( IAsyncResult asyncResult ) : Bool_String
asyncResult IAsyncResult
리턴 Bool_String

End_GetValueMax() 공개 메소드

public End_GetValueMax ( IAsyncResult asyncResult ) : int
asyncResult IAsyncResult
리턴 int

End_GetValueMin() 공개 메소드

public End_GetValueMin ( IAsyncResult asyncResult ) : int
asyncResult IAsyncResult
리턴 int

End_GetValueUnits() 공개 메소드

public End_GetValueUnits ( IAsyncResult asyncResult ) : string
asyncResult IAsyncResult
리턴 string

End_HealNetwork() 공개 메소드

public End_HealNetwork ( IAsyncResult asyncResult ) : void
asyncResult IAsyncResult
리턴 void

End_HealNetworkNode() 공개 메소드

public End_HealNetworkNode ( IAsyncResult asyncResult ) : void
asyncResult IAsyncResult
리턴 void

End_IsBridgeController() 공개 메소드

public End_IsBridgeController ( IAsyncResult asyncResult ) : bool
asyncResult IAsyncResult
리턴 bool

End_IsNodeAwake() 공개 메소드

public End_IsNodeAwake ( IAsyncResult asyncResult ) : bool
asyncResult IAsyncResult
리턴 bool

End_IsNodeBeamingDevice() 공개 메소드

public End_IsNodeBeamingDevice ( IAsyncResult asyncResult ) : bool
asyncResult IAsyncResult
리턴 bool

End_IsNodeFailed() 공개 메소드

public End_IsNodeFailed ( IAsyncResult asyncResult ) : bool
asyncResult IAsyncResult
리턴 bool

End_IsNodeFrequentListeningDevice() 공개 메소드

public End_IsNodeFrequentListeningDevice ( IAsyncResult asyncResult ) : bool
asyncResult IAsyncResult
리턴 bool

End_IsNodeInfoReceived() 공개 메소드

public End_IsNodeInfoReceived ( IAsyncResult asyncResult ) : bool
asyncResult IAsyncResult
리턴 bool

End_IsNodeListeningDevice() 공개 메소드

public End_IsNodeListeningDevice ( IAsyncResult asyncResult ) : bool
asyncResult IAsyncResult
리턴 bool

End_IsNodeRoutingDevice() 공개 메소드

public End_IsNodeRoutingDevice ( IAsyncResult asyncResult ) : bool
asyncResult IAsyncResult
리턴 bool

End_IsNodeSecurityDevice() 공개 메소드

public End_IsNodeSecurityDevice ( IAsyncResult asyncResult ) : bool
asyncResult IAsyncResult
리턴 bool

End_IsPrimaryController() 공개 메소드

public End_IsPrimaryController ( IAsyncResult asyncResult ) : bool
asyncResult IAsyncResult
리턴 bool

End_IsStaticUpdateController() 공개 메소드

public End_IsStaticUpdateController ( IAsyncResult asyncResult ) : bool
asyncResult IAsyncResult
리턴 bool

End_IsValuePolled() 공개 메소드

public End_IsValuePolled ( IAsyncResult asyncResult ) : bool
asyncResult IAsyncResult
리턴 bool

End_IsValueReadOnly() 공개 메소드

public End_IsValueReadOnly ( IAsyncResult asyncResult ) : bool
asyncResult IAsyncResult
리턴 bool

End_IsValueSet() 공개 메소드

public End_IsValueSet ( IAsyncResult asyncResult ) : bool
asyncResult IAsyncResult
리턴 bool

End_IsValueWriteOnly() 공개 메소드

public End_IsValueWriteOnly ( IAsyncResult asyncResult ) : bool
asyncResult IAsyncResult
리턴 bool

End_LogDriverStatistics() 공개 메소드

public End_LogDriverStatistics ( IAsyncResult asyncResult ) : void
asyncResult IAsyncResult
리턴 void

End_PressButton() 공개 메소드

public End_PressButton ( IAsyncResult asyncResult ) : bool
asyncResult IAsyncResult
리턴 bool

End_RefreshNodeInfo() 공개 메소드

public End_RefreshNodeInfo ( IAsyncResult asyncResult ) : bool
asyncResult IAsyncResult
리턴 bool

End_RefreshValue() 공개 메소드

public End_RefreshValue ( IAsyncResult asyncResult ) : bool
asyncResult IAsyncResult
리턴 bool

End_ReleaseButton() 공개 메소드

public End_ReleaseButton ( IAsyncResult asyncResult ) : bool
asyncResult IAsyncResult
리턴 bool

End_RemoveAllScenes() 공개 메소드

public End_RemoveAllScenes ( IAsyncResult asyncResult ) : void
asyncResult IAsyncResult
리턴 void

End_RemoveAssociation() 공개 메소드

public End_RemoveAssociation ( IAsyncResult asyncResult ) : void
asyncResult IAsyncResult
리턴 void

End_RemoveScene() 공개 메소드

public End_RemoveScene ( IAsyncResult asyncResult ) : bool
asyncResult IAsyncResult
리턴 bool

End_RemoveSceneValue() 공개 메소드

public End_RemoveSceneValue ( IAsyncResult asyncResult ) : bool
asyncResult IAsyncResult
리턴 bool

End_RemoveSwitchPoint() 공개 메소드

public End_RemoveSwitchPoint ( IAsyncResult asyncResult ) : bool
asyncResult IAsyncResult
리턴 bool

End_RequestAllConfigParams() 공개 메소드

public End_RequestAllConfigParams ( IAsyncResult asyncResult ) : void
asyncResult IAsyncResult
리턴 void

End_RequestConfigParam() 공개 메소드

public End_RequestConfigParam ( IAsyncResult asyncResult ) : void
asyncResult IAsyncResult
리턴 void

End_RequestNodeDynamic() 공개 메소드

public End_RequestNodeDynamic ( IAsyncResult asyncResult ) : bool
asyncResult IAsyncResult
리턴 bool

End_RequestNodeState() 공개 메소드

public End_RequestNodeState ( IAsyncResult asyncResult ) : bool
asyncResult IAsyncResult
리턴 bool

End_ResetController() 공개 메소드

public End_ResetController ( IAsyncResult asyncResult ) : void
asyncResult IAsyncResult
리턴 void

End_SceneExists() 공개 메소드

public End_SceneExists ( IAsyncResult asyncResult ) : bool
asyncResult IAsyncResult
리턴 bool

End_SceneGetValueAsBool() 공개 메소드

public End_SceneGetValueAsBool ( IAsyncResult asyncResult ) : Bool_Bool
asyncResult IAsyncResult
리턴 Bool_Bool

End_SceneGetValueAsByte() 공개 메소드

public End_SceneGetValueAsByte ( IAsyncResult asyncResult ) : Bool_UInt8
asyncResult IAsyncResult
리턴 Bool_UInt8

End_SceneGetValueAsFloat() 공개 메소드

public End_SceneGetValueAsFloat ( IAsyncResult asyncResult ) : Bool_Float
asyncResult IAsyncResult
리턴 Bool_Float

End_SceneGetValueAsInt() 공개 메소드

public End_SceneGetValueAsInt ( IAsyncResult asyncResult ) : Bool_Int
asyncResult IAsyncResult
리턴 Bool_Int

End_SceneGetValueAsShort() 공개 메소드

public End_SceneGetValueAsShort ( IAsyncResult asyncResult ) : Bool_Int16
asyncResult IAsyncResult
리턴 Bool_Int16

End_SceneGetValueAsString() 공개 메소드

public End_SceneGetValueAsString ( IAsyncResult asyncResult ) : Bool_String
asyncResult IAsyncResult
리턴 Bool_String

End_SceneGetValueListSelection_Int32() 공개 메소드

public End_SceneGetValueListSelection_Int32 ( IAsyncResult asyncResult ) : Bool_Int
asyncResult IAsyncResult
리턴 Bool_Int

End_SceneGetValueListSelection_String() 공개 메소드

public End_SceneGetValueListSelection_String ( IAsyncResult asyncResult ) : Bool_String
asyncResult IAsyncResult
리턴 Bool_String

End_SceneGetValues() 공개 메소드

public End_SceneGetValues ( IAsyncResult asyncResult ) : SceneGetValuesReturnStruct
asyncResult IAsyncResult
리턴 SceneGetValuesReturnStruct

End_SendAllValues() 공개 메소드

public End_SendAllValues ( IAsyncResult asyncResult ) : void
asyncResult IAsyncResult
리턴 void

End_SetChangeVerified() 공개 메소드

public End_SetChangeVerified ( IAsyncResult asyncResult ) : void
asyncResult IAsyncResult
리턴 void

End_SetConfigParam() 공개 메소드

public End_SetConfigParam ( IAsyncResult asyncResult ) : bool
asyncResult IAsyncResult
리턴 bool

End_SetNodeLevel() 공개 메소드

public End_SetNodeLevel ( IAsyncResult asyncResult ) : void
asyncResult IAsyncResult
리턴 void

End_SetNodeLocation() 공개 메소드

public End_SetNodeLocation ( IAsyncResult asyncResult ) : void
asyncResult IAsyncResult
리턴 void

End_SetNodeManufacturerName() 공개 메소드

public End_SetNodeManufacturerName ( IAsyncResult asyncResult ) : void
asyncResult IAsyncResult
리턴 void

End_SetNodeName() 공개 메소드

public End_SetNodeName ( IAsyncResult asyncResult ) : void
asyncResult IAsyncResult
리턴 void

End_SetNodeOff() 공개 메소드

public End_SetNodeOff ( IAsyncResult asyncResult ) : void
asyncResult IAsyncResult
리턴 void

End_SetNodeOn() 공개 메소드

public End_SetNodeOn ( IAsyncResult asyncResult ) : void
asyncResult IAsyncResult
리턴 void

End_SetNodeProductName() 공개 메소드

public End_SetNodeProductName ( IAsyncResult asyncResult ) : void
asyncResult IAsyncResult
리턴 void

End_SetPollIntensity() 공개 메소드

public End_SetPollIntensity ( IAsyncResult asyncResult ) : void
asyncResult IAsyncResult
리턴 void

End_SetPollInterval() 공개 메소드

public End_SetPollInterval ( IAsyncResult asyncResult ) : void
asyncResult IAsyncResult
리턴 void

End_SetSceneLabel() 공개 메소드

public End_SetSceneLabel ( IAsyncResult asyncResult ) : void
asyncResult IAsyncResult
리턴 void

End_SetSceneValueListSelection_Int32() 공개 메소드

public End_SetSceneValueListSelection_Int32 ( IAsyncResult asyncResult ) : bool
asyncResult IAsyncResult
리턴 bool

End_SetSceneValueListSelection_String() 공개 메소드

public End_SetSceneValueListSelection_String ( IAsyncResult asyncResult ) : bool
asyncResult IAsyncResult
리턴 bool

End_SetSceneValue_Bool() 공개 메소드

public End_SetSceneValue_Bool ( IAsyncResult asyncResult ) : bool
asyncResult IAsyncResult
리턴 bool

End_SetSceneValue_Float() 공개 메소드

public End_SetSceneValue_Float ( IAsyncResult asyncResult ) : bool
asyncResult IAsyncResult
리턴 bool

End_SetSceneValue_Int16() 공개 메소드

public End_SetSceneValue_Int16 ( IAsyncResult asyncResult ) : bool
asyncResult IAsyncResult
리턴 bool

End_SetSceneValue_Int32() 공개 메소드

public End_SetSceneValue_Int32 ( IAsyncResult asyncResult ) : bool
asyncResult IAsyncResult
리턴 bool

End_SetSceneValue_String() 공개 메소드

public End_SetSceneValue_String ( IAsyncResult asyncResult ) : bool
asyncResult IAsyncResult
리턴 bool

End_SetSceneValue_Uint8() 공개 메소드

public End_SetSceneValue_Uint8 ( IAsyncResult asyncResult ) : bool
asyncResult IAsyncResult
리턴 bool

End_SetSwitchPoint() 공개 메소드

public End_SetSwitchPoint ( IAsyncResult asyncResult ) : bool
asyncResult IAsyncResult
리턴 bool

End_SetValueHelp() 공개 메소드

public End_SetValueHelp ( IAsyncResult asyncResult ) : void
asyncResult IAsyncResult
리턴 void

End_SetValueLabel() 공개 메소드

public End_SetValueLabel ( IAsyncResult asyncResult ) : void
asyncResult IAsyncResult
리턴 void

End_SetValueListSelection() 공개 메소드

public End_SetValueListSelection ( IAsyncResult asyncResult ) : bool
asyncResult IAsyncResult
리턴 bool

End_SetValueUnits() 공개 메소드

public End_SetValueUnits ( IAsyncResult asyncResult ) : void
asyncResult IAsyncResult
리턴 void

End_SetValue_Bool() 공개 메소드

public End_SetValue_Bool ( IAsyncResult asyncResult ) : bool
asyncResult IAsyncResult
리턴 bool

End_SetValue_Float() 공개 메소드

public End_SetValue_Float ( IAsyncResult asyncResult ) : bool
asyncResult IAsyncResult
리턴 bool

End_SetValue_String() 공개 메소드

public End_SetValue_String ( IAsyncResult asyncResult ) : bool
asyncResult IAsyncResult
리턴 bool

End_SetValue_UInt8() 공개 메소드

public End_SetValue_UInt8 ( IAsyncResult asyncResult ) : bool
asyncResult IAsyncResult
리턴 bool

End_SetValue_UInt8_UInt8() 공개 메소드

public End_SetValue_UInt8_UInt8 ( IAsyncResult asyncResult ) : bool
asyncResult IAsyncResult
리턴 bool

End_SetValue_int16() 공개 메소드

public End_SetValue_int16 ( IAsyncResult asyncResult ) : bool
asyncResult IAsyncResult
리턴 bool

End_SetValue_int32() 공개 메소드

public End_SetValue_int32 ( IAsyncResult asyncResult ) : bool
asyncResult IAsyncResult
리턴 bool

End_SoftReset() 공개 메소드

public End_SoftReset ( IAsyncResult asyncResult ) : void
asyncResult IAsyncResult
리턴 void

End_SwitchAllOff() 공개 메소드

public End_SwitchAllOff ( IAsyncResult asyncResult ) : void
asyncResult IAsyncResult
리턴 void

End_SwitchAllOn() 공개 메소드

public End_SwitchAllOn ( IAsyncResult asyncResult ) : void
asyncResult IAsyncResult
리턴 void

End_TestNetwork() 공개 메소드

public End_TestNetwork ( IAsyncResult asyncResult ) : void
asyncResult IAsyncResult
리턴 void

End_TestNetworkNode() 공개 메소드

public End_TestNetworkNode ( IAsyncResult asyncResult ) : void
asyncResult IAsyncResult
리턴 void

End_WriteConfig() 공개 메소드

public End_WriteConfig ( IAsyncResult asyncResult ) : void
asyncResult IAsyncResult
리턴 void

End_isPolled() 공개 메소드

public End_isPolled ( IAsyncResult asyncResult ) : bool
asyncResult IAsyncResult
리턴 bool

End_ping() 공개 메소드

public End_ping ( IAsyncResult asyncResult ) : void
asyncResult IAsyncResult
리턴 void

GetAllScenes() 공개 메소드

public GetAllScenes ( ) : GetAllScenesReturnStruct
리턴 GetAllScenesReturnStruct

GetAssociations() 공개 메소드

public GetAssociations ( int _homeId, sbyte _nodeId, sbyte _groupIdx ) : GetAssociationsReturnStruct
_homeId int
_nodeId sbyte
_groupIdx sbyte
리턴 GetAssociationsReturnStruct

GetControllerInterfaceType() 공개 메소드

public GetControllerInterfaceType ( int _homeId ) : int
_homeId int
리턴 int

GetControllerNodeId() 공개 메소드

\name Drivers Methods for adding and removing drivers and obtaining basic controller information.
public GetControllerNodeId ( int _homeId ) : sbyte
_homeId int
리턴 sbyte

GetControllerPath() 공개 메소드

public GetControllerPath ( int _homeId ) : string
_homeId int
리턴 string

GetDriverStatistics() 공개 메소드

public GetDriverStatistics ( int _homeId ) : GetDriverStatisticsReturnStruct
_homeId int
리턴 GetDriverStatisticsReturnStruct

GetGroupLabel() 공개 메소드

public GetGroupLabel ( int _homeId, sbyte _nodeId, sbyte _groupIdx ) : string
_homeId int
_nodeId sbyte
_groupIdx sbyte
리턴 string

GetLibraryTypeName() 공개 메소드

public GetLibraryTypeName ( int _homeId ) : string
_homeId int
리턴 string

GetLibraryVersion() 공개 메소드

public GetLibraryVersion ( int _homeId ) : string
_homeId int
리턴 string

GetMaxAssociations() 공개 메소드

public GetMaxAssociations ( int _homeId, sbyte _nodeId, sbyte _groupIdx ) : sbyte
_homeId int
_nodeId sbyte
_groupIdx sbyte
리턴 sbyte

GetNodeBasic() 공개 메소드

public GetNodeBasic ( int _homeId, sbyte _nodeId ) : sbyte
_homeId int
_nodeId sbyte
리턴 sbyte

GetNodeClassInformation() 공개 메소드

public GetNodeClassInformation ( int _homeId, sbyte _nodeId, sbyte _commandClassId ) : Bool_GetNodeClassInformation
_homeId int
_nodeId sbyte
_commandClassId sbyte
리턴 Bool_GetNodeClassInformation

GetNodeGeneric() 공개 메소드

public GetNodeGeneric ( int _homeId, sbyte _nodeId ) : sbyte
_homeId int
_nodeId sbyte
리턴 sbyte

GetNodeLocation() 공개 메소드

public GetNodeLocation ( int _homeId, sbyte _nodeId ) : string
_homeId int
_nodeId sbyte
리턴 string

GetNodeManufacturerId() 공개 메소드

public GetNodeManufacturerId ( int _homeId, sbyte _nodeId ) : string
_homeId int
_nodeId sbyte
리턴 string

GetNodeManufacturerName() 공개 메소드

public GetNodeManufacturerName ( int _homeId, sbyte _nodeId ) : string
_homeId int
_nodeId sbyte
리턴 string

GetNodeMaxBaudRate() 공개 메소드

public GetNodeMaxBaudRate ( int _homeId, sbyte _nodeId ) : int
_homeId int
_nodeId sbyte
리턴 int

GetNodeName() 공개 메소드

public GetNodeName ( int _homeId, sbyte _nodeId ) : string
_homeId int
_nodeId sbyte
리턴 string

GetNodeNeighbors() 공개 메소드

public GetNodeNeighbors ( int _homeId, sbyte _nodeId ) : UInt32_ListByte
_homeId int
_nodeId sbyte
리턴 UInt32_ListByte

GetNodeProductId() 공개 메소드

public GetNodeProductId ( int _homeId, sbyte _nodeId ) : string
_homeId int
_nodeId sbyte
리턴 string

GetNodeProductName() 공개 메소드

public GetNodeProductName ( int _homeId, sbyte _nodeId ) : string
_homeId int
_nodeId sbyte
리턴 string

GetNodeProductType() 공개 메소드

public GetNodeProductType ( int _homeId, sbyte _nodeId ) : string
_homeId int
_nodeId sbyte
리턴 string

GetNodeQueryStage() 공개 메소드

public GetNodeQueryStage ( int _homeId, sbyte _nodeId ) : string
_homeId int
_nodeId sbyte
리턴 string

GetNodeSecurity() 공개 메소드

public GetNodeSecurity ( int _homeId, sbyte _nodeId ) : sbyte
_homeId int
_nodeId sbyte
리턴 sbyte

GetNodeSpecific() 공개 메소드

public GetNodeSpecific ( int _homeId, sbyte _nodeId ) : sbyte
_homeId int
_nodeId sbyte
리턴 sbyte

GetNodeStatistics() 공개 메소드

public GetNodeStatistics ( int _homeId, sbyte _nodeId ) : GetNodeStatisticsReturnStruct
_homeId int
_nodeId sbyte
리턴 GetNodeStatisticsReturnStruct

GetNodeType() 공개 메소드

public GetNodeType ( int _homeId, sbyte _nodeId ) : string
_homeId int
_nodeId sbyte
리턴 string

GetNodeVersion() 공개 메소드

public GetNodeVersion ( int _homeId, sbyte _nodeId ) : sbyte
_homeId int
_nodeId sbyte
리턴 sbyte

GetNumGroups() 공개 메소드

public GetNumGroups ( int _homeId, sbyte _nodeId ) : sbyte
_homeId int
_nodeId sbyte
리턴 sbyte

GetNumScenes() 공개 메소드

public GetNumScenes ( ) : sbyte
리턴 sbyte

GetNumSwitchPoints() 공개 메소드

public GetNumSwitchPoints ( RemoteValueID _id ) : sbyte
_id RemoteValueID
리턴 sbyte

GetPollInterval() 공개 메소드

public GetPollInterval ( ) : int
리턴 int

GetSUCNodeId() 공개 메소드

public GetSUCNodeId ( int _homeId ) : sbyte
_homeId int
리턴 sbyte

GetSceneLabel() 공개 메소드

public GetSceneLabel ( sbyte _sceneId ) : string
_sceneId sbyte
리턴 string

GetSendQueueCount() 공개 메소드

public GetSendQueueCount ( int _homeId ) : int
_homeId int
리턴 int

GetSwitchPoint() 공개 메소드

public GetSwitchPoint ( RemoteValueID _id, sbyte _idx ) : GetSwitchPointReturnStruct
_id RemoteValueID
_idx sbyte
리턴 GetSwitchPointReturnStruct

GetValueAsBool() 공개 메소드

public GetValueAsBool ( RemoteValueID _id ) : Bool_Bool
_id RemoteValueID
리턴 Bool_Bool

GetValueAsByte() 공개 메소드

public GetValueAsByte ( RemoteValueID _id ) : Bool_UInt8
_id RemoteValueID
리턴 Bool_UInt8

GetValueAsFloat() 공개 메소드

public GetValueAsFloat ( RemoteValueID _id ) : Bool_Float
_id RemoteValueID
리턴 Bool_Float

GetValueAsInt() 공개 메소드

public GetValueAsInt ( RemoteValueID _id ) : Bool_Int
_id RemoteValueID
리턴 Bool_Int

GetValueAsShort() 공개 메소드

public GetValueAsShort ( RemoteValueID _id ) : Bool_Int16
_id RemoteValueID
리턴 Bool_Int16

GetValueAsString() 공개 메소드

public GetValueAsString ( RemoteValueID _id ) : Bool_String
_id RemoteValueID
리턴 Bool_String

GetValueFloatPrecision() 공개 메소드

public GetValueFloatPrecision ( RemoteValueID _id ) : Bool_UInt8
_id RemoteValueID
리턴 Bool_UInt8

GetValueHelp() 공개 메소드

public GetValueHelp ( RemoteValueID _id ) : string
_id RemoteValueID
리턴 string

GetValueLabel() 공개 메소드

public GetValueLabel ( RemoteValueID _id ) : string
_id RemoteValueID
리턴 string

GetValueListItems() 공개 메소드

public GetValueListItems ( RemoteValueID _id ) : Bool_ListString
_id RemoteValueID
리턴 Bool_ListString

GetValueListSelection_Int32() 공개 메소드

public GetValueListSelection_Int32 ( RemoteValueID _id ) : Bool_Int
_id RemoteValueID
리턴 Bool_Int

GetValueListSelection_String() 공개 메소드

public GetValueListSelection_String ( RemoteValueID _id ) : Bool_String
_id RemoteValueID
리턴 Bool_String

GetValueMax() 공개 메소드

public GetValueMax ( RemoteValueID _id ) : int
_id RemoteValueID
리턴 int

GetValueMin() 공개 메소드

public GetValueMin ( RemoteValueID _id ) : int
_id RemoteValueID
리턴 int

GetValueUnits() 공개 메소드

public GetValueUnits ( RemoteValueID _id ) : string
_id RemoteValueID
리턴 string

HealNetwork() 공개 메소드

public HealNetwork ( int _homeId, bool _doRR ) : void
_homeId int
_doRR bool
리턴 void

HealNetworkNode() 공개 메소드

public HealNetworkNode ( int _homeId, sbyte _nodeId, bool _doRR ) : void
_homeId int
_nodeId sbyte
_doRR bool
리턴 void

IsBridgeController() 공개 메소드

public IsBridgeController ( int _homeId ) : bool
_homeId int
리턴 bool

IsNodeAwake() 공개 메소드

public IsNodeAwake ( int _homeId, sbyte _nodeId ) : bool
_homeId int
_nodeId sbyte
리턴 bool

IsNodeBeamingDevice() 공개 메소드

public IsNodeBeamingDevice ( int _homeId, sbyte _nodeId ) : bool
_homeId int
_nodeId sbyte
리턴 bool

IsNodeFailed() 공개 메소드

public IsNodeFailed ( int _homeId, sbyte _nodeId ) : bool
_homeId int
_nodeId sbyte
리턴 bool

IsNodeFrequentListeningDevice() 공개 메소드

public IsNodeFrequentListeningDevice ( int _homeId, sbyte _nodeId ) : bool
_homeId int
_nodeId sbyte
리턴 bool

IsNodeInfoReceived() 공개 메소드

public IsNodeInfoReceived ( int _homeId, sbyte _nodeId ) : bool
_homeId int
_nodeId sbyte
리턴 bool

IsNodeListeningDevice() 공개 메소드

public IsNodeListeningDevice ( int _homeId, sbyte _nodeId ) : bool
_homeId int
_nodeId sbyte
리턴 bool

IsNodeRoutingDevice() 공개 메소드

public IsNodeRoutingDevice ( int _homeId, sbyte _nodeId ) : bool
_homeId int
_nodeId sbyte
리턴 bool

IsNodeSecurityDevice() 공개 메소드

public IsNodeSecurityDevice ( int _homeId, sbyte _nodeId ) : bool
_homeId int
_nodeId sbyte
리턴 bool

IsPrimaryController() 공개 메소드

public IsPrimaryController ( int _homeId ) : bool
_homeId int
리턴 bool

IsStaticUpdateController() 공개 메소드

public IsStaticUpdateController ( int _homeId ) : bool
_homeId int
리턴 bool

IsValuePolled() 공개 메소드

public IsValuePolled ( RemoteValueID _id ) : bool
_id RemoteValueID
리턴 bool

IsValueReadOnly() 공개 메소드

public IsValueReadOnly ( RemoteValueID _id ) : bool
_id RemoteValueID
리턴 bool

IsValueSet() 공개 메소드

public IsValueSet ( RemoteValueID _id ) : bool
_id RemoteValueID
리턴 bool

IsValueWriteOnly() 공개 메소드

public IsValueWriteOnly ( RemoteValueID _id ) : bool
_id RemoteValueID
리턴 bool

LogDriverStatistics() 공개 메소드

public LogDriverStatistics ( int _homeId ) : void
_homeId int
리턴 void

PressButton() 공개 메소드

public PressButton ( RemoteValueID _id ) : bool
_id RemoteValueID
리턴 bool

RefreshNodeInfo() 공개 메소드

public RefreshNodeInfo ( int _homeId, sbyte _nodeId ) : bool
_homeId int
_nodeId sbyte
리턴 bool

RefreshValue() 공개 메소드

public RefreshValue ( RemoteValueID _id ) : bool
_id RemoteValueID
리턴 bool

ReleaseButton() 공개 메소드

public ReleaseButton ( RemoteValueID _id ) : bool
_id RemoteValueID
리턴 bool

RemoveAllScenes() 공개 메소드

public RemoveAllScenes ( int _homeId ) : void
_homeId int
리턴 void

RemoveAssociation() 공개 메소드

public RemoveAssociation ( int _homeId, sbyte _nodeId, sbyte _groupIdx, sbyte _targetNodeId ) : void
_homeId int
_nodeId sbyte
_groupIdx sbyte
_targetNodeId sbyte
리턴 void

RemoveScene() 공개 메소드

public RemoveScene ( sbyte _sceneId ) : bool
_sceneId sbyte
리턴 bool

RemoveSceneValue() 공개 메소드

public RemoveSceneValue ( sbyte _sceneId, RemoteValueID _valueId ) : bool
_sceneId sbyte
_valueId RemoteValueID
리턴 bool

RemoveSwitchPoint() 공개 메소드

public RemoveSwitchPoint ( RemoteValueID _id, sbyte _hours, sbyte _minutes ) : bool
_id RemoteValueID
_hours sbyte
_minutes sbyte
리턴 bool

RequestAllConfigParams() 공개 메소드

public RequestAllConfigParams ( int _homeId, sbyte _nodeId ) : void
_homeId int
_nodeId sbyte
리턴 void

RequestConfigParam() 공개 메소드

public RequestConfigParam ( int _homeId, sbyte _nodeId, sbyte _param ) : void
_homeId int
_nodeId sbyte
_param sbyte
리턴 void

RequestNodeDynamic() 공개 메소드

public RequestNodeDynamic ( int _homeId, sbyte _nodeId ) : bool
_homeId int
_nodeId sbyte
리턴 bool

RequestNodeState() 공개 메소드

public RequestNodeState ( int _homeId, sbyte _nodeId ) : bool
_homeId int
_nodeId sbyte
리턴 bool

ResetController() 공개 메소드

public ResetController ( int _homeId ) : void
_homeId int
리턴 void

SceneExists() 공개 메소드

public SceneExists ( sbyte _sceneId ) : bool
_sceneId sbyte
리턴 bool

SceneGetValueAsBool() 공개 메소드

public SceneGetValueAsBool ( sbyte _sceneId, RemoteValueID _valueId ) : Bool_Bool
_sceneId sbyte
_valueId RemoteValueID
리턴 Bool_Bool

SceneGetValueAsByte() 공개 메소드

public SceneGetValueAsByte ( sbyte _sceneId, RemoteValueID _valueId ) : Bool_UInt8
_sceneId sbyte
_valueId RemoteValueID
리턴 Bool_UInt8

SceneGetValueAsFloat() 공개 메소드

public SceneGetValueAsFloat ( sbyte _sceneId, RemoteValueID _valueId ) : Bool_Float
_sceneId sbyte
_valueId RemoteValueID
리턴 Bool_Float

SceneGetValueAsInt() 공개 메소드

public SceneGetValueAsInt ( sbyte _sceneId, RemoteValueID _valueId ) : Bool_Int
_sceneId sbyte
_valueId RemoteValueID
리턴 Bool_Int

SceneGetValueAsShort() 공개 메소드

public SceneGetValueAsShort ( sbyte _sceneId, RemoteValueID _valueId ) : Bool_Int16
_sceneId sbyte
_valueId RemoteValueID
리턴 Bool_Int16

SceneGetValueAsString() 공개 메소드

public SceneGetValueAsString ( sbyte _sceneId, RemoteValueID _valueId ) : Bool_String
_sceneId sbyte
_valueId RemoteValueID
리턴 Bool_String

SceneGetValueListSelection_Int32() 공개 메소드

public SceneGetValueListSelection_Int32 ( sbyte _sceneId, RemoteValueID _valueId ) : Bool_Int
_sceneId sbyte
_valueId RemoteValueID
리턴 Bool_Int

SceneGetValueListSelection_String() 공개 메소드

public SceneGetValueListSelection_String ( sbyte _sceneId, RemoteValueID _valueId ) : Bool_String
_sceneId sbyte
_valueId RemoteValueID
리턴 Bool_String

SceneGetValues() 공개 메소드

public SceneGetValues ( sbyte _sceneId ) : SceneGetValuesReturnStruct
_sceneId sbyte
리턴 SceneGetValuesReturnStruct

SendAllValues() 공개 메소드

public SendAllValues ( ) : void
리턴 void

SetChangeVerified() 공개 메소드

public SetChangeVerified ( RemoteValueID _id, bool _verify ) : void
_id RemoteValueID
_verify bool
리턴 void

SetConfigParam() 공개 메소드

public SetConfigParam ( int _homeId, sbyte _nodeId, sbyte _param, int _value, sbyte _size ) : bool
_homeId int
_nodeId sbyte
_param sbyte
_value int
_size sbyte
리턴 bool

SetNodeLevel() 공개 메소드

public SetNodeLevel ( int _homeId, sbyte _nodeId, sbyte _level ) : void
_homeId int
_nodeId sbyte
_level sbyte
리턴 void

SetNodeLocation() 공개 메소드

public SetNodeLocation ( int _homeId, sbyte _nodeId, string _location ) : void
_homeId int
_nodeId sbyte
_location string
리턴 void

SetNodeManufacturerName() 공개 메소드

public SetNodeManufacturerName ( int _homeId, sbyte _nodeId, string _manufacturerName ) : void
_homeId int
_nodeId sbyte
_manufacturerName string
리턴 void

SetNodeName() 공개 메소드

public SetNodeName ( int _homeId, sbyte _nodeId, string _nodeName ) : void
_homeId int
_nodeId sbyte
_nodeName string
리턴 void

SetNodeOff() 공개 메소드

public SetNodeOff ( int _homeId, sbyte _nodeId ) : void
_homeId int
_nodeId sbyte
리턴 void

SetNodeOn() 공개 메소드

public SetNodeOn ( int _homeId, sbyte _nodeId ) : void
_homeId int
_nodeId sbyte
리턴 void

SetNodeProductName() 공개 메소드

public SetNodeProductName ( int _homeId, sbyte _nodeId, string _productName ) : void
_homeId int
_nodeId sbyte
_productName string
리턴 void

SetPollIntensity() 공개 메소드

public SetPollIntensity ( RemoteValueID _valueId, sbyte _intensity ) : void
_valueId RemoteValueID
_intensity sbyte
리턴 void

SetPollInterval() 공개 메소드

public SetPollInterval ( int _milliseconds, bool _bIntervalBetweenPolls ) : void
_milliseconds int
_bIntervalBetweenPolls bool
리턴 void

SetSceneLabel() 공개 메소드

public SetSceneLabel ( sbyte _sceneId, string _value ) : void
_sceneId sbyte
_value string
리턴 void

SetSceneValueListSelection_Int32() 공개 메소드

public SetSceneValueListSelection_Int32 ( sbyte _sceneId, RemoteValueID _valueId, int _value ) : bool
_sceneId sbyte
_valueId RemoteValueID
_value int
리턴 bool

SetSceneValueListSelection_String() 공개 메소드

public SetSceneValueListSelection_String ( sbyte _sceneId, RemoteValueID _valueId, string _value ) : bool
_sceneId sbyte
_valueId RemoteValueID
_value string
리턴 bool

SetSceneValue_Bool() 공개 메소드

public SetSceneValue_Bool ( sbyte _sceneId, RemoteValueID _valueId, bool _value ) : bool
_sceneId sbyte
_valueId RemoteValueID
_value bool
리턴 bool

SetSceneValue_Float() 공개 메소드

public SetSceneValue_Float ( sbyte _sceneId, RemoteValueID _valueId, double _value ) : bool
_sceneId sbyte
_valueId RemoteValueID
_value double
리턴 bool

SetSceneValue_Int16() 공개 메소드

public SetSceneValue_Int16 ( sbyte _sceneId, RemoteValueID _valueId, short _value ) : bool
_sceneId sbyte
_valueId RemoteValueID
_value short
리턴 bool

SetSceneValue_Int32() 공개 메소드

public SetSceneValue_Int32 ( sbyte _sceneId, RemoteValueID _valueId, int _value ) : bool
_sceneId sbyte
_valueId RemoteValueID
_value int
리턴 bool

SetSceneValue_String() 공개 메소드

public SetSceneValue_String ( sbyte _sceneId, RemoteValueID _valueId, string _value ) : bool
_sceneId sbyte
_valueId RemoteValueID
_value string
리턴 bool

SetSceneValue_Uint8() 공개 메소드

public SetSceneValue_Uint8 ( sbyte _sceneId, RemoteValueID _valueId, sbyte _value ) : bool
_sceneId sbyte
_valueId RemoteValueID
_value sbyte
리턴 bool

SetSwitchPoint() 공개 메소드

public SetSwitchPoint ( RemoteValueID _id, sbyte _hours, sbyte _minutes, sbyte _setback ) : bool
_id RemoteValueID
_hours sbyte
_minutes sbyte
_setback sbyte
리턴 bool

SetValueHelp() 공개 메소드

public SetValueHelp ( RemoteValueID _id, string _value ) : void
_id RemoteValueID
_value string
리턴 void

SetValueLabel() 공개 메소드

public SetValueLabel ( RemoteValueID _id, string _value ) : void
_id RemoteValueID
_value string
리턴 void

SetValueListSelection() 공개 메소드

public SetValueListSelection ( RemoteValueID _id, string _selectedItem ) : bool
_id RemoteValueID
_selectedItem string
리턴 bool

SetValueUnits() 공개 메소드

public SetValueUnits ( RemoteValueID _id, string _value ) : void
_id RemoteValueID
_value string
리턴 void

SetValue_Bool() 공개 메소드

public SetValue_Bool ( RemoteValueID _id, bool _value ) : bool
_id RemoteValueID
_value bool
리턴 bool

SetValue_Float() 공개 메소드

public SetValue_Float ( RemoteValueID _id, double _value ) : bool
_id RemoteValueID
_value double
리턴 bool

SetValue_String() 공개 메소드

public SetValue_String ( RemoteValueID _id, string _value ) : bool
_id RemoteValueID
_value string
리턴 bool

SetValue_UInt8() 공개 메소드

public SetValue_UInt8 ( RemoteValueID _id, sbyte _value ) : bool
_id RemoteValueID
_value sbyte
리턴 bool

SetValue_UInt8_UInt8() 공개 메소드

public SetValue_UInt8_UInt8 ( RemoteValueID _id, List _value, sbyte _length ) : bool
_id RemoteValueID
_value List
_length sbyte
리턴 bool

SetValue_int16() 공개 메소드

public SetValue_int16 ( RemoteValueID _id, short _value ) : bool
_id RemoteValueID
_value short
리턴 bool

SetValue_int32() 공개 메소드

public SetValue_int32 ( RemoteValueID _id, int _value ) : bool
_id RemoteValueID
_value int
리턴 bool

SoftReset() 공개 메소드

public SoftReset ( int _homeId ) : void
_homeId int
리턴 void

SwitchAllOff() 공개 메소드

public SwitchAllOff ( int _homeId ) : void
_homeId int
리턴 void

SwitchAllOn() 공개 메소드

public SwitchAllOn ( int _homeId ) : void
_homeId int
리턴 void

TestNetwork() 공개 메소드

public TestNetwork ( int _homeId, int _count ) : void
_homeId int
_count int
리턴 void

TestNetworkNode() 공개 메소드

public TestNetworkNode ( int _homeId, sbyte _nodeId, int _count ) : void
_homeId int
_nodeId sbyte
_count int
리턴 void

WriteConfig() 공개 메소드

\name Configuration For saving the Z-Wave network configuration so that the entire network does not need to be polled every time the application starts.
public WriteConfig ( int _homeId ) : void
_homeId int
리턴 void

isPolled() 공개 메소드

public isPolled ( RemoteValueID _valueId ) : bool
_valueId RemoteValueID
리턴 bool

ping() 공개 메소드

public ping ( ) : void
리턴 void

recv_ActivateScene() 공개 메소드

public recv_ActivateScene ( ) : bool
리턴 bool

recv_AddAssociation() 공개 메소드

public recv_AddAssociation ( ) : void
리턴 void

recv_AddSceneValueListSelection_Int32() 공개 메소드

public recv_AddSceneValueListSelection_Int32 ( ) : bool
리턴 bool

recv_AddSceneValueListSelection_String() 공개 메소드

public recv_AddSceneValueListSelection_String ( ) : bool
리턴 bool

recv_AddSceneValue_Bool() 공개 메소드

public recv_AddSceneValue_Bool ( ) : bool
리턴 bool

recv_AddSceneValue_Float() 공개 메소드

public recv_AddSceneValue_Float ( ) : bool
리턴 bool

recv_AddSceneValue_Int16() 공개 메소드

public recv_AddSceneValue_Int16 ( ) : bool
리턴 bool

recv_AddSceneValue_Int32() 공개 메소드

public recv_AddSceneValue_Int32 ( ) : bool
리턴 bool

recv_AddSceneValue_String() 공개 메소드

public recv_AddSceneValue_String ( ) : bool
리턴 bool

recv_AddSceneValue_Uint8() 공개 메소드

public recv_AddSceneValue_Uint8 ( ) : bool
리턴 bool

recv_BeginControllerCommand() 공개 메소드

public recv_BeginControllerCommand ( ) : bool
리턴 bool

recv_CancelControllerCommand() 공개 메소드

public recv_CancelControllerCommand ( ) : bool
리턴 bool

recv_ClearSwitchPoints() 공개 메소드

public recv_ClearSwitchPoints ( ) : void
리턴 void

recv_CreateScene() 공개 메소드

public recv_CreateScene ( ) : sbyte
리턴 sbyte

recv_DisablePoll() 공개 메소드

public recv_DisablePoll ( ) : bool
리턴 bool

recv_EnablePoll() 공개 메소드

public recv_EnablePoll ( ) : bool
리턴 bool

recv_GetAllScenes() 공개 메소드

public recv_GetAllScenes ( ) : GetAllScenesReturnStruct
리턴 GetAllScenesReturnStruct

recv_GetAssociations() 공개 메소드

public recv_GetAssociations ( ) : GetAssociationsReturnStruct
리턴 GetAssociationsReturnStruct

recv_GetControllerInterfaceType() 공개 메소드

public recv_GetControllerInterfaceType ( ) : int
리턴 int

recv_GetControllerNodeId() 공개 메소드

public recv_GetControllerNodeId ( ) : sbyte
리턴 sbyte

recv_GetControllerPath() 공개 메소드

public recv_GetControllerPath ( ) : string
리턴 string

recv_GetDriverStatistics() 공개 메소드

public recv_GetDriverStatistics ( ) : GetDriverStatisticsReturnStruct
리턴 GetDriverStatisticsReturnStruct

recv_GetGroupLabel() 공개 메소드

public recv_GetGroupLabel ( ) : string
리턴 string

recv_GetLibraryTypeName() 공개 메소드

public recv_GetLibraryTypeName ( ) : string
리턴 string

recv_GetLibraryVersion() 공개 메소드

public recv_GetLibraryVersion ( ) : string
리턴 string

recv_GetMaxAssociations() 공개 메소드

public recv_GetMaxAssociations ( ) : sbyte
리턴 sbyte

recv_GetNodeBasic() 공개 메소드

public recv_GetNodeBasic ( ) : sbyte
리턴 sbyte

recv_GetNodeClassInformation() 공개 메소드

public recv_GetNodeClassInformation ( ) : Bool_GetNodeClassInformation
리턴 Bool_GetNodeClassInformation

recv_GetNodeGeneric() 공개 메소드

public recv_GetNodeGeneric ( ) : sbyte
리턴 sbyte

recv_GetNodeLocation() 공개 메소드

public recv_GetNodeLocation ( ) : string
리턴 string

recv_GetNodeManufacturerId() 공개 메소드

public recv_GetNodeManufacturerId ( ) : string
리턴 string

recv_GetNodeManufacturerName() 공개 메소드

public recv_GetNodeManufacturerName ( ) : string
리턴 string

recv_GetNodeMaxBaudRate() 공개 메소드

public recv_GetNodeMaxBaudRate ( ) : int
리턴 int

recv_GetNodeName() 공개 메소드

public recv_GetNodeName ( ) : string
리턴 string

recv_GetNodeNeighbors() 공개 메소드

public recv_GetNodeNeighbors ( ) : UInt32_ListByte
리턴 UInt32_ListByte

recv_GetNodeProductId() 공개 메소드

public recv_GetNodeProductId ( ) : string
리턴 string

recv_GetNodeProductName() 공개 메소드

public recv_GetNodeProductName ( ) : string
리턴 string

recv_GetNodeProductType() 공개 메소드

public recv_GetNodeProductType ( ) : string
리턴 string

recv_GetNodeQueryStage() 공개 메소드

public recv_GetNodeQueryStage ( ) : string
리턴 string

recv_GetNodeSecurity() 공개 메소드

public recv_GetNodeSecurity ( ) : sbyte
리턴 sbyte

recv_GetNodeSpecific() 공개 메소드

public recv_GetNodeSpecific ( ) : sbyte
리턴 sbyte

recv_GetNodeStatistics() 공개 메소드

public recv_GetNodeStatistics ( ) : GetNodeStatisticsReturnStruct
리턴 GetNodeStatisticsReturnStruct

recv_GetNodeType() 공개 메소드

public recv_GetNodeType ( ) : string
리턴 string

recv_GetNodeVersion() 공개 메소드

public recv_GetNodeVersion ( ) : sbyte
리턴 sbyte

recv_GetNumGroups() 공개 메소드

public recv_GetNumGroups ( ) : sbyte
리턴 sbyte

recv_GetNumScenes() 공개 메소드

public recv_GetNumScenes ( ) : sbyte
리턴 sbyte

recv_GetNumSwitchPoints() 공개 메소드

public recv_GetNumSwitchPoints ( ) : sbyte
리턴 sbyte

recv_GetPollInterval() 공개 메소드

public recv_GetPollInterval ( ) : int
리턴 int

recv_GetSUCNodeId() 공개 메소드

public recv_GetSUCNodeId ( ) : sbyte
리턴 sbyte

recv_GetSceneLabel() 공개 메소드

public recv_GetSceneLabel ( ) : string
리턴 string

recv_GetSendQueueCount() 공개 메소드

public recv_GetSendQueueCount ( ) : int
리턴 int

recv_GetSwitchPoint() 공개 메소드

public recv_GetSwitchPoint ( ) : GetSwitchPointReturnStruct
리턴 GetSwitchPointReturnStruct

recv_GetValueAsBool() 공개 메소드

public recv_GetValueAsBool ( ) : Bool_Bool
리턴 Bool_Bool

recv_GetValueAsByte() 공개 메소드

public recv_GetValueAsByte ( ) : Bool_UInt8
리턴 Bool_UInt8

recv_GetValueAsFloat() 공개 메소드

public recv_GetValueAsFloat ( ) : Bool_Float
리턴 Bool_Float

recv_GetValueAsInt() 공개 메소드

public recv_GetValueAsInt ( ) : Bool_Int
리턴 Bool_Int

recv_GetValueAsShort() 공개 메소드

public recv_GetValueAsShort ( ) : Bool_Int16
리턴 Bool_Int16

recv_GetValueAsString() 공개 메소드

public recv_GetValueAsString ( ) : Bool_String
리턴 Bool_String

recv_GetValueFloatPrecision() 공개 메소드

public recv_GetValueFloatPrecision ( ) : Bool_UInt8
리턴 Bool_UInt8

recv_GetValueHelp() 공개 메소드

public recv_GetValueHelp ( ) : string
리턴 string

recv_GetValueLabel() 공개 메소드

public recv_GetValueLabel ( ) : string
리턴 string

recv_GetValueListItems() 공개 메소드

public recv_GetValueListItems ( ) : Bool_ListString
리턴 Bool_ListString

recv_GetValueListSelection_Int32() 공개 메소드

public recv_GetValueListSelection_Int32 ( ) : Bool_Int
리턴 Bool_Int

recv_GetValueListSelection_String() 공개 메소드

public recv_GetValueListSelection_String ( ) : Bool_String
리턴 Bool_String

recv_GetValueMax() 공개 메소드

public recv_GetValueMax ( ) : int
리턴 int

recv_GetValueMin() 공개 메소드

public recv_GetValueMin ( ) : int
리턴 int

recv_GetValueUnits() 공개 메소드

public recv_GetValueUnits ( ) : string
리턴 string

recv_HealNetwork() 공개 메소드

public recv_HealNetwork ( ) : void
리턴 void

recv_HealNetworkNode() 공개 메소드

public recv_HealNetworkNode ( ) : void
리턴 void

recv_IsBridgeController() 공개 메소드

public recv_IsBridgeController ( ) : bool
리턴 bool

recv_IsNodeAwake() 공개 메소드

public recv_IsNodeAwake ( ) : bool
리턴 bool

recv_IsNodeBeamingDevice() 공개 메소드

public recv_IsNodeBeamingDevice ( ) : bool
리턴 bool

recv_IsNodeFailed() 공개 메소드

public recv_IsNodeFailed ( ) : bool
리턴 bool

recv_IsNodeFrequentListeningDevice() 공개 메소드

public recv_IsNodeFrequentListeningDevice ( ) : bool
리턴 bool

recv_IsNodeInfoReceived() 공개 메소드

public recv_IsNodeInfoReceived ( ) : bool
리턴 bool

recv_IsNodeListeningDevice() 공개 메소드

public recv_IsNodeListeningDevice ( ) : bool
리턴 bool

recv_IsNodeRoutingDevice() 공개 메소드

public recv_IsNodeRoutingDevice ( ) : bool
리턴 bool

recv_IsNodeSecurityDevice() 공개 메소드

public recv_IsNodeSecurityDevice ( ) : bool
리턴 bool

recv_IsPrimaryController() 공개 메소드

public recv_IsPrimaryController ( ) : bool
리턴 bool

recv_IsStaticUpdateController() 공개 메소드

public recv_IsStaticUpdateController ( ) : bool
리턴 bool

recv_IsValuePolled() 공개 메소드

public recv_IsValuePolled ( ) : bool
리턴 bool

recv_IsValueReadOnly() 공개 메소드

public recv_IsValueReadOnly ( ) : bool
리턴 bool

recv_IsValueSet() 공개 메소드

public recv_IsValueSet ( ) : bool
리턴 bool

recv_IsValueWriteOnly() 공개 메소드

public recv_IsValueWriteOnly ( ) : bool
리턴 bool

recv_LogDriverStatistics() 공개 메소드

public recv_LogDriverStatistics ( ) : void
리턴 void

recv_PressButton() 공개 메소드

public recv_PressButton ( ) : bool
리턴 bool

recv_RefreshNodeInfo() 공개 메소드

public recv_RefreshNodeInfo ( ) : bool
리턴 bool

recv_RefreshValue() 공개 메소드

public recv_RefreshValue ( ) : bool
리턴 bool

recv_ReleaseButton() 공개 메소드

public recv_ReleaseButton ( ) : bool
리턴 bool

recv_RemoveAllScenes() 공개 메소드

public recv_RemoveAllScenes ( ) : void
리턴 void

recv_RemoveAssociation() 공개 메소드

public recv_RemoveAssociation ( ) : void
리턴 void

recv_RemoveScene() 공개 메소드

public recv_RemoveScene ( ) : bool
리턴 bool

recv_RemoveSceneValue() 공개 메소드

public recv_RemoveSceneValue ( ) : bool
리턴 bool

recv_RemoveSwitchPoint() 공개 메소드

public recv_RemoveSwitchPoint ( ) : bool
리턴 bool

recv_RequestAllConfigParams() 공개 메소드

public recv_RequestAllConfigParams ( ) : void
리턴 void

recv_RequestConfigParam() 공개 메소드

public recv_RequestConfigParam ( ) : void
리턴 void

recv_RequestNodeDynamic() 공개 메소드

public recv_RequestNodeDynamic ( ) : bool
리턴 bool

recv_RequestNodeState() 공개 메소드

public recv_RequestNodeState ( ) : bool
리턴 bool

recv_ResetController() 공개 메소드

public recv_ResetController ( ) : void
리턴 void

recv_SceneExists() 공개 메소드

public recv_SceneExists ( ) : bool
리턴 bool

recv_SceneGetValueAsBool() 공개 메소드

public recv_SceneGetValueAsBool ( ) : Bool_Bool
리턴 Bool_Bool

recv_SceneGetValueAsByte() 공개 메소드

public recv_SceneGetValueAsByte ( ) : Bool_UInt8
리턴 Bool_UInt8

recv_SceneGetValueAsFloat() 공개 메소드

public recv_SceneGetValueAsFloat ( ) : Bool_Float
리턴 Bool_Float

recv_SceneGetValueAsInt() 공개 메소드

public recv_SceneGetValueAsInt ( ) : Bool_Int
리턴 Bool_Int

recv_SceneGetValueAsShort() 공개 메소드

public recv_SceneGetValueAsShort ( ) : Bool_Int16
리턴 Bool_Int16

recv_SceneGetValueAsString() 공개 메소드

public recv_SceneGetValueAsString ( ) : Bool_String
리턴 Bool_String

recv_SceneGetValueListSelection_Int32() 공개 메소드

public recv_SceneGetValueListSelection_Int32 ( ) : Bool_Int
리턴 Bool_Int

recv_SceneGetValueListSelection_String() 공개 메소드

public recv_SceneGetValueListSelection_String ( ) : Bool_String
리턴 Bool_String

recv_SceneGetValues() 공개 메소드

public recv_SceneGetValues ( ) : SceneGetValuesReturnStruct
리턴 SceneGetValuesReturnStruct

recv_SendAllValues() 공개 메소드

public recv_SendAllValues ( ) : void
리턴 void

recv_SetChangeVerified() 공개 메소드

public recv_SetChangeVerified ( ) : void
리턴 void

recv_SetConfigParam() 공개 메소드

public recv_SetConfigParam ( ) : bool
리턴 bool

recv_SetNodeLevel() 공개 메소드

public recv_SetNodeLevel ( ) : void
리턴 void

recv_SetNodeLocation() 공개 메소드

public recv_SetNodeLocation ( ) : void
리턴 void

recv_SetNodeManufacturerName() 공개 메소드

public recv_SetNodeManufacturerName ( ) : void
리턴 void

recv_SetNodeName() 공개 메소드

public recv_SetNodeName ( ) : void
리턴 void

recv_SetNodeOff() 공개 메소드

public recv_SetNodeOff ( ) : void
리턴 void

recv_SetNodeOn() 공개 메소드

public recv_SetNodeOn ( ) : void
리턴 void

recv_SetNodeProductName() 공개 메소드

public recv_SetNodeProductName ( ) : void
리턴 void

recv_SetPollIntensity() 공개 메소드

public recv_SetPollIntensity ( ) : void
리턴 void

recv_SetPollInterval() 공개 메소드

public recv_SetPollInterval ( ) : void
리턴 void

recv_SetSceneLabel() 공개 메소드

public recv_SetSceneLabel ( ) : void
리턴 void

recv_SetSceneValueListSelection_Int32() 공개 메소드

public recv_SetSceneValueListSelection_Int32 ( ) : bool
리턴 bool

recv_SetSceneValueListSelection_String() 공개 메소드

public recv_SetSceneValueListSelection_String ( ) : bool
리턴 bool

recv_SetSceneValue_Bool() 공개 메소드

public recv_SetSceneValue_Bool ( ) : bool
리턴 bool

recv_SetSceneValue_Float() 공개 메소드

public recv_SetSceneValue_Float ( ) : bool
리턴 bool

recv_SetSceneValue_Int16() 공개 메소드

public recv_SetSceneValue_Int16 ( ) : bool
리턴 bool

recv_SetSceneValue_Int32() 공개 메소드

public recv_SetSceneValue_Int32 ( ) : bool
리턴 bool

recv_SetSceneValue_String() 공개 메소드

public recv_SetSceneValue_String ( ) : bool
리턴 bool

recv_SetSceneValue_Uint8() 공개 메소드

public recv_SetSceneValue_Uint8 ( ) : bool
리턴 bool

recv_SetSwitchPoint() 공개 메소드

public recv_SetSwitchPoint ( ) : bool
리턴 bool

recv_SetValueHelp() 공개 메소드

public recv_SetValueHelp ( ) : void
리턴 void

recv_SetValueLabel() 공개 메소드

public recv_SetValueLabel ( ) : void
리턴 void

recv_SetValueListSelection() 공개 메소드

public recv_SetValueListSelection ( ) : bool
리턴 bool

recv_SetValueUnits() 공개 메소드

public recv_SetValueUnits ( ) : void
리턴 void

recv_SetValue_Bool() 공개 메소드

public recv_SetValue_Bool ( ) : bool
리턴 bool

recv_SetValue_Float() 공개 메소드

public recv_SetValue_Float ( ) : bool
리턴 bool

recv_SetValue_String() 공개 메소드

public recv_SetValue_String ( ) : bool
리턴 bool

recv_SetValue_UInt8() 공개 메소드

public recv_SetValue_UInt8 ( ) : bool
리턴 bool

recv_SetValue_UInt8_UInt8() 공개 메소드

public recv_SetValue_UInt8_UInt8 ( ) : bool
리턴 bool

recv_SetValue_int16() 공개 메소드

public recv_SetValue_int16 ( ) : bool
리턴 bool

recv_SetValue_int32() 공개 메소드

public recv_SetValue_int32 ( ) : bool
리턴 bool

recv_SoftReset() 공개 메소드

public recv_SoftReset ( ) : void
리턴 void

recv_SwitchAllOff() 공개 메소드

public recv_SwitchAllOff ( ) : void
리턴 void

recv_SwitchAllOn() 공개 메소드

public recv_SwitchAllOn ( ) : void
리턴 void

recv_TestNetwork() 공개 메소드

public recv_TestNetwork ( ) : void
리턴 void

recv_TestNetworkNode() 공개 메소드

public recv_TestNetworkNode ( ) : void
리턴 void

recv_WriteConfig() 공개 메소드

public recv_WriteConfig ( ) : void
리턴 void

recv_isPolled() 공개 메소드

public recv_isPolled ( ) : bool
리턴 bool

recv_ping() 공개 메소드

public recv_ping ( ) : void
리턴 void

send_ActivateScene() 공개 메소드

public send_ActivateScene ( AsyncCallback callback, object state, sbyte _sceneId ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
리턴 IAsyncResult

send_ActivateScene() 공개 메소드

public send_ActivateScene ( sbyte _sceneId ) : void
_sceneId sbyte
리턴 void

send_AddAssociation() 공개 메소드

public send_AddAssociation ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _groupIdx, sbyte _targetNodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
_groupIdx sbyte
_targetNodeId sbyte
리턴 IAsyncResult

send_AddAssociation() 공개 메소드

public send_AddAssociation ( int _homeId, sbyte _nodeId, sbyte _groupIdx, sbyte _targetNodeId ) : void
_homeId int
_nodeId sbyte
_groupIdx sbyte
_targetNodeId sbyte
리턴 void

send_AddSceneValueListSelection_Int32() 공개 메소드

public send_AddSceneValueListSelection_Int32 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, int _value ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
_valueId RemoteValueID
_value int
리턴 IAsyncResult

send_AddSceneValueListSelection_Int32() 공개 메소드

public send_AddSceneValueListSelection_Int32 ( sbyte _sceneId, RemoteValueID _valueId, int _value ) : void
_sceneId sbyte
_valueId RemoteValueID
_value int
리턴 void

send_AddSceneValueListSelection_String() 공개 메소드

public send_AddSceneValueListSelection_String ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, string _value ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
_valueId RemoteValueID
_value string
리턴 IAsyncResult

send_AddSceneValueListSelection_String() 공개 메소드

public send_AddSceneValueListSelection_String ( sbyte _sceneId, RemoteValueID _valueId, string _value ) : void
_sceneId sbyte
_valueId RemoteValueID
_value string
리턴 void

send_AddSceneValue_Bool() 공개 메소드

public send_AddSceneValue_Bool ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, bool _value ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
_valueId RemoteValueID
_value bool
리턴 IAsyncResult

send_AddSceneValue_Bool() 공개 메소드

public send_AddSceneValue_Bool ( sbyte _sceneId, RemoteValueID _valueId, bool _value ) : void
_sceneId sbyte
_valueId RemoteValueID
_value bool
리턴 void

send_AddSceneValue_Float() 공개 메소드

public send_AddSceneValue_Float ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, double _value ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
_valueId RemoteValueID
_value double
리턴 IAsyncResult

send_AddSceneValue_Float() 공개 메소드

public send_AddSceneValue_Float ( sbyte _sceneId, RemoteValueID _valueId, double _value ) : void
_sceneId sbyte
_valueId RemoteValueID
_value double
리턴 void

send_AddSceneValue_Int16() 공개 메소드

public send_AddSceneValue_Int16 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, short _value ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
_valueId RemoteValueID
_value short
리턴 IAsyncResult

send_AddSceneValue_Int16() 공개 메소드

public send_AddSceneValue_Int16 ( sbyte _sceneId, RemoteValueID _valueId, short _value ) : void
_sceneId sbyte
_valueId RemoteValueID
_value short
리턴 void

send_AddSceneValue_Int32() 공개 메소드

public send_AddSceneValue_Int32 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, int _value ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
_valueId RemoteValueID
_value int
리턴 IAsyncResult

send_AddSceneValue_Int32() 공개 메소드

public send_AddSceneValue_Int32 ( sbyte _sceneId, RemoteValueID _valueId, int _value ) : void
_sceneId sbyte
_valueId RemoteValueID
_value int
리턴 void

send_AddSceneValue_String() 공개 메소드

public send_AddSceneValue_String ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, string _value ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
_valueId RemoteValueID
_value string
리턴 IAsyncResult

send_AddSceneValue_String() 공개 메소드

public send_AddSceneValue_String ( sbyte _sceneId, RemoteValueID _valueId, string _value ) : void
_sceneId sbyte
_valueId RemoteValueID
_value string
리턴 void

send_AddSceneValue_Uint8() 공개 메소드

public send_AddSceneValue_Uint8 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, sbyte _value ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
_valueId RemoteValueID
_value sbyte
리턴 IAsyncResult

send_AddSceneValue_Uint8() 공개 메소드

public send_AddSceneValue_Uint8 ( sbyte _sceneId, RemoteValueID _valueId, sbyte _value ) : void
_sceneId sbyte
_valueId RemoteValueID
_value sbyte
리턴 void

send_BeginControllerCommand() 공개 메소드

public send_BeginControllerCommand ( AsyncCallback callback, object state, int _homeId, DriverControllerCommand _command, bool _highPower, sbyte _nodeId, sbyte _arg ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_command DriverControllerCommand
_highPower bool
_nodeId sbyte
_arg sbyte
리턴 IAsyncResult

send_BeginControllerCommand() 공개 메소드

public send_BeginControllerCommand ( int _homeId, DriverControllerCommand _command, bool _highPower, sbyte _nodeId, sbyte _arg ) : void
_homeId int
_command DriverControllerCommand
_highPower bool
_nodeId sbyte
_arg sbyte
리턴 void

send_CancelControllerCommand() 공개 메소드

public send_CancelControllerCommand ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
리턴 IAsyncResult

send_CancelControllerCommand() 공개 메소드

public send_CancelControllerCommand ( int _homeId ) : void
_homeId int
리턴 void

send_ClearSwitchPoints() 공개 메소드

public send_ClearSwitchPoints ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
리턴 IAsyncResult

send_ClearSwitchPoints() 공개 메소드

public send_ClearSwitchPoints ( RemoteValueID _id ) : void
_id RemoteValueID
리턴 void

send_CreateScene() 공개 메소드

public send_CreateScene ( AsyncCallback callback, object state ) : IAsyncResult
callback AsyncCallback
state object
리턴 IAsyncResult

send_CreateScene() 공개 메소드

public send_CreateScene ( ) : void
리턴 void

send_DisablePoll() 공개 메소드

public send_DisablePoll ( AsyncCallback callback, object state, RemoteValueID _valueId ) : IAsyncResult
callback AsyncCallback
state object
_valueId RemoteValueID
리턴 IAsyncResult

send_DisablePoll() 공개 메소드

public send_DisablePoll ( RemoteValueID _valueId ) : void
_valueId RemoteValueID
리턴 void

send_EnablePoll() 공개 메소드

public send_EnablePoll ( AsyncCallback callback, object state, RemoteValueID _valueId, sbyte _intensity ) : IAsyncResult
callback AsyncCallback
state object
_valueId RemoteValueID
_intensity sbyte
리턴 IAsyncResult

send_EnablePoll() 공개 메소드

public send_EnablePoll ( RemoteValueID _valueId, sbyte _intensity ) : void
_valueId RemoteValueID
_intensity sbyte
리턴 void

send_GetAllScenes() 공개 메소드

public send_GetAllScenes ( AsyncCallback callback, object state ) : IAsyncResult
callback AsyncCallback
state object
리턴 IAsyncResult

send_GetAllScenes() 공개 메소드

public send_GetAllScenes ( ) : void
리턴 void

send_GetAssociations() 공개 메소드

public send_GetAssociations ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _groupIdx ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
_groupIdx sbyte
리턴 IAsyncResult

send_GetAssociations() 공개 메소드

public send_GetAssociations ( int _homeId, sbyte _nodeId, sbyte _groupIdx ) : void
_homeId int
_nodeId sbyte
_groupIdx sbyte
리턴 void

send_GetControllerInterfaceType() 공개 메소드

public send_GetControllerInterfaceType ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
리턴 IAsyncResult

send_GetControllerInterfaceType() 공개 메소드

public send_GetControllerInterfaceType ( int _homeId ) : void
_homeId int
리턴 void

send_GetControllerNodeId() 공개 메소드

public send_GetControllerNodeId ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
리턴 IAsyncResult

send_GetControllerNodeId() 공개 메소드

public send_GetControllerNodeId ( int _homeId ) : void
_homeId int
리턴 void

send_GetControllerPath() 공개 메소드

public send_GetControllerPath ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
리턴 IAsyncResult

send_GetControllerPath() 공개 메소드

public send_GetControllerPath ( int _homeId ) : void
_homeId int
리턴 void

send_GetDriverStatistics() 공개 메소드

public send_GetDriverStatistics ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
리턴 IAsyncResult

send_GetDriverStatistics() 공개 메소드

public send_GetDriverStatistics ( int _homeId ) : void
_homeId int
리턴 void

send_GetGroupLabel() 공개 메소드

public send_GetGroupLabel ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _groupIdx ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
_groupIdx sbyte
리턴 IAsyncResult

send_GetGroupLabel() 공개 메소드

public send_GetGroupLabel ( int _homeId, sbyte _nodeId, sbyte _groupIdx ) : void
_homeId int
_nodeId sbyte
_groupIdx sbyte
리턴 void

send_GetLibraryTypeName() 공개 메소드

public send_GetLibraryTypeName ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
리턴 IAsyncResult

send_GetLibraryTypeName() 공개 메소드

public send_GetLibraryTypeName ( int _homeId ) : void
_homeId int
리턴 void

send_GetLibraryVersion() 공개 메소드

public send_GetLibraryVersion ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
리턴 IAsyncResult

send_GetLibraryVersion() 공개 메소드

public send_GetLibraryVersion ( int _homeId ) : void
_homeId int
리턴 void

send_GetMaxAssociations() 공개 메소드

public send_GetMaxAssociations ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _groupIdx ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
_groupIdx sbyte
리턴 IAsyncResult

send_GetMaxAssociations() 공개 메소드

public send_GetMaxAssociations ( int _homeId, sbyte _nodeId, sbyte _groupIdx ) : void
_homeId int
_nodeId sbyte
_groupIdx sbyte
리턴 void

send_GetNodeBasic() 공개 메소드

public send_GetNodeBasic ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

send_GetNodeBasic() 공개 메소드

public send_GetNodeBasic ( int _homeId, sbyte _nodeId ) : void
_homeId int
_nodeId sbyte
리턴 void

send_GetNodeClassInformation() 공개 메소드

public send_GetNodeClassInformation ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _commandClassId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
_commandClassId sbyte
리턴 IAsyncResult

send_GetNodeClassInformation() 공개 메소드

public send_GetNodeClassInformation ( int _homeId, sbyte _nodeId, sbyte _commandClassId ) : void
_homeId int
_nodeId sbyte
_commandClassId sbyte
리턴 void

send_GetNodeGeneric() 공개 메소드

public send_GetNodeGeneric ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

send_GetNodeGeneric() 공개 메소드

public send_GetNodeGeneric ( int _homeId, sbyte _nodeId ) : void
_homeId int
_nodeId sbyte
리턴 void

send_GetNodeLocation() 공개 메소드

public send_GetNodeLocation ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

send_GetNodeLocation() 공개 메소드

public send_GetNodeLocation ( int _homeId, sbyte _nodeId ) : void
_homeId int
_nodeId sbyte
리턴 void

send_GetNodeManufacturerId() 공개 메소드

public send_GetNodeManufacturerId ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

send_GetNodeManufacturerId() 공개 메소드

public send_GetNodeManufacturerId ( int _homeId, sbyte _nodeId ) : void
_homeId int
_nodeId sbyte
리턴 void

send_GetNodeManufacturerName() 공개 메소드

public send_GetNodeManufacturerName ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

send_GetNodeManufacturerName() 공개 메소드

public send_GetNodeManufacturerName ( int _homeId, sbyte _nodeId ) : void
_homeId int
_nodeId sbyte
리턴 void

send_GetNodeMaxBaudRate() 공개 메소드

public send_GetNodeMaxBaudRate ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

send_GetNodeMaxBaudRate() 공개 메소드

public send_GetNodeMaxBaudRate ( int _homeId, sbyte _nodeId ) : void
_homeId int
_nodeId sbyte
리턴 void

send_GetNodeName() 공개 메소드

public send_GetNodeName ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

send_GetNodeName() 공개 메소드

public send_GetNodeName ( int _homeId, sbyte _nodeId ) : void
_homeId int
_nodeId sbyte
리턴 void

send_GetNodeNeighbors() 공개 메소드

public send_GetNodeNeighbors ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

send_GetNodeNeighbors() 공개 메소드

public send_GetNodeNeighbors ( int _homeId, sbyte _nodeId ) : void
_homeId int
_nodeId sbyte
리턴 void

send_GetNodeProductId() 공개 메소드

public send_GetNodeProductId ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

send_GetNodeProductId() 공개 메소드

public send_GetNodeProductId ( int _homeId, sbyte _nodeId ) : void
_homeId int
_nodeId sbyte
리턴 void

send_GetNodeProductName() 공개 메소드

public send_GetNodeProductName ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

send_GetNodeProductName() 공개 메소드

public send_GetNodeProductName ( int _homeId, sbyte _nodeId ) : void
_homeId int
_nodeId sbyte
리턴 void

send_GetNodeProductType() 공개 메소드

public send_GetNodeProductType ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

send_GetNodeProductType() 공개 메소드

public send_GetNodeProductType ( int _homeId, sbyte _nodeId ) : void
_homeId int
_nodeId sbyte
리턴 void

send_GetNodeQueryStage() 공개 메소드

public send_GetNodeQueryStage ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

send_GetNodeQueryStage() 공개 메소드

public send_GetNodeQueryStage ( int _homeId, sbyte _nodeId ) : void
_homeId int
_nodeId sbyte
리턴 void

send_GetNodeSecurity() 공개 메소드

public send_GetNodeSecurity ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

send_GetNodeSecurity() 공개 메소드

public send_GetNodeSecurity ( int _homeId, sbyte _nodeId ) : void
_homeId int
_nodeId sbyte
리턴 void

send_GetNodeSpecific() 공개 메소드

public send_GetNodeSpecific ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

send_GetNodeSpecific() 공개 메소드

public send_GetNodeSpecific ( int _homeId, sbyte _nodeId ) : void
_homeId int
_nodeId sbyte
리턴 void

send_GetNodeStatistics() 공개 메소드

public send_GetNodeStatistics ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

send_GetNodeStatistics() 공개 메소드

public send_GetNodeStatistics ( int _homeId, sbyte _nodeId ) : void
_homeId int
_nodeId sbyte
리턴 void

send_GetNodeType() 공개 메소드

public send_GetNodeType ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

send_GetNodeType() 공개 메소드

public send_GetNodeType ( int _homeId, sbyte _nodeId ) : void
_homeId int
_nodeId sbyte
리턴 void

send_GetNodeVersion() 공개 메소드

public send_GetNodeVersion ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

send_GetNodeVersion() 공개 메소드

public send_GetNodeVersion ( int _homeId, sbyte _nodeId ) : void
_homeId int
_nodeId sbyte
리턴 void

send_GetNumGroups() 공개 메소드

public send_GetNumGroups ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

send_GetNumGroups() 공개 메소드

public send_GetNumGroups ( int _homeId, sbyte _nodeId ) : void
_homeId int
_nodeId sbyte
리턴 void

send_GetNumScenes() 공개 메소드

public send_GetNumScenes ( AsyncCallback callback, object state ) : IAsyncResult
callback AsyncCallback
state object
리턴 IAsyncResult

send_GetNumScenes() 공개 메소드

public send_GetNumScenes ( ) : void
리턴 void

send_GetNumSwitchPoints() 공개 메소드

public send_GetNumSwitchPoints ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
리턴 IAsyncResult

send_GetNumSwitchPoints() 공개 메소드

public send_GetNumSwitchPoints ( RemoteValueID _id ) : void
_id RemoteValueID
리턴 void

send_GetPollInterval() 공개 메소드

public send_GetPollInterval ( AsyncCallback callback, object state ) : IAsyncResult
callback AsyncCallback
state object
리턴 IAsyncResult

send_GetPollInterval() 공개 메소드

public send_GetPollInterval ( ) : void
리턴 void

send_GetSUCNodeId() 공개 메소드

public send_GetSUCNodeId ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
리턴 IAsyncResult

send_GetSUCNodeId() 공개 메소드

public send_GetSUCNodeId ( int _homeId ) : void
_homeId int
리턴 void

send_GetSceneLabel() 공개 메소드

public send_GetSceneLabel ( AsyncCallback callback, object state, sbyte _sceneId ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
리턴 IAsyncResult

send_GetSceneLabel() 공개 메소드

public send_GetSceneLabel ( sbyte _sceneId ) : void
_sceneId sbyte
리턴 void

send_GetSendQueueCount() 공개 메소드

public send_GetSendQueueCount ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
리턴 IAsyncResult

send_GetSendQueueCount() 공개 메소드

public send_GetSendQueueCount ( int _homeId ) : void
_homeId int
리턴 void

send_GetSwitchPoint() 공개 메소드

public send_GetSwitchPoint ( AsyncCallback callback, object state, RemoteValueID _id, sbyte _idx ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
_idx sbyte
리턴 IAsyncResult

send_GetSwitchPoint() 공개 메소드

public send_GetSwitchPoint ( RemoteValueID _id, sbyte _idx ) : void
_id RemoteValueID
_idx sbyte
리턴 void

send_GetValueAsBool() 공개 메소드

public send_GetValueAsBool ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
리턴 IAsyncResult

send_GetValueAsBool() 공개 메소드

public send_GetValueAsBool ( RemoteValueID _id ) : void
_id RemoteValueID
리턴 void

send_GetValueAsByte() 공개 메소드

public send_GetValueAsByte ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
리턴 IAsyncResult

send_GetValueAsByte() 공개 메소드

public send_GetValueAsByte ( RemoteValueID _id ) : void
_id RemoteValueID
리턴 void

send_GetValueAsFloat() 공개 메소드

public send_GetValueAsFloat ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
리턴 IAsyncResult

send_GetValueAsFloat() 공개 메소드

public send_GetValueAsFloat ( RemoteValueID _id ) : void
_id RemoteValueID
리턴 void

send_GetValueAsInt() 공개 메소드

public send_GetValueAsInt ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
리턴 IAsyncResult

send_GetValueAsInt() 공개 메소드

public send_GetValueAsInt ( RemoteValueID _id ) : void
_id RemoteValueID
리턴 void

send_GetValueAsShort() 공개 메소드

public send_GetValueAsShort ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
리턴 IAsyncResult

send_GetValueAsShort() 공개 메소드

public send_GetValueAsShort ( RemoteValueID _id ) : void
_id RemoteValueID
리턴 void

send_GetValueAsString() 공개 메소드

public send_GetValueAsString ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
리턴 IAsyncResult

send_GetValueAsString() 공개 메소드

public send_GetValueAsString ( RemoteValueID _id ) : void
_id RemoteValueID
리턴 void

send_GetValueFloatPrecision() 공개 메소드

public send_GetValueFloatPrecision ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
리턴 IAsyncResult

send_GetValueFloatPrecision() 공개 메소드

public send_GetValueFloatPrecision ( RemoteValueID _id ) : void
_id RemoteValueID
리턴 void

send_GetValueHelp() 공개 메소드

public send_GetValueHelp ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
리턴 IAsyncResult

send_GetValueHelp() 공개 메소드

public send_GetValueHelp ( RemoteValueID _id ) : void
_id RemoteValueID
리턴 void

send_GetValueLabel() 공개 메소드

public send_GetValueLabel ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
리턴 IAsyncResult

send_GetValueLabel() 공개 메소드

public send_GetValueLabel ( RemoteValueID _id ) : void
_id RemoteValueID
리턴 void

send_GetValueListItems() 공개 메소드

public send_GetValueListItems ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
리턴 IAsyncResult

send_GetValueListItems() 공개 메소드

public send_GetValueListItems ( RemoteValueID _id ) : void
_id RemoteValueID
리턴 void

send_GetValueListSelection_Int32() 공개 메소드

public send_GetValueListSelection_Int32 ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
리턴 IAsyncResult

send_GetValueListSelection_Int32() 공개 메소드

public send_GetValueListSelection_Int32 ( RemoteValueID _id ) : void
_id RemoteValueID
리턴 void

send_GetValueListSelection_String() 공개 메소드

public send_GetValueListSelection_String ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
리턴 IAsyncResult

send_GetValueListSelection_String() 공개 메소드

public send_GetValueListSelection_String ( RemoteValueID _id ) : void
_id RemoteValueID
리턴 void

send_GetValueMax() 공개 메소드

public send_GetValueMax ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
리턴 IAsyncResult

send_GetValueMax() 공개 메소드

public send_GetValueMax ( RemoteValueID _id ) : void
_id RemoteValueID
리턴 void

send_GetValueMin() 공개 메소드

public send_GetValueMin ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
리턴 IAsyncResult

send_GetValueMin() 공개 메소드

public send_GetValueMin ( RemoteValueID _id ) : void
_id RemoteValueID
리턴 void

send_GetValueUnits() 공개 메소드

public send_GetValueUnits ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
리턴 IAsyncResult

send_GetValueUnits() 공개 메소드

public send_GetValueUnits ( RemoteValueID _id ) : void
_id RemoteValueID
리턴 void

send_HealNetwork() 공개 메소드

public send_HealNetwork ( AsyncCallback callback, object state, int _homeId, bool _doRR ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_doRR bool
리턴 IAsyncResult

send_HealNetwork() 공개 메소드

public send_HealNetwork ( int _homeId, bool _doRR ) : void
_homeId int
_doRR bool
리턴 void

send_HealNetworkNode() 공개 메소드

public send_HealNetworkNode ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, bool _doRR ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
_doRR bool
리턴 IAsyncResult

send_HealNetworkNode() 공개 메소드

public send_HealNetworkNode ( int _homeId, sbyte _nodeId, bool _doRR ) : void
_homeId int
_nodeId sbyte
_doRR bool
리턴 void

send_IsBridgeController() 공개 메소드

public send_IsBridgeController ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
리턴 IAsyncResult

send_IsBridgeController() 공개 메소드

public send_IsBridgeController ( int _homeId ) : void
_homeId int
리턴 void

send_IsNodeAwake() 공개 메소드

public send_IsNodeAwake ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

send_IsNodeAwake() 공개 메소드

public send_IsNodeAwake ( int _homeId, sbyte _nodeId ) : void
_homeId int
_nodeId sbyte
리턴 void

send_IsNodeBeamingDevice() 공개 메소드

public send_IsNodeBeamingDevice ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

send_IsNodeBeamingDevice() 공개 메소드

public send_IsNodeBeamingDevice ( int _homeId, sbyte _nodeId ) : void
_homeId int
_nodeId sbyte
리턴 void

send_IsNodeFailed() 공개 메소드

public send_IsNodeFailed ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

send_IsNodeFailed() 공개 메소드

public send_IsNodeFailed ( int _homeId, sbyte _nodeId ) : void
_homeId int
_nodeId sbyte
리턴 void

send_IsNodeFrequentListeningDevice() 공개 메소드

public send_IsNodeFrequentListeningDevice ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

send_IsNodeFrequentListeningDevice() 공개 메소드

public send_IsNodeFrequentListeningDevice ( int _homeId, sbyte _nodeId ) : void
_homeId int
_nodeId sbyte
리턴 void

send_IsNodeInfoReceived() 공개 메소드

public send_IsNodeInfoReceived ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

send_IsNodeInfoReceived() 공개 메소드

public send_IsNodeInfoReceived ( int _homeId, sbyte _nodeId ) : void
_homeId int
_nodeId sbyte
리턴 void

send_IsNodeListeningDevice() 공개 메소드

public send_IsNodeListeningDevice ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

send_IsNodeListeningDevice() 공개 메소드

public send_IsNodeListeningDevice ( int _homeId, sbyte _nodeId ) : void
_homeId int
_nodeId sbyte
리턴 void

send_IsNodeRoutingDevice() 공개 메소드

public send_IsNodeRoutingDevice ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

send_IsNodeRoutingDevice() 공개 메소드

public send_IsNodeRoutingDevice ( int _homeId, sbyte _nodeId ) : void
_homeId int
_nodeId sbyte
리턴 void

send_IsNodeSecurityDevice() 공개 메소드

public send_IsNodeSecurityDevice ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

send_IsNodeSecurityDevice() 공개 메소드

public send_IsNodeSecurityDevice ( int _homeId, sbyte _nodeId ) : void
_homeId int
_nodeId sbyte
리턴 void

send_IsPrimaryController() 공개 메소드

public send_IsPrimaryController ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
리턴 IAsyncResult

send_IsPrimaryController() 공개 메소드

public send_IsPrimaryController ( int _homeId ) : void
_homeId int
리턴 void

send_IsStaticUpdateController() 공개 메소드

public send_IsStaticUpdateController ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
리턴 IAsyncResult

send_IsStaticUpdateController() 공개 메소드

public send_IsStaticUpdateController ( int _homeId ) : void
_homeId int
리턴 void

send_IsValuePolled() 공개 메소드

public send_IsValuePolled ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
리턴 IAsyncResult

send_IsValuePolled() 공개 메소드

public send_IsValuePolled ( RemoteValueID _id ) : void
_id RemoteValueID
리턴 void

send_IsValueReadOnly() 공개 메소드

public send_IsValueReadOnly ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
리턴 IAsyncResult

send_IsValueReadOnly() 공개 메소드

public send_IsValueReadOnly ( RemoteValueID _id ) : void
_id RemoteValueID
리턴 void

send_IsValueSet() 공개 메소드

public send_IsValueSet ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
리턴 IAsyncResult

send_IsValueSet() 공개 메소드

public send_IsValueSet ( RemoteValueID _id ) : void
_id RemoteValueID
리턴 void

send_IsValueWriteOnly() 공개 메소드

public send_IsValueWriteOnly ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
리턴 IAsyncResult

send_IsValueWriteOnly() 공개 메소드

public send_IsValueWriteOnly ( RemoteValueID _id ) : void
_id RemoteValueID
리턴 void

send_LogDriverStatistics() 공개 메소드

public send_LogDriverStatistics ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
리턴 IAsyncResult

send_LogDriverStatistics() 공개 메소드

public send_LogDriverStatistics ( int _homeId ) : void
_homeId int
리턴 void

send_PressButton() 공개 메소드

public send_PressButton ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
리턴 IAsyncResult

send_PressButton() 공개 메소드

public send_PressButton ( RemoteValueID _id ) : void
_id RemoteValueID
리턴 void

send_RefreshNodeInfo() 공개 메소드

public send_RefreshNodeInfo ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

send_RefreshNodeInfo() 공개 메소드

public send_RefreshNodeInfo ( int _homeId, sbyte _nodeId ) : void
_homeId int
_nodeId sbyte
리턴 void

send_RefreshValue() 공개 메소드

public send_RefreshValue ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
리턴 IAsyncResult

send_RefreshValue() 공개 메소드

public send_RefreshValue ( RemoteValueID _id ) : void
_id RemoteValueID
리턴 void

send_ReleaseButton() 공개 메소드

public send_ReleaseButton ( AsyncCallback callback, object state, RemoteValueID _id ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
리턴 IAsyncResult

send_ReleaseButton() 공개 메소드

public send_ReleaseButton ( RemoteValueID _id ) : void
_id RemoteValueID
리턴 void

send_RemoveAllScenes() 공개 메소드

public send_RemoveAllScenes ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
리턴 IAsyncResult

send_RemoveAllScenes() 공개 메소드

public send_RemoveAllScenes ( int _homeId ) : void
_homeId int
리턴 void

send_RemoveAssociation() 공개 메소드

public send_RemoveAssociation ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _groupIdx, sbyte _targetNodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
_groupIdx sbyte
_targetNodeId sbyte
리턴 IAsyncResult

send_RemoveAssociation() 공개 메소드

public send_RemoveAssociation ( int _homeId, sbyte _nodeId, sbyte _groupIdx, sbyte _targetNodeId ) : void
_homeId int
_nodeId sbyte
_groupIdx sbyte
_targetNodeId sbyte
리턴 void

send_RemoveScene() 공개 메소드

public send_RemoveScene ( AsyncCallback callback, object state, sbyte _sceneId ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
리턴 IAsyncResult

send_RemoveScene() 공개 메소드

public send_RemoveScene ( sbyte _sceneId ) : void
_sceneId sbyte
리턴 void

send_RemoveSceneValue() 공개 메소드

public send_RemoveSceneValue ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
_valueId RemoteValueID
리턴 IAsyncResult

send_RemoveSceneValue() 공개 메소드

public send_RemoveSceneValue ( sbyte _sceneId, RemoteValueID _valueId ) : void
_sceneId sbyte
_valueId RemoteValueID
리턴 void

send_RemoveSwitchPoint() 공개 메소드

public send_RemoveSwitchPoint ( AsyncCallback callback, object state, RemoteValueID _id, sbyte _hours, sbyte _minutes ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
_hours sbyte
_minutes sbyte
리턴 IAsyncResult

send_RemoveSwitchPoint() 공개 메소드

public send_RemoveSwitchPoint ( RemoteValueID _id, sbyte _hours, sbyte _minutes ) : void
_id RemoteValueID
_hours sbyte
_minutes sbyte
리턴 void

send_RequestAllConfigParams() 공개 메소드

public send_RequestAllConfigParams ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

send_RequestAllConfigParams() 공개 메소드

public send_RequestAllConfigParams ( int _homeId, sbyte _nodeId ) : void
_homeId int
_nodeId sbyte
리턴 void

send_RequestConfigParam() 공개 메소드

public send_RequestConfigParam ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _param ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
_param sbyte
리턴 IAsyncResult

send_RequestConfigParam() 공개 메소드

public send_RequestConfigParam ( int _homeId, sbyte _nodeId, sbyte _param ) : void
_homeId int
_nodeId sbyte
_param sbyte
리턴 void

send_RequestNodeDynamic() 공개 메소드

public send_RequestNodeDynamic ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

send_RequestNodeDynamic() 공개 메소드

public send_RequestNodeDynamic ( int _homeId, sbyte _nodeId ) : void
_homeId int
_nodeId sbyte
리턴 void

send_RequestNodeState() 공개 메소드

public send_RequestNodeState ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

send_RequestNodeState() 공개 메소드

public send_RequestNodeState ( int _homeId, sbyte _nodeId ) : void
_homeId int
_nodeId sbyte
리턴 void

send_ResetController() 공개 메소드

public send_ResetController ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
리턴 IAsyncResult

send_ResetController() 공개 메소드

public send_ResetController ( int _homeId ) : void
_homeId int
리턴 void

send_SceneExists() 공개 메소드

public send_SceneExists ( AsyncCallback callback, object state, sbyte _sceneId ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
리턴 IAsyncResult

send_SceneExists() 공개 메소드

public send_SceneExists ( sbyte _sceneId ) : void
_sceneId sbyte
리턴 void

send_SceneGetValueAsBool() 공개 메소드

public send_SceneGetValueAsBool ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
_valueId RemoteValueID
리턴 IAsyncResult

send_SceneGetValueAsBool() 공개 메소드

public send_SceneGetValueAsBool ( sbyte _sceneId, RemoteValueID _valueId ) : void
_sceneId sbyte
_valueId RemoteValueID
리턴 void

send_SceneGetValueAsByte() 공개 메소드

public send_SceneGetValueAsByte ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
_valueId RemoteValueID
리턴 IAsyncResult

send_SceneGetValueAsByte() 공개 메소드

public send_SceneGetValueAsByte ( sbyte _sceneId, RemoteValueID _valueId ) : void
_sceneId sbyte
_valueId RemoteValueID
리턴 void

send_SceneGetValueAsFloat() 공개 메소드

public send_SceneGetValueAsFloat ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
_valueId RemoteValueID
리턴 IAsyncResult

send_SceneGetValueAsFloat() 공개 메소드

public send_SceneGetValueAsFloat ( sbyte _sceneId, RemoteValueID _valueId ) : void
_sceneId sbyte
_valueId RemoteValueID
리턴 void

send_SceneGetValueAsInt() 공개 메소드

public send_SceneGetValueAsInt ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
_valueId RemoteValueID
리턴 IAsyncResult

send_SceneGetValueAsInt() 공개 메소드

public send_SceneGetValueAsInt ( sbyte _sceneId, RemoteValueID _valueId ) : void
_sceneId sbyte
_valueId RemoteValueID
리턴 void

send_SceneGetValueAsShort() 공개 메소드

public send_SceneGetValueAsShort ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
_valueId RemoteValueID
리턴 IAsyncResult

send_SceneGetValueAsShort() 공개 메소드

public send_SceneGetValueAsShort ( sbyte _sceneId, RemoteValueID _valueId ) : void
_sceneId sbyte
_valueId RemoteValueID
리턴 void

send_SceneGetValueAsString() 공개 메소드

public send_SceneGetValueAsString ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
_valueId RemoteValueID
리턴 IAsyncResult

send_SceneGetValueAsString() 공개 메소드

public send_SceneGetValueAsString ( sbyte _sceneId, RemoteValueID _valueId ) : void
_sceneId sbyte
_valueId RemoteValueID
리턴 void

send_SceneGetValueListSelection_Int32() 공개 메소드

public send_SceneGetValueListSelection_Int32 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
_valueId RemoteValueID
리턴 IAsyncResult

send_SceneGetValueListSelection_Int32() 공개 메소드

public send_SceneGetValueListSelection_Int32 ( sbyte _sceneId, RemoteValueID _valueId ) : void
_sceneId sbyte
_valueId RemoteValueID
리턴 void

send_SceneGetValueListSelection_String() 공개 메소드

public send_SceneGetValueListSelection_String ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
_valueId RemoteValueID
리턴 IAsyncResult

send_SceneGetValueListSelection_String() 공개 메소드

public send_SceneGetValueListSelection_String ( sbyte _sceneId, RemoteValueID _valueId ) : void
_sceneId sbyte
_valueId RemoteValueID
리턴 void

send_SceneGetValues() 공개 메소드

public send_SceneGetValues ( AsyncCallback callback, object state, sbyte _sceneId ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
리턴 IAsyncResult

send_SceneGetValues() 공개 메소드

public send_SceneGetValues ( sbyte _sceneId ) : void
_sceneId sbyte
리턴 void

send_SendAllValues() 공개 메소드

public send_SendAllValues ( AsyncCallback callback, object state ) : IAsyncResult
callback AsyncCallback
state object
리턴 IAsyncResult

send_SendAllValues() 공개 메소드

public send_SendAllValues ( ) : void
리턴 void

send_SetChangeVerified() 공개 메소드

public send_SetChangeVerified ( AsyncCallback callback, object state, RemoteValueID _id, bool _verify ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
_verify bool
리턴 IAsyncResult

send_SetChangeVerified() 공개 메소드

public send_SetChangeVerified ( RemoteValueID _id, bool _verify ) : void
_id RemoteValueID
_verify bool
리턴 void

send_SetConfigParam() 공개 메소드

public send_SetConfigParam ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _param, int _value, sbyte _size ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
_param sbyte
_value int
_size sbyte
리턴 IAsyncResult

send_SetConfigParam() 공개 메소드

public send_SetConfigParam ( int _homeId, sbyte _nodeId, sbyte _param, int _value, sbyte _size ) : void
_homeId int
_nodeId sbyte
_param sbyte
_value int
_size sbyte
리턴 void

send_SetNodeLevel() 공개 메소드

public send_SetNodeLevel ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, sbyte _level ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
_level sbyte
리턴 IAsyncResult

send_SetNodeLevel() 공개 메소드

public send_SetNodeLevel ( int _homeId, sbyte _nodeId, sbyte _level ) : void
_homeId int
_nodeId sbyte
_level sbyte
리턴 void

send_SetNodeLocation() 공개 메소드

public send_SetNodeLocation ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, string _location ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
_location string
리턴 IAsyncResult

send_SetNodeLocation() 공개 메소드

public send_SetNodeLocation ( int _homeId, sbyte _nodeId, string _location ) : void
_homeId int
_nodeId sbyte
_location string
리턴 void

send_SetNodeManufacturerName() 공개 메소드

public send_SetNodeManufacturerName ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, string _manufacturerName ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
_manufacturerName string
리턴 IAsyncResult

send_SetNodeManufacturerName() 공개 메소드

public send_SetNodeManufacturerName ( int _homeId, sbyte _nodeId, string _manufacturerName ) : void
_homeId int
_nodeId sbyte
_manufacturerName string
리턴 void

send_SetNodeName() 공개 메소드

public send_SetNodeName ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, string _nodeName ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
_nodeName string
리턴 IAsyncResult

send_SetNodeName() 공개 메소드

public send_SetNodeName ( int _homeId, sbyte _nodeId, string _nodeName ) : void
_homeId int
_nodeId sbyte
_nodeName string
리턴 void

send_SetNodeOff() 공개 메소드

public send_SetNodeOff ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

send_SetNodeOff() 공개 메소드

public send_SetNodeOff ( int _homeId, sbyte _nodeId ) : void
_homeId int
_nodeId sbyte
리턴 void

send_SetNodeOn() 공개 메소드

public send_SetNodeOn ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
리턴 IAsyncResult

send_SetNodeOn() 공개 메소드

public send_SetNodeOn ( int _homeId, sbyte _nodeId ) : void
_homeId int
_nodeId sbyte
리턴 void

send_SetNodeProductName() 공개 메소드

public send_SetNodeProductName ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, string _productName ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
_productName string
리턴 IAsyncResult

send_SetNodeProductName() 공개 메소드

public send_SetNodeProductName ( int _homeId, sbyte _nodeId, string _productName ) : void
_homeId int
_nodeId sbyte
_productName string
리턴 void

send_SetPollIntensity() 공개 메소드

public send_SetPollIntensity ( AsyncCallback callback, object state, RemoteValueID _valueId, sbyte _intensity ) : IAsyncResult
callback AsyncCallback
state object
_valueId RemoteValueID
_intensity sbyte
리턴 IAsyncResult

send_SetPollIntensity() 공개 메소드

public send_SetPollIntensity ( RemoteValueID _valueId, sbyte _intensity ) : void
_valueId RemoteValueID
_intensity sbyte
리턴 void

send_SetPollInterval() 공개 메소드

public send_SetPollInterval ( AsyncCallback callback, object state, int _milliseconds, bool _bIntervalBetweenPolls ) : IAsyncResult
callback AsyncCallback
state object
_milliseconds int
_bIntervalBetweenPolls bool
리턴 IAsyncResult

send_SetPollInterval() 공개 메소드

public send_SetPollInterval ( int _milliseconds, bool _bIntervalBetweenPolls ) : void
_milliseconds int
_bIntervalBetweenPolls bool
리턴 void

send_SetSceneLabel() 공개 메소드

public send_SetSceneLabel ( AsyncCallback callback, object state, sbyte _sceneId, string _value ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
_value string
리턴 IAsyncResult

send_SetSceneLabel() 공개 메소드

public send_SetSceneLabel ( sbyte _sceneId, string _value ) : void
_sceneId sbyte
_value string
리턴 void

send_SetSceneValueListSelection_Int32() 공개 메소드

public send_SetSceneValueListSelection_Int32 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, int _value ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
_valueId RemoteValueID
_value int
리턴 IAsyncResult

send_SetSceneValueListSelection_Int32() 공개 메소드

public send_SetSceneValueListSelection_Int32 ( sbyte _sceneId, RemoteValueID _valueId, int _value ) : void
_sceneId sbyte
_valueId RemoteValueID
_value int
리턴 void

send_SetSceneValueListSelection_String() 공개 메소드

public send_SetSceneValueListSelection_String ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, string _value ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
_valueId RemoteValueID
_value string
리턴 IAsyncResult

send_SetSceneValueListSelection_String() 공개 메소드

public send_SetSceneValueListSelection_String ( sbyte _sceneId, RemoteValueID _valueId, string _value ) : void
_sceneId sbyte
_valueId RemoteValueID
_value string
리턴 void

send_SetSceneValue_Bool() 공개 메소드

public send_SetSceneValue_Bool ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, bool _value ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
_valueId RemoteValueID
_value bool
리턴 IAsyncResult

send_SetSceneValue_Bool() 공개 메소드

public send_SetSceneValue_Bool ( sbyte _sceneId, RemoteValueID _valueId, bool _value ) : void
_sceneId sbyte
_valueId RemoteValueID
_value bool
리턴 void

send_SetSceneValue_Float() 공개 메소드

public send_SetSceneValue_Float ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, double _value ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
_valueId RemoteValueID
_value double
리턴 IAsyncResult

send_SetSceneValue_Float() 공개 메소드

public send_SetSceneValue_Float ( sbyte _sceneId, RemoteValueID _valueId, double _value ) : void
_sceneId sbyte
_valueId RemoteValueID
_value double
리턴 void

send_SetSceneValue_Int16() 공개 메소드

public send_SetSceneValue_Int16 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, short _value ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
_valueId RemoteValueID
_value short
리턴 IAsyncResult

send_SetSceneValue_Int16() 공개 메소드

public send_SetSceneValue_Int16 ( sbyte _sceneId, RemoteValueID _valueId, short _value ) : void
_sceneId sbyte
_valueId RemoteValueID
_value short
리턴 void

send_SetSceneValue_Int32() 공개 메소드

public send_SetSceneValue_Int32 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, int _value ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
_valueId RemoteValueID
_value int
리턴 IAsyncResult

send_SetSceneValue_Int32() 공개 메소드

public send_SetSceneValue_Int32 ( sbyte _sceneId, RemoteValueID _valueId, int _value ) : void
_sceneId sbyte
_valueId RemoteValueID
_value int
리턴 void

send_SetSceneValue_String() 공개 메소드

public send_SetSceneValue_String ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, string _value ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
_valueId RemoteValueID
_value string
리턴 IAsyncResult

send_SetSceneValue_String() 공개 메소드

public send_SetSceneValue_String ( sbyte _sceneId, RemoteValueID _valueId, string _value ) : void
_sceneId sbyte
_valueId RemoteValueID
_value string
리턴 void

send_SetSceneValue_Uint8() 공개 메소드

public send_SetSceneValue_Uint8 ( AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, sbyte _value ) : IAsyncResult
callback AsyncCallback
state object
_sceneId sbyte
_valueId RemoteValueID
_value sbyte
리턴 IAsyncResult

send_SetSceneValue_Uint8() 공개 메소드

public send_SetSceneValue_Uint8 ( sbyte _sceneId, RemoteValueID _valueId, sbyte _value ) : void
_sceneId sbyte
_valueId RemoteValueID
_value sbyte
리턴 void

send_SetSwitchPoint() 공개 메소드

public send_SetSwitchPoint ( AsyncCallback callback, object state, RemoteValueID _id, sbyte _hours, sbyte _minutes, sbyte _setback ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
_hours sbyte
_minutes sbyte
_setback sbyte
리턴 IAsyncResult

send_SetSwitchPoint() 공개 메소드

public send_SetSwitchPoint ( RemoteValueID _id, sbyte _hours, sbyte _minutes, sbyte _setback ) : void
_id RemoteValueID
_hours sbyte
_minutes sbyte
_setback sbyte
리턴 void

send_SetValueHelp() 공개 메소드

public send_SetValueHelp ( AsyncCallback callback, object state, RemoteValueID _id, string _value ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
_value string
리턴 IAsyncResult

send_SetValueHelp() 공개 메소드

public send_SetValueHelp ( RemoteValueID _id, string _value ) : void
_id RemoteValueID
_value string
리턴 void

send_SetValueLabel() 공개 메소드

public send_SetValueLabel ( AsyncCallback callback, object state, RemoteValueID _id, string _value ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
_value string
리턴 IAsyncResult

send_SetValueLabel() 공개 메소드

public send_SetValueLabel ( RemoteValueID _id, string _value ) : void
_id RemoteValueID
_value string
리턴 void

send_SetValueListSelection() 공개 메소드

public send_SetValueListSelection ( AsyncCallback callback, object state, RemoteValueID _id, string _selectedItem ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
_selectedItem string
리턴 IAsyncResult

send_SetValueListSelection() 공개 메소드

public send_SetValueListSelection ( RemoteValueID _id, string _selectedItem ) : void
_id RemoteValueID
_selectedItem string
리턴 void

send_SetValueUnits() 공개 메소드

public send_SetValueUnits ( AsyncCallback callback, object state, RemoteValueID _id, string _value ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
_value string
리턴 IAsyncResult

send_SetValueUnits() 공개 메소드

public send_SetValueUnits ( RemoteValueID _id, string _value ) : void
_id RemoteValueID
_value string
리턴 void

send_SetValue_Bool() 공개 메소드

public send_SetValue_Bool ( AsyncCallback callback, object state, RemoteValueID _id, bool _value ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
_value bool
리턴 IAsyncResult

send_SetValue_Bool() 공개 메소드

public send_SetValue_Bool ( RemoteValueID _id, bool _value ) : void
_id RemoteValueID
_value bool
리턴 void

send_SetValue_Float() 공개 메소드

public send_SetValue_Float ( AsyncCallback callback, object state, RemoteValueID _id, double _value ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
_value double
리턴 IAsyncResult

send_SetValue_Float() 공개 메소드

public send_SetValue_Float ( RemoteValueID _id, double _value ) : void
_id RemoteValueID
_value double
리턴 void

send_SetValue_String() 공개 메소드

public send_SetValue_String ( AsyncCallback callback, object state, RemoteValueID _id, string _value ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
_value string
리턴 IAsyncResult

send_SetValue_String() 공개 메소드

public send_SetValue_String ( RemoteValueID _id, string _value ) : void
_id RemoteValueID
_value string
리턴 void

send_SetValue_UInt8() 공개 메소드

public send_SetValue_UInt8 ( AsyncCallback callback, object state, RemoteValueID _id, sbyte _value ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
_value sbyte
리턴 IAsyncResult

send_SetValue_UInt8() 공개 메소드

public send_SetValue_UInt8 ( RemoteValueID _id, sbyte _value ) : void
_id RemoteValueID
_value sbyte
리턴 void

send_SetValue_UInt8_UInt8() 공개 메소드

public send_SetValue_UInt8_UInt8 ( AsyncCallback callback, object state, RemoteValueID _id, List _value, sbyte _length ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
_value List
_length sbyte
리턴 IAsyncResult

send_SetValue_UInt8_UInt8() 공개 메소드

public send_SetValue_UInt8_UInt8 ( RemoteValueID _id, List _value, sbyte _length ) : void
_id RemoteValueID
_value List
_length sbyte
리턴 void

send_SetValue_int16() 공개 메소드

public send_SetValue_int16 ( AsyncCallback callback, object state, RemoteValueID _id, short _value ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
_value short
리턴 IAsyncResult

send_SetValue_int16() 공개 메소드

public send_SetValue_int16 ( RemoteValueID _id, short _value ) : void
_id RemoteValueID
_value short
리턴 void

send_SetValue_int32() 공개 메소드

public send_SetValue_int32 ( AsyncCallback callback, object state, RemoteValueID _id, int _value ) : IAsyncResult
callback AsyncCallback
state object
_id RemoteValueID
_value int
리턴 IAsyncResult

send_SetValue_int32() 공개 메소드

public send_SetValue_int32 ( RemoteValueID _id, int _value ) : void
_id RemoteValueID
_value int
리턴 void

send_SoftReset() 공개 메소드

public send_SoftReset ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
리턴 IAsyncResult

send_SoftReset() 공개 메소드

public send_SoftReset ( int _homeId ) : void
_homeId int
리턴 void

send_SwitchAllOff() 공개 메소드

public send_SwitchAllOff ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
리턴 IAsyncResult

send_SwitchAllOff() 공개 메소드

public send_SwitchAllOff ( int _homeId ) : void
_homeId int
리턴 void

send_SwitchAllOn() 공개 메소드

public send_SwitchAllOn ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
리턴 IAsyncResult

send_SwitchAllOn() 공개 메소드

public send_SwitchAllOn ( int _homeId ) : void
_homeId int
리턴 void

send_TestNetwork() 공개 메소드

public send_TestNetwork ( AsyncCallback callback, object state, int _homeId, int _count ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_count int
리턴 IAsyncResult

send_TestNetwork() 공개 메소드

public send_TestNetwork ( int _homeId, int _count ) : void
_homeId int
_count int
리턴 void

send_TestNetworkNode() 공개 메소드

public send_TestNetworkNode ( AsyncCallback callback, object state, int _homeId, sbyte _nodeId, int _count ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
_nodeId sbyte
_count int
리턴 IAsyncResult

send_TestNetworkNode() 공개 메소드

public send_TestNetworkNode ( int _homeId, sbyte _nodeId, int _count ) : void
_homeId int
_nodeId sbyte
_count int
리턴 void

send_WriteConfig() 공개 메소드

public send_WriteConfig ( AsyncCallback callback, object state, int _homeId ) : IAsyncResult
callback AsyncCallback
state object
_homeId int
리턴 IAsyncResult

send_WriteConfig() 공개 메소드

public send_WriteConfig ( int _homeId ) : void
_homeId int
리턴 void

send_isPolled() 공개 메소드

public send_isPolled ( AsyncCallback callback, object state, RemoteValueID _valueId ) : IAsyncResult
callback AsyncCallback
state object
_valueId RemoteValueID
리턴 IAsyncResult

send_isPolled() 공개 메소드

public send_isPolled ( RemoteValueID _valueId ) : void
_valueId RemoteValueID
리턴 void

send_ping() 공개 메소드

public send_ping ( AsyncCallback callback, object state ) : IAsyncResult
callback AsyncCallback
state object
리턴 IAsyncResult

send_ping() 공개 메소드

public send_ping ( ) : void
리턴 void

프로퍼티 상세

iprot_ 보호되어 있는 프로퍼티

protected TProtocol iprot_
리턴 TProtocol

oprot_ 보호되어 있는 프로퍼티

protected TProtocol oprot_
리턴 TProtocol

seqid_ 보호되어 있는 프로퍼티

protected int seqid_
리턴 int