C# Класс OpenSim.Region.OptionalModules.ContentManagement.MetaEntity

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Защищенные свойства (Protected)

Свойство Тип Описание
m_Entity OpenSim.Region.Framework.Scenes.SceneObjectGroup
m_metaLocalid uint

Открытые методы

Метод Описание
Hide ( IClientAPI client ) : void

Hides the metaentity from a single client.

HideFromAll ( ) : void

Sends a kill object message to all clients, effectively "hiding" the metaentity even though it's still on the server.

MetaEntity ( ) : System
MetaEntity ( SceneObjectGroup orig, bool physics ) : System

Makes a new meta entity by copying the given scene object group. The physics boolean is just a stub right now.

MetaEntity ( string objectXML, Scene scene, bool physics ) : System

Takes an XML description of a scene object group and converts it to a meta entity.

SendFullUpdate ( IClientAPI client ) : void
SendFullUpdate ( IClientAPI client, uint clientFlags ) : void
SendFullUpdateToAll ( ) : void
SetPartTransparency ( SceneObjectPart part, float transparencyAmount ) : void

Makes a single SceneObjectPart see through.

Защищенные методы

Метод Описание
Initialize ( bool physics ) : void

Changes localids and uuids of m_Entity.

Описание методов

Hide() публичный Метод

Hides the metaentity from a single client.
public Hide ( IClientAPI client ) : void
client IClientAPI
Результат void

HideFromAll() публичный Метод

Sends a kill object message to all clients, effectively "hiding" the metaentity even though it's still on the server.
public HideFromAll ( ) : void
Результат void

Initialize() защищенный Метод

Changes localids and uuids of m_Entity.
protected Initialize ( bool physics ) : void
physics bool
Результат void

MetaEntity() публичный Метод

public MetaEntity ( ) : System
Результат System

MetaEntity() публичный Метод

Makes a new meta entity by copying the given scene object group. The physics boolean is just a stub right now.
public MetaEntity ( SceneObjectGroup orig, bool physics ) : System
orig OpenSim.Region.Framework.Scenes.SceneObjectGroup
physics bool
Результат System

MetaEntity() публичный Метод

Takes an XML description of a scene object group and converts it to a meta entity.
public MetaEntity ( string objectXML, Scene scene, bool physics ) : System
objectXML string
scene OpenSim.Region.Framework.Scenes.Scene
physics bool
Результат System

SendFullUpdate() публичный Метод

public SendFullUpdate ( IClientAPI client ) : void
client IClientAPI
Результат void

SendFullUpdate() публичный Метод

public SendFullUpdate ( IClientAPI client, uint clientFlags ) : void
client IClientAPI
clientFlags uint
Результат void

SendFullUpdateToAll() публичный Метод

public SendFullUpdateToAll ( ) : void
Результат void

SetPartTransparency() публичный статический Метод

Makes a single SceneObjectPart see through.
public static SetPartTransparency ( SceneObjectPart part, float transparencyAmount ) : void
part OpenSim.Region.Framework.Scenes.SceneObjectPart /// A /// The part to make see through ///
transparencyAmount float /// A /// The degree of transparency to imbue the part with, 0f being solid and .95f being invisible. ///
Результат void

Описание свойств

m_Entity защищенное свойство

protected SceneObjectGroup,OpenSim.Region.Framework.Scenes m_Entity
Результат OpenSim.Region.Framework.Scenes.SceneObjectGroup

m_metaLocalid защищенное свойство

protected uint m_metaLocalid
Результат uint