Property | Type | Description | |
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m_Entity | |||
m_metaLocalid | uint |
Method | Description | |
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Hide ( IClientAPI client ) : void |
Hides the metaentity from a single client.
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HideFromAll ( ) : void |
Sends a kill object message to all clients, effectively "hiding" the metaentity even though it's still on the server.
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MetaEntity ( ) : System | ||
MetaEntity ( |
Makes a new meta entity by copying the given scene object group. The physics boolean is just a stub right now.
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MetaEntity ( string objectXML, |
Takes an XML description of a scene object group and converts it to a meta entity.
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SendFullUpdate ( IClientAPI client ) : void | ||
SendFullUpdate ( IClientAPI client, uint clientFlags ) : void | ||
SendFullUpdateToAll ( ) : void | ||
SetPartTransparency ( |
Makes a single SceneObjectPart see through.
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Method | Description | |
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Initialize ( bool physics ) : void |
Changes localids and uuids of m_Entity.
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public MetaEntity ( |
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orig | ||
physics | bool | |
return | System |
public MetaEntity ( string objectXML, |
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objectXML | string | |
scene | ||
physics | bool | |
return | System |
public SendFullUpdate ( IClientAPI client ) : void | ||
client | IClientAPI | |
return | void |
public SendFullUpdate ( IClientAPI client, uint clientFlags ) : void | ||
client | IClientAPI | |
clientFlags | uint | |
return | void |
public static SetPartTransparency ( |
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part |
/// A |
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transparencyAmount | float |
/// A |
return | void |
protected SceneObjectGroup,OpenSim.Region.Framework.Scenes m_Entity | ||
return |