C# Класс Nez.ParticleCollisionConfig

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Открытые свойства

Свойство Тип Описание
collidesWithLayers int
elasticity float
enabled bool
friction float
gravity Vector2
lifetimeLoss float
minKillSpeedSquared float
radiusScale float

Описание свойств

collidesWithLayers публичное свойство

control which layers this particle system collides with
public int collidesWithLayers
Результат int

elasticity публичное свойство

0 - 1 range where 0 is no bounce and 1 is perfect reflection
public float elasticity
Результат float

enabled публичное свойство

enable/disable particle collision
public bool enabled
Результат bool

friction публичное свойство

0 - 1 range. 0 means no friction, 1 means the object will stop dead on
public float friction
Результат float

gravity публичное свойство

gravity value used for simulation after a collision occurs
public Vector2 gravity
Результат Vector2

lifetimeLoss публичное свойство

how much a particle's lifetime is reduced after a collision. 0 is none and 1 is all of it.
public float lifetimeLoss
Результат float

minKillSpeedSquared публичное свойство

kill particles whose squared speed falls below this threshold, after a collision
public float minKillSpeedSquared
Результат float

radiusScale публичное свойство

A multiplier applied to the size of each particle before collisions are processed.
public float radiusScale
Результат float