Метод | Описание | |
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ColliderTriggerHelper ( Entity entity ) : System.Collections.Generic | ||
update ( ) : void |
update should be called AFTER Entity is moved. It will take care of any ITriggerListeners that the Collider overlaps.
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Метод | Описание | |
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checkForExitedColliders ( ) : void | ||
notifyTriggerListeners ( Pair |
public ColliderTriggerHelper ( Entity entity ) : System.Collections.Generic | ||
entity | Entity | |
Результат | System.Collections.Generic |