C# Класс Nez.Audio.AudioSource

plays a collection of SoundEffects randomly and optionally with random pitch
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Открытые методы

Метод Описание
addSoundEffect ( SoundEffect effect ) : AudioSource

adds a SoundEffect to the AudioSource

createInstance ( ) : SoundEffectInstance
play ( ) : bool
play ( float volume, float pitch, float pan ) : void
setPanRange ( float min, float max ) : AudioSource

if a pan range is set every time play is called a random pan will be used

setPitchRange ( float min, float max ) : AudioSource

if a pitch range is set every time play is called a random pitch will be used

Описание методов

addSoundEffect() публичный Метод

adds a SoundEffect to the AudioSource
public addSoundEffect ( SoundEffect effect ) : AudioSource
effect Microsoft.Xna.Framework.Audio.SoundEffect Effect.
Результат AudioSource

createInstance() публичный Метод

public createInstance ( ) : SoundEffectInstance
Результат Microsoft.Xna.Framework.Audio.SoundEffectInstance

play() публичный Метод

public play ( ) : bool
Результат bool

play() публичный Метод

public play ( float volume, float pitch, float pan ) : void
volume float
pitch float
pan float
Результат void

setPanRange() публичный Метод

if a pan range is set every time play is called a random pan will be used
public setPanRange ( float min, float max ) : AudioSource
min float Minimum.
max float Max.
Результат AudioSource

setPitchRange() публичный Метод

if a pitch range is set every time play is called a random pitch will be used
public setPitchRange ( float min, float max ) : AudioSource
min float Minimum.
max float Max.
Результат AudioSource