C# Класс Nexus.Client.Games.StateOfDecay.StateOfDecayGameModeFactory

The base game mode factory that provides the command functionality for factories that build game modes for State of Decay based games.
Наследование: IGameModeFactory
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Открытые методы

Метод Описание
BuildGameMode ( FileUtil p_futFileUtility, ViewMessage &p_imsWarning ) : IGameMode

Builds the game mode.

GetExecutablePath ( string p_strPath ) : string

Gets the path to the game executable.

GetInstallationPath ( ) : string

Gets the path where mod files should be installed.

GetInstallationPath ( string p_strGameInstallPath ) : string

Gets the path where mod files should be installed.

This method uses the given path to the installed game to determine the installaiton path for mods.

PerformInitialSetup ( ShowViewDelegate p_dlgShowView, ShowMessageDelegate p_dlgShowMessage ) : bool

Performs the initial setup for the game mode being created.

PerformInitialization ( ShowViewDelegate p_dlgShowView, ShowMessageDelegate p_dlgShowMessage ) : bool

Performs the initialization for the game mode being created.

StateOfDecayGameModeFactory ( IEnvironmentInfo p_eifEnvironmentInfo ) : System

A simple constructor that initializes the object with the given values.

Защищенные методы

Метод Описание
InstantiateGameMode ( FileUtil p_futFileUtility ) : StateOfDecayGameMode

Instantiates the game mode.

Описание методов

BuildGameMode() публичный Метод

Builds the game mode.
public BuildGameMode ( FileUtil p_futFileUtility, ViewMessage &p_imsWarning ) : IGameMode
p_futFileUtility Nexus.Client.Util.FileUtil The file utility class to be used by the game mode.
p_imsWarning Nexus.Client.UI.ViewMessage The resultant warning resultant from the creation of the game mode. /// null if there are no warnings.
Результат IGameMode

GetExecutablePath() публичный Метод

Gets the path to the game executable.
public GetExecutablePath ( string p_strPath ) : string
p_strPath string
Результат string

GetInstallationPath() публичный Метод

Gets the path where mod files should be installed.
public GetInstallationPath ( ) : string
Результат string

GetInstallationPath() публичный Метод

Gets the path where mod files should be installed.
This method uses the given path to the installed game to determine the installaiton path for mods.
public GetInstallationPath ( string p_strGameInstallPath ) : string
p_strGameInstallPath string
Результат string

InstantiateGameMode() защищенный Метод

Instantiates the game mode.
protected InstantiateGameMode ( FileUtil p_futFileUtility ) : StateOfDecayGameMode
p_futFileUtility Nexus.Client.Util.FileUtil The file utility class to be used by the game mode.
Результат StateOfDecayGameMode

PerformInitialSetup() публичный Метод

Performs the initial setup for the game mode being created.
public PerformInitialSetup ( ShowViewDelegate p_dlgShowView, ShowMessageDelegate p_dlgShowMessage ) : bool
p_dlgShowView ShowViewDelegate The delegate to use to display a view.
p_dlgShowMessage ShowMessageDelegate The delegate to use to display a message.
Результат bool

PerformInitialization() публичный Метод

Performs the initialization for the game mode being created.
public PerformInitialization ( ShowViewDelegate p_dlgShowView, ShowMessageDelegate p_dlgShowMessage ) : bool
p_dlgShowView ShowViewDelegate The delegate to use to display a view.
p_dlgShowMessage ShowMessageDelegate The delegate to use to display a message.
Результат bool

StateOfDecayGameModeFactory() публичный Метод

A simple constructor that initializes the object with the given values.
public StateOfDecayGameModeFactory ( IEnvironmentInfo p_eifEnvironmentInfo ) : System
p_eifEnvironmentInfo IEnvironmentInfo The application's environment info.
Результат System