메소드 | 설명 | |
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BuildGameMode ( |
Builds the game mode.
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GetExecutablePath ( string p_strPath ) : string |
Gets the path to the game executable.
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GetInstallationPath ( ) : string |
Gets the path where mod files should be installed.
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GetInstallationPath ( string p_strGameInstallPath ) : string |
Gets the path where mod files should be installed. This method uses the given path to the installed game to determine the installaiton path for mods. |
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PerformInitialSetup ( ShowViewDelegate p_dlgShowView, ShowMessageDelegate p_dlgShowMessage ) : bool |
Performs the initial setup for the game mode being created.
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PerformInitialization ( ShowViewDelegate p_dlgShowView, ShowMessageDelegate p_dlgShowMessage ) : bool |
Performs the initialization for the game mode being created.
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StateOfDecayGameModeFactory ( IEnvironmentInfo p_eifEnvironmentInfo ) : System |
A simple constructor that initializes the object with the given values.
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메소드 | 설명 | |
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InstantiateGameMode ( |
Instantiates the game mode.
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public BuildGameMode ( |
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p_futFileUtility | The file utility class to be used by the game mode. | |
p_imsWarning | The resultant warning resultant from the creation of the game mode.
/// |
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리턴 | IGameMode |
public GetExecutablePath ( string p_strPath ) : string | ||
p_strPath | string | |
리턴 | string |
public GetInstallationPath ( string p_strGameInstallPath ) : string | ||
p_strGameInstallPath | string | |
리턴 | string |
protected InstantiateGameMode ( |
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p_futFileUtility | The file utility class to be used by the game mode. | |
리턴 |
public PerformInitialSetup ( ShowViewDelegate p_dlgShowView, ShowMessageDelegate p_dlgShowMessage ) : bool | ||
p_dlgShowView | ShowViewDelegate | The delegate to use to display a view. |
p_dlgShowMessage | ShowMessageDelegate | The delegate to use to display a message. |
리턴 | bool |
public PerformInitialization ( ShowViewDelegate p_dlgShowView, ShowMessageDelegate p_dlgShowMessage ) : bool | ||
p_dlgShowView | ShowViewDelegate | The delegate to use to display a view. |
p_dlgShowMessage | ShowMessageDelegate | The delegate to use to display a message. |
리턴 | bool |
public StateOfDecayGameModeFactory ( IEnvironmentInfo p_eifEnvironmentInfo ) : System | ||
p_eifEnvironmentInfo | IEnvironmentInfo | The application's environment info. |
리턴 | System |