C# Класс NLSE.Garden

Наследование: System.Windows.Forms.Form
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Открытые методы

Метод Описание
Garden ( ) : System

Защищенные методы

Метод Описание
Dispose ( bool disposing ) : void

Clean up any resources being used.

Приватные методы

Метод Описание
B_ApplyAcres_Click ( object sender, EventArgs e ) : void
B_Bank_Click ( object sender, EventArgs e ) : void
B_Cancel_Click ( object sender, EventArgs e ) : void
B_Desert_Click ( object sender, EventArgs e ) : void
B_ExportAcres_Click ( object sender, EventArgs e ) : void
B_Export_Click ( object sender, EventArgs e ) : void
B_Grass_Click ( object sender, EventArgs e ) : void
B_ImportAcres_Click ( object sender, EventArgs e ) : void
B_Import_Click ( object sender, EventArgs e ) : void
B_PWP_Click ( object sender, EventArgs e ) : void
B_RemoveWeeds_Click ( object sender, EventArgs e ) : void
B_ResetAcres_Click ( object sender, EventArgs e ) : void
B_Save_Click ( object sender, EventArgs e ) : void
B_WaterFlowers_Click ( object sender, EventArgs e ) : void
EnterKey ( object sender, KeyPressEventArgs e ) : void
InitializeComponent ( ) : void

Required method for Designer support - do not modify the contents of this method with the code editor.

changeItemFlag ( object sender, EventArgs e ) : void
changeItemID ( object sender, EventArgs e ) : void
changePlayerName ( object sender, EventArgs e ) : void
changeTownName ( object sender, EventArgs e ) : void
changeVillager ( object sender, EventArgs e ) : void
clearWeeds ( Item &items ) : int
clickCustom ( object sender, MouseEventArgs e ) : void
clickIsland ( object sender, MouseEventArgs e ) : void
clickIslandAcre ( object sender, MouseEventArgs e ) : void
clickPlayerPic ( object sender, EventArgs e ) : void
clickTown ( object sender, MouseEventArgs e ) : void
clickTownAcre ( object sender, MouseEventArgs e ) : void
copyCurrentItem ( ) : Item
dropclick ( object sender, DataGridViewCellEventArgs e ) : void
fillIslandItems ( Item items, PictureBox Tiles ) : void
fillMapAcres ( ushort Acres, PictureBox Tiles ) : void
fillTownItems ( Item items, PictureBox Tiles ) : void
getAcreItemPic ( int quadrant, Item items ) : Image
getIsWeed ( uint item ) : bool
getIsWilted ( ushort item ) : bool
getItemColor ( string itemType ) : uint
getItemIndex ( int X, int Y, int width ) : int
getItemPic ( int itemsize, int itemsPerRow, Item items ) : Image
getItemType ( ushort ID ) : string
getMapItems ( byte itemData ) : Item[]
hoverItem ( Item item, int X, int Y ) : void
loadData ( ) : void
loadPlayer ( int i ) : void
loadVillager ( int i ) : void
mouseCustom ( object sender, MouseEventArgs e ) : void
mouseIsland ( object sender, MouseEventArgs e ) : void
mouseIslandAcre ( object sender, MouseEventArgs e ) : void
mouseTown ( object sender, MouseEventArgs e ) : void
mouseTownAcre ( object sender, MouseEventArgs e ) : void
populateBuildingList ( ) : void
reloadCurrentItem ( Item item ) : void
reloadOverviewLabel ( ) : void
saveBuildingList ( ) : void
saveData ( ) : byte[]
savePlayer ( int i ) : void
saveVillager ( int i ) : void
waterFlowers ( Item &items ) : int

Описание методов

Dispose() защищенный Метод

Clean up any resources being used.
protected Dispose ( bool disposing ) : void
disposing bool true if managed resources should be disposed; otherwise, false.
Результат void

Garden() публичный Метод

public Garden ( ) : System
Результат System