Method | Description | |
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Garden ( ) : System |
Method | Description | |
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Dispose ( bool disposing ) : void |
Clean up any resources being used.
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Method | Description | |
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B_ApplyAcres_Click ( object sender, |
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B_Bank_Click ( object sender, |
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B_Cancel_Click ( object sender, |
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B_Desert_Click ( object sender, |
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B_ExportAcres_Click ( object sender, |
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B_Export_Click ( object sender, |
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B_Grass_Click ( object sender, |
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B_ImportAcres_Click ( object sender, |
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B_Import_Click ( object sender, |
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B_PWP_Click ( object sender, |
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B_RemoveWeeds_Click ( object sender, |
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B_ResetAcres_Click ( object sender, |
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B_Save_Click ( object sender, |
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B_WaterFlowers_Click ( object sender, |
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EnterKey ( object sender, KeyPressEventArgs e ) : void | ||
InitializeComponent ( ) : void |
Required method for Designer support - do not modify the contents of this method with the code editor.
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changeItemFlag ( object sender, EventArgs e ) : void | ||
changeItemID ( object sender, EventArgs e ) : void | ||
changePlayerName ( object sender, EventArgs e ) : void | ||
changeTownName ( object sender, EventArgs e ) : void | ||
changeVillager ( object sender, EventArgs e ) : void | ||
clearWeeds ( Item &items ) : int | ||
clickCustom ( object sender, MouseEventArgs e ) : void | ||
clickIsland ( object sender, MouseEventArgs e ) : void | ||
clickIslandAcre ( object sender, MouseEventArgs e ) : void | ||
clickPlayerPic ( object sender, EventArgs e ) : void | ||
clickTown ( object sender, MouseEventArgs e ) : void | ||
clickTownAcre ( object sender, MouseEventArgs e ) : void | ||
copyCurrentItem ( ) : Item | ||
dropclick ( object sender, DataGridViewCellEventArgs e ) : void | ||
fillIslandItems ( Item items, PictureBox Tiles ) : void | ||
fillMapAcres ( ushort Acres, PictureBox Tiles ) : void | ||
fillTownItems ( Item items, PictureBox Tiles ) : void | ||
getAcreItemPic ( int quadrant, Item items ) : Image | ||
getIsWeed ( uint item ) : bool | ||
getIsWilted ( ushort item ) : bool | ||
getItemColor ( string itemType ) : uint | ||
getItemIndex ( int X, int Y, int width ) : int | ||
getItemPic ( int itemsize, int itemsPerRow, Item items ) : Image | ||
getItemType ( ushort ID ) : string | ||
getMapItems ( byte itemData ) : Item[] | ||
hoverItem ( Item item, int X, int Y ) : void | ||
loadData ( ) : void | ||
loadPlayer ( int i ) : void | ||
loadVillager ( int i ) : void | ||
mouseCustom ( object sender, MouseEventArgs e ) : void | ||
mouseIsland ( object sender, MouseEventArgs e ) : void | ||
mouseIslandAcre ( object sender, MouseEventArgs e ) : void | ||
mouseTown ( object sender, MouseEventArgs e ) : void | ||
mouseTownAcre ( object sender, MouseEventArgs e ) : void | ||
populateBuildingList ( ) : void | ||
reloadCurrentItem ( Item item ) : void | ||
reloadOverviewLabel ( ) : void | ||
saveBuildingList ( ) : void | ||
saveData ( ) : byte[] | ||
savePlayer ( int i ) : void | ||
saveVillager ( int i ) : void | ||
waterFlowers ( Item &items ) : int |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | true if managed resources should be disposed; otherwise, false. |
return | void |