Свойство | Тип | Описание | |
---|---|---|---|
bounciness | Vector2 | ||
delta | Vector2 |
Свойство | Тип | Описание | |
---|---|---|---|
mAnimator |
Метод | Описание | |
---|---|---|
Draw ( |
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Entity ( Vector2 position ) : System | ||
GetCollisionRect ( ) : |
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GetPosition ( ) : Vector2 | ||
GetTargetType ( ) : String | ||
HandleCollisions ( |
||
Initialize ( ) : void | ||
LoadContent ( ) : void | ||
LoadContent ( Microsoft.Xna.Framework.Graphics.Texture2D texture, float scale ) : void | ||
TakeDamage ( int amount, String damageType, Entity source ) : void | ||
Translate ( Vector2 amount ) : void | ||
Update ( |
public Draw ( |
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spriteBatch | ||
Результат | void |
public Entity ( Vector2 position ) : System | ||
position | Vector2 | |
Результат | System |
public GetCollisionRect ( ) : |
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Результат |
public HandleCollisions ( |
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levelCollisionBox | ||
entityCollisionBox | ||
Результат | void |
public LoadContent ( Microsoft.Xna.Framework.Graphics.Texture2D texture, float scale ) : void | ||
texture | Microsoft.Xna.Framework.Graphics.Texture2D | |
scale | float | |
Результат | void |
public TakeDamage ( int amount, String damageType, Entity source ) : void | ||
amount | int | |
damageType | String | |
source | Entity | |
Результат | void |
public Translate ( Vector2 amount ) : void | ||
amount | Vector2 | |
Результат | void |
public Update ( |
||
gameTime | ||
Результат | void |