프로퍼티 | 타입 | 설명 | |
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bounciness | Vector2 | ||
delta | Vector2 |
프로퍼티 | 타입 | 설명 | |
---|---|---|---|
mAnimator |
메소드 | 설명 | |
---|---|---|
Draw ( |
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Entity ( Vector2 position ) : System | ||
GetCollisionRect ( ) : |
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GetPosition ( ) : Vector2 | ||
GetTargetType ( ) : String | ||
HandleCollisions ( |
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Initialize ( ) : void | ||
LoadContent ( ) : void | ||
LoadContent ( Microsoft.Xna.Framework.Graphics.Texture2D texture, float scale ) : void | ||
TakeDamage ( int amount, String damageType, Entity source ) : void | ||
Translate ( Vector2 amount ) : void | ||
Update ( |
public Draw ( |
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spriteBatch | ||
리턴 | void |
public GetCollisionRect ( ) : |
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리턴 |
public HandleCollisions ( |
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levelCollisionBox | ||
entityCollisionBox | ||
리턴 | void |
public LoadContent ( Microsoft.Xna.Framework.Graphics.Texture2D texture, float scale ) : void | ||
texture | Microsoft.Xna.Framework.Graphics.Texture2D | |
scale | float | |
리턴 | void |
public TakeDamage ( int amount, String damageType, Entity source ) : void | ||
amount | int | |
damageType | String | |
source | Entity | |
리턴 | void |
public Update ( |
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gameTime | ||
리턴 | void |