Метод | Описание | |
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AddGoldItem ( |
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EquipItem ( |
Equips an item in an equipment slot
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EquipItem ( uint itemID, int slot ) : void | ||
Equipment ( Player owner ) : Mooege.Core.Common.Items | ||
GetVisualEquipment ( ) : Mooege.Net.GS.Message.Fields.VisualItem[] | ||
IsItemEquipped ( |
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IsItemEquipped ( uint itemID ) : bool |
Returns whether an item is equipped
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UnequipItem ( |
Removes an item from the equipment slot it uses returns the used equipmentSlot
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Метод | Описание | |
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GetEquipment ( EquipmentSlotId targetEquipSlot ) : |
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GetEquipment ( int targetEquipSlot ) : |
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GetEquipmentItem ( EquipmentSlotId equipSlot ) : Mooege.Net.GS.Message.Fields.VisualItem | ||
GetEquippedItemsAttributes ( ) : List |
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GetEquippedMap ( ) : |
public AddGoldItem ( |
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collectedItem | ||
Результат |
public EquipItem ( |
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item | ||
slot | int | |
Результат | void |
public EquipItem ( uint itemID, int slot ) : void | ||
itemID | uint | |
slot | int | |
Результат | void |
public Equipment ( Player owner ) : Mooege.Core.Common.Items | ||
owner | Player | |
Результат | Mooege.Core.Common.Items |
public GetVisualEquipment ( ) : Mooege.Net.GS.Message.Fields.VisualItem[] | ||
Результат | Mooege.Net.GS.Message.Fields.VisualItem[] |
public IsItemEquipped ( |
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item | ||
Результат | bool |
public IsItemEquipped ( uint itemID ) : bool | ||
itemID | uint | |
Результат | bool |
public UnequipItem ( |
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item | ||
Результат | int |