C# Класс MoodSwingGraphics.MSParticleSystem

The main component in charge of displaying particles.
Наследование: Microsoft.Xna.Framework.DrawableGameComponent
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Открытые методы

Метод Описание
AddParticle ( Vector3 position, Vector3 velocity ) : void

Adds a new particle to the system.

Draw ( GameTime gameTime ) : void

Draws the particle system.

Initialize ( ) : void

Initializes the component.

SetCamera ( Matrix view, Matrix projection ) : void

Sets the camera view and projection matrices that will be used to draw this particle system.

Update ( GameTime gameTime ) : void

Updates the particle system.

Защищенные методы

Метод Описание
InitializeSettings ( MSParticleSettings settings ) : void

Derived particle system classes should override this method and use it to initalize their tweakable settings.

LoadContent ( ) : void

Loads graphics for the particle system.

MSParticleSystem ( Microsoft.Xna.Framework.Game game ) : System

Constructor.

Приватные методы

Метод Описание
AddNewParticlesToVertexBuffer ( ) : void

Helper for uploading new particles from our managed array to the GPU vertex buffer.

FreeRetiredParticles ( ) : void

Helper for checking when retired particles have been kept around long enough that we can be sure the GPU is no longer using them. It moves old particles from the retired area of the queue to the free section.

LoadParticleEffect ( ) : void

Helper for loading and initializing the particle effect.

RetireActiveParticles ( ) : void

Helper for checking when active particles have reached the end of their life. It moves old particles from the active area of the queue to the retired section.

Описание методов

AddParticle() публичный Метод

Adds a new particle to the system.
public AddParticle ( Vector3 position, Vector3 velocity ) : void
position Vector3
velocity Vector3
Результат void

Draw() публичный Метод

Draws the particle system.
public Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
Результат void

Initialize() публичный Метод

Initializes the component.
public Initialize ( ) : void
Результат void

InitializeSettings() защищенный абстрактный Метод

Derived particle system classes should override this method and use it to initalize their tweakable settings.
protected abstract InitializeSettings ( MSParticleSettings settings ) : void
settings MSParticleSettings
Результат void

LoadContent() защищенный Метод

Loads graphics for the particle system.
protected LoadContent ( ) : void
Результат void

MSParticleSystem() защищенный Метод

Constructor.
protected MSParticleSystem ( Microsoft.Xna.Framework.Game game ) : System
game Microsoft.Xna.Framework.Game
Результат System

SetCamera() публичный Метод

Sets the camera view and projection matrices that will be used to draw this particle system.
public SetCamera ( Matrix view, Matrix projection ) : void
view Matrix
projection Matrix
Результат void

Update() публичный Метод

Updates the particle system.
public Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
Результат void