C# 클래스 MoodSwingGraphics.MSParticleSystem

The main component in charge of displaying particles.
상속: Microsoft.Xna.Framework.DrawableGameComponent
파일 보기 프로젝트 열기: verngutz/MoodSwing

공개 메소드들

메소드 설명
AddParticle ( Vector3 position, Vector3 velocity ) : void

Adds a new particle to the system.

Draw ( GameTime gameTime ) : void

Draws the particle system.

Initialize ( ) : void

Initializes the component.

SetCamera ( Matrix view, Matrix projection ) : void

Sets the camera view and projection matrices that will be used to draw this particle system.

Update ( GameTime gameTime ) : void

Updates the particle system.

보호된 메소드들

메소드 설명
InitializeSettings ( MSParticleSettings settings ) : void

Derived particle system classes should override this method and use it to initalize their tweakable settings.

LoadContent ( ) : void

Loads graphics for the particle system.

MSParticleSystem ( Microsoft.Xna.Framework.Game game ) : System

Constructor.

비공개 메소드들

메소드 설명
AddNewParticlesToVertexBuffer ( ) : void

Helper for uploading new particles from our managed array to the GPU vertex buffer.

FreeRetiredParticles ( ) : void

Helper for checking when retired particles have been kept around long enough that we can be sure the GPU is no longer using them. It moves old particles from the retired area of the queue to the free section.

LoadParticleEffect ( ) : void

Helper for loading and initializing the particle effect.

RetireActiveParticles ( ) : void

Helper for checking when active particles have reached the end of their life. It moves old particles from the active area of the queue to the retired section.

메소드 상세

AddParticle() 공개 메소드

Adds a new particle to the system.
public AddParticle ( Vector3 position, Vector3 velocity ) : void
position Vector3
velocity Vector3
리턴 void

Draw() 공개 메소드

Draws the particle system.
public Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
리턴 void

Initialize() 공개 메소드

Initializes the component.
public Initialize ( ) : void
리턴 void

InitializeSettings() 보호된 추상적인 메소드

Derived particle system classes should override this method and use it to initalize their tweakable settings.
protected abstract InitializeSettings ( MSParticleSettings settings ) : void
settings MSParticleSettings
리턴 void

LoadContent() 보호된 메소드

Loads graphics for the particle system.
protected LoadContent ( ) : void
리턴 void

MSParticleSystem() 보호된 메소드

Constructor.
protected MSParticleSystem ( Microsoft.Xna.Framework.Game game ) : System
game Microsoft.Xna.Framework.Game
리턴 System

SetCamera() 공개 메소드

Sets the camera view and projection matrices that will be used to draw this particle system.
public SetCamera ( Matrix view, Matrix projection ) : void
view Matrix
projection Matrix
리턴 void

Update() 공개 메소드

Updates the particle system.
public Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
리턴 void