Метод | Описание | |
---|---|---|
FindDirectionForIsoView ( float targetAngle, float epsilon, int maxIterations ) : void | ||
OrthographicCamera ( GraphicsDevice graphicsDevice ) : System | ||
OrthographicCamera ( GraphicsDevice graphicsDevice, float viewportWidth, float viewportHeight ) : System | ||
OrthographicCamera ( GraphicsDevice graphicsDevice, float viewportWidth, float viewportHeight, float diamondAngle ) : System | ||
Rotate ( float angle ) : void | ||
ToOrtho ( bool yDown ) : void | ||
ToOrtho ( bool yDown, float viewportWidth, float viewportHeight ) : void | ||
Translate ( Vector2 vec ) : void | ||
Translate ( float x, float y ) : void | ||
Update ( ) : void | ||
Update ( bool updateFrustum ) : void |
Метод | Описание | |
---|---|---|
CalculateAngle ( float a ) : float | ||
CalculateDirection ( float angle ) : Vector3 |
public FindDirectionForIsoView ( float targetAngle, float epsilon, int maxIterations ) : void | ||
targetAngle | float | |
epsilon | float | |
maxIterations | int | |
Результат | void |
public OrthographicCamera ( GraphicsDevice graphicsDevice ) : System | ||
graphicsDevice | GraphicsDevice | |
Результат | System |
public OrthographicCamera ( GraphicsDevice graphicsDevice, float viewportWidth, float viewportHeight ) : System | ||
graphicsDevice | GraphicsDevice | |
viewportWidth | float | |
viewportHeight | float | |
Результат | System |
public OrthographicCamera ( GraphicsDevice graphicsDevice, float viewportWidth, float viewportHeight, float diamondAngle ) : System | ||
graphicsDevice | GraphicsDevice | |
viewportWidth | float | |
viewportHeight | float | |
diamondAngle | float | |
Результат | System |
public ToOrtho ( bool yDown, float viewportWidth, float viewportHeight ) : void | ||
yDown | bool | |
viewportWidth | float | |
viewportHeight | float | |
Результат | void |
public Translate ( float x, float y ) : void | ||
x | float | |
y | float | |
Результат | void |
public Update ( bool updateFrustum ) : void | ||
updateFrustum | bool | |
Результат | void |