Метод | Описание | |
---|---|---|
Dispose ( ) : void | ||
EngineDataContext ( Engine engine, |
||
Refresh ( ) : void |
Метод | Описание | |
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LoadDataset ( ) : void | ||
LoadSegmentation ( ) : void | ||
SaveSegmentation ( ) : void | ||
SaveSegmentationAs ( ) : void | ||
StateChangedHandler ( object sender, |
public EngineDataContext ( Engine engine, |
||
engine | Engine | |
tileManagerDataContext | ||
Результат | System |