메소드 | 설명 | |
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Dispose ( ) : void | ||
EngineDataContext ( Engine engine, |
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Refresh ( ) : void |
메소드 | 설명 | |
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LoadDataset ( ) : void | ||
LoadSegmentation ( ) : void | ||
SaveSegmentation ( ) : void | ||
SaveSegmentationAs ( ) : void | ||
StateChangedHandler ( object sender, |
public EngineDataContext ( Engine engine, |
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engine | Engine | |
tileManagerDataContext | ||
리턴 | System |