Метод | Описание | |
---|---|---|
GameEntityListener ( UpdateEvent updateEvent = null ) : System | ||
OnFixup ( ) : void | ||
OnLoad ( ) : void | ||
OnSetup ( ) : void | ||
OnUpdate ( |
public GameEntityListener ( UpdateEvent updateEvent = null ) : System | ||
updateEvent | UpdateEvent | |
Результат | System |
public OnUpdate ( |
||
gameTime | ||
Результат | void |