메소드 | 설명 | |
---|---|---|
GameEntityListener ( UpdateEvent updateEvent = null ) : System | ||
OnFixup ( ) : void | ||
OnLoad ( ) : void | ||
OnSetup ( ) : void | ||
OnUpdate ( |
public GameEntityListener ( UpdateEvent updateEvent = null ) : System | ||
updateEvent | UpdateEvent | |
리턴 | System |
public OnUpdate ( |
||
gameTime | ||
리턴 | void |