Метод | Описание | |
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LateUpdate ( ) : void | ||
OnRenderObject ( ) : void | ||
SetFade ( float opaque, bool fadeAudio = false ) : void |
Set current fade status.
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StartFadeTo ( float toOpaque, float time, System.Action onSuccess = null, bool fadeAudio = false ) : void |
Start fading to target fade status.
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Метод | Описание | |
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OnConstruct ( ) : void |
public SetFade ( float opaque, bool fadeAudio = false ) : void | ||
opaque | float | Opaque value [0, 1], 0 - full transparent, 1 - full opaque. |
fadeAudio | bool | Fade audio sources too. |
Результат | void |
public StartFadeTo ( float toOpaque, float time, System.Action onSuccess = null, bool fadeAudio = false ) : void | ||
toOpaque | float | Target opaque status. |
time | float | Time of fading. |
onSuccess | System.Action | Optional callback on success ending of fading. |
fadeAudio | bool | Fade audio too. |
Результат | void |