Метод | Описание | |
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GetNodeBoneName ( string fingerType, string boneType, Leap.Hand hand ) : string | ||
GetNodeHandName ( string handId ) : string | ||
RecordStream ( Frame frame ) : void |
Метод | Описание | |
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AddChildBone ( string fingerType, string boneType, Leap.Hand hand, Assimp.Node parentNode ) : Assimp.Node | ||
AddNewFrame ( Leap.Hand hand, Assimp.Animation anim ) : void |
Add a new frame Animation channel
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CreateNodeHierarchy ( Leap.Hand hand, Assimp.Scene handScene ) : void |
Build a Node hierachy into the scene property 'mainScene' from a Hand object
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RecordHand ( Leap.Hand hand ) : void |
Take an Hand argument which will be converted and added into one of the animation present in the animList property
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VectorToNode ( Leap.Vector posVect, double time ) : QuaternionKey>.Tuple |
public static GetNodeBoneName ( string fingerType, string boneType, Leap.Hand hand ) : string | ||
fingerType | string | |
boneType | string | |
hand | Leap.Hand | |
Результат | string |
public static GetNodeHandName ( string handId ) : string | ||
handId | string | |
Результат | string |
public RecordStream ( Frame frame ) : void | ||
frame | Frame | |
Результат | void |