Метод | Описание | |
---|---|---|
SoftLandingHandler ( Vessel vessel ) : System | ||
calculateDistanceToGround ( Vessel vessel, UnityEngine.Vector3d direction ) : double |
Метод | Описание | |
---|---|---|
shouldFireArmedLandertrons ( ) : bool | ||
shouldShutdownFiringLandertrons ( ) : bool |
Метод | Описание | |
---|---|---|
getMinBurnTime ( List |
public SoftLandingHandler ( Vessel vessel ) : System | ||
vessel | Vessel | |
Результат | System |
public calculateDistanceToGround ( Vessel vessel, UnityEngine.Vector3d direction ) : double | ||
vessel | Vessel | |
direction | UnityEngine.Vector3d | |
Результат | double |
protected shouldFireArmedLandertrons ( ) : bool | ||
Результат | bool |
protected shouldShutdownFiringLandertrons ( ) : bool | ||
Результат | bool |