Méthode | Description | |
---|---|---|
SoftLandingHandler ( Vessel vessel ) : System | ||
calculateDistanceToGround ( Vessel vessel, UnityEngine.Vector3d direction ) : double |
Méthode | Description | |
---|---|---|
shouldFireArmedLandertrons ( ) : bool | ||
shouldShutdownFiringLandertrons ( ) : bool |
Méthode | Description | |
---|---|---|
getMinBurnTime ( List |
public SoftLandingHandler ( Vessel vessel ) : System | ||
vessel | Vessel | |
Résultat | System |
public calculateDistanceToGround ( Vessel vessel, UnityEngine.Vector3d direction ) : double | ||
vessel | Vessel | |
direction | UnityEngine.Vector3d | |
Résultat | double |
protected shouldFireArmedLandertrons ( ) : bool | ||
Résultat | bool |
protected shouldShutdownFiringLandertrons ( ) : bool | ||
Résultat | bool |