Свойство | Тип | Описание | |
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DataStream | |||
Loaded | bool | ||
NumChunks | int | ||
header | byte[] | ||
listsStream |
Свойство | Тип | Описание |
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Метод | Описание | |
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AddName ( string newName ) : int | ||
CreateTexture2D ( int expID, string pathBIOGame, uint hash ) : Textures.ITexture2D | ||
Decompressor ( uint offset, int length ) : byte[] | ||
Dispose ( ) : void | ||
DumpPCC ( string path ) : void | ||
FindExp ( string name ) : int | ||
FindExp ( string name, string className ) : int | ||
FollowLink ( int Link ) : string | ||
GetClass ( int Index ) : string | ||
GetName ( int Index ) : string | ||
ME3PCCObject ( ) : System | ||
ME3PCCObject ( string filePath, |
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ME3PCCObject ( string filePath, bool TablesOnly = false ) : System |
ME3PCCObject class constructor. It also load namelist, importlist and exportinfo (not exportdata) from pcc file
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ME3PCCObjectHelper ( |
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SaveToFile ( string path ) : void | ||
addExport ( IExportEntry exportEntry ) : void | ||
addName ( string name ) : void | ||
addName2 ( string name ) : int | ||
findName ( string nameToFind ) : int |
Checks whether a name exists in the PCC and returns its index If it doesn't exist returns -1
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getClassName ( int index ) : string | ||
getNameEntry ( int index ) : string | ||
getObjectClass ( int index ) : string | ||
getObjectName ( int index ) : string | ||
isExport ( int index ) : bool | ||
isImport ( int index ) : bool | ||
isName ( int index ) : bool | ||
saveToCprFile ( string newFileName = null, bool saveCompress = false ) : void |
save PCCObject to file.
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saveToFile ( bool saveCompress ) : void | ||
saveToFile ( string newFileName = null, bool WriteToMemoryStream = false ) : void |
save ME3PCCObject to file.
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Метод | Описание | |
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Dispose ( bool disposing ) : void |
public CreateTexture2D ( int expID, string pathBIOGame, uint hash ) : Textures.ITexture2D | ||
expID | int | |
pathBIOGame | string | |
hash | uint | |
Результат | Textures.ITexture2D |
public Decompressor ( uint offset, int length ) : byte[] | ||
offset | uint | |
length | int | |
Результат | byte[] |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | |
Результат | void |
public FindExp ( string name, string className ) : int | ||
name | string | |
className | string | |
Результат | int |
public ME3PCCObject ( string filePath, |
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filePath | string | |
stream | ||
TablesOnly | bool | |
Результат | System |
public ME3PCCObject ( string filePath, bool TablesOnly = false ) : System | ||
filePath | string | |
TablesOnly | bool | |
Результат | System |
public ME3PCCObjectHelper ( |
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tempStream | ||
filePath | string | |
TablesOnly | bool | |
Результат | void |
public addExport ( IExportEntry exportEntry ) : void | ||
exportEntry | IExportEntry | |
Результат | void |
public findName ( string nameToFind ) : int | ||
nameToFind | string | The name of the string to find |
Результат | int |
public getClassName ( int index ) : string | ||
index | int | |
Результат | string |
public getNameEntry ( int index ) : string | ||
index | int | |
Результат | string |
public getObjectClass ( int index ) : string | ||
index | int | |
Результат | string |
public getObjectName ( int index ) : string | ||
index | int | |
Результат | string |
public saveToCprFile ( string newFileName = null, bool saveCompress = false ) : void | ||
newFileName | string | set full path + file name. |
saveCompress | bool | set true if you want a zlib compressed pcc file. |
Результат | void |
public saveToFile ( bool saveCompress ) : void | ||
saveCompress | bool | |
Результат | void |
public saveToFile ( string newFileName = null, bool WriteToMemoryStream = false ) : void | ||
newFileName | string | set full path + file name. |
WriteToMemoryStream | bool | |
Результат | void |
public MemoryStream,System.IO DataStream | ||
Результат |