메소드 |
설명 |
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AddName ( string newName ) : int |
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CreateTexture2D ( int expID, string pathBIOGame, uint hash ) : Textures.ITexture2D |
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Decompressor ( uint offset, int length ) : byte[] |
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Dispose ( ) : void |
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DumpPCC ( string path ) : void |
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FindExp ( string name ) : int |
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FindExp ( string name, string className ) : int |
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FollowLink ( int Link ) : string |
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GetClass ( int Index ) : string |
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GetName ( int Index ) : string |
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ME3PCCObject ( ) : System |
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ME3PCCObject ( string filePath, MemoryStream stream, bool TablesOnly = false ) : System |
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ME3PCCObject ( string filePath, bool TablesOnly = false ) : System |
ME3PCCObject class constructor. It also load namelist, importlist and exportinfo (not exportdata) from pcc file |
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ME3PCCObjectHelper ( MemoryStream tempStream, string filePath, bool TablesOnly ) : void |
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SaveToFile ( string path ) : void |
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addExport ( IExportEntry exportEntry ) : void |
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addName ( string name ) : void |
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addName2 ( string name ) : int |
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findName ( string nameToFind ) : int |
Checks whether a name exists in the PCC and returns its index If it doesn't exist returns -1 |
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getClassName ( int index ) : string |
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getNameEntry ( int index ) : string |
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getObjectClass ( int index ) : string |
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getObjectName ( int index ) : string |
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isExport ( int index ) : bool |
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isImport ( int index ) : bool |
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isName ( int index ) : bool |
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saveToCprFile ( string newFileName = null, bool saveCompress = false ) : void |
save PCCObject to file. |
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saveToFile ( bool saveCompress ) : void |
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saveToFile ( string newFileName = null, bool WriteToMemoryStream = false ) : void |
save ME3PCCObject to file. |
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